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  1. alexmouraable

    alexmouraable

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    • Por alexmouraable
      É O Seguinte Pessoal, Estou Criando Uma Magia No Meu Servidor Ela é Teleguiada, Eu Quero Colocar Pra Em Vez Dela Deixar Paralyze Na Vitima Quero Colocar Para Da Stun, ou seja, A Vitima Ficar Paralisada No Sqm, e So Conseguir Se Movimentar Depois De Alguns Segundos...
       
      Aqui O Script Galera, POR FAVOR ME AJUDEM ! >>>>
       
       
      local combatDist = createCombatObject()
      setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
      setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 31)
      setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, 16)
      setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -18.0, 0, -23.0, 0)

      local paralyze = createConditionObject(CONDITION_PARALYZE)
      setConditionParam(paralyze, CONDITION_PARAM_TICKS, 6000)
      setConditionParam(paralyze, CONDITION_PARAM_SPEED, -460)

      local function Cooldown(cid)
      if isPlayer(cid) == TRUE then
      doPlayerSendTextMessage(cid,MESSAGE_STATUS_WARNING,'CD: Lança Sagrada')
      end
      end

      local exhausted_seconds = 9 -- Segundos que o Player Poderá castar a spell novamente
      local exhausted_storagevalue = 9669 -- Storage Value do Cool Down

      function onCastSpell(cid, var)
      if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue)) then
      doPlayerSendCancel(cid,'O Cooldown não está pronto.')
      return TRUE
      end

      if(target == 0) then
      doPlayerSendCancel(cid,'Select your target.')
      doSendMagicEffect(getCreaturePosition(cid), 2)
      return TRUE
      end
      local target = getCreatureTarget(cid)

      if(target ~= 0 and isPlayer(target) == 1) then
      local congelado = { lookType = getCreatureOutfit(target).lookType,lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = getCreatureOutfit(target).lookAddons}
      doSetCreatureOutfit(target, congelado, 10000)
      setPlayerStorageValue(target, exhausted_storagevalue, os.time() + exhausted_seconds)
      doTargetCombatCondition(0, target, condition, CONST_ME_NONE)
      doSendAnimatedText(getThingPos(target), "Lanca!", TEXTCOLOR_WHITE_EXP)
      doPlayerSendTextMessage(target,20,'Voce está stunado.')
      doTargetCombatCondition(0, target, paralyze, CONST_ME_NONE)
      doCombat(cid, combatDist, numberToVariant(target))
      else
      local monstro = { lookType = getCreatureOutfit(target).lookType,lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = getCreatureOutfit(target).lookAddons}
      doSendAnimatedText(getThingPos(target), "Lanca!", TEXTCOLOR_WHITE_EXP)
      doSetCreatureOutfit(target, monstro, 10000)
      doTargetCombatCondition(0, target, paralyze, CONST_ME_NONE)
      doCombat(cid, combatDist, numberToVariant(target))
      end

          rand = math.random(1,1)
          if rand == 1 and isPlayer(cid) == 1 then
           doPlayerSay(cid,"Stun!",16)
            addEvent(Cooldown, 1*9000,cid)
               setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
          return doCombat(cid, combat, var)
          elseif rand == 2 and isPlayer(cid) == 1 then
           doPlayerSay(cid,"Stun!",16)
            addEvent(Cooldown, 1*9000,cid)
               setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
          return doCombat(cid, combat, var)
      else
            addEvent(Cooldown, 1*9000,cid)
               setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
          return doCombat(cid, combat, var)
      end
      end
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