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(Resolvido)Bug Do Shop Não Para de Manda Itens


Ir para solução Resolvido por Rusherzin,

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Auguem poderia me ajuda faz horas que estou tentando resolver esse erro, ja procurei por vários tópicos mais nem 1 tinha uma solução. É quando eu compro 1 item no shop ele chega mais dps de uns 30 segundos vem dinovo e assim infinitamente se auguem souber resolver. O erro que da:

 

[26/02/2015 17:22:50] [Error - GlobalEvent Interface]
[26/02/2015 17:22:50] data/globalevents/scripts/shop.lua:onThink
[26/02/2015 17:22:50] Description:
[26/02/2015 17:22:50] data/globalevents/scripts/shop.lua:56: attempt to call field 'Query' (a nil value)
[26/02/2015 17:22:50] stack traceback:
[26/02/2015 17:22:50]     data/globalevents/scripts/shop.lua:56: in function <data/globalevents/scripts/shop.lua:7>
[26/02/2015 17:22:50] [Error - GlobalEvents::think] Couldn't execute event: shop

 

Toda vez  que o item chega aparece esse erro.

 

Estou Postando o Print De Como Fica!!

 

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Editado por matheuskc (veja o histórico de edições)
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manda todo o script "shop.lua"...

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aqui o arquivo shop.lua

 

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.Query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.Query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end

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muda o db.Query para db.query

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tenta esse script

    -- ### CONFIG ###
    -- message send to player by script "type" (types you can check in "global.lua")
    SHOP_MSG_TYPE = 17
    -- time (in seconds) between connections to SQL database by shop script
    SQL_interval = 30
    -- ### END OF CONFIG ###
    SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
    function onLogin(cid)
    if(InitShopComunication == 0) then
    local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
    InitShopComunication = eventServ
    end
    registerCreatureEvent(cid, "PlayerDeath")
    return TRUE
    end
     
    function sql_communication(parameters)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
    while(true) do
    id = tonumber(result_plr:getDataInt("id"))
    action = tostring(result_plr:getDataString("action"))
    delete = tonumber(result_plr:getDataInt("delete_it"))
    cid = getPlayerByName(tostring(result_plr:getDataString("name")))
    if isPlayer(cid) == TRUE then
    if action == 'give_item' then
    local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
    local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
    local container_id = tonumber(result_plr:getDataInt("param3"))
    local container_count = tonumber(result_plr:getDataInt("param4"))
    local add_item_type = tostring(result_plr:getDataString("param5"))
    local add_item_name = tostring(result_plr:getDataString("param6"))
    local b_head_slot = getPlayerSlotItem(cid, 1)
    local b_necklace_slot = getPlayerSlotItem(cid, 2)
    local b_backpack_slot = getPlayerSlotItem(cid, 3)
    local b_armor_slot = getPlayerSlotItem(cid, 4)
    local b_right_hand = getPlayerSlotItem(cid, 5)
    local b_left_hand = getPlayerSlotItem(cid, 6)
    local b_legs_slot = getPlayerSlotItem(cid, 7)
    local b_feet_slot = getPlayerSlotItem(cid, 8)
    local b_ring_slot = getPlayerSlotItem(cid, 9)
    local b_arrow_slot = getPlayerSlotItem(cid, 10)
    if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
    local full_weight = 0
    if add_item_type == 'container' then
    container_weight = getItemWeight(container_id, 1)
    items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
    full_weight = items_weight + container_weight
    else
    full_weight = getItemWeight(itemtogive_id, itemtogive_count)
    end
    local free_cap = getPlayerFreeCap(cid)
    if full_weight <= free_cap then
    if add_item_type == 'container' then
    local new_container = doCreateItemEx(container_id)
    local iter = 0
    while iter ~= container_count do
    doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
    iter = iter + 1
    end
    doPlayerAddItemEx(cid, new_container)
    itemtogive_id = container_id
    else
    local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
    end
    local head_slot = getPlayerSlotItem(cid, 1)
    local necklace_slot = getPlayerSlotItem(cid, 2)
    local backpack_slot = getPlayerSlotItem(cid, 3)
    local armor_slot = getPlayerSlotItem(cid, 4)
    local right_hand = getPlayerSlotItem(cid, 5)
    local left_hand = getPlayerSlotItem(cid, 6)
    local legs_slot = getPlayerSlotItem(cid, 7)
    local feet_slot = getPlayerSlotItem(cid, 8)
    local ring_slot = getPlayerSlotItem(cid, 9)
    local arrow_slot = getPlayerSlotItem(cid, 10)
    if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
    if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
    db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
    db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
    else
    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
    end
    else
    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
    end
    else
    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot or give to friend and wait about '.. SQL_interval ..' seconds to get it.')
    end
    else
    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
    end
    end
    end
    if not(result_plr:next()) then
    break
    end
    end
    result_plr:free()
    end
    local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
    end

@EDIT
copie todo o código acima e rode esse script na sua DB:

CREATE TABLE IF NOT EXISTS `z_ots_comunication` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`name` varchar(255) NOT NULL,
`type` varchar(255) NOT NULL,
`action` varchar(255) NOT NULL,
`param1` varchar(255) NOT NULL,
`param2` varchar(255) NOT NULL,
`param3` varchar(255) NOT NULL,
`param4` varchar(255) NOT NULL,
`param5` varchar(255) NOT NULL,
`param6` varchar(255) NOT NULL,
`param7` varchar(255) NOT NULL,
`delete_it` int(2) NOT NULL DEFAULT '1',
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=6 ;
Editado por Patrick Jean (veja o histórico de edições)

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Esse script que Você mando o item não chega na conta.

 

@EDIT

 

Eu ja tenho essa table criada na minha database:z_ots_comunication

Editado por matheuskc (veja o histórico de edições)
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mudou os db.executeQuery para db.query??

 

Se não funcionou denovo, tente usar esse...

-- ### CONFIG ###
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if result_plr ~= false then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local player = Player(tostring(result.getDataString(result_plr, "name")))
            if player then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
        local itemType = ItemType(itemtogive_id)
                if add_item_type == 'container' then
                    if itemType:isRune() then
                        items_weight = container_count * itemType:getWeight()
                    else
                        items_weight = container_count * itemType:getWeight(itemtogive_count)
                    end
                    full_weight = items_weight + ItemType(container_id):getWeight()
                else
                    if itemType:isRune() then
                        full_weight = itemType:getWeight()
                    else
                        full_weight = itemType:getWeight(itemtogive_count)
                    end
                end
                local free_cap = player:getFreeCapacity()
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = Game.createItem(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            new_container:addItem(itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = player:addItemEx(new_container)
                    else
                        local new_item = Game.createItem(itemtogive_id, itemtogive_count)
                        received_item = player:addItemEx(new_item)
                    end
                    if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end

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Tenta com esse:
 

local SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_RED
local SQL_interval = 30

function generateSerial()
  --local lettersUsedToGenerateHash = "AaBbCcDdEeFfGgHhIiJjKkLlMmOoPpQqRrSsTtUuVvWwXxYyZz"
	local lettersUsedToGenerateHash = "ABCDEFGHIJKLMOPQRSTUVWXYZ"
	local newSerial = "!"
	for k = 1, 10 do
		local l = math.random(1, string.len(lettersUsedToGenerateHash))
		newSerial = newSerial .. string.sub(lettersUsedToGenerateHash, l, l)
	end
	local newSerialInt  = math.random(999999)
	newSerial = newSerial .."-" .. newSerialInt
	-- Set TIME -> newSerial = newSerialStr .. "-" .. os.time() .. "-" .. newSerialInt
	-- length: ![10 letters]-[10 numbers (unix date)]-[6 numbers]
	-- length = 29 [always!]
	return newSerial
end 
function onThink(interval, lastExecution)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
		while(true) do
			local id = tonumber(result_plr:getDataInt("id"))
			local action = tostring(result_plr:getDataString("action"))
			local delete = tonumber(result_plr:getDataInt("delete_it"))
			local cid = getCreatureByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) then
				local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
				local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
				local container_id = tonumber(result_plr:getDataInt("param3"))
				local container_count = tonumber(result_plr:getDataInt("param4"))
				local add_item_type = tostring(result_plr:getDataString("param5"))
				local add_item_name = tostring(result_plr:getDataString("param6"))
				local received_item = 0
				local full_weight = 0
				if add_item_type == 'container' then
					container_weight = getItemWeightById(container_id, 1)
					if isItemRune(itemtogive_id) == TRUE then
						items_weight = container_count * getItemWeightById(itemtogive_id, 1)
					else
						items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
					end
					full_weight = items_weight + container_weight
				else
					full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					if isItemRune(itemtogive_id) == TRUE then
						full_weight = getItemWeightById(itemtogive_id, 1)
					else
						full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					end
				end
				local free_cap = getPlayerFreeCap(cid)
				if full_weight <= free_cap then
					if add_item_type == 'container' then
						local new_container = doCreateItemEx(container_id, 1)
						local iter = 0
						while iter ~= container_count do
							doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
							iter = iter + 1
						end
						received_item = doPlayerAddItemEx(cid, new_container)
					else
						local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
						--doItemSetAttribute(new_item, "description",  "Name: ".. getPlayerName(cid) ..". Data: ".. os.date("%d %B %Y Hora: %X. ").."Serial: "..generateSerial().."")
						doItemSetAttribute(new_item, "description", "Serial: "..generateSerial().."")
						--doItemSetAttribute(new_item, "description", "This item was purchased at the shop by the player ".. getPlayerName(cid) ..".")
						--doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000)
						received_item = doPlayerAddItemEx(cid, new_item)
					end
					if received_item == RETURNVALUE_NOERROR then
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '{Shopping System} Entrega do Item '.. add_item_name ..' Feita com Sucesso!.')
						db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
						db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' {Shopping System} Sua Backpack Nao Tem Espaco Para Receber o Item '.. add_item_name ..' Por Favor Abra Espaco em Sua Backpack, Estaremos Tentando Entregar o Item Em '.. SQL_interval ..' Segundos!.')
					end
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
				end
			end
			if not(result_plr:next()) then
				break
			end
		end
		result_plr:free()
	end
	return true
end

Se não funcionar posta o seu 100-compat.lua (fica em data/lib).

