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Eu já usei o war system em outra distro só que em windows, estou com um servidor, só que agora em linux e estou tentando colocar e sempre da erro na hora de aceitar a war /war accept,Nomeguild

Como eu fiz?

Antes de compilar as Sourcers rev3884 coloquei a flag do war system no configure.ac



AC_PREREQ([2.50])
AC_INIT([TheForgottenServer], [0.4])
AM_INIT_AUTOMAKE([1.10 foreign])
AC_CONFIG_SRCDIR([account.h])
AM_CONFIG_HEADER([config.h])

AC_PROG_CXX
AC_LANG(C++)

OPTIONAL_FLAGS="-D__WAR__SYSTEM__"
DEBUG_FLAGS="-O2 -fomit-frame-pointer"

# check if we want server diag enabled
serverDiag=no
AC_ARG_ENABLE(server-diag, [ --enable-server-diag enable server diagnostic],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__ENABLE_SERVER_DIAGNOSTIC__]
serverDiag=yes
)

# check if we want login server mode
AM_CONDITIONAL(LOGIN_SERVER, false)
loginServer=no
AC_ARG_ENABLE(login-server, [ --enable-login-server enable login server mode],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__LOGIN_SERVER__]
AM_CONDITIONAL(LOGIN_SERVER, true)
loginServer=yes
)

# check if we want OTAdmin protocol
AM_CONDITIONAL(OT_ADMIN, false)
otAdmin=no
AC_ARG_ENABLE(ot-admin, [ --enable-ot-admin enable OTAdmin protocol],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__OTADMIN__]
AM_CONDITIONAL(OT_ADMIN, true)
otAdmin=yes
)

# check if we want otserv allocator enabled
otservAllocator=no
AC_ARG_ENABLE(otserv-allocator, [ --enable-otserv-allocator enable otserv custom allocator],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__OTSERV_ALLOCATOR__]
otservAllocator=yes
)

# check if we want homedir conf enabled
homedirConf=no
AC_ARG_ENABLE(homedir-conf, [ --enable-homedir-conf enable home directory configuration],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__HOMEDIR_CONF__]
homedirConf=yes
)

# check do we want to allow running on root user
rootPermission=no
AC_ARG_ENABLE(root-permission, [ --enable-root-permission enable running on root user],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__ROOT_PERMISSION__]
rootPermission=yes
)

# check do we want to be a login server for multiworld
loginServer=no
AC_ARG_ENABLE(login-server, [ --enable-login-server enable running in a login server mode],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__LOGIN_SERVER__]
loginServer=yes
)

# check if we want to use luajit instead of lua
luaJIT=no
AC_ARG_ENABLE(luajit, [ --enable-luajit enable luajit instead of lua],
[OPTIONAL_FLAGS=$OPTIONAL_FLAGS -D__LUAJIT__]
luaJIT=yes
)
AC_SUBST(OPTIONAL_FLAGS)

# check if we want a debug build
debugBuild=no
AC_ARG_ENABLE(debug, [ --enable-debug enable debuging],
[DEBUG_FLAGS=-D__DEBUG__ -D__DEBUG_MOVESYS__ -D__DEBUG_CHAT__ -D__DEBUG_EXCEPTION_REPORT__ -D__DEBUG_HOUSES__ -D__DEBUG_LUASCRIPTS__ -D__DEBUG_MAILBOX__ -D__DEBUG_NET__ -D__DEBUG_NET_DETAIL__ -D__DEBUG_RAID__ -D__DEBUG_SCHEDULER__ -D__DEBUG_SPAWN__ -D__SQL_QUERY_DEBUG__ -O0 -g3]
debugBuild=yes
)
AC_SUBST(DEBUG_FLAGS)

AM_CONDITIONAL(USE_MYSQL, false)
useMySQL=no
AM_CONDITIONAL(USE_PGSQL, false)
usePostgreSQL=no
AM_CONDITIONAL(USE_SQLITE, false)
useSQLite=no

# check if we want mysql enabled
AC_ARG_ENABLE(mysql, [ --enable-mysql enable MySQL support], [
AM_CONDITIONAL(USE_MYSQL, true)
MYSQL_FLAGS=-D__USE_MYSQL__
AC_SUBST(MYSQL_FLAGS)
useMySQL=yes
])

# check if we want postgresql enabled
AC_ARG_ENABLE(pgsql, [ --enable-pgsql enable PostgreSQL support], [
AM_CONDITIONAL(USE_PGSQL, true)
PGSQL_FLAGS="-D__USE_PGSQL__ -I`pg_config --includedir`"
AC_SUBST(PGSQL_FLAGS)
usePostgreSQL=yes
])

# check if we want sqlite enabled
AC_ARG_ENABLE(sqlite, [ --enable-sqlite enable SQLite support], [
AM_CONDITIONAL(USE_SQLITE, true)
SQLITE_FLAGS=-D__USE_SQLITE__
AC_SUBST(SQLITE_FLAGS)
useSQLite=yes
])

# check if we want the profiler
AC_ARG_ENABLE(profiler, [ --enable-profiler enable profiler support], [PROFILER_FLAGS=-pg])
AC_SUBST(PROFILER_FLAGS)

# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS([arpa/inet.h netdb.h netinet/in.h stddef.h stdint.h stdlib.h sys/socket.h sys/timeb.h])

# Checks for typedefs, structures, and compiler characteristics.
AC_HEADER_STDBOOL
AC_C_CONST
AC_C_INLINE
AC_TYPE_INT16_T
AC_TYPE_INT32_T
AC_TYPE_INT64_T
AC_TYPE_SIZE_T
AC_STRUCT_TM
AC_TYPE_UINT16_T
AC_TYPE_UINT32_T
AC_TYPE_UINT64_T
AC_TYPE_UINT8_T
AC_CHECK_TYPES([ptrdiff_t])

# Checks for library functions.
AC_FUNC_MALLOC
AC_FUNC_MEMCMP
AC_FUNC_REALLOC
AC_CHECK_FUNCS([ceil floor ftime gethostbyname gethostname memset pow sqrt strcasecmp strncasecmp strstr strtol])

# check for xml2
AM_PATH_XML2(2.6.5, , AC_MSG_ERROR([You need libxml2 >= 2.6.5 to compile theforgottenserver!]))
LIBS="$LIBS $XML_LIBS"

# check for zlib
AC_CHECK_HEADERS([zlib.h], ,[AC_MSG_ERROR("zlib header not found.")])
AC_CHECK_LIB(z, main, ,[AC_MSG_ERROR("Linking against zlib library failed.")])

# check for boost
AC_CHECK_LIB(boost_thread-gcc-mt, main, , [
AC_CHECK_LIB(boost_thread-mt, main, , [
AC_CHECK_LIB(boost_thread, main, , [
AC_MSG_ERROR("Linking against boost::thread library failed.")
])
])
])

AC_CHECK_LIB(boost_regex-gcc-mt, main, , [
AC_CHECK_LIB(boost_regex-mt, main, , [
AC_CHECK_LIB(boost_regex, main, , [
AC_MSG_ERROR("Linking against boost::regex library failed.")
])
])
])

AC_CHECK_LIB(boost_system-gcc-mt, main, , [
AC_CHECK_LIB(boost_system-mt, main, , [
AC_CHECK_LIB(boost_system, main, , [
AC_MSG_ERROR("Linking against boost::system library failed.")
])
])
])

AC_CHECK_LIB(boost_date_time-gcc-mt, main, , [
AC_CHECK_LIB(boost_date_time-mt, main, , [
AC_CHECK_LIB(boost_date_time, main, , [
AC_MSG_ERROR("Linking against boost::date-time library failed.")
])
])
])

AC_CHECK_LIB(boost_filesystem-gcc-mt, main, , [
AC_CHECK_LIB(boost_filesystem-mt, main, , [
AC_CHECK_LIB(boost_filesystem, main, , [
AC_MSG_ERROR("Linking against boost::filesystem library failed.")
])
])
])

# check for boost::unordered_set
AC_CHECK_HEADERS([boost/tr1/unordered_set.hpp], , [AC_MSG_ERROR("boost::unordered_set header not found. Please update your boost to at least 1.40.")])

