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estou tendo o seguinte problema ao abrir o servidor:  http://prntscr.com/6908l5

 

segue abaixo meu config.lua

 

worldType = "pvp"


hotkeyAimbotEnabled = "yes"
protectionLevel = 8
killsToRedSkull = 9
killsToBlackSkull = 13
pzLocked = 30 * 1000
removeAmmoWhenUsingDistanceWeapon = "no"
removeChargesFromRunes = "no"
timeToDecreaseFrags = 12 * 60 * 1000
whiteSkullTime = 10 * 60 * 1000
stairJumpExhaustion = 1000
experienceByKillingPlayers = "no"
expFromPlayersLevelRange = 0
noDamageToSameLookfeet = "no"
accountManager = "false"

ip = "127.0.0.1"
bindOnlyGlobalAddress = "no"
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 5000
motd = "Welcome to MALBLOFOR Server!"
onePlayerOnlinePerAccount = "no"
allowClones = "no"
serverName = "MALBLOFOR"
statusTimeout = 5000
replaceKickOnLogin = "yes"
maxPacketsPerSecond = 100

house functionality
housePriceEachSQM = 10000
houseRentPeriod = "weekly"

timeBetweenActions = 200
timeBetweenExActions = 1000

mapName = "realmap"
mapAuthor = "Malblofor"

marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = "yes"
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100

mysqlHost = "localhost"
mysqlUser = "********"
mysqlPass = "***********"
mysqlDatabase = "*********"
mysqlPort = 3306
mysqlSock = ""
passwordType = "sha1"

allowChangeOutfit = "yes"
freePremium = "no"
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = "no"

rateExp = 300
rateSkill = 50
rateLoot = 6
rateMagic = 25
rateSpawn = 2

deSpawnRange = 2
deSpawnRadius = 50

staminaSystem = "yes"

defaultPriority = "high"
startupDatabaseOptimization = "no"

ownerName = "buNNy"
ownerEmail = "[email protected]"
url = "http://otland.net/"
location = "Brazil"

 

meu servidor é 10.50 ( baxei direto http://www.tibiaking.com/forum/topic/44680-real-map-global-map-1050/)

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worldType = "pvp"
hotkeyAimbotEnabled = "yes"
protectionLevel = 8
killsToRedSkull = 9
killsToBlackSkull = 13
pzLocked = 30 * 1000
removeAmmoWhenUsingDistanceWeapon = "no"
removeChargesFromRunes = "no"
timeToDecreaseFrags = 12 * 60 * 1000
whiteSkullTime = 10 * 60 * 1000
stairJumpExhaustion = 1000
experienceByKillingPlayers = "no"
expFromPlayersLevelRange = 0
noDamageToSameLookfeet = "no"
accountManager = "false"

ip = "127.0.0.1"
bindOnlyGlobalAddress = "no"
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 5000
motd = "Welcome to MALBLOFOR Server!"
onePlayerOnlinePerAccount = "no"
allowClones = "no"
serverName = "MALBLOFOR"
statusTimeout = 5000
replaceKickOnLogin = "yes"
maxPacketsPerSecond = 100

housePriceEachSQM = 10000
houseRentPeriod = "weekly"

timeBetweenActions = 200
timeBetweenExActions = 1000

mapName = "realmap"
mapAuthor = "Malblofor"

marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = "yes"
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100

mysqlHost = "localhost"
mysqlUser = "********"
mysqlPass = "***********"
mysqlDatabase = "*********"
mysqlPort = 3306
mysqlSock = ""
passwordType = "sha1"

allowChangeOutfit = "yes"
freePremium = "no"
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = "no"

rateExp = 300
rateSkill = 50
rateLoot = 6
rateMagic = 25
rateSpawn = 2

deSpawnRange = 2
deSpawnRadius = 50

staminaSystem = "yes"

defaultPriority = "high"
startupDatabaseOptimization = "no"

ownerName = "buNNy"
ownerEmail = "[email protected]"
url = "http://otland.net/"
location = "Brazil"

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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ae...vlw.. rep+ pela ajuda...

 

so q agora eu to com esse erro q da nos npcs.. e com isso ele da erro na distro... print: http://prntscr.com/690k6h

 

npcsystem

-- Advanced NPC System by Jiddo



shop_amount = {}
shop_cost = {}
shop_rlname = {}
shop_itemid = {}
shop_container = {}
shop_npcuid = {}
shop_eventtype = {}
shop_subtype = {}
shop_destination = {}
shop_premium = {}

npcs_loaded_shop = {}
npcs_loaded_travel = {}

if(NpcSystem == nil) then
-- Loads the underlying classes of the npcsystem.
dofile('data/npc/lib/npcsystem/keywordhandler.lua')
dofile('data/npc/lib/npcsystem/npchandler.lua')
dofile('data/npc/lib/npcsystem/modules.lua')

-- Global npc constants:

-- Greeting and unGreeting keywords. For more information look at the top of modules.lua
FOCUS_GREETWORDS = {'hi', 'hello'}
FOCUS_FAREWELLWORDS = {'bye', 'farewell'}

-- The word for requesting trade window. For more information look at the top of modules.lua
SHOP_TRADEREQUEST = {'trade'}

-- The word for accepting/declining an offer. CAN ONLY CONTAIN ONE FIELD! For more information look at the top of modules.lua
SHOP_YESWORD = {'yes'}
SHOP_NOWORD = {'no'}

-- Pattern used to get the amount of an item a player wants to buy/sell.
PATTERN_COUNT = '%d+'

-- Talkdelay behavior. For more information, look at the top of npchandler.lua.
NPCHANDLER_TALKDELAY = TALKDELAY_ONTHINK

-- Constant strings defining the keywords to replace in the default messages.
-- For more information, look at the top of npchandler.lua...
TAG_PLAYERNAME = '|PLAYERNAME|'
TAG_ITEMCOUNT = '|ITEMCOUNT|'
TAG_TOTALCOST = '|TOTALCOST|'
TAG_ITEMNAME = '|ITEMNAME|'

NpcSystem = {}

-- Gets an npcparameter with the specified key. Returns nil if no such parameter is found.
function NpcSystem.getParameter(key)
local ret = getNpcParameter(tostring(key))
if((type(ret) == 'number' and ret == 0) or ret == nil) then
return nil
else
return ret
end
end

-- Parses all known parameters for the npc. Also parses parseable modules.
function NpcSystem.parseParameters(npcHandler)
local ret = NpcSystem.getParameter('idletime')
if(ret ~= nil) then
npcHandler.idleTime = tonumber(ret)
end
local ret = NpcSystem.getParameter('talkradius')
if(ret ~= nil) then
npcHandler.talkRadius = tonumber(ret)
end
local ret = NpcSystem.getParameter('message_greet')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_GREET, ret)
end
local ret = NpcSystem.getParameter('message_farewell')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_FAREWELL, ret)
end
local ret = NpcSystem.getParameter('message_decline')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_DECLINE, ret)
end
local ret = NpcSystem.getParameter('message_needmorespace')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_NEEDMORESPACE, ret)
end
local ret = NpcSystem.getParameter('message_needspace')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_NEEDSPACE, ret)
end
local ret = NpcSystem.getParameter('message_sendtrade')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_SENDTRADE, ret)
end
local ret = NpcSystem.getParameter('message_noshop')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_NOSHOP, ret)
end
local ret = NpcSystem.getParameter('message_oncloseshop')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_ONCLOSESHOP, ret)
end
local ret = NpcSystem.getParameter('message_onbuy')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_ONBUY, ret)
end
local ret = NpcSystem.getParameter('message_onsell')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_ONSELL, ret)
end
local ret = NpcSystem.getParameter('message_missingmoney')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_MISSINGMONEY, ret)
end
local ret = NpcSystem.getParameter('message_needmoney')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_NEEDMONEY, ret)
end
local ret = NpcSystem.getParameter('message_missingitem')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_MISSINGITEM, ret)
end
local ret = NpcSystem.getParameter('message_needitem')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_NEEDITEM, ret)
end
local ret = NpcSystem.getParameter('message_idletimeout')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_IDLETIMEOUT, ret)
end
local ret = NpcSystem.getParameter('message_walkaway')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_WALKAWAY, ret)
end
local ret = NpcSystem.getParameter('message_alreadyfocused')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_ALREADYFOCUSED, ret)
end
local ret = NpcSystem.getParameter('message_buy')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_BUY, ret)
end
local ret = NpcSystem.getParameter('message_sell')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_SELL, ret)
end
local ret = NpcSystem.getParameter('message_bought')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_BOUGHT, ret)
end
local ret = NpcSystem.getParameter('message_sold')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_SOLD, ret)
end
local ret = NpcSystem.getParameter('message_walkaway_male')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_WALKAWAY_MALE, ret)
end
local ret = NpcSystem.getParameter('message_walkaway_female')
if(ret ~= nil) then
npcHandler:setMessage(MESSAGE_WALKAWAY_FEMALE, ret)
end

-- Parse modules.
for parameter, module in pairs(Modules.parseableModules) do
local ret = NpcSystem.getParameter(parameter)
if(ret ~= nil) then
local number = tonumber(ret)
if(number ~= 0 and module.parseParameters ~= nil) then
local instance = module:new()
npcHandler:addModule(instance)
instance:parseParameters()
end
end
end
end
end

Editado por maper007 (veja o histórico de edições)
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