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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Cara ñ Pego Ta ae o 100-compat.lua!!!!

 

 

 

 

--[[
 * File containing deprecated functions and constants used by alot of scripts and other engines
]]--
--bit = require("bit")
 
TRUE = true
FALSE = false
LUA_ERROR = false
LUA_NO_ERROR = true
LUA_NULL = nil
 
TALKTYPE_CHANNEL_R1 = TALKTYPE_CHANNEL_RN
TALKTYPE_CHANNEL_R2 = TALKTYPE_CHANNEL_RA
TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER
TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL
 
TEXTCOLOR_BLACK = 0
TEXTCOLOR_BLUE = 5
TEXTCOLOR_GREEN = 18
TEXTCOLOR_TEAL = 35
TEXTCOLOR_LIGHTGREEN = 66
TEXTCOLOR_DARKBROWN = 78
TEXTCOLOR_LIGHTBLUE = 89
TEXTCOLOR_DARKPURPLE = 112
TEXTCOLOR_BROWN = 120
TEXTCOLOR_GREY = 129
TEXTCOLOR_DARKRED = 144
TEXTCOLOR_DARKPINK = 152
TEXTCOLOR_PURPLE = 154
TEXTCOLOR_DARKORANGE = 156
TEXTCOLOR_RED = 180
TEXTCOLOR_PINK = 190
TEXTCOLOR_ORANGE = 192
TEXTCOLOR_DARKYELLOW = 205
TEXTCOLOR_YELLOW = 210
TEXTCOLOR_WHITE = 215
TEXTCOLOR_NONE = 255
 
CONDITION_PARAM_STAT_MAXHITPOINTS = CONDITION_PARAM_STAT_MAXHEALTH
CONDITION_PARAM_STAT_MAXMANAPOINTS = CONDITION_PARAM_STAT_MAXMANA
CONDITION_PARAM_STAT_SOULPOINTS = CONDITION_PARAM_STAT_SOUL
CONDITION_PARAM_STAT_MAGICPOINTS = CONDITION_PARAM_STAT_MAGICLEVEL
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = CONDITION_PARAM_STAT_MAXHEALTHPERCENT
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = CONDITION_PARAM_STAT_MAXMANAPERCENT
CONDITION_PARAM_STAT_SOULPOINTSPERCENT = CONDITION_PARAM_STAT_SOULPERCENT
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = CONDITION_PARAM_STAT_MAGICLEVELPERCENT
 
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
 
WORLD_TYPE_NO_PVP = 1
WORLD_TYPE_PVP = 2
WORLD_TYPE_PVP_ENFORCED = 3
 
WORLDTYPE_NO_PVP = 1
WORLDTYPE_PVP = 2
WORLDTYPE_PVP_ENFORCED = 3
 
CHANNEL_STAFF = 2
CHANNEL_COUNSELOR = 4
CHANNEL_GAMECHAT = 5
CHANNEL_TRADE = 6
CHANNEL_TRADEROOK = 7
CHANNEL_RLCHAT = 8
 
BANTYPE_IP_BANISHMENT = 1
BANTYPE_NAMELOCK = 2
BANTYPE_BANISHMENT = 3
BANTYPE_NOTATION = 4
BANTYPE_DELETION = 3
 
SKILLS = SKILL_NAMES
 
table.getPos = table.find
doSetCreatureDropLoot = doCreatureSetDropLoot
doPlayerSay = doCreatureSay
doPlayerAddMana = doCreatureAddMana
playerLearnInstantSpell = doPlayerLearnInstantSpell
doPlayerRemOutfit = doPlayerRemoveOutfit
pay = doPlayerRemoveMoney
broadcastMessage = doBroadcastMessage
getPlayerName = getCreatureName
getCreaturePosition = getThingPosition
getPlayerPosition = getCreaturePosition
getCreaturePos = getCreaturePosition
creatureGetPosition = getCreaturePosition
getPlayerMana = getCreatureMana
getPlayerMaxMana = getCreatureMaxMana
hasCondition = getCreatureCondition
isMoveable = isMovable
isItemMoveable = isItemMovable
saveData = saveServer
savePlayers = saveServer
getPlayerSkill = getPlayerSkillLevel
getPlayerSkullType = getCreatureSkullType
getCreatureSkull = getCreatureSkullType
getAccountNumberByName = getAccountIdByName
getIPByName = getIpByName
getPlayersByIP = getPlayersByIp
getThingfromPos = getThingFromPos
getPlayersByAccountNumber = getPlayersByAccountId
getIPByPlayerName = getIpByName
getPlayersByIPNumber = getPlayersByIp
getAccountNumberByPlayerName = getAccountIdByName
convertIntToIP = doConvertIntegerToIp
convertIPToInt = doConvertIpToInteger
queryTileAddThing = doTileQueryAdd
getTileHouseInfo = getHouseFromