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[Ajuda] NPC Grizzly Adams


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Olá,
 
Alguém pode me ajudar a corrigir o meu script do npc grizzly adams ou fornecer um funcional no tfs 1.0.
 
No caso o meu NPC está funcionando parcialmente, o problema encontra-se nas tasks de level 130+.
O meu npc não permite aos jogadores realizar as tasks de level 130+ por mais de 3 vezes.
 
Segue o script do npc.

 

dofile('data/lib/killingInTheNameOfQuest.lua')



local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local choose = {}
local cancel = {}
local available = {}

local grizzlyAdamsConfig = {
ranks = {
huntsMan_rank = {
{id=11208, buy=0, sell=50, name='antlers'},
{id=10549, buy=0, sell=100, name='bloody pincers'},
{id=11183, buy=0, sell=35, name='crab pincers'},
{id=10573, buy=0, sell=55, name='cyclops toe'},
{id=10564, buy=0, sell=30, name='frosty ear of a troll'},
{id=11193, buy=0, sell=600, name='hydra head'},
{id=11366, buy=0, sell=80, name='lancer beetle shell'},
{id=10578, buy=0, sell=420, name='mutated bat ear'},
{id=11222, buy=0, sell=400, name='sabretooth'},
{id=11367, buy=0, sell=20, name='sandcrawler shell'},
{id=10547, buy=0, sell=280, name='scarab pincers'},
{id=11365, buy=0, sell=60, name='terramite legs'},
{id=11363, buy=0, sell=170, name='terramite shell'},
{id=11184, buy=0, sell=30000, name='terrorbird beak'},

{id=7398, buy=0, sell=500, name='cyclops trophy'},
{id=11315, buy=0, sell=15000, name='draken trophy'},
{id=11330, buy=0, sell=8000, name='lizard trophy'},
{id=7401, buy=0, sell=500, name='minotaur trophy'}
},

bigGameHunter_rank = {
{id=7397, buy=0, sell=3000, name='deer trophy'},
{id=7400, buy=0, sell=3000, name='lion trophy'},
{id=7394, buy=0, sell=3000, name='wolf trophy'}
},

trophyHunter_rank = {
{id=7393, buy=0, sell=40000, name='demon trophy'},
{id=7396, buy=0, sell=20000, name='behemoth trophy'},
{id=7399, buy=0, sell=10000, name='dragon lord trophy'},

{id=10518, buy=1000, sell=0, name='demon backpack'},
},
}
}

local Topic = {}
function greetCallback(cid)
Topic[cid] = 0
return true
end

local function setNewTradeTable(table)
local items = {}
for _, v in ipairs(table) do
items[v.id] = {itemId = v.id, buyPrice = v.buy, sellPrice = v.sell, subType = 0, realName = v.name}
end
return items
end

local function setNewLineTable(oldTable, newTable)
for k, v in pairs(oldTable) do
table.insert(newTable, k, v)
end
return true
end

function creatureSayCallback(cid, type, msg)
local player = Player(cid)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid
if (msgcontains(msg, "hi") or msgcontains(msg, "hello")) and (not npcHandler:isFocused(cid)) then
if (player:getStorageValue(JOIN_STOR) == -1) then
npcHandler:say("Welcome "..getCreatureName(cid)..". Would you like to join the 'Paw and Fur - Hunting Elite'?", cid)
npcHandler:addFocus(cid)
npcHandler.topic[cid] = 5
else
npcHandler:say("Welcome back old chap. What brings you here this time?", cid)
npcHandler:addFocus(cid)
npcHandler.topic[cid] = 0
end
return true
end

if(not npcHandler:isFocused(cid)) then
return false
end

if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then
npcHandler:say("Happy hunting, old chap!", cid, TRUE)
Topic[talkUser] = 0
npcHandler:releaseFocus(cid)
end

if (isInArray({"yes", "join"}, msg:lower()) and npcHandler.topic[cid] == 5) then
player:setStorageValue(JOIN_STOR, 1)
npcHandler:say("Great! A warm welcome to our newest member: "..getCreatureName(cid).."! Ask me for a {task} if you want to go on a hunt.", cid)
npcHandler.topic[cid] = 0
elseif (msg:lower() == "no" and npcHandler.topic[cid] == 5) then
npcHandler:say("No problem old chap. Come back if you change your mind.", cid)
end

