Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Falaaaaaaaaaaaaaa galera, beleza?

Bom, muitos OT's das versões novas (8.7 ~ 9.81) estão com o NPC Chondur que faz a montaria do Stampor BUGADO.

Vou postar pra vocês o script correto pra que a montaria do Stampor possa ser pega in-game e não seja necessário vende-la pelo site.

Em libs/050-function.lua adicione:


function getItemsFromList(items)

local str = ''

if table.maxn(items) > 0 then

for i = 1, table.maxn(items) do

str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])

if i ~= table.maxn(items) then str = str .. ', ' end end end

return str

end

function doRemoveItemsFromList(cid,items)

local count = 0

if table.maxn(items) > 0 then

for i = 1, table.maxn(items) do

if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then

count = count + 1 end  end  end

if count == table.maxn(items) then

for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end

else return false end

return true end

Em NPC/Chondur.xml troque o script por esse:

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Chondur" script="data/npc/scripts/Chondur.lua" walkinterval="2000" floorchange="0">

<health now="100" max="100"/>

<look type="154" head="0" body="94" legs="120" feet="116" addons="3"/>

<parameters>

<parameter key="module_keywords" value="1" />

	    <parameter key="keywords" value="rituals;" />

	    <parameter key="keyword_reply1" value="Hm. I don't think you need another one of my counterspells to cross the barrier on Goroma." />

<parameter key="module_shop" value="1" />

  <parameter key="shop_sellable" value="Mysterious Voodoo Skull,5669,4000;Enigmatic Voodoo Skull,5670,4000;black skull,9969,4000;blood herb,2798,500;blood goblet,9447,10000;" />

	    <parameter key="message_greet" value="Be greeted, child. What do you want in an old shaman's hut?"/>

	    <parameter key="message_farewell" value="Good bye."/>

  <parameter key="message_walkaway" value="Good bye!" />

  <parameter key="message_sendtrade" value="Well, I currently buy mysterious and enigmatic voodoo skulls and a few other things I might need for my rituals." />

</parameters>

e em npc/scripts/Chondur.lua coloque:

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)		    npcHandler:onCreatureAppear(cid)		    end

function onCreatureDisappear(cid)	    npcHandler:onCreatureDisappear(cid)		    end

function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end

function onThink()					    npcHandler:onThink()    end

function AddMount(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then

return false

end

if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then

if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then

npcHandler:say('You must reach level ' .. parameters.level .. ' to buy this mount.', cid)

elseif canPlayerRideMount(cid, parameters.mountid) then

npcHandler:say('you already have this mount!', cid)

elseif not doRemoveItemsFromList(cid,parameters.items) then

npcHandler:say('Sorry You need '..getItemsFromList(parameters.items)..' to buy this mount!', cid)

else

doPlayerAddMount(cid, parameters.mountid)

npcHandler:say('Here is your mount!', cid)

npcHandler:resetNpc()

end

else

npcHandler:say('I can only allow premium players to buy this mount.', cid)

end

npcHandler:resetNpc()

return true

end

local mounts = {

{"stampor", items = {{13300,100}, {13299,50},{13301,30}}, mountid = 11, level = 15, premium = false},

{"mounts", text = "I sell these mounts: {stampor}!"}

}

for i = 1, #mounts do local get = mounts[i] if type(get.items) == "table" then

local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You want to buy the mount " .. get[1] .. " for "..getItemsFromList(get.items).." ?"})

node:addChildKeyword({"yes"}, AddMount, {items = get.items,mountid = get.mountid, level = get.level, premium = get.premium})

node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ok, then.", reset = true})

else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end

mounts = nil npcHandler:addModule(FocusModule:new())


-- Storage IDs --

fshaman	    = 22020

sshaman	    = 22021  

newaddon    = 'Ah, right! The shaman mask! Here you go.'

noitems	    = 'You do not have all the required items.'

noitems2    = 'You do not have all the required items or you do not have the outfit, which by the way, is a requirement for this addon.'

already	    = 'It seems you already have this addon, don\'t you try to mock me son!'


function ShamanFirst(cid, message, keywords, parameters, node)

    if(not npcHandler:isFocused(cid)) then

	    return false

    end

    if getPlayerStorageValue(cid,fshaman) == -1 then

	    if getPlayerItemCount(cid,3955) >= 5 and getPlayerItemCount(cid,5015) >= 1 and getPlayerItemCount(cid,5810) >= 5 then

	    if doPlayerRemoveItem(cid,3955,5) and doPlayerRemoveItem(cid,5015,1) and doPlayerRemoveItem(cid,5810,5) then

		    npcHandler:say('Ah, right! The shaman staff! Here you go.')			

		    doSendMagicEffect(getCreaturePosition(cid), 13)

   setPlayerStorageValue(cid,fshaman,1)

   if getPlayerSex(cid) == 1 then

		    doPlayerAddOutfit(cid, 154, 2)

   elseif getPlayerSex(cid) == 0 then

		    doPlayerAddOutfit(cid, 158, 2)

	    end   

	    end

	    else

		    selfSay(noitems)

	    end

    else

	    selfSay(already)


    end

end

function ShamanSecond(cid, message, keywords, parameters, node)

    if(not npcHandler:isFocused(cid)) then

	    return false

    end

    if getPlayerStorageValue(cid,sshaman) == -1 then

	    if getPlayerItemCount(cid,3966) >= 5 and getPlayerItemCount(cid,3967) >= 5 then

	    if doPlayerRemoveItem(cid,3966,5) and doPlayerRemoveItem(cid,3967,5) then

		    npcHandler:say('Ah, right! The shaman mask! Here you go.')			

		    doSendMagicEffect(getCreaturePosition(cid), 13)

   setPlayerStorageValue(cid,sshaman,1)

   if getPlayerSex(cid) == 1 then

		    doPlayerAddOutfit(cid, 154, 1)

   elseif getPlayerSex(cid) == 0 then

		    doPlayerAddOutfit(cid, 158, 1)

	    end   

	    end

	    else

		    selfSay(noitems)

	    end

    else

	    selfSay(already)

    end

end

node1 = keywordHandler:addKeyword({'staff'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get shaman staff you need give me 5 Pirate Voodoo Doll, 5 Dworc Voodoo Dolls and 1 Mandrake. Do you have them with you?'})

node1:addChildKeyword({'yes'}, ShamanFirst, {})

node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node3 = keywordHandler:addKeyword({'first'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get shaman staff you need give me 5 Pirate Voodoo Doll, 5 Dworc Voodoo Dolls and 1 Mandrake. Do you have them with you?'})

node3:addChildKeyword({'yes'}, ShamanFirst, {})

node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node2 = keywordHandler:addKeyword({'mask'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get shaman mask you need give me 5 banana staffs and 5 tribal masks. Do you have them with you?'})

node2:addChildKeyword({'yes'}, ShamanSecond, {})

node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node4 = keywordHandler:addKeyword({'second'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get shaman mask you need give me 5 banana staffs and 5 tribal masks. Do you have them with you?'})

node4:addChildKeyword({'yes'}, ShamanSecond, {})

node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})


npcHandler:addModule(FocusModule:new())

Créditos: Alisson

Link para o post
Compartilhar em outros sites

Vai ajudar muita gente, obrigado por a contribuição WarW0lf, e uma sugestão, coloca umas spoiler ai, assim tá muito uma certa " poluição visual " mesmo assim muito show o conteudo

IquIkKG.png

MSN : [email protected]

Skype : Denis.silveiraa

Link para o post
Compartilhar em outros sites
Visitante
Este tópico está impedido de receber novos posts.
  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo