Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Alguem me ajuda meu ot não da para subir o heal da mana ja aumentei muito continua 500/700

local MIN = 900050

local MAX = 9900000

local EMPTY_POTION = 7635

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)

if isPlayer(itemEx.uid) == FALSE then

return FALSE

end

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return TRUE

end

if((not(isSorcerer(itemEx.uid) or isDruid(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 80) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then

doCreatureSay(itemEx.uid, "Only sorcerers and druids of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)

return TRUE

end

if doPlayerAddMana(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then

return FALSE

end

doAddCondition(cid, exhaust)

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

doRemoveItem(item.uid, 0)

doPlayerAddItem(cid, EMPTY_POTION, 0)

return TRUE

end

COnfig

-- The Forgotten Server Config

-- Account manager

accountManager = "yes"

namelockManager = "no"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 160

newPlayerSpawnPosY = 54

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 25

newPlayerMagicLevel = 5

generateAccountNumber = "no"

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 50 * 62 * 70 * 90

blackSkullLength = 64 * 72 * 80 * 95

dailyFragsToRedSkull = 55

weeklyFragsToRedSkull = 80

monthlyFragsToRedSkull = 90

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 8 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 100

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 20 * 700

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = true

removeWeaponAmmunition = false

removeWeaponCharges = false

removeRuneCharges = "no"

whiteSkullTime = 5 * 10 * 100

noDamageToSameLookfeet = false

showHealingDamage = False

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

-- Connection config

worldId = "0"

ip = "baiakworld.servegame.com"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Baiak World -"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = true

allowClones = false

serverName = "BaiakWorld 24Hrs"

loginMessage = "Bem Vindo Baiak World On 24horas."

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

-- Highscores

highscoreDisplayPlayers = 100

updateHighscoresAfterMinutes = 2

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 50

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

checkCorpseOwner = true

hotkeyAimbotEnabled = true

maximumDoorLevel = 500

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "Baiak Yurots"

mapAuthor = "Baiak Lula"

randomizeTiles = true

useHouseDataStorage = false

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = "-1"

-- Startup

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

-- Muted buffer

maxMessageBuffer = 4

bufferMutedOnSpellFailure = false

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

dataDirectory = "data/"

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

bankSystem = true

saveGlobalStorage = true

displaySkillLevelOnAdvance = false

spellNameInsteadOfWords = false

emoteSpells = true

promptExceptionTracerErrorBox = true

storePlayerDirection = false

monsterLootMessage = 3

monsterLootMessageType = 25

separateViplistPerCharacter = false

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 1000 * 1000 * 10000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

-- Premium-related

freePremium = true

premiumForPromotion = true

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = "yes"

rateExperience = 600

rateExperienceFromPlayers = 0

rateSkill = 180

rateMagic = 160

rateLoot = 15

rateSpawn = 2

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

-- Summons

maxPlayerSummons = 0

teleportAllSummons = false

teleportPlayerSummons = false

-- Status

ownerName = "ALapergunta"

ownerEmail = "[email protected]"

url = "http://thebaiakwar.blogspot.com.br/"

location = "brasil"

displayGamemastersWithOnlineCommand = false

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsonstartup = false

Mais vale a lagrima da derrota doque a Covardia de não ter lutado , Prefiro morrer de Pé do que sempre viver ajoelhado.

Kaio santos "soldier killed"

Link para o post
Compartilhar em outros sites

Vai em actions/scripts/liquids/potions

e vai ter isso lá:

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "yes",

range = -1,

area = {1, 1} -- if not set correctly, the message will be sent only to user of the item

}

local multiplier = {

health = 1.0,

mana = 1.0

}

local POTIONS = {

[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion

[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

for index, potion in pairs(POTIONS) do

if(type(index) == 'number')then

for k, v in pairs(config) do

if(not potion[k]) then

potion[k] = v

end

end

if(potion.removeOnUse) then

potion.removeOnUse = getBooleanFromString(potion.removeOnUse)

end

if(potion.usableOnTarget) then

potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)

end

if(potion.splashable) then

potion.splashable = getBooleanFromString(potion.splashable)

end

if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then

potion.health[1] = math.ceil(potion.health[1] * multiplier.health)

potion.health[2] = math.ceil(potion.health[2] * multiplier.health)

else

potion.health = nil

end

if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then

potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)

potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)

else

potion.mana = nil

end

POTIONS[index] = potion

end

end

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then

if(not potion.splashable or not potion.splash) then

return false

end

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPosition(item.uid)

end

doDecayItem(doCreateItem(POOL, potion.splash, toPosition))

doRemoveItem(item.uid, 1)

if(not potion.empty or potion.removeOnUse) then

return true

end

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

return true

end

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)

return true

end

if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)

return true

end

if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then

return false

end

if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then

return false

end

if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then

for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)

end

end

else

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)

if(itemEx.uid ~= cid) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)

end

end

doRemoveItem(item.uid, 1)

if(not potion.empty or potion.removeOnUse) then

return true

end

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

return true

end

ai vc muda ali no meio, ex:

[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

se quiser que heala 1000 ~ 1500, mude para:

[7590] = {empty = 7635, splash = 47, mana = {1000, 1500}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

vc regula como quiser na parte que destaquei em vermelho

Editado por Skronos (veja o histórico de edições)
Link para o post
Compartilhar em outros sites

REp+

Mais vale a lagrima da derrota doque a Covardia de não ter lutado , Prefiro morrer de Pé do que sempre viver ajoelhado.

Kaio santos "soldier killed"

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

  • Conteúdo Similar

    • Por daviscript
      Após verificar que vários servidores estão sofrendo com problemas na página Guilds, onde era possível fazer diversas modificações com os players de qualquer guild, até a Cipsoft passou por esse problema recentemente...
      Resolvi compartilhar com vocês a correção de todos os Bugs conhecidos na Página de Guilds.
       
      Foram fixados os seguintes Bugs:
      ● Remover Players que não forem de sua guild.
      ● Aceitar guild com 1 personagem que não seja da sua conta.
      ● Editar o Text/Title de 1 player que não esteja na sua guild.
      ● Editar Ranks que não sejam da sua guild.
      ● Editar Rank de Players que não são da sua guild.
       
      Qualquer outro BUG que você encontrar... Pode listar aqui nesse tópico.
       
      OBS: É meu primeiro post... Então se estiver no local errado ou se algum moderador quiser reformular / formatar o tópico, fique a vontade.
       
       Vou deixar o Spoiler do php abaixo, mas também estou anexando o arquivo.
       
       
      Download: Mediafire
      Scan: Virus Total
       
       
    • Por Barca Furada
      Boa noite meus caros colegas!
      Preciso de um Help!
       
       
      Quando eu coloco meu itens editados no meu xml e otb, acontece isso com os teleportes, perde todas as propriedades:
       
      No lado direito é sem meu Itemxml
      No lado Esquerdo é com meu Itemxml
       
      Como vcs pode vem ele perde a propriedade de destino!
       
      O arquivo Check File Signatures está desativados!
       
      Quando eu entro no REM com meu Itemxml, ele da essas mensagem de erro:
       
       
       
      Antes de fazer tudo isso eu No item editor, todos itens estava com essa borda vermelha, eu tinha dado reload em todos itens para o cliente OTCv8 conseguir visualizar, no primeiro momento achei que era isso que tinha acontecido para bugar meus teleportes, então eu dei reload em todos itens um por um e deixei o teleport sem dar reload, para ver se era esses o bug! e deu na mesma , quando edito o mapa para colocar novas hunt e cidade ele buga todos teleportes!
       
       
       
       
      No itemxml o teleport está com mesmo id!
       
      alguma alma bondosa para ajudar um colega?
    • Por marvadon
      Boa noite pessoal.
       
       
      To com problemas com os npcs dos bank.
       
      o único que funciona é o NPC de Thais, o resto dos npcs não respondem aos comandos(balance, deposit, withdraw)
       
       
      alguém poderia me ajudar?
       
       
      obrigado
    • Por Digoshow
      Gente eu troquei de distro e com ele veio alguns bugs, quero saber se voces podem me ajudar com algum deles, pois to tendo muito trabalho para conseguir arrumar esses erros.
       

       
      Alguem ae sabe resolver algum desses erros?
      Obrigado, REP + .
    • Por Poliar
      estou tentando abrir accounts tudo aqui ta dando esse erro, alguem poderia me ajudar forgottenserver
       
      can't read "hndClass(Enterprise)": no such element in array     while executing "$hndClass($defHnd) ::#auto"     (procedure "::Formatter::format" body line 14)     invoked from within "Formatter::format [decode $row(sql)]"     invoked from within "::database0 eval {SELECT sql FROM sqlite_master WHERE name = 'accounts'} row { $_sqlEditor setContents [Formatter::format [decode $row(sql)]] set ..."     ("uplevel" body line 1)     invoked from within "uplevel [list $_db eval {*}$args]"     while executing "error $::errorInfo"     (object "::sqlite30" method "::DB::eval" body line 9)     invoked from within "$_db eval "SELECT sql FROM sqlite_master WHERE name = '[string map [list ' ''] $_table]'" row { $_sqlEditor setContents [Formatter::format [decode $..."     (object "::tableWin1" method "::TableWin::refreshColumns" body line 4)     invoked from within "refreshColumns"     while constructing object "::tableWin1" in ::TableWin::constructor (body line 157)     invoked from within "TableWin ::#auto $title $db $table"     (object "::.mainWin.d.l.sb" method "::DBTree::openTableWindow" body line 8)     invoked from within "openTableWindow $db [lindex $data 2]"     ("TABLE" arm line 2)     invoked from within "switch -- [lindex $data 0] { "DATABASE" { if {[$db isOpen]} { if {[$_tree item isopen $it]} { $_tree item collapse $it } else { ..."     (object "::.mainWin.d.l.sb" method "::DBTree::doubleClicked" body line 10)     invoked from within "::.mainWin.d.l.sb doubleClicked 118 64"     (command bound to event)
×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo