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GENTE POR FAVOR ME DA 1 AJUDA AE

GRIM REAPER NO MEU OT APANHA POCO DE SD , COMO AUMENTAR O DANO DA SD APENAS NO GRIM REAPER

 

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Subistitua o Script Por esse

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="370" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8955"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="80" defense="20"/>
  
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
  
  <attacks>
  	<attack name="melee" interval="2000" skill="135" attack="135"/>
	<attack name="death" interval="2000" chance="15" range="7" target="1" min="0" max="-60">
		<attribute key="shootEffect" value="suddendeath"/>
      	<attribute key="areaEffect" value="mortarea"/>
    </attack>
	<attack name="lifedrain" interval="2000" chance="15" length="7" spread="0" min="0" max="-600">
		<attribute key="areaEffect" value="redspark"/>
	</attack>
	<attack name="physical" interval="2000" chance="14" radius="4" target="0" min="0" max="-395">
      	<attribute key="areaEffect" value="redspark"/>
   	</attack>
	<attack name="physical" interval="3000" chance="19" length="7" spread="3" min="0" max="-300">
		<attribute key="areaEffect" value="explosionarea"/>
	</attack>
  </attacks>
  
  <defenses armor="30" defense="30">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  
	<elements>
		<element energyPercent="-10"/>
		<element earthPercent="20"/>
		<element icePercent="10"/>
		<element holyPercent="-20"/>
		<element deathPercent="60"/>
		<element firePercent="-20"/>
	</elements>
	
  <immunities>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
  
	<loot>
		<item id="2148" countmax="98" chance="40000"/>	-- gold coin
		<item id="2148" countmax="100" chance="40000"/>	-- gold coin
		<item id="2152" countmax="4" chance="20000"/>	-- Platinum Coin
		<item id="2150" countmax="3" chance="10000"/>	-- small amethyst
		<item id="6558" chance="13500"/>				-- concentrated demonic blood
		<item id="6558" chance="18500"/>				-- concentrated demonic blood
		<item id="6500" countmax="1" chance="6800"/>	-- demonic essence
		<item id="6300" chance="2300"/>				-- death ring
		<item id="5909" countmax="1" chance="2800"/>	-- white piece of cloth
		<item id="2521" chance="7500"/>			-- dark shield
		<item id="1987" chance="100000">
    		<inside>
				<item id="5022" countmax="4" chance="40000"/>	-- orichalcum pearl
				<item id="8889" chance="1100"/>			-- skullcracker armor
				<item id="7418" chance="1200"/>			-- nightmare blade
				<item id="7589" chance="7500"/>			-- strong mana potion
				<item id="8910" chance="5000"/>			-- underworld rod
				<item id="8473" chance="7777"/>			-- ultimate health potion
			</inside>
		</item>
	</loot>
</monster>

Editado por TonyHalk (veja o histórico de edições)
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olha o meu, nao é a mesma coisa?

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="370" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8955"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="80" defense="20"/>
  
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
  
  <attacks>
  <attack name="melee" interval="2000" skill="135" attack="135"/>
<attack name="death" interval="2000" chance="15" range="7" target="1" min="0" max="-60">
<attribute key="shootEffect" value="suddendeath"/>
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
<attack name="lifedrain" interval="2000" chance="15" length="7" spread="0" min="0" max="-600">
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="2000" chance="14" radius="4" target="0" min="0" max="-395">
      <attribute key="areaEffect" value="redspark"/>
    </attack>
<attack name="physical" interval="3000" chance="19" length="7" spread="3" min="0" max="-300">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
  </attacks>
  
  <defenses armor="30" defense="30">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  
<elements>
<element energyPercent="-10"/>
<element earthPercent="20"/>
<element icePercent="10"/>
<element holyPercent="-20"/>
<element deathPercent="60"/>
<element firePercent="-20"/>
</elements>
 
  <immunities>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
  
<loot>
<item id="2148" countmax="98" chance="40000"/> -- gold coin
<item id="2148" countmax="100" chance="40000"/> -- gold coin
<item id="2152" countmax="4" chance="20000"/> -- Platinum Coin
<item id="2150" countmax="3" chance="10000"/> -- small amethyst
<item id="6558" chance="13500"/> -- concentrated demonic blood
<item id="6558" chance="18500"/> -- concentrated demonic blood
<item id="6500" countmax="2" chance="20800"/> -- demonic essence
<item id="6300" chance="2300"/> -- death ring
<item id="5909" countmax="1" chance="2800"/> -- white piece of cloth
<item id="2521" chance="7500"/> -- dark shield
<item id="1987" chance="100000">
    <inside>
<item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl
<item id="8889" chance="1100"/> -- skullcracker armor
<item id="7418" chance="1200"/> -- nightmare blade
<item id="7589" chance="7500"/> -- strong mana potion
<item id="8910" chance="5000"/> -- underworld rod
<item id="8473" chance="7777"/> -- ultimate health potion
</inside>
</item>
</loot>
</monster>
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Troque só isso 

 

<elements>
<element energyPercent="-10"/>
<element earthPercent="20"/>
<element icePercent="10"/>
<element holyPercent="-20"/>
<element deathPercent="-60"/>
<element firePercent="-20"/>
</elements>

16s5uc.gif2moe247.gif  swvimf.gif 

 

 

 

raell, me come

 

 

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na Verdade -60 iria tirar muito o certo seria

<element energyPercent="-10"/>
		<element earthPercent="20"/>
		<element icePercent="10"/>
		<element holyPercent="-20"/>
		<element deathPercent="-10"/>
		<element firePercent="-20"/>

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