# check for Crypto++
AC_CHECK_HEADERS([cryptopp/sha.h cryptopp/md5.h cryptopp/adler32.h cryptopp/hex.h cryptopp/base64.h cryptopp/hmac.h cryptopp/cryptlib.h], , [AC_MSG_ERROR("Required Crypto++ headers not found.")])
AC_CHECK_LIB(cryptopp, main, , [AC_MSG_ERROR("Linking against Crypto++ library failed")])

# check for OpenSSL
AC_CHECK_HEADERS([openssl/rsa.h openssl/bn.h openssl/err.h], , [AC_MSG_ERROR("Required OpenSSL headers not found.")])
AC_CHECK_LIB(crypto, main, , [AC_MSG_ERROR("Linking against OpenSSL library failed")])


# check for Lua
if test "$luaJIT" = "yes"; then
PKG_CHECK_MODULES(LUA, luajit, , [
AC_CHECK_HEADERS([lua.hpp], , [AC_MSG_ERROR("LuaJIT header not found.")])
AC_CHECK_LIB(luajit, main, , [AC_MSG_ERROR("Linking against LuaJIT library failed.")])
])
elif test "$luaJIT" = "no"; then
PKG_CHECK_MODULES(LUA, lua5.1 >= 5.1, , [
AC_CHECK_HEADERS([lua.hpp], , [AC_MSG_ERROR("Lua header not found.")])
AC_CHECK_LIB(lua, main, , [AC_MSG_ERROR("Linking against Lua library failed.")])
])
fi
AC_SUBST(LUA_CFLAGS)
AC_SUBST(LUA_LIBS)

# check for mysql if it is enabled
if test -n "$MYSQL_FLAGS"; then
AC_CHECK_HEADERS([mysql/mysql.h],[MYSQL_LIBS=-lmysqlclient],[AC_MSG_ERROR("MySQL headers missing.")])
AC_CHECK_LIB(mysqlclient, main,[],[AC_MSG_ERROR("Linking against mysql-client failed.")])
AC_SUBST(MYSQL_LIBS)
fi

# check for postgresql if it is enabled
if test -n "$PGSQL_FLAGS"; then
AC_CHECK_HEADERS([`pg_config --includedir`/libpq-fe.h],[PGSQL_LIBS=-lpg],[AC_MSG_ERROR("PostgreSQL headers missing.")])
AC_CHECK_LIB(pq, main,[],[AC_MSG_ERROR("Linking against libpq failed.")])
AC_SUBST(PGSQL_LIBS)
fi

# check for sqlite if it is enabled
if test -n "$SQLITE_FLAGS"; then
AC_CHECK_HEADERS([sqlite3.h],[sqlITE_LIBS=-lsqlite3],[AC_MSG_ERROR("SQLite3 headers missing.")])
AC_CHECK_LIB(sqlite3, main,[],[AC_MSG_ERROR("Linking against sqlite3 failed.")])
AC_SUBST(SQLITE_LIBS)
fi

if test "$useMySQL" = "no" ; then
if test "$useSQLite" = "no" ; then
if test "$usePostgreSQL" = "no" ; then
AM_CONDITIONAL(USE_SQLITE, true)
SQLITE_FLAGS=-D__USE_SQLITE__
AC_SUBST(SQLITE_FLAGS)
useSQLite=yes

echo WARNING: Any of available database drivers was enabled, using SQLite as default. To enable a database driver, configure with --enable-\<driver\> \(example: --enable-mysql\)
echo
fi
fi
fi
AC_CONFIG_FILES([Makefile])
AC_OUTPUT

echo
#echo The Forgotten Server 0.4
echo $PACKAGE $VERSION
echo
echo Server diagnostics.......... : $serverDiag
echo Login server mode........... : $loginServer
echo OTAdmin protocol............ : $otAdmin
echo Root run permission......... : $rootPermission
echo Login server mode........... : $loginServer
echo Home-directory configuration : $homedirConf
echo OTServ custom allocator..... : $otservAllocator
echo Debug build................. : $debugBuild
echo Using LuaJIT................ : $luaJIT
echo
echo Build with MySQL............ : $useMySQL
echo Build with SQLite........... : $useSQLite
echo Build with PostgreSQL....... : $usePostgreSQL
echo

echo Configure complete, now you may type \'./build.sh\'.




Fui lá no SSH e dei os comandos

cd /root/Arthos/trunk.r3884

chmod 777 -R autogen.sh
chmod 777 -R build.sh
./autogen.sh
./configure --enable-mysql --enable-root-permission
./build.sh

Deu isso no meio da compilação:

autoreconf: configure.ac: tracing
autoreconf: configure.ac: not using Libtool


Importei isso pra minha DB:



CREATE TABLE IF NOT EXISTS `guild_wars` (
`id` INT NOT NULL AUTO_INCREMENT,
`guild_id` INT NOT NULL,
`enemy_id` INT NOT NULL,
`begin` BIGINT NOT NULL DEFAULT '0',
`end` BIGINT NOT NULL DEFAULT '0',
`frags` INT UNSIGNED NOT NULL DEFAULT '0',
`payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
`guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
`status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `status` (`status`),
KEY `guild_id` (`guild_id`),
KEY `enemy_id` (`enemy_id`)
) ENGINE=InnoDB;
ALTER TABLE `guild_wars`
ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;
CREATE TABLE IF NOT EXISTS `guild_kills` (
`id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
`guild_id` INT NOT NULL,
`war_id` INT NOT NULL,
`death_id` INT NOT NULL
) ENGINE = InnoDB;
ALTER TABLE `guild_kills`
ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;

ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;



Meu init.lua:


local config = {
creationTime = 7 * 86400,
checkTime = 7 * 86400,
viceCount = 4,
memberCount = 10
}

function onStartup()
local data, time, result = {}, os.time(), db.getResult("SELECT `id`, `ownerid`, `creationdata`, `checkdata` FROM `guilds` WHERE `world_id` = " .. getConfigValue('worldId') .. ";")
if(result:getID() ~= -1) then
repeat
data[result:getDataInt("id")] = {result:getDataInt("ownerid"), result:getDataInt("creationdata"), result:getDataInt("checkdata")}
until not(result:next())
result:free()
end

for id, v in ipairs(data) do
local owner, created, check = v[1], v[2], v[3]
if(created < (time - config.creationTime)) then
result = db.getResult("SELECT `id`, `level` FROM `guild_ranks` WHERE `guild_id` = " .. id .. ";")
if(result:getID() ~= -1) then
local rank, ranks = 0, {}
repeat
ranks[result:getDataInt("id")] = result:getDataInt("level")
if(result:getDataInt("level") == 1) then
rank = result:getDataInt("id")
end
until not(result:next())
result:free()

local members = {0, 0, 0, 0}
for k, v in ipairs(ranks) do
result = db.getResult("SELECT COUNT(`id`) AS `count` FROM `players` WHERE `rank_id` = " .. k .. ";")
if(result:getID() ~= -1) then
members[v] = members[v] + result:getDataInt("count")
result:free()
end

if(v == 2) then
result = db.getResult("SELECT `p`.`id` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` WHERE `p`.`rank_id` = " .. k .. " AND (`a`.`premdays` = 0 OR (`a`.`lastday` + (`a`.`premdays` * 86400) <= 0));")
if(result:getID() ~= -1) then
local demote = ""
repeat
demote = demote .. result:getDataInt("id") .. ","
members[2] = members[2] - 1
members[1] = members[1] + 1
until not(result:next())
result:free()

