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Boost Muito Alta Pokemon Não Sai Da Ball


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Bom Como O Titulo Já Fala Quando Eu Boosto Um Poke + Ou - Ate Boost +230 Ai Eu Volto O Poke Pra Dentro Da Ball Ai Ele Não Sai Mas Olha Aqui O Que Fala

 

your pokemon's level is much higher than yours,you cant use him.

 

Traduzindo Fica

 

o nível do seu pokemon é muito maior que o seu, você não pode usá-lo.

 

Mas Eu Usei Uma Acc Lvl 500 E O Nivel Do Poke Era 260

 

Vou Deixar O Print Ai :)^^

 

Quem Me Ajudar Do Rep+ :D^^

post-125336-0-63735100-1410796036_thumb.

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Não sei muito bem como funciona no pokemon mas eu acho que é o moviments.. Posta aqui a script do pokemon e o moviments.xml :3

 

 

                                                                       post-33578-0-05974300-1410797101_thumb.j

 

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Moviments

 

 

<?xml version="1.0" encoding="UTF-8"?>
<movements>
 
<movevent type="StepIn" actionid="33691-33710" event="script" value="PVP/Trade_Go.lua"/>
<movevent type="StepIn" actionid="33800-33808" event="script" value="PVP/Trade_Back.lua"/>
 
<movevent type="AddItem" itemid="11826-11837;11737-11748;12325-12329;12332;12580;2391;10975-10977;12972-12974;13259-13261" event="script" value="UniqueItem.lua"/>  <!-- alterado v2.9 -->
<movevent type="RemoveItem" itemid="11826-11837;11737-11748;12325-12329;12332;12580;2391;10975-10977;12972-12974;13259-13261" event="script" value="UniqueItem.lua"/>  <!-- alterado v2.9 -->
 
<movevent type="StepIn" itemid="11777-11785;1533-1542;11809-11811;5303-5304;1111-1119;873-878;2703;2767;1036-1048;6436-6439" event="script" value="blockwall.lua"/>
 
<movevent type="StepIn" actionid="25695-25698;24158;33799" event="script" value="PVP/PVP_tile.lua"/>
 
<!-- Decaying tiles -->
<movevent type="StepIn" itemid="293" event="script" value="decay.lua"/>
<movevent type="StepIn" itemid="461" event="script" value="decay.lua"/>
 
<!-- Swimming -->
<movevent type="StepIn" itemid="4828-4831" event="script" value="swimming.lua"/>
<movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/>
 
<!-- Underwater drown -->
<movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/>
<movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/>
 
<!-- Vip Step -->
<movevent type="StepIn" uniqueid="13700" event="script" value="vipe.lua"/>
 
<!-- (Depot & Level) tiles -->
<movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="11059" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="11060" event="script" value="tiles.lua"/>
<!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> -->
 
<!-- Traps -->
<movevent type="StepIn" itemid="1510" event="script" value="trap.lua"/>
<movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/>
<movevent type="StepIn" itemid="1512" event="script" value="trap.lua"/>
<movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/>
<movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/>
<movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/>
 
<!-- Citizen teleport -->
<movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/>
 
<!-- Walkback when walking on quest chest -->
<movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/>
<movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/>
 
<!-- (Level & quest) doors -->
<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10780" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10782" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10789" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10791" event="script" value="closingdoor.lua"/>
<movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10780" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10782" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10789" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10791" event="script" value="walkback.lua"/>
 
<!-- Snow footprint tiles -->
<movevent type="StepIn" itemid="670" event="script" value="snow.lua"/>
<movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/>
 
<!-- Create bread movements -->
<movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="dough.lua"/>
 
<!-- Campfires -->
<movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1423" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1424" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1425" event="function" value="onAddField"/>
 
<!-- Fields -->
<movevent type="StepIn" itemid="1487" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1487" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1488" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1488" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1489" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1490" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1491" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1492" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1492" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1493" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1493" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1494" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1495" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1496" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1497" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1498" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1499" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1500" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1501" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1502" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1503" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1504" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1505" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1506" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1507" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1508" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7359" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7360" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="11095" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="11096" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="11096" event="function" value="onAddField"/>
 
<!-- Other -->
 
<movevent type="Equip" itemid="11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->
  <movevent type="DeEquip" itemid="11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->
 
  <movevent type="StepIn" actionid="9015" event="script" value="roupa.lua"/>
 
<movevent type="StepIn" itemid="4608-4625;4665-4666;4820-4825;7236;11756" event="script" value="surf.lua"/>
<movevent type="StepOut" itemid="4608-4625;4665-4666;4820-4825;7236;11756" event="script" value="surf.lua"/>
<!-- <movevent type="StepIn" itemid="4632-4663;6627-6694" event="script" value="surfcancel.lua"/> -->
 
<movevent type="StepIn" itemid="460;11675-11677" event="script" value="fly.lua"/>
<movevent type="StepOut" itemid="460;11675-11677" event="script" value="fly.lua"/>
 
<movevent type="StepIn" itemid="919" event="script" value="ghostwalk.lua"/>
<movevent type="StepOut" itemid="8260" event="script" value="ghostwalk.lua"/>
<movevent type="StepOut" itemid="11439;11440" event="script" value="mimicwall.lua"/>
<movevent type="StepIn" itemid="11440" event="script" value="mimicwall.lua"/>
<movevent type="StepOut" itemid="11749-11751" event="script" value="under deep sea.lua"/>
 
 
</movements>

Script Do Shiny Electivire

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Shiny Electivire" nameDescription="a shiny electivire" race="electric" experience="1084" speed="137" manacost="0">
    <health now="130" max="130"/>
    <look type="1960" head="55" body="80" legs="95" feet="113" corpse="111"/>
    <targetchange interval="10000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="1"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="1"/>
        <flag pushable="1"/>
        <flag canpushitems="0"/>
        <flag canpushcreatures="0"/>
        <flag targetdistance="1"/>
        <flag staticattack="97"/>
        <flag runonhealth="0"/>
        <flag hungerdelay="19"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>
        <attack name="Quick Attack" interval="2617" chance="30" range="2"/>
        <attack name="Thunder Punch" interval="2946" chance="28" range="1"/>
        <attack name="Thunder Shock" interval="2852" chance="29" range="3"/>
        <attack name="Thunder Bolt" interval="3040" chance="28" range="4"/>
        <attack name="Thunder Wave" interval="2993" chance="28" range="6"/>
        <attack name="Thunder" interval="3933" chance="22" range="6"/>
        <attack name="Electric Storm" interval="4309" chance="20" range="6"/>
    </attacks>
    <defenses armor="0" defense="0">
</defenses>
    <voices interval="5000" chance="10">
        <voice sentence="ELECTIVIRE!"/>
    </voices>
    <loot>
        <item id="12198" chance="4000" count="1" countmax="1"/>
        <item id="12164" chance="5000" countmax="50"/>
        <item id="12169" chance="2000" count="1" countmax="1"/>
        <item id="12176" chance="4000" countmax="5"/>
        <item id="12618" chance="8000" count="1" countmax="1"/>  --Boost Stone
    </loot>
    <script>
        <event name="Spawn"/>
    </script>
</monster>
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Não... Não é nada disso vou baixar um ot pokemon e vou ver o que posso fazer já já posto de novo ^^ :3


Bom achei... Vamos começar *-*

 

1 - Vá em Data/Actions/Scripts 

 

2- procure lá o "boost.lua"

 

3- agora poste esse arquivo aqui :3 para eu ver !!

 

                                                                       post-33578-0-75059900-1410801049_thumb.j

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Ok Olha Ai

 

 

function onUse(cid, item, topos, item2, frompos)
local myball = getPlayerSlotItem(cid, 8)
local boost = getItemAttribute(myball.uid, "boost") or 0
local boosts = 1
if boost == 500 then
doPlayerSendCancel(cid, "Seu pokemon ja está boostado no maximo.")
return true
end
if not isSummon(item2.uid) then
doPlayerSendCancel(cid, "Use isso em um pokemon.")
return true
end
   boosts = boosts
        local pokemon = getItemAttribute(myball.uid, "poke")
        local off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boosts
newBoost = boost + boosts
if newBoost > 500 then
newBoost = 500
end
        doSetItemAttribute(myball.uid, "boost", newBoost)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
doRemoveItem(item.uid)
doSendMagicEffect(getThingPos(item2.uid), 103)
doPlayerSendTextMessage(cid, 27, "parabens, seu "..pokemon..", foi boostado com +"..boosts..".")
doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..newBoost..".")
doSendAnimatedText(getThingPos(item2.uid), "+"..boosts.." Boost", 215)
return true 
end
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Modifique por esse aqui...

