Postado Fevereiro 23, 2015 10 anos estou tendo o seguinte problema ao abrir o servidor: http://prntscr.com/6908l5 segue abaixo meu config.lua Mostrar conteúdo oculto worldType = "pvp" hotkeyAimbotEnabled = "yes" protectionLevel = 8 killsToRedSkull = 9 killsToBlackSkull = 13 pzLocked = 30 * 1000 removeAmmoWhenUsingDistanceWeapon = "no" removeChargesFromRunes = "no" timeToDecreaseFrags = 12 * 60 * 1000 whiteSkullTime = 10 * 60 * 1000 stairJumpExhaustion = 1000 experienceByKillingPlayers = "no" expFromPlayersLevelRange = 0 noDamageToSameLookfeet = "no" accountManager = "false" ip = "127.0.0.1" bindOnlyGlobalAddress = "no" loginProtocolPort = 7171 gameProtocolPort = 7172 statusProtocolPort = 7171 maxPlayers = 5000 motd = "Welcome to MALBLOFOR Server!" onePlayerOnlinePerAccount = "no" allowClones = "no" serverName = "MALBLOFOR" statusTimeout = 5000 replaceKickOnLogin = "yes" maxPacketsPerSecond = 100 house functionality housePriceEachSQM = 10000 houseRentPeriod = "weekly" timeBetweenActions = 200 timeBetweenExActions = 1000 mapName = "realmap" mapAuthor = "Malblofor" marketOfferDuration = 30 * 24 * 60 * 60 premiumToCreateMarketOffer = "yes" checkExpiredMarketOffersEachMinutes = 60 maxMarketOffersAtATimePerPlayer = 100 mysqlHost = "localhost" mysqlUser = "********" mysqlPass = "***********" mysqlDatabase = "*********" mysqlPort = 3306 mysqlSock = "" passwordType = "sha1" allowChangeOutfit = "yes" freePremium = "no" kickIdlePlayerAfterMinutes = 15 maxMessageBuffer = 4 emoteSpells = "no" rateExp = 300 rateSkill = 50 rateLoot = 6 rateMagic = 25 rateSpawn = 2 deSpawnRange = 2 deSpawnRadius = 50 staminaSystem = "yes" defaultPriority = "high" startupDatabaseOptimization = "no" ownerName = "buNNy" ownerEmail = "malblofor@gmail.com" url = "http://otland.net/" location = "Brazil" meu servidor é 10.50 ( baxei direto http://www.tibiaking.com/forum/topic/44680-real-map-global-map-1050/)
Postado Fevereiro 23, 2015 10 anos Mostrar conteúdo oculto worldType = "pvp" hotkeyAimbotEnabled = "yes" protectionLevel = 8 killsToRedSkull = 9 killsToBlackSkull = 13 pzLocked = 30 * 1000 removeAmmoWhenUsingDistanceWeapon = "no" removeChargesFromRunes = "no" timeToDecreaseFrags = 12 * 60 * 1000 whiteSkullTime = 10 * 60 * 1000 stairJumpExhaustion = 1000 experienceByKillingPlayers = "no" expFromPlayersLevelRange = 0 noDamageToSameLookfeet = "no" accountManager = "false" ip = "127.0.0.1" bindOnlyGlobalAddress = "no" loginProtocolPort = 7171 gameProtocolPort = 7172 statusProtocolPort = 7171 maxPlayers = 5000 motd = "Welcome to MALBLOFOR Server!" onePlayerOnlinePerAccount = "no" allowClones = "no" serverName = "MALBLOFOR" statusTimeout = 5000 replaceKickOnLogin = "yes" maxPacketsPerSecond = 100 housePriceEachSQM = 10000 houseRentPeriod = "weekly" timeBetweenActions = 200 timeBetweenExActions = 1000 mapName = "realmap" mapAuthor = "Malblofor" marketOfferDuration = 30 * 24 * 60 * 60 premiumToCreateMarketOffer = "yes" checkExpiredMarketOffersEachMinutes = 60 maxMarketOffersAtATimePerPlayer = 100 mysqlHost = "localhost" mysqlUser = "********" mysqlPass = "***********" mysqlDatabase = "*********" mysqlPort = 3306 mysqlSock = "" passwordType = "sha1" allowChangeOutfit = "yes" freePremium = "no" kickIdlePlayerAfterMinutes = 15 maxMessageBuffer = 4 emoteSpells = "no" rateExp = 300 rateSkill = 50 rateLoot = 6 rateMagic = 25 rateSpawn = 2 deSpawnRange = 2 deSpawnRadius = 50 staminaSystem = "yes" defaultPriority = "high" startupDatabaseOptimization = "no" ownerName = "buNNy" ownerEmail = "malblofor@gmail.com" url = "http://otland.net/" location = "Brazil" Ajudei? De nada \o/ Att Rusherzin
Postado Fevereiro 23, 2015 10 anos Autor ae...vlw.. rep+ pela ajuda... so q agora eu to com esse erro q da nos npcs.. e com isso ele da erro na distro... print: http://prntscr.com/690k6h npcsystem Mostrar conteúdo oculto -- Advanced NPC System by Jiddo shop_amount = {} shop_cost = {} shop_rlname = {} shop_itemid = {} shop_container = {} shop_npcuid = {} shop_eventtype = {} shop_subtype = {} shop_destination = {} shop_premium = {} npcs_loaded_shop = {} npcs_loaded_travel = {} if(NpcSystem == nil) then -- Loads the underlying classes of the npcsystem. dofile('data/npc/lib/npcsystem/keywordhandler.lua') dofile('data/npc/lib/npcsystem/npchandler.lua') dofile('data/npc/lib/npcsystem/modules.lua') -- Global npc constants: -- Greeting and unGreeting keywords. For more information look at the top of modules.lua FOCUS_GREETWORDS = {'hi', 'hello'} FOCUS_FAREWELLWORDS = {'bye', 'farewell'} -- The word for requesting trade window. For more information look at the top of modules.lua SHOP_TRADEREQUEST = {'trade'} -- The word for accepting/declining