Postado Setembro 19, 2014 10 anos Bom, quando vou compilar da esse erro: Alguem sabe me dizer como resolve? Meu makefile.win: # Project: Pokémon Origins # Makefile created by Dev-C++ 5.7.1 CPP = g++.exe CC = gcc.exe WINDRES = windres.exe RES = obj//TheForgottenServer_private.res OBJ = obj//actions.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//protocolold.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//exception.o obj//fileloader.o obj//game.o obj//gui.o obj//house.o obj//housetile.o obj//inputbox.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//items.o obj//luascript.o obj//mailbox.o obj//map.o obj//md5.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//playerbox.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocollogin.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//sha1.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//tasks.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//ioban.o obj//globalevent.o obj//gameservers.o obj//databasemanager.o obj//admin.o obj//itemattributes.o obj//group.o $(RES) LINKOBJ = obj//actions.o obj//allocator.o obj//baseevents.o obj//beds.o obj//chat.o obj//combat.o obj//protocolold.o obj//condition.o obj//configmanager.o obj//connection.o obj//container.o obj//creature.o obj//creatureevent.o obj//cylinder.o obj//database.o obj//databasemysql.o obj//databasesqlite.o obj//depot.o obj//exception.o obj//fileloader.o obj//game.o obj//gui.o obj//house.o obj//housetile.o obj//inputbox.o obj//ioguild.o obj//iologindata.o obj//iomap.o obj//iomapserialize.o obj//item.o obj//items.o obj//luascript.o obj//mailbox.o obj//map.o obj//md5.o obj//monster.o obj//monsters.o obj//movement.o obj//networkmessage.o obj//npc.o obj//otserv.o obj//outfit.o obj//outputmessage.o obj//party.o obj//player.o obj//playerbox.o obj//position.o obj//protocol.o obj//protocolgame.o obj//protocollogin.o obj//quests.o obj//raids.o obj//rsa.o obj//scheduler.o obj//scriptmanager.o obj//server.o obj//sha1.o obj//spawn.o obj//spells.o obj//status.o obj//talkaction.o obj//tasks.o obj//teleport.o obj//textlogger.o obj//thing.o obj//tile.o obj//tools.o obj//trashholder.o obj//vocation.o obj//waitlist.o obj//weapons.o obj//ioban.o obj//globalevent.o obj//gameservers.o obj//databasemanager.o obj//admin.o obj//itemattributes.o obj//group.o $(RES) LIBS = -L"C:/Program Files/Dev-Cpp/MinGW32/lib" -L"C:/Program Files/Dev-Cpp/MinGW32/mingw32/lib" -static-libstdc++ -static-libgcc -mwindows -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread INCS = -I"C:/Program Files/Dev-Cpp/MinGW32/include" -I"C:/Program Files/Dev-Cpp/MinGW32/mingw32/include" -I"C:/Program Files/Dev-Cpp/MinGW32/lib/gcc/mingw32/4.8.1/include" CXXINCS = -I"C:/Program Files/Dev-Cpp/MinGW32/include" -I"C:/Program Files/Dev-Cpp/MinGW32/mingw32/include" -I"C:/Program Files/Dev-Cpp/MinGW32/lib/gcc/mingw32/4.8.1/include" -I"C:/Program Files/Dev-Cpp/MinGW32/lib/gcc/mingw32/4.8.1/include/c++" BIN = TheForgottenServer.exe CXXFLAGS = $(CXXINCS) -w -Wall -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ CFLAGS = $(INCS) -w -Wall RM = rm.exe -f .PHONY: all all-before all-after clean clean-custom all: all-before $(BIN) all-after clean: clean-custom ${RM} $(OBJ) $(BIN) $(BIN): $(OBJ) $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS) obj//actions.o: ../actions.cpp $(CPP) -c ../actions.cpp -o obj//actions.o $(CXXFLAGS) obj//allocator.o: ../allocator.cpp $(CPP) -c ../allocator.cpp -o obj//allocator.o $(CXXFLAGS) obj//baseevents.o: ../baseevents.cpp $(CPP) -c ../baseevents.cpp -o obj//baseevents.o $(CXXFLAGS) obj//beds.o: ../beds.cpp $(CPP) -c ../beds.cpp -o obj//beds.o $(CXXFLAGS) obj//chat.o: ../chat.cpp $(CPP) -c ../chat.cpp -o obj//chat.o $(CXXFLAGS) obj//combat.o: ../combat.cpp $(CPP) -c ../combat.cpp -o obj//combat.o $(CXXFLAGS) obj//protocolold.o: ../protocolold.cpp $(CPP) -c ../protocolold.cpp -o obj//protocolold.o $(CXXFLAGS) obj//condition.o: ../condition.cpp $(CPP) -c ../condition.cpp -o obj//condition.o $(CXXFLAGS) obj//configmanager.o: ../configmanager.cpp $(CPP) -c ../configmanager.cpp -o obj//configmanager.o $(CXXFLAGS) obj//connection.o: ../connection.cpp $(CPP) -c ../connection.cpp -o obj//connection.o $(CXXFLAGS) obj//container.o: ../container.cpp $(CPP) -c ../container.cpp -o obj//container.o $(CXXFLAGS) obj//creature.o: ../creature.cpp $(CPP) -c ../creature.cpp -o obj//creature.o $(CXXFLAGS) obj//creatureevent.o: ../creatureevent.cpp $(CPP) -c ../creatureevent.cpp -o obj//creatureevent.o $(CXXFLAGS) obj//cylinder.o: ../cylinder.cpp $(CPP) -c ../cylinder.cpp -o obj//cylinder.o $(CXXFLAGS) obj//database.o: ../database.cpp $(CPP) -c ../database.cpp -o obj//database.o $(CXXFLAGS) obj//databasemysql.o: ../databasemysql.cpp $(CPP) -c ../databasemysql.cpp -o obj//databasemysql.o $(CXXFLAGS) obj//databasesqlite.o: ../databasesqlite.cpp $(CPP) -c ../databasesqlite.cpp -o obj//databasesqlite.o $(CXXFLAGS) obj//depot.o: ../depot.cpp $(CPP) -c ../depot.cpp -o obj//depot.o $(CXXFLAGS) obj//exception.o: ../exception.cpp $(CPP) -c ../exception.cpp -o obj//exception.o $(CXXFLAGS) obj//fileloader.o: ../fileloader.cpp $(CPP) -c ../fileloader.cpp -o obj//fileloader.o $(CXXFLAGS) obj//game.o: ../game.cpp $(CPP) -c ../game.cpp -o obj//game.o $(CXXFLAGS) obj//gui.o: ../gui.cpp $(CPP) -c ../gui.cpp -o obj//gui.o $(CXXFLAGS) obj//house.o: ../house.cpp $(CPP) -c ../house.cpp -o obj//house.o $(CXXFLAGS) obj//housetile.o: ../housetile.cpp $(CPP) -c ../housetile.cpp -o obj//housetile.o $(CXXFLAGS) obj//inputbox.o: ../inputbox.cpp $(CPP) -c ../inputbox.cpp -o obj//inputbox.o $(CXXFLAGS) obj//ioguild.o: ../ioguild.cpp $(CPP) -c ../ioguild.cpp -o obj//ioguild.o $(CXXFLAGS) obj//iologindata.o: ../iologindata.cpp $(CPP) -c ../iologindata.cpp -o obj//iologindata.o $(CXXFLAGS) obj//iomap.o: ../iomap.cpp $(CPP) -c ../iomap.cpp -o obj//iomap.o $(CXXFLAGS) obj//iomapserialize.o: ../iomapserialize.cpp $(CPP) -c ../iomapserialize.cpp -o obj//iomapserialize.o $(CXXFLAGS) obj//item.o: ../item.cpp $(CPP) -c ../item.cpp -o obj//item.o $(CXXFLAGS) obj//items.o: ../items.cpp $(CPP) -c ../items.cpp -o obj//items.o $(CXXFLAGS) obj//luascript.o: ../luascript.cpp $(CPP) -c ../luascript.cpp -o obj//luascript.o $(CXXFLAGS) obj//mailbox.o: ../mailbox.cpp $(CPP) -c ../mailbox.cpp -o obj//mailbox.o $(CXXFLAGS) obj//map.o: ../map.cpp $(CPP) -c ../map.cpp -o obj//map.o $(CXXFLAGS) obj//md5.o: ../md5.cpp $(CPP) -c ../md5.cpp -o obj//md5.o $(CXXFLAGS) obj//monster.o: ../monster.cpp $(CPP) -c ../monster.cpp -o obj//monster.o $(CXXFLAGS) obj//monsters.o: ../monsters.cpp $(CPP) -c ../monsters.cpp -o obj//monsters.o $(CXXFLAGS) obj//movement.o: ../movement.cpp $(CPP) -c ../movement.cpp -o obj//movement.o $(CXXFLAGS) obj//networkmessage.o: ../networkmessage.cpp $(CPP) -c ../networkmessage.cpp -o obj//networkmessage.o $(CXXFLAGS) obj//npc.o: ../npc.cpp $(CPP) -c ../npc.cpp -o obj//npc.o $(CXXFLAGS) obj//otserv.o: ../otserv.cpp $(CPP) -c ../otserv.cpp -o obj//otserv.o $(CXXFLAGS) obj//outfit.o: ../outfit.cpp $(CPP) -c ../outfit.cpp -o obj//outfit.o $(CXXFLAGS) obj//outputmessage.o: ../outputmessage.cpp $(CPP) -c ../outputmessage.cpp -o obj//outputmessage.o $(CXXFLAGS) obj//party.o: ../party.cpp $(CPP) -c ../party.cpp -o obj//party.o $(CXXFLAGS) obj//player.o: ../player.cpp $(CPP) -c ../player.cpp -o obj//player.o $(CXXFLAGS) obj//playerbox.o: ../playerbox.cpp $(CPP) -c ../playerbox.cpp -o obj//playerbox.o $(CXXFLAGS) obj//position.o: ../position.cpp $(CPP) -c ../position.cpp -o obj//position.o $(CXXFLAGS) obj//protocol.o: ../protocol.cpp $(CPP) -c ../protocol.cpp -o obj//protocol.o $(CXXFLAGS) obj//protocolgame.o: ../protocolgame.cpp $(CPP) -c ../protocolgame.cpp -o obj//protocolgame.o $(CXXFLAGS) obj//protocollogin.o: ../protocollogin.cpp $(CPP) -c ../protocollogin.cpp -o obj//protocollogin.o $(CXXFLAGS) obj//quests.o: ../quests.cpp $(CPP) -c ../quests.cpp -o obj//quests.o $(CXXFLAGS) obj//raids.o: ../raids.cpp $(CPP) -c ../raids.cpp -o obj//raids.o $(CXXFLAGS) obj//rsa.o: ../rsa.cpp $(CPP) -c ../rsa.cpp -o obj//rsa.o $(CXXFLAGS) obj//scheduler.o: ../scheduler.cpp $(CPP) -c ../scheduler.cpp -o obj//scheduler.o $(CXXFLAGS) obj//scriptmanager.o: ../scriptmanager.cpp $(CPP) -c ../scriptmanager.cpp -o obj//scriptmanager.o $(CXXFLAGS) obj//server.o: ../server.cpp $(CPP) -c ../server.cpp -o obj//server.o $(CXXFLAGS) obj//sha1.o: ../sha1.cpp $(CPP) -c ../sha1.cpp -o obj//sha1.o $(CXXFLAGS) obj//spawn.o: ../spawn.cpp $(CPP) -c ../spawn.cpp -o obj//spawn.o $(CXXFLAGS) obj//spells.o: ../spells.cpp $(CPP) -c ../spells.cpp -o obj//spells.o $(CXXFLAGS) obj//status.o: ../status.cpp $(CPP) -c ../status.cpp -o obj//status.o $(CXXFLAGS) obj//talkaction.o: ../talkaction.cpp $(CPP) -c ../talkaction.cpp -o obj//talkaction.o $(CXXFLAGS) obj//tasks.o: ../tasks.cpp $(CPP) -c ../tasks.cpp -o obj//tasks.o $(CXXFLAGS) obj//teleport.o: ../teleport.cpp $(CPP) -c ../teleport.cpp -o obj//teleport.o $(CXXFLAGS) obj//textlogger.o: ../textlogger.cpp $(CPP) -c ../textlogger.cpp -o obj//textlogger.o $(CXXFLAGS) obj//thing.o: ../thing.cpp $(CPP) -c ../thing.cpp -o obj//thing.o $(CXXFLAGS) obj//tile.o: ../tile.cpp $(CPP) -c ../tile.cpp -o obj//tile.o $(CXXFLAGS) obj//tools.o: ../tools.cpp $(CPP) -c ../tools.cpp -o obj//tools.o $(CXXFLAGS) obj//trashholder.o: ../trashholder.cpp $(CPP) -c ../trashholder.cpp -o obj//trashholder.o $(CXXFLAGS) obj//vocation.o: ../vocation.cpp $(CPP) -c ../vocation.cpp -o obj//vocation.o $(CXXFLAGS) obj//waitlist.o: ../waitlist.cpp $(CPP) -c ../waitlist.cpp -o obj//waitlist.o $(CXXFLAGS) obj//weapons.o: ../weapons.cpp $(CPP) -c ../weapons.cpp -o obj//weapons.o $(CXXFLAGS) obj//ioban.o: ../ioban.cpp $(CPP) -c ../ioban.cpp -o obj//ioban.o $(CXXFLAGS) obj//globalevent.o: ../globalevent.cpp $(CPP) -c ../globalevent.cpp -o obj//globalevent.o $(CXXFLAGS) obj//gameservers.o: ../gameservers.cpp $(CPP) -c ../gameservers.cpp -o obj//gameservers.o $(CXXFLAGS) obj//databasemanager.o: ../databasemanager.cpp $(CPP) -c ../databasemanager.cpp -o obj//databasemanager.o $(CXXFLAGS) obj//admin.o: ../admin.cpp $(CPP) -c ../admin.cpp -o obj//admin.o $(CXXFLAGS) obj//itemattributes.o: ../itemattributes.cpp $(CPP) -c ../itemattributes.cpp -o obj//itemattributes.o $(CXXFLAGS) obj//group.o: ../group.cpp $(CPP) -c ../group.cpp -o obj//group.o $(CXXFLAGS) obj//TheForgottenServer_private.res: TheForgottenServer_private.rc ../gui_resources.rc $(WINDRES) -i TheForgottenServer_private.rc --input-format=rc -o obj//TheForgottenServer_private.res -O coff Att. Featzen.
Postado Setembro 20, 2014 10 anos você tentou adicionar oq nas sourcE? de qualquer forma eu compilo com a versao 4.9.9.2 Editado Setembro 20, 2014 10 anos por Valakinhas (veja o histórico de edições)
Postado Setembro 20, 2014 10 anos Autor Versão 4.9.9.2 de que? Adicionei umas funções edit: Agora só diz que está faltando o lboost Editado Setembro 20, 2014 10 anos por Gabrielbsales (veja o histórico de edições) Att. Featzen.
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