Postado Março 20, 2014 11 anos [Error - Spell Interface] In a callback: data/spells/scripts/attack/Glacial Winter.lua:onTargetTile (Unknown script file) Description: data/lib/050-function.lua:10: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: in function 'ipairs' data/lib/050-function.lua:10: in function 'isInArray' data/spells/scripts/attack/Glacial Winter.lua:60: in function <data/spells/scripts/attack/Glacial Winter.lua:57> [C]: in function 'doCombat' data/spells/scripts/attack/Glacial Winter.lua:90: in function <data/spells/scripts/attack/Glacial Winter.lua:89> [Error - Spell Interface] In a callback: data/spells/scripts/attack/Glacial Winter.lua:onTargetTile (Unknown script file) Description: data/lib/050-function.lua:10: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: in function 'ipairs' data/lib/050-function.lua:10: in function 'isInArray' data/spells/scripts/attack/Glacial Winter.lua:60: in function <data/spells/scripts/attack/Glacial Winter.lua:57> [C]: in function 'doCombat' data/spells/scripts/attack/Glacial Winter.lua:90: in function <data/spells/scripts/attack/Glacial Winter.lua:89> Citar local combat = createCombatObject() local combat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 43) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -8.80, -200, -8.60, -200) local stun = createConditionObject(CONDITION_PARALYZE) setConditionParam(stun, CONDITION_PARAM_TICKS, 3000) setConditionFormula(stun, -0.9, 1, -0.9, 1) setCombatCondition(combat1, stun) local stun = createConditionObject(CONDITION_PARALYZE) setConditionParam(stun, CONDITION_PARAM_TICKS, 3000) setConditionFormula(stun, -0.9, 1, -0.9, 1) setCombatCondition(combat2, stun) local meteor_water = createCombatObject() setCombatParam(meteor_water, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(meteor_water, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatFormula(meteor_water, COMBAT_FORMULA_LEVELMAGIC, -10.50, -300, -10.66, -300) arr = { {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 2, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0} } local combat_area = createCombatArea(arr) setCombatArea(combat, combat_area) local function meteorCast(p) doCombat(p.cid, p.combat, positionToVariant(p.pos)) end local function stunEffect(cid) doSendMagicEffect(getThingPos(cid), CONST_ME_STUN) end function onTargetTile(cid, pos) if (math.random(0, 0) == 0) then local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 1}) if (isInArray(water, ground.itemid) == TRUE) then local newpos = {x = pos.x - 9, y = pos.y - 8, z = pos.z} addEvent(meteorCast, 100, {cid = cid, pos = pos, combat = meteor_water}) else local newpos = {x = pos.x - 9, y = pos.y - 8, z = pos.z} addEvent(meteorCast, 100, {cid = cid,pos = pos, combat = combat2}) end end end function onTargetTile2(cid, pos) if (math.random(0, 9) == 9) then local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 1}) if (isInArray(water, ground.itemid) == TRUE) then local newpos = {x = pos.x - 9, y = pos.y - 8, z = pos.z} doSendDistanceShoot(newpos, pos, 28) addEvent(meteorCast, 100, {cid = cid, pos = pos, combat = meteor_water}) else local newpos = {x = pos.x + 9, y = pos.y - 8, z = pos.z} doSendDistanceShoot(newpos, pos, 28) addEvent(meteorCast, 100, {cid = cid,pos = pos, combat = combat1}) end end end setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(combat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") function onCastSpell(cid, var) return doCombat(cid, combat, var) end
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