if (player:getStorageValue(JOIN_STOR) == -1) then
npcHandler:say("You'll have to {join} us to get more information.",cid)
return false
end
if isInArray({"offer", "trade"}, msg:lower()) then
if getPlayerRank(cid) >= 2 then
if getPlayerRank(cid) == 2 or getPlayerRank(cid) == 3 then
tradeRank = grizzlyAdamsConfig.ranks.huntsMan_rank
elseif getPlayerRank(cid) == 4 then
tradeRank = grizzlyAdamsConfig.ranks.bigGameHunter_rank
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
elseif getPlayerRank(cid) == 5 or getPlayerRank(cid) == 6 then
tradeRank = grizzlyAdamsConfig.ranks.trophyHunter_rank
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.trophyHunter_rank)
end
local items = setNewTradeTable(tradeRank)
local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
if ignoreCap == false and (player:getFreeCapacity() < getItemWeight(items[item].itemId, amount) or inBackpacks and player:getFreeCap() < (getItemWeight(items[item].itemId, amount) + getItemWeight(1988, 1))) then
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You don\'t have enough cap.')
end
if items[item].buyPrice then
player:removeMoney(amount * items[item].buyPrice)
for i = 1, amount do
if inBackpacks then
local backpack = doCreateItemEx(1988, 1)
doAddContainerItem(backpack, items[item].itemId, amount)
else
player:addItem(items[item].itemId, amount, true)
end
end
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.')
end
return true
end

local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
if items[item].sellPrice then
player:addMoney(items[item].sellPrice * amount)
player:removeItem(items[item].itemId, amount)
return player:sendTextMessage(cid, MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.')
end
return true
end
openShopWindow(cid, tradeRank, onBuy, onSell)
return npcHandler:say('It\'s my offer.', player)
else
return npcHandler:say('You don\'t have any rank.', player)
end
end

if isInArray({"tasks", "task", "mission"}, msg:lower()) then
local can = getTasksByPlayer(cid)
if (player:getStorageValue(JOIN_STOR) == -1) then
return (npcHandler:say("You'll have to {join}, to get any {tasks}.",cid))
end
if #can > 0 then
local text = ""
local sep = ", "
table.sort(can, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(can) do
t = t + 1
if t == #can - 1 then
sep = " and "
elseif t == #can then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
npcHandler:say("The current task" .. (#can > 1 and "s" or "") .. " that you can choose " .. (#can > 1 and "are" or "is") .. " " .. text, player)
npcHandler.topic[cid] = 0
else
npcHandler:say("I don't have any task for you right now.", player)
end
elseif msg ~= "" and canStartTask(cid, msg) then
if #getPlayerStartedTasks(cid) >= tasksByPlayer then
npcHandler:say("Sorry, but you already started " .. tasksByPlayer .. " tasks. You can check their {status} or {cancel} a task.", player)
return true
end
local task = getTaskByName(msg)
if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then
return false
end
npcHandler:say("In this task you must defeat " .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Are you sure that you want to start this task?", player)
choose[cid] = task
npcHandler.topic[cid] = 1
elseif msg:lower() == "yes" and npcHandler.topic[cid] == 1 then
player:setStorageValue(QUESTSTORAGE_BASE + choose[cid], 1)
player:setStorageValue(KILLSSTORAGE_BASE + choose[cid], 0)
npcHandler:say("Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.", player)
choose[cid] = nil
npcHandler.topic[cid] = 0
elseif (msg:lower() == "report" or msg:lower() == "status") then
local started = getPlayerStartedTasks(cid)
local finishedAtLeastOne = false
local finished = 0
if started and #started > 0 then
for _, id in ipairs(started) do
if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
for _, reward in ipairs(tasks[id].rewards) do
local deny = false
if reward.storage then
if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then
deny = true
end
end
if isInArray({REWARD_MONEY, "money"}, reward.type:lower()) and not deny then
doPlayerAddMoney(cid, reward.value[1])
elseif isInArray({REWARD_EXP, "exp", "experience"}, reward.type:lower()) and not deny then
doPlayerAddExp(cid, reward.value[1], false, reward.value[1], false, true)
doPlayerSendDefaultCancel(cid, "You gained " .. reward.value[1] .. " experience points.")
elseif isInArray({REWARD_ACHIEVEMENT, "achievement", "ach"}, reward.type:lower()) and not deny then
elseif isInArray({REWARD_STORAGE, "storage", "stor"}, reward.type:lower()) and not deny then
player:setStorageValue(reward.value[1], reward.value[2])
elseif isInArray({REWARD_POINT, "points", "point"}, reward.type:lower()) and not deny then
player:setStorageValue(POINTSSTORAGE, player:getStorageValue(POINTSSTORAGE) + reward.value[1])
elseif isInArray({REWARD_ITEM, "item", "items", "object"}, reward.type:lower()) and not deny then
doPlayerAddItem(cid, reward.value[1], reward.value[2])
end

