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OT 7.6 full - PROBLEMA NA DB !


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Olá a todos!
 
Bom, estou com um projeto raricimo de ot 7.6 global full. Já tenho o server prontinho para colocar online... Mas estou com problema na DATABASE. Na pasta do serv não tem a DB =S

 

post-80515-0-22005300-1392780994_thumb.p

 

E aqui está a Conf.Lua

    DataDir = "data/"


--- BANS ---

    NotationsToBan = 3
    WarningsToFinalBan = 4
    WarningsToDeletion = 5
    BanLength = 1 * 24 * 60 * 60
    FinalBanLength = 7 * 24 * 60 * 60
    IPBanishmentLength = 24 * 60 * 60
    KillsToBan = 5 

--- COMBAT ---

    -- world type
    -- options: pvp, no-pvp, pvp-enforced
    WorldType = "pvp"

    -- exhausted time in ms (1000 = 1 second) for yelling
    Exhausted = 1000

    -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
    FightExhausted = 2000

    -- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
    HealExhausted = 1000

    -- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
    ExhaustedAdd = 100

    -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
    PZLock = 60000

    -- how long a field belongs to a player before it no longer causes PZ lock for the owner
    FieldOwnershipDuration = 5000

    -- in mili seconds
    TimeToDecreaseFrags = 24 * 60 * 60 * 1000

    -- Time white skull will remain after killing a player, in minutes
    WhiteSkullTime = 10

    -- amount of kills that leads to red skull
    KillsToRedSkull = 3

    -- Remove ammunition
    -- If false, ammunition will not be removed when using distance weapons
    -- (or other weapons that use ammunition)
    RemoveAmmunition = true

    -- Remove rune charges
    -- This only applies to runes done using the default functions. 
    -- Custom runes made using actions will not be affected.
    RemoveRuneCharges = true

    -- Remove weapon charges
    -- Set to false to disable charges disappearing from weapons on use
    RemoveWeaponCharges = true

---- CONNECTION ----

    -- server ip (the ip that server listens on)
    IP = "127.0.0.1"

    -- server port (the port that server listens on)
    Port = "7171"

    -- how many logins attempts until ip is temporary disabled 
    -- set to 0 to disable
    LoginTries = 5

    -- how long the retry timeout until a new login can be made (without disabling the ip)
    RetryTimeout = 5000

    -- how long the player need to wait until the ip is allowed again
    LoginTimeout = 60 * 1000

    -- allow clones (multiple logins of the same char)
    AllowClones = false

    -- only one player online per account
    CheckAccounts = true

---- DATABASE ----

    -- SQL type
    -- options: mysql, sqlite, odbc or pgsql
    SQL_Type = "mysql"

    --- SQL connection part
    SQL_DB   = "tibiaold"



--- SQL part
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db   = "otserv"


--- SQL MAP part
sqlmap = "test_map"
map_host = "localhost"
map_user = "root"
map_pass = ""
map_db   = ""


---- HOUSES ----

    -- house rent period
    -- options: daily, weekly, monthly
    HouseRentPeriod = "monthly"

    -- House price
    HousePrice = 1000


--- INFO ---

    -- login message
    LoginMsg = "Welcome to Tibia."

    -- server name
    ServerName = "Tibia"

    -- world name
    WorldName = "Tibia"

    -- server owner name
    OwnerName = "Cipsoft"

    -- server owner email
    OwnerEmail = "[email protected]"

    -- server url
    URL = "http:\\tibia.servegame.com"

    -- server location
    Location = "Brazil"


---- ITEM USAGE ----

    -- minimum amount of time between actions ('Use') (1000 = 1 second)
    MinActionInterval = 200

    -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
    MinActionExInterval = 1000

---- MAP ----

    -- map location
    Map = "data/world/world.otbm"

    -- mapkind
    -- options: OTBM for binary map, XML for OTX map
    MapKind = "OTBM"

    -- Type of map storage, 
    -- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
    -- 'binary' - Faster, but you cannot run DB queries.
    -- To switch, load server with the current type, change the type in config.lua 
    -- type /reload config and the save the server with /closeserver serversave
    MapStoreType = "binary"

---- RATES ----

    -- rates (experience, skill, magic level, loot and spawn)
    RateExp = 1
    RateSkill = 1
    RateMag = 1
    RateLoot = 1
    RateSpawn = 1
	LossLevel = 0

--- SPAWNS ---

    -- despawn configs
    -- how many floors can a monster go from his spawn before despawning
    DespawnRange = 2

    -- how many square metters can a monster be far from his spawn before despawning
    DespawnRadius = 50

--- STATUS ---

    -- motd (the message box that you sometimes get before you choose characters)
    MOTD = "Welcome to Tibia!"
    MOTD_Num = "1"

    -- max number of players allowed
    MaxPlayers = "100"

--- OTHER ---

    -- accounts password type
    -- options: plain, md5, sha1
    PasswordType = "plain"

    -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
    MaxMessageBuffer = 4

    -- save client debug assertion reports
    SaveClientDebug = true

    -- Should the server use account balance system or depot system for paying houses?
    UseAccBalance = false

    -- whether or not to check for premium accounts when using beds
    PremOnlyBeds = true

    -- Time after player will be kicked when idle, in minutes
    MaxIdleTime = 15
	
	deathLosePercent = 5

    -- Level on which player will get rooked
    LevelToRook = 5

    -- TownId to which player will be teleported to
    RookTempleId = 11

    -- if your website is not showing player deaths, then keep this as 0
    StorePlayerDeaths = true

    -- ID of temple to which player will get teleported when his prem end out
    -- 0 to disable
    -- not tested yet
    FACCTempleID = 3

    -- Example: 1500 <= 1,5 seconds push delay
    pushdelay = 1500
	
    -- Example: 10 <= every 10 minutes automatic server save
    servesave = 60

Quem quizer ajudar a arumar o server, posso usar o TeamViewer8 para melhorar na ajuda... Tambem posso fazer uma gratificação para quem arumar este problema... agradeço.

Editado por zuckah (veja o histórico de edições)
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  • 3 weeks later...

De duas uma:

Ou vc não abriu o programa que gerencia os dados (wamp, xaamp, etc.)

Ou o nome de sua tabela, no gerenciador de dados, não está como em seu config.lua. Neste caso vc muda o nome da tabela em:

 

sql_db = "otserv"

No seu caso é otserv.

 

Confira lá se deu certo.

 

5YkRF3w.gif

 

 

 

 

 

 

CzysZUR.gifytaam6k.png

 

 

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          Troque seu config Por este, que irá pegar normalmente.!

-- The Forgotten Server Config

    -- Account manager
    accountManager = "yes"
    namelockManager = "no"
    newPlayerChooseVoc = "yes"
    newPlayerSpawnPosX = 160
    newPlayerSpawnPosY = 54
    newPlayerSpawnPosZ = 7
    newPlayerTownId = 1
    newPlayerLevel = 8
    newPlayerMagicLevel = 0
    generateAccountNumber = "no"

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    redSkullLength = 24 * 60 * 60
    blackSkullLength = 42 * 60 * 60
    dailyFragsToRedSkull = 60
    weeklyFragsToRedSkull = 200
    monthlyFragsToRedSkull = 300
    dailyFragsToBlackSkull = 100
    weeklyFragsToBlackSkull = 300
    monthlyFragsToBlackSkull = 500
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    useFragHandler = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 8 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanishmentLength = 1 * 24 * 60 * 60
    broadcastBanishments = no
    maxViolationCommentSize = 200
    violationNameReportActionType = 2
    autoBanishUnknownBytes = false

    -- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "pvp"
    protectionLevel = 50
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 30 * 700
    huntingDuration = 60 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = true
    removeWeaponAmmunition = false
    removeWeaponCharges = false
    removeRuneCharges = "no"
    whiteSkullTime = 1 * 60 * 1000
    noDamageToSameLookfeet = false
    showHealingDamage = true
    showHealingDamageForMonsters = true
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = true
    oldConditionAccuracy = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
    stairhopDelay = 1 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    squareColor = 0
    allowFightback = true

    -- Connection config
    worldId = 0
    ip = "127.0.0.1"
    bindOnlyConfiguredIpAddress = false
    loginPort = 7171
    gamePort = 7172
    adminPort = 7171
    statusPort = 7171
    loginTries = 10
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 1000
    motd = "Bem Vindo ao Baiak Yurots Editado por Fabio Dias ! "
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = false
    serverName = "Baiak Evolution"
    loginMessage = "Bem-Vindo ao Baiak Editado por Fabio Dias , Super Vip na quest vip, comando !bless e !aol adcionado, custando 20k. Bom jogo"
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false

    -- Database
    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
    sqlType = "sqlite"
    sqlHost = "localhost"
    sqlPort = 3306
    sqlUser = "root"
    sqlPass = ""
    sqlDatabase = "theforgottenserver"
    sqlFile = "forgottenserver.s3db"
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    encryptionType = "plain"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 5

    -- Guilds
    ingameGuildManagement = true
    levelToFormGuild = 8
    premiumDaysToFormGuild = 0
    guildNameMinLength = 4
    guildNameMaxLength = 20

    -- Highscores
    highscoreDisplayPlayers = 100
    updateHighscoresAfterMinutes = 2

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 1
    housesPerAccount = 0
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1000
    houseRentPeriod = "never"
    houseCleanOld = 0
    guildHalls = false

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    checkCorpseOwner = true
    hotkeyAimbotEnabled = true
    maximumDoorLevel = 500

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    -- useHouseDataStorage usage may be found at README.
    mapName = "Baiak Yurots"
    mapAuthor = "Baiak Lula"
    randomizeTiles = true
    useHouseDataStorage = false
    storeTrash = true
    cleanProtectedZones = true
    mailboxDisabledTowns = "-1"

    -- Startup
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    defaultPriority = "high"
    niceLevel = 5
    coresUsed = "-1"
    optimizeDatabaseAtStartup = true
    removePremiumOnInit = true
    confirmOutdatedVersion = false

    -- Muted buffer
    maxMessageBuffer = 4
    bufferMutedOnSpellFailure = false

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    dataDirectory = "data/"
    allowChangeOutfit = true
    allowChangeColors = true
    allowChangeAddons = true
    disableOutfitsForPrivilegedPlayers = false
    bankSystem = true
    saveGlobalStorage = true
    displaySkillLevelOnAdvance = false
    spellNameInsteadOfWords = false
    emoteSpells = true
    promptExceptionTracerErrorBox = true
    storePlayerDirection = false
    monsterLootMessage = 3
    monsterLootMessageType = 25
    separateViplistPerCharacter = false

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 1000 * 1000 * 10000
    expireReportsAfterReads = 1
    playerQueryDeepness = 2
    maxItemsPerPZTile = 0
    maxItemsPerHouseTile = 0

    -- Premium-related
    freePremium = true
    premiumForPromotion = true

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessingOnlyPremium = true
    blessingReductionBase = 30
    blessingReductionDecreament = 5
    eachBlessReduction = 8

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = "yes"
    rateExperience = 400
    rateExperienceFromPlayers = 0
    rateSkill = 160
    rateMagic = 155
    rateLoot = 6
    rateSpawn = 9

    -- Monster rates
    rateMonsterHealth = 1.0
    rateMonsterMana = 1.0
    rateMonsterAttack = 1.0
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is divider of every logged out second, eg:
    -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
    -- rateStaminaThresholdGain is divider for the premium stamina.
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 41 * 60
    staminaRatingLimitBottom = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = false
    globalSaveHour = 8
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 0
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    ownerName = "Fabio Dias"
    ownerEmail = "@hotmail.com"
    url = ""
    location = "Brazil"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    adminLogsEnabled = false
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = ""
    outLogName = ""
    errorLogName = ""
    truncateLogsOnStartup = false
 

Editado por fabiodias (veja o histórico de edições)

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"A almapermanece em suas criações" 


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          Troque seu config Por este, que irá pegar normalmente.!

-- The Forgotten Server Config

    -- Account manager

    accountManager = "yes"

    namelockManager = "no"

    newPlayerChooseVoc = "yes"

    newPlayerSpawnPosX = 160

    newPlayerSpawnPosY = 54

    newPlayerSpawnPosZ = 7

    newPlayerTownId = 1

    newPlayerLevel = 8

    newPlayerMagicLevel = 0

    generateAccountNumber = "no"

    -- Unjustified kills

    -- NOTE: *Banishment and *BlackSkull variables are >summed up<

    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

    -- *RedSkull equivalents.

    -- Auto banishing works only if useBlackSkull set to negative.

    -- advancedFragList is not advised if you use huge frags

    -- requirements.

    redSkullLength = 24 * 60 * 60

    blackSkullLength = 42 * 60 * 60

    dailyFragsToRedSkull = 60

    weeklyFragsToRedSkull = 200

    monthlyFragsToRedSkull = 300

    dailyFragsToBlackSkull = 100

    weeklyFragsToBlackSkull = 300

    monthlyFragsToBlackSkull = 500

    dailyFragsToBanishment = dailyFragsToRedSkull

    weeklyFragsToBanishment = weeklyFragsToRedSkull

    monthlyFragsToBanishment = monthlyFragsToRedSkull

    blackSkulledDeathHealth = 40

    blackSkulledDeathMana = 0

    useBlackSkull = true

    useFragHandler = true

    advancedFragList = false

    -- Banishments

    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

    -- killsBanLength works only if useBlackSkull option is disabled.

    notationsToBan = 3

    warningsToFinalBan = 4

    warningsToDeletion = 5

    banLength = 7 * 24 * 60 * 60

    killsBanLength = 8 * 24 * 60 * 60

    finalBanLength = 30 * 24 * 60 * 60

    ipBanishmentLength = 1 * 24 * 60 * 60

    broadcastBanishments = no

    maxViolationCommentSize = 200

    violationNameReportActionType = 2

    autoBanishUnknownBytes = false

    -- Battle

    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.

    -- deathLostPercent set to nil enables manual mode.

    worldType = "pvp"

    protectionLevel = 50

    pvpTileIgnoreLevelAndVocationProtection = true

    pzLocked = 30 * 700

    huntingDuration = 60 * 1000

    criticalHitChance = 7

    criticalHitMultiplier = 1

    displayCriticalHitNotify = true

    removeWeaponAmmunition = false

    removeWeaponCharges = false

    removeRuneCharges = "no"

    whiteSkullTime = 1 * 60 * 1000

    noDamageToSameLookfeet = false

    showHealingDamage = true

    showHealingDamageForMonsters = true

    fieldOwnershipDuration = 5 * 1000

    stopAttackingAtExit = true

    oldConditionAccuracy = false

    loginProtectionPeriod = 10 * 1000

    deathLostPercent = 10

    stairhopDelay = 1 * 1000

    deathContainerId = 1987

    gainExperienceColor = 215

    addManaSpentInPvPZone = true

    squareColor = 0

    allowFightback = true

    -- Connection config

    worldId = 0

    ip = "127.0.0.1"

    bindOnlyConfiguredIpAddress = false

    loginPort = 7171

    gamePort = 7172

    adminPort = 7171

    statusPort = 7171

    loginTries = 10

    retryTimeout = 5 * 1000

    loginTimeout = 60 * 1000

    maxPlayers = 1000

    motd = "Bem Vindo ao Baiak Yurots Editado por Fabio Dias ! "

    displayOnOrOffAtCharlist = false

    onePlayerOnlinePerAccount = true

    allowClones = false

    serverName = "Baiak Evolution"

    loginMessage = "Bem-Vindo ao Baiak Editado por Fabio Dias , Super Vip na quest vip, comando !bless e !aol adcionado, custando 20k. Bom jogo"

    statusTimeout = 5 * 60 * 1000

    replaceKickOnLogin = true

    forceSlowConnectionsToDisconnect = false

    loginOnlyWithLoginServer = false

    premiumPlayerSkipWaitList = false

    -- Database

    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

    sqlType = "sqlite"

    sqlHost = "localhost"

    sqlPort = 3306

    sqlUser = "root"

    sqlPass = ""

    sqlDatabase = "theforgottenserver"

    sqlFile = "forgottenserver.s3db"

    sqlKeepAlive = 0

    mysqlReadTimeout = 10

    mysqlWriteTimeout = 10

    encryptionType = "plain"

    -- Deathlist

    deathListEnabled = true

    deathListRequiredTime = 1 * 60 * 1000

    deathAssistCount = 19

    maxDeathRecords = 5

    -- Guilds

    ingameGuildManagement = true

    levelToFormGuild = 8

    premiumDaysToFormGuild = 0

    guildNameMinLength = 4

    guildNameMaxLength = 20

    -- Highscores

    highscoreDisplayPlayers = 100

    updateHighscoresAfterMinutes = 2

    -- Houses

    buyableAndSellableHouses = true

    houseNeedPremium = true

    bedsRequirePremium = true

    levelToBuyHouse = 1

    housesPerAccount = 0

    houseRentAsPrice = false

    housePriceAsRent = false

    housePriceEachSquare = 1000

    houseRentPeriod = "never"

    houseCleanOld = 0

    guildHalls = false

    -- Item usage

    timeBetweenActions = 200

    timeBetweenExActions = 1000

    checkCorpseOwner = true

    hotkeyAimbotEnabled = true

    maximumDoorLevel = 500

    -- Map

    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

    -- useHouseDataStorage usage may be found at README.

    mapName = "Baiak Yurots"

    mapAuthor = "Baiak Lula"

    randomizeTiles = true

    useHouseDataStorage = false

    storeTrash = true

    cleanProtectedZones = true

    mailboxDisabledTowns = "-1"

    -- Startup

    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix

    -- coresUsed are seperated by comma cores ids used by server process,

    -- default is -1, so it stays untouched (automaticaly assigned by OS).

    defaultPriority = "high"

    niceLevel = 5

    coresUsed = "-1"

    optimizeDatabaseAtStartup = true

    removePremiumOnInit = true

    confirmOutdatedVersion = false

    -- Muted buffer

    maxMessageBuffer = 4

    bufferMutedOnSpellFailure = false

    -- Miscellaneous

    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).

    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

    dataDirectory = "data/"

    allowChangeOutfit = true

    allowChangeColors = true

    allowChangeAddons = true

    disableOutfitsForPrivilegedPlayers = false

    bankSystem = true

    saveGlobalStorage = true

    displaySkillLevelOnAdvance = false

    spellNameInsteadOfWords = false

    emoteSpells = true

    promptExceptionTracerErrorBox = true

    storePlayerDirection = false

    monsterLootMessage = 3

    monsterLootMessageType = 25

    separateViplistPerCharacter = false

    -- Ghost mode

    ghostModeInvisibleEffect = false

    ghostModeSpellEffects = true

    -- Limits

    idleWarningTime = 14 * 60 * 1000

    idleKickTime = 1000 * 1000 * 10000

    expireReportsAfterReads = 1

    playerQueryDeepness = 2

    maxItemsPerPZTile = 0

    maxItemsPerHouseTile = 0

    -- Premium-related

    freePremium = true

    premiumForPromotion = true

    -- Blessings

    -- NOTE: blessingReduction* regards items/containers loss.

    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

    blessingOnlyPremium = true

    blessingReductionBase = 30

    blessingReductionDecreament = 5

    eachBlessReduction = 8

    -- Rates

    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.

    -- rateExperienceFromPlayers 0 to disable.

    experienceStages = "yes"

    rateExperience = 400

    rateExperienceFromPlayers = 0

    rateSkill = 160

    rateMagic = 155

    rateLoot = 6

    rateSpawn = 9

    -- Monster rates

    rateMonsterHealth = 1.0

    rateMonsterMana = 1.0

    rateMonsterAttack = 1.0

    rateMonsterDefense = 1.0

    -- Experience from players

    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

    -- player will gain experience from every lower leveled player.

    -- max~Threshold* set to 0 will disable the maximum threshold:

    -- player will gain experience from every higher leveled player.

    minLevelThresholdForKilledPlayer = 0.9

    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina

    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

    -- rateStaminaHits multiplies every hit done a creature, which are later

    -- multiplied by player attack speed.

    -- rateStaminaGain is divider of every logged out second, eg:

    -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

    -- rateStaminaThresholdGain is divider for the premium stamina.

    -- staminaRatingLimit* is in minutes.

    rateStaminaLoss = 1

    rateStaminaGain = 3

    rateStaminaThresholdGain = 12

    staminaRatingLimitTop = 41 * 60

    staminaRatingLimitBottom = 14 * 60

    rateStaminaAboveNormal = 1.5

    rateStaminaUnderNormal = 0.5

    staminaThresholdOnlyPremium = true

    -- Party

    -- NOTE: experienceShareLevelDifference is float number.

    -- experienceShareLevelDifference is highestLevel * value

    experienceShareRadiusX = 30

    experienceShareRadiusY = 30

    experienceShareRadiusZ = 1

    experienceShareLevelDifference = 2 / 3

    extraPartyExperienceLimit = 20

    extraPartyExperiencePercent = 5

    experienceShareActivity = 2 * 60 * 1000

    -- Global save

    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

    -- if you want such a system please check out data/globalevents/globalevents.xml.

    globalSaveEnabled = false

    globalSaveHour = 8

    shutdownAtGlobalSave = true

    cleanMapAtGlobalSave = false

    -- Spawns

    deSpawnRange = 2

    deSpawnRadius = 50

    -- Summons

    maxPlayerSummons = 0

    teleportAllSummons = false

    teleportPlayerSummons = false

    -- Status

    ownerName = "Fabio Dias"

    ownerEmail = "@hotmail.com"

    url = ""

    location = "Brazil"

    displayGamemastersWithOnlineCommand = false

    -- Logs

    -- NOTE: This kind of logging does not work in GUI version.

    -- For such, please compile the software with __GUI_LOGS__ flag.

    adminLogsEnabled = false

    displayPlayersLogging = true

    prefixChannelLogs = ""

    runFile = ""

    outLogName = ""

    errorLogName = ""

    truncateLogsOnStartup = false

 

Antes de postar tente ver o problema e a versão do servidor para não fazer coisa errada

 

@tópico

Você tem o xammp instalado? com mysql?

Bruno de Carvalho Câmara / Administrador TibiaKing

[email protected]


 

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Em 26/12/2016 em 03:47, Spraypaint disse:

A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une.

-miltinho

 

wMwSJFE.png?1

 

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eu, Visualizei o config dele está errado, eu arrumei o config e mandei novamente a ele.!

                                                                         github.png TFS 0.4 DEV                                                                                                       nvzl0l.jpg
 
Página no facebook: https://www.facebook.com/Suporterking                                                                                     
Skype: fabinhodias01
 
 
"A almapermanece em suas criações" 


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(Dou suporte apenas em tópicos..)

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eu, Visualizei o config dele está errado, eu arrumei o config e mandei novamente a ele.!

Você não arrumou nada, o config dele é de um servidor 7.6 e o seu é de um servidor 8.6, o seu nem aqui e nem na lua irá funcionar no servidor dele. Tente dar uma pesquisada antes.

Bruno de Carvalho Câmara / Administrador TibiaKing

[email protected]


 

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Em 26/12/2016 em 03:47, Spraypaint disse:

A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une.

-miltinho

 

wMwSJFE.png?1

 

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Concordo com o comedinhas.

 

O duro é o cara postar uma dúvida e não voltar para buscar a solução.

5YkRF3w.gif

 

 

 

 

 

 

CzysZUR.gifytaam6k.png

 

 

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