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oi criei 1 spell de cura mas ela n esta me curando mas se tiver 1 outro player/monstro no mesmo sqm (dentro de min) q eu ela cura esse monstro mas eu n :X

 

aki o script dela alguem pode arrumar e me dizer oq era o erro ? obrigado >.<

 

 

 

 

 

-- SpellCreator generated.
 
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (2000),(3000) 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 
local con___combat0_Brush = createConditionObject(0+CONDITION_REGENERATION)
setConditionParam(con___combat0_Brush, CONDITION_PARAM_HEALTHGAIN, 2500)
setConditionParam(con___combat0_Brush, CONDITION_PARAM_SPEED, 500)
addDamageCondition(con___combat0_Brush, 3, 1000, -100)
setCombatCondition(combat0_Brush, con___combat0_Brush)local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
 
 
-- Areas/Combat for 700ms
local combat7_Brush_2 = createCombatObject()
setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat7_Brush_2,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
 
 
-- Areas/Combat for 600ms
local combat6_Brush_2 = createCombatObject()
setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
 
 
-- Areas/Combat for 500ms
local combat5_Brush_2 = createCombatObject()
setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat5_Brush_2,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat5_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (2000),(3000) 
end
setCombatCallback(combat5_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 
local con___combat5_Brush = createConditionObject(0+CONDITION_REGENERATION)
setConditionParam(con___combat5_Brush, CONDITION_PARAM_HEALTHGAIN, 2500)
setConditionParam(con___combat5_Brush, CONDITION_PARAM_SPEED, 500)
addDamageCondition(con___combat5_Brush, 3, 1000, -100)
setCombatCondition(combat5_Brush, con___combat5_Brush)
 
-- Areas/Combat for 400ms
local combat4_Brush_2 = createCombatObject()
setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_2,createCombatArea({{0, 0, 0, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 1},
{0, 1, 0, 0, 0}}))
 
 
-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0}}))
 
 
-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0}}))
 
 
-- Areas/Combat for 100ms
local combat1_Brush_2 = createCombatObject()
setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}}))
 
 
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
 
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
RunPart(combat0_Brush_2,cid,var)
addEvent(RunPart,700,combat7_Brush_2,cid,var)
addEvent(RunPart,600,combat6_Brush_2,cid,var)
addEvent(RunPart,500,combat5_Brush_2,cid,var)
addEvent(RunPart,500,combat5_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush_2,cid,var)
addEvent(RunPart,300,combat3_Brush_2,cid,var)
addEvent(RunPart,200,combat2_Brush_2,cid,var)
addEvent(RunPart,100,combat1_Brush_2,cid,var)
return true
end
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Me mostra como ela está no seu spells.xml

Mas de qualquer forma tente assim
 

 
-- SpellCreator generated.
 
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (2000),(3000) 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 
local con___combat0_Brush = createConditionObject(0+CONDITION_REGENERATION)
setConditionParam(con___combat0_Brush, CONDITION_PARAM_HEALTHGAIN, 2500)
setConditionParam(con___combat0_Brush, CONDITION_PARAM_SPEED, 500)
addDamageCondition(con___combat0_Brush, 3, 1000, -100)
setCombatCondition(combat0_Brush, con___combat0_Brush)local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}}))
 
 
-- Areas/Combat for 700ms
local combat7_Brush_2 = createCombatObject()
setCombatParam(combat7_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat7_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat7_Brush_2,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
 
 
-- Areas/Combat for 600ms
local combat6_Brush_2 = createCombatObject()
setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush_2,createCombatArea({{0, 1, 0},
{1, 3, 1},
{0, 1, 0}}))
 
 
-- Areas/Combat for 500ms
local combat5_Brush_2 = createCombatObject()
setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat5_Brush_2,createCombatArea({{1, 0, 1},
{0, 3, 0},
{1, 0, 1}}))
local combat5_Brush = createCombatObject()
setCombatParam(combat5_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat5_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat5_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (2000),(3000) 
end
setCombatCallback(combat5_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
 
local con___combat5_Brush = createConditionObject(0+CONDITION_REGENERATION)
setConditionParam(con___combat5_Brush, CONDITION_PARAM_HEALTHGAIN, 2500)
setConditionParam(con___combat5_Brush, CONDITION_PARAM_SPEED, 500)
addDamageCondition(con___combat5_Brush, 3, 1000, -100)
setCombatCondition(combat5_Brush, con___combat5_Brush)
 
-- Areas/Combat for 400ms
local combat4_Brush_2 = createCombatObject()
setCombatParam(combat4_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat4_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_2,createCombatArea({{0, 0, 0, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 1},
{0, 1, 0, 0, 0}}))
 
 
-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0}}))
 
 
-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0}}))
 
 
-- Areas/Combat for 100ms
local combat1_Brush_2 = createCombatObject()
setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_TELEPORT)
setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}}))
 
 
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
 
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
RunPart(combat0_Brush_2,cid,var)
addEvent(RunPart,700,combat7_Brush_2,cid,var)
addEvent(RunPart,600,combat6_Brush_2,cid,var)
addEvent(RunPart,500,combat5_Brush_2,cid,var)
addEvent(RunPart,500,combat5_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush_2,cid,var)
addEvent(RunPart,300,combat3_Brush_2,cid,var)
addEvent(RunPart,200,combat2_Brush_2,cid,var)
addEvent(RunPart,100,combat1_Brush_2,cid,var)
return true
end



 tumblr_mwfeg45FIV1qk4cb3o4_500.gif

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