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[Resolvido] Alguem pode me ajudar?


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Quase @larafaz

tem alguns outros aqui, rs

 

 

Lubo

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local hasItems = {}
local addonStatus = 12000 -- Storage key where addon status will be stored.
local items = {
	-- [index (Don't even need this, but w/e)] = {id, count},
	[1] = {5878, 100}
}
local wait = {
	storage = 12001, -- Storage key where time status will be stored.
	_time = 2 * 3600 -- Time to wait to get your addon.
}
local outfit = {
	types = {128, 136},
	addon = 1
}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)				end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)				end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()							npcHandler:onThink()							

end

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
	if(msgcontains(msg, 'addon') and getCreatureStorage(cid, addonStatus) <= 0) then
		selfSay('Sorry, the backpack I wear is not for sale. It\'s handmade from rare minotaur leather.', cid)
		talkState[talkUser] = 1
	elseif(msgcontains(msg, 'minotaur leather') and talkState[talkUser] == 1 and getCreatureStorage(cid, addonStatus) <= 0) then
		selfSay('Well, if you really like this backpack, I could make one for you, but minotaur leather is hard to come by these days. Are you willing to put 

some work into this?', cid)
		talkState[talkUser] = 2
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2 and getCreatureStorage(cid, addonStatus) <= 0) then
		doCreatureSetStorage(cid, addonStatus, 1)
		selfSay('Alright then, if you bring me 100 pieces of fine minotaur leather I will see what I can do for you. You probably have to kill really many 

minotaurs though... so good luck!', cid)
		talkState[talkUser] = nil
	elseif(msgcontains(msg, 'backpack') and getCreatureStorage(cid, addonStatus) == 1) then
		selfSay('Ah, right, almost forgot about the backpack! Have you brought me 100 pieces of minotaur leather as requested?', cid)
		talkState[talkUser] = 3
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) then
		hasItems[talkUser] = true
		for _, data in ipairs(items) do
			if(getPlayerItemCount(cid, data[1]) < data[2]) then
				hasItems[talkUser] = false
			end
		end
		if(hasItems[talkUser]) then
			for _, data in ipairs(items) do
				doPlayerRemoveItem(cid, data[1], data[2])
			end
			exhaustion.set(cid, wait.storage, wait._time)
			doCreatureSetStorage(cid, addonStatus, 2)
			selfSay('Great! Alright, I need a while to finish this backpack for you. Come ask me later, okay?', cid)
		else
			selfSay('You don\'t have required items.', cid)
		end
		hasItems[talkUser] = nil
		talkState[talkUser] = nil
	elseif(msgcontains(msg, 'addon') and getCreatureStorage(cid, addonStatus) == 2) then
		if(not exhaustion.get(cid, wait.storage)) then
			for _, _outfit in ipairs(outfit.types) do
				doPlayerAddOutfit(cid, _outfit, outfit.addon)
			end
			doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
			doCreatureSetStorage(cid, addonStatus, 3)
			selfSay('Just in time! Your backpack is finished. Here you go, I hope you like it.', cid)
		else
			selfSay('Come back later, please.', cid)
		end
	end

	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

6QiFOt.png

 

Hanna

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local hasItems = {}
local addonStatus = 12002 -- Storage key where addon status will be stored.
local items = {
	-- [index (Don't even need this, but w/e)] = {id, count},
	[1] = {5890, 100},
		[2] = {5902, 50},
			[3] = {2480, 1}
}
local wait = {
	storage = 12003, -- Storage key where time status will be stored.
	_time = 0 -- Time to wait to get your addon.
}
local outfit = {
	types = {128, 136},
	addon = 2
}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)				end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)				end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()							npcHandler:onThink()							

end

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
	if(msgcontains(msg, 'addon') and getCreatureStorage(cid, addonStatus) <= 0) then
		selfSay('Pretty, isn\'t it? My friend Amber taught me how to make it, but I could help you with one if you like. What do you say?', cid)
		talkState[talkUser] = 1
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1 and getCreatureStorage(cid, addonStatus) <= 0) then
		selfSay('Okay, here we go, listen closely! I need a few things... a basic hat of course, maybe a legion helmet would do. Then about 100 chicken 

feathers... and 50 honeycombs as glue. That\'s it, come back to me once you gathered it!', cid)
		talkState[talkUser] = nil
		doCreatureSetStorage(cid, addonStatus, 1)
	elseif(msgcontains(msg, 'hat') and getCreatureStorage(cid, addonStatus) == 1) then
		selfSay('Oh, you\'re back already? Did you bring a legion helmet, 100 chicken feathers and 50 honeycombs?', cid)
		talkState[talkUser] = 3
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 3) and getPlayerItemCount(cid, 5890) >= 100 and getPlayerItemCount(cid, 5902) >= 50 and 

getPlayerItemCount(cid, 2480) >= 1 then
			doPlayerRemoveItem(cid, 5890, 100)
			doPlayerRemoveItem(cid, 5902, 50)
			doPlayerRemoveItem(cid, 2480, 1)
			doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
			doCreatureSetStorage(cid, addonStatus, 3)
			selfSay('Great job! That must have taken a lot of work. Okay, you put it like this... then glue like this... here!', cid)
	if getPlayerSex(cid) == 1 then
			doPlayerAddOutfit(cid, 128, 2)
	elseif getPlayerSex(cid) == 0 then
			doPlayerAddOutfit(cid, 136, 2)
			Topic[talkUser] = 0
		end
	end
	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

CZq_bu.png

 

Elane

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()    end

-- Storage IDs --

fhunter        = 22003 
shunter        = 22004 

newaddon    = 'Ah, right! The hooded cloak or winged tiara! Here you go.'
noitems        = 'You do not have all the required items.'
noitems2    = 'You do not have all the required items or you do not have the outfit, which by the way, is a requirement for this addon.'
already        = 'It seems you already have this addon, don\'t you try to mock me son!'


function HunterFirst(cid, message, keywords, parameters, node)

    if(not npcHandler:isFocused(cid)) then
        return false
    end

    if isPlayer(cid) then
    addon = getPlayerStorageValue(cid,fhunter)
    if addon == -1 then
        if getPlayerItemCount(cid,5947) >= 1 and getPlayerItemCount(cid,5876) >= 100 and getPlayerItemCount(cid,5948) >= 100 and getPlayerItemCount(cid,5891) >= 5 and getPlayerItemCount(cid,5887) >= 1 and getPlayerItemCount(cid,5888) >= 1 and getPlayerItemCount(cid,5889) >= 1 then
        if doPlayerRemoveItem(cid,5947,1) and doPlayerRemoveItem(cid,5876,100) and doPlayerRemoveItem(cid,5948,100) and doPlayerRemoveItem(cid,5891,5) and doPlayerRemoveItem(cid,5887,1) and doPlayerRemoveItem(cid,5888,1) and doPlayerRemoveItem(cid,5889,1) then
            npcHandler:say('Ah, right! The hooded cloak or winged tiara! Here you go.')
             
            doSendMagicEffect(getCreaturePosition(cid), 13)
			setPlayerStorageValue(cid,fhunter,1)
			if getPlayerSex(cid) == 1 then 
            doPlayerAddOutfit(cid, 129, 1)
			elseif getPlayerSex(cid) == 0 then
            doPlayerAddOutfit(cid, 137, 2)
        end    
        end
        else
            selfSay(noitems)
        end
    else
        selfSay(already)
    end
    end

end

function HunterSecond(cid, message, keywords, parameters, node)

    if(not npcHandler:isFocused(cid)) then
        return false
    end

    if isPlayer(cid) then
    addon = getPlayerStorageValue(cid,shunter)
    if addon == -1 then
        if getPlayerItemCount(cid,5875) >= 1 then
        if doPlayerRemoveItem(cid,5875,1) then
            npcHandler:say('Ah, right! The sniper gloves! Here you go.')
            doSendMagicEffect(getCreaturePosition(cid), 13)
			setPlayerStorageValue(cid,shunter,1)
			if getPlayerSex(cid) == 1 then 
            doPlayerAddOutfit(cid, 129, 2)
			elseif getPlayerSex(cid) == 0 then
            doPlayerAddOutfit(cid, 137, 1)
        end    
        end
        else
            selfSay(noitems)
        end
    else
        selfSay(already)
    end
    end

end


node1 = keywordHandler:addKeyword({'hooded cloak'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get hooded cloak you need give me an engraved crossbow, 100 lizard leathers, 100 red dragon leather, 5 enchanted chicken wings, royal steel, hell steel and draconian steel. Do you have them with you?'})
node1:addChildKeyword({'yes'}, HunterFirst, {})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node2 = keywordHandler:addKeyword({'addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get winged tiara you need give me an engraved crossbow, 100 lizard leathers, 100 red dragon leather, 5 enchanted chicken wings, royal steel, hell steel and draconian steel. Do you have them with you?'})
node2:addChildKeyword({'yes'}, HunterFirst, {})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node3 = keywordHandler:addKeyword({'sniper gloves'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get sniper gloves you need give me a pair of sniper gloves. Do you have them with you?'})
node3:addChildKeyword({'yes'}, HunterSecond, {})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node4 = keywordHandler:addKeyword({'second'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get sniper gloves you need give me a pair of sniper gloves. Do you have them with you?'})
node4:addChildKeyword({'yes'}, HunterSecond, {})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

npcHandler:addModule(FocusModule:new())

gzhja3.png

 

OBS: Ela pega os items mas não entrega o addon.

 

me add no skype que eu arrumo todos pra voce

 Whatsapp: +55 (48) 98815-0709 Discord: Qwizer#5713

 

Global 100% 7.40 com Website

TFS 1.2 10.97-11.00 + GlobalFull OtherWorld ...

 

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tópico resolvido ?

 

peça para alguém fecha-lo e move-lo para duvidas sanadas ;D obrigado

 Cuidado com esse tipo de comentário, pode ser considerado flood.

Dúvida sanada, tag adicionada.

Tópico movido!

"A alma permanece em suas criações" V89E5aN.png


142c9d3439.jpg
(Não dou suporte por mensagem privada.)

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