if reward.storage then
player:setStorageValue(reward.storage[1], reward.storage[2])
end
end

if tasks[id].norepeatable then
player:setStorageValue(QUESTSTORAGE_BASE + id, 2)
else
player:setStorageValue(QUESTSTORAGE_BASE + id, 0)
end
if player:getStorageValue(REPEATSTORAGE_BASE + id) < 1 then
player:setStorageValue(REPEATSTORAGE_BASE + id, 0)
end
player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1)
finishedAtLeastOne = true
finished = finished + 1
end
end
if (not finishedAtLeastOne) then
local started = getPlayerStartedTasks(cid)
if (started and #started > 0) then
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if (t == #started - 1) then
sep = " and "
elseif (t == #started) then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
npcHandler:say("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, player)
Topic[cid] = 1
else
npcHandler:say("Awesome! you finished " .. (finished > 1 and "various" or "a") .. " task" .. (finished > 1 and "s" or "") .. ". Talk to me again if you want to start a {task}.", player)
end
else
npcHandler:say("You haven't started any task yet.", player)
end
end
elseif msg:lower() == "started" then
local started = getPlayerStartedTasks(cid)
if started and #started > 0 then
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = " and "
elseif t == #started then
sep = "."
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end

npcHandler:say("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, player)
else
npcHandler:say("You haven't started any task yet.", player)
end
elseif msg:lower() == "cancel" then
local started = getPlayerStartedTasks(cid)
local task = getTaskByName(msg)
local text = ""
local sep = ", "
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = " or "
elseif t == #started then
sep = "?"
end
text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
end
if started and #started > 0 then
npcHandler:say("Cancelling a task will make the counter restart. Which of these tasks you want cancel?" .. (#started > 1 and "" or "") .. " " .. text, player)
npcHandler.topic[cid] = 2
else
npcHandler:say("You haven't started any task yet.", player)
end
elseif getTaskByName(msg) and npcHandler.topic[cid] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say("You currently killed " .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", player)
else
npcHandler:say("Are you sure you want to cancel this task?", player)
end
npcHandler.topic[cid] = 3
cancel[cid] = task
elseif getTaskByName(msg) and Topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say("You currently killed " .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", player)
Topic[cid] = 0
else
npcHandler:say("You currently killed 0/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", player)
end
elseif msg:lower() == "yes" and npcHandler.topic[cid] == 3 then
player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1)
player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1)
npcHandler:say("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", player)
npcHandler.topic[cid] = 0
elseif isInArray({"points", "rank"}, msg:lower()) then
if player:getStorageValue(POINTSSTORAGE) < 1 then
npcHandler:say("At this time, you have 0 Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid)
elseif player:getStorageValue(POINTSSTORAGE) >= 1 then
npcHandler:say("At this time, you have " .. player:getStorageValue(POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid)
end
npcHandler.topic[cid] = 0
elseif isInArray({"special task"}, msg:lower()) then
if player:getStorageValue(POINTSSTORAGE) >= 90 then -- Tiquandas Revenge 90 points
if player:getStorageValue(22222) == 1 then -- Check if he has already started the task.
npcHandler:say("You have already started the task. Go find Tiquandas Revenge and take revenge yourself!", cid)
else
selfSay("Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...", cid)
npcHandler:say("I myself believe that there is some truth in this clap trap. Something 'real' which therefore must have a hideout somewhere. Go find it and take revenge yourself!", cid)
setPlayerStorageValue(cid, 22555, 1) -- Task needed to enter Tiquandas Revenge TP
setPlayerStorageValue(cid, 22222, 1) -- Won't give this task again.
end
end
if player:getStorageValue(POINTSSTORAGE) >= 100 then -- Demodras 100 points
if player:getStorageValue(22223) == 1 then -- Check if he has already started the task.
npcHandler:say("You have already started the special task. Find Demodras and kill it.", cid)
else
npcHandler:say("This task is a very dangerous one. I want you to look for Demodras' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.", cid)
setPlayerStorageValue(cid, 22556, 1) -- Task needed to enter Demodras TP
setPlayerStorageValue(cid, 22223, 1) -- Won't give this task again.
end
end
npcHandler.topic[cid] = 0
end
end

npcHandler:setMessage(MESSAGE_FAREWELL, "Happy hunting, old chap!")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

Iniciado em 05/12/2014.  Venha conhecer o melhor global 10.53!

 

9fqv4p.png

 

Site: http://maxfree.com.br    Ip: maxfree.com.br  

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