if(demote ~= "" and rank ~= 0) then
db.executeQuery("UPDATE `players` SET `rank_id` = " .. rank .. " WHERE `id` IN (" .. demote:sub(1, -2) .. ");")
end
end
end
end

for i = 1, 3 do
members[4] = members[4] + members
end

if(members[2] < config.viceCount or members[4] < config.memberCount) then
if(check == 0) then
db.executeQuery("UPDATE `guilds` SET `checkdata` = " .. (time + config.checkTime) .. " WHERE `id` = " .. id .. ";")
db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")
elseif(check < time) then
local tmp = ""
for rank, _ in ipairs(ranks) do
tmp = tmp .. rank .. ","
end

db.executeQuery("UPDATE `players` SET `rank_id` = 0, `guildnick` = '', `guildjoin` = 0 WHERE `rank_id` IN (" .. tmp:sub(1, -2) .. ");")
db.executeQuery("DELETE FROM `guilds` WHERE `id` = " .. id .. ";")
end
end
end
end
end

db.executeQuery("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. " AND `online` > 0;")
return true
end

function onGlobalSave()
if(getGameState() ~= GAMESTATE_CLOSING) then
return onStartup()
end

return true
end



Talkactions



<talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/>
<talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/>



war.lua



function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
return true
end

local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
return true
end

local enemy = getGuildId(t[2])
if(not enemy) then
doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
return true
end

if(enemy == guild) then
doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
return true
end

local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(tmp:getID() ~= -1) then
enemyName = tmp:getDataString("name")
tmp:free()
end

if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
if(t[1] == "cancel") then
query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
end

tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp:getID() == -1) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

if(t[1] == "accept") then
local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

_tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
return true
end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
end

query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`end` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`end` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
end

query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
if(t[1] == "accept") then
doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
end

tmp:free()
db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return true
end

if(t[1] == "invite") then
local str = ""
tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("status") == 0) then
if(tmp:getDataInt("guild_id") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end

tmp:free()
end

if(str ~= "") then
doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
return true
end

local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end

local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.max(100000, math.min(1000000000, payment))
tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
return true
end

db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end

local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end

db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return true
end

if(not isInArray({"end", "finish"}, t[1])) then
return false
end

local status = (t[1] == "end" and 1 or 4)
tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
if(tmp:getID() ~= -1) then
local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
doGuildRemoveEnemy(guild, enemy)
doGuildRemoveEnemy(enemy, guild)

db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end

if(status == 4) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("end") > 0) then
tmp:free()
doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end

local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()

db.query(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end

doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end




balance.lua


local function isValidMoney(value)
if(value == nil) then
return false
end

return (value > 0 and value <= 99999999999999)
end

function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(guild == 0) then
return false
end

local t = string.explode(param, ' ', 1)
if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then
if(t[1] == 'pick') then
local money = { tonumber(t[2]) }
if(not isValidMoney(money[1])) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end

local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end

money[2] = result:getDataLong('balance')
result:free()

if(money[1] > money[2]) then
doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then
return false
end

doPlayerAddMoney(cid, money[1])
doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0)
end
elseif(t[1] == 'donate') then
local money = tonumber(t[2])
if(not isValidMoney(money)) then
doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(getPlayerMoney(cid) < money) then
doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0)
return true
end

if(not doPlayerRemoveMoney(cid, money)) then
return false
end

db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')
doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0)
else
local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild)
if(result:getID() == -1) then
return false
end

doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0)
result:free()
end

return true
end



Lib 101-war


WAR_GUILD = 0
WAR_ENEMY = 1

Editado por tiagoduuarte (veja o histórico de edições)
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UP! alguem ajuda namoral :S
Isso aqui é erro?
autoreconf: configure.ac: tracing
autoreconf: configure.ac: not using Libtool


O que eu faço!

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War System só funciona em TFS 0.4! Lamento.

 

trunk.r3884 não é 0.4?

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