an offer. CAN ONLY CONTAIN ONE FIELD! For more information look at the top of modules.lua SHOP_YESWORD = {'yes'} SHOP_NOWORD = {'no'} -- Pattern used to get the amount of an item a player wants to buy/sell. PATTERN_COUNT = '%d+' -- Talkdelay behavior. For more information, look at the top of npchandler.lua. NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK -- Constant strings defining the keywords to replace in the default messages. -- For more information, look at the top of npchandler.lua... TAG_PLAYERNAME = '|PLAYERNAME|' TAG_ITEMCOUNT = '|ITEMCOUNT|' TAG_TOTALCOST = '|TOTALCOST|' TAG_ITEMNAME = '|ITEMNAME|' NpcSystem = {} -- Gets an npcparameter with the specified key. Returns nil if no such parameter is found. function NpcSystem.getParameter(key) local ret = getNpcParameter(tostring(key)) if((type(ret) == 'number' and ret == 0) or ret == nil) then return nil else return ret end end -- Parses all known parameters for the npc. Also parses parseable modules. function NpcSystem.parseParameters(npcHandler) local ret = NpcSystem.getParameter('idletime') if(ret ~= nil) then npcHandler.idleTime = tonumber(ret) end local ret = NpcSystem.getParameter('talkradius') if(ret ~= nil) then npcHandler.talkRadius = tonumber(ret) end local ret = NpcSystem.getParameter('message_greet') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_GREET, ret) end local ret = NpcSystem.getParameter('message_farewell') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_FAREWELL, ret) end local ret = NpcSystem.getParameter('message_decline') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_DECLINE, ret) end local ret = NpcSystem.getParameter('message_needmorespace') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_NEEDMORESPACE, ret) end local ret = NpcSystem.getParameter('message_needspace') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_NEEDSPACE, ret) end local ret = NpcSystem.getParameter('message_sendtrade') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_SENDTRADE, ret) end local ret = NpcSystem.getParameter('message_noshop') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_NOSHOP, ret) end local ret = NpcSystem.getParameter('message_oncloseshop') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_ONCLOSESHOP, ret) end local ret = NpcSystem.getParameter('message_onbuy') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_ONBUY, ret) end local ret = NpcSystem.getParameter('message_onsell') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_ONSELL, ret) end local ret = NpcSystem.getParameter('message_missingmoney') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_MISSINGMONEY, ret) end local ret = NpcSystem.getParameter('message_needmoney') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_NEEDMONEY, ret) end local ret = NpcSystem.getParameter('message_missingitem') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_MISSINGITEM, ret) end local ret = NpcSystem.getParameter('message_needitem') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_NEEDITEM, ret) end local ret = NpcSystem.getParameter('message_idletimeout') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_IDLETIMEOUT, ret) end local ret = NpcSystem.getParameter('message_walkaway') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_WALKAWAY, ret) end local ret = NpcSystem.getParameter('message_alreadyfocused') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_ALREADYFOCUSED, ret) end local ret = NpcSystem.getParameter('message_buy') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_BUY, ret) end local ret = NpcSystem.getParameter('message_sell') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_SELL, ret) end local ret = NpcSystem.getParameter('message_bought') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_BOUGHT, ret) end local ret = NpcSystem.getParameter('message_sold') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_SOLD, ret) end local ret = NpcSystem.getParameter('message_walkaway_male') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_WALKAWAY_MALE, ret) end local ret = NpcSystem.getParameter('message_walkaway_female') if(ret ~= nil) then npcHandler:setMessage(MESSAGE_WALKAWAY_FEMALE, ret) end -- Parse modules. for parameter, module in pairs(Modules.parseableModules) do local ret = NpcSystem.getParameter(parameter) if(ret ~= nil) then local number = tonumber(ret) if(number ~= 0 and module.parseParameters ~= nil) then local instance = module:new() npcHandler:addModule(instance) instance:parseParameters() end end end end end Editado Fevereiro 23, 2015 10 anos por maper007 (veja o histórico de edições)
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