 

boost.lua

 

 

local ballslot = 1751
 
local stoneslot = 1750
 
local button = 8686
 
 
leaf = 5918
water = 5810
venom = 5929
thunder = 5928
rock = 5924
punch = 5791
fire = 5907
coccon = 7497
crystal = 5885
darknessness = 5892
earth = 5804
enigma = 5903
heart = 5908
ice = 5917
shiny = 2361
 
 
boost_stones = {
["bulbasaur"] = {leaf},
["ivysaur"] = {leaf},
["venusaur"] = {leaf},
["charmander"] = {fire},
["charmeleon"] = {fire},
["charizard"] = {fire},
["squirtle"] = {water},
["wartortle"] = {water},
["blastoise"] = {water},
["caterpie"] = {coccon},
["metapod"] = {coccon},
["butterfree"] = {coccon},
["weedle"] = {coccon},
["kakuna"] = {coccon},
["beedrill"] = {coccon},
["pidgey"] = {heart},
["pidgeotto"] = {heart},
["pidgeot"] = {heart},
["rattata"] = {heart},
["raticate"] = {heart},
["spearow"] = {heart},
["fearow"] = {heart},
["ekans"] = {venom},
["arbok"] = {venom},
["pikachu"] = {thunder},
["raichu"] = {thunder},
["sandshrew"] = {earth},
["sandslash"] = {earth},
["nidoran female"] = {venom},
["nidorina"] = {venom},
["nidoqueen"] = {venom, earth},
["nidoran male"] = {venom},
["nidorino"] = {venom},
["nidoking"] = {venom, earth},
["clefairy"] = {heart},
["clefable"] = {heart},
["vulpix"] = {fire},
["ninetales"] = {fire},
["jigglypuff"] = {heart},
["wigglytuff"] = {heart},
["zubat"] = {venom},
["golbat"] = {venom},
["oddish"] = {leaf, venom},
["gloom"] = {leaf, venom},
["vileplume"] = {leaf, venom},
["paras"] = {coccon, leaf},
["parasect"] = {coccon, leaf},
["venonat"] = {coccon, venom},
["venomoth"] = {coccon, venom},
["diglett"] = {earth},
["dugtrio"] = {earth},
["meowth"] = {heart},
["persian"] = {heart},
["psyduck"] = {water},
["golduck"] = {water, enigma},
["mankey"] = {punch},
["primeape"] = {punch},
["growlithe"] = {fire},
["arcanine"] = {fire},
["poliwag"] = {water},
["poliwhirl"] = {water},
["poliwrath"] = {water, punch},
["abra"] = {enigma},
["kadabra"] = {enigma},
["alakazam"] = {enigma},
["machop"] = {punch},
["machoke"] = {punch},
["machamp"] = {punch},
["bellsprout"] = {leaf, venom},
["weepinbell"] = {leaf, venom},
["victreebel"] = {leaf, venom},
["tentacool"] = {water, venom},
["tentacruel"] = {water, venom},
["geodude"] = {earth, rock},
["graveler"] = {earth, rock},
["golem"] = {earth, rock},
["ponyta"] = {fire},
["rapidash"] = {fire},
["slowpoke"] = {water, enigma},
["slowbro"] = {water, enigma},
["magnemite"] = {thunder, metal},
["magneton"] = {thunder, metal},
["farfetch'd"] = {heart},
["doduo"] = {heart},
["dodrio"] = {heart},
["seel"] = {water, ice},
["dewgong"] = {water, ice},
["grimer"] = {venom},
["muk"] = {venom},
["shellder"] = {water, ice},
["cloyster"] = {water, ice},
["gastly"] = {darkness},
["haunter"] = {darkness},
["gengar"] = {darkness},
["onix"] = {rock, earth},
["drowzee"] = {enigma},
["hypno"] = {enigma},
["krabby"] = {water},
["kingler"] = {water},
["voltorb"] = {thunder},
["electrode"] = {thunder},
["exeggcute"] = {enigma, leaf},
["exeggutor"] = {enigma, leaf},
["cubone"] = {earth},
["marowak"] = {earth},
["hitmonlee"] = {punch},
["hitmonchan"] = {punch},
["lickitung"] = {heart},
["koffing"] = {venom},
["weezing"] = {venom},
["rhyhorn"] = {earth, rock},
["rhydon"] = {earth, rock},
["chansey"] = {heart},
["tangela"] = {leaf},
["kangaskhan"] = {heart},
["horsea"] = {water},
["seadra"] = {water},
["goldeen"] = {water},
["seaking"] = {water},
["staryu"] = {water},
["starmie"] = {water},
["mr. mime"] = {enigma},
["scyther"] = {coccon},
["jynx"] = {enigma, ice},
["electabuzz"] = {thunder},
["magmar"] = {fire},
["pinsir"] = {coccon},
["tauros"] = {heart},
["magikarp"] = {water},
["gyarados"] = {water, crystal},
["lapras"] = {water, ice},
["ditto"] = {heart},
["eevee"] = {heart},
["vaporeon"] = {water},
["jolteon"] = {thunder},
["flareon"] = {fire},
["porygon"] = {heart, enigma},
["omanyte"] = {rock, water},
["omastar"] = {rock, water},
["kabuto"] = {rock, water},
["kabutops"] = {rock, water},
["aerodactyl"] = {rock},
["snorlax"] = {heart},
["articuno"] = {ice},
["zapdos"] = {thunder},
["moltres"] = {fire},
["dratini"] = {crystal},
["dragonair"] = {crystal},
["dragonite"] = {crystal},
["mewtwo"] = {enigma},
["mew"] = {enigma}
}
 
 
 
 
local stones_required = { -- custo base de stones para boostar
[5908] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[darkness] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
 
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[5908] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[darkness] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}
 
function onUse(cid, item, topos, item2, frompos)
 
 
if item.itemid == button then
 
local pbpos = topos
     pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)
 
if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
end
 
local pokemon = getPokeRealName(myball.uid)
local boost = getItemAttribute(myball.uid, "boost") or 0
 
if boost >= 199 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.(199)")
return true
end
 
local stnpos = pbpos
     stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)
 
local stone = getContainerItem(stone_slot.uid, 0)
 
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
end
 
 
function isStone(id)
if id == leaf or id == water or id == venom or id == thunder or id == rock or id == punch or id == fire or id == coccon or id == crystal or id == darkness or id == earth or id == enigma or id == heart or id == ice or id == shiny then
return true
end
return false
end
if not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
 
if not isInArray(boost_stones[pokemon], stone.itemid) then
 
local cancelstr = "Sorry, you are not using the correct stone."
 
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
end
 
doPlayerSendCancel(cid, cancelstr)
 
return true
end
 
local removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStones
 
local boosts = 0
 
for a = 0, getContainerSize(stone_slot.uid) - 1 do
 
local it = getContainerItem(stone_slot.uid, a)
 
if it.uid > 0 then
 
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
 
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
 
if required_stones > 0 then
required_stones = required_stones - 1
 
if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
end
 
end
 
end
 
 
 
 
        if required_stones + boosts > stone.type then
       doPlayerSendCancel(cid, "You need "..required_stones + boosts.." stones to boost this "..pokemon..".")
       addEvent(doPlayerSendTextMessage, 500, cid, 27, "But if you have then stones, rearenge this on stone slot.")
        return true
        end
        doRemoveItem(stone.uid, required_stones + boosts)
        local removed = boost + boosts + 1
 
doSetItemAttribute(myball.uid, "boost", removed)
 
 
local msg = "Your pokemon has been boosted!"
local msg2 = "• Boost: "..(removed).." (+"..(removed - removed + 1)..")"
 
        doPlayerSendTextMessage(cid, 19, msg)
        doPlayerSendTextMessage(cid, 19, msg2)
doCreatureSetNoMove(cid, true)
addEvent(doCreatureSetNoMove, 1000, cid, false)
 
 
return true
end
end

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Olá caro amigo seu problema é nada mais nada menos doq attributos.

 

Bom um pokemon tem um certo limite de attributo, a cada boost o pokemon ganha uma certa quantidade para cada attributos, Supondo que ganhamos 20 para kd attributo.

 

Limite de attributos é 500 o limite você poderia boostar o pokemon ate o 40, no caso do pda creio que o boost sistema sejá limitado ate o 150 mais o recomendado é 50 pois dps de 100 o pokemon fica extramamente "Apelão".

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Ss Man Exato :) Esse é Meu Problema mas Vc Sabe Alterar Esse Limite ? Pra Ficar Ate Boost+500 ? A Sim To Usando Base De Pda :) Se Ajudar Do 2 Rep+   :D:)^^

Editado por zangoosedoido (veja o histórico de edições)
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Bom man creio que não seja possivel é que e o attributo maximo, porem eu ainda nn descobri aonde estar sé eu descobrir eu aviso, mais creio que ate o 150 já e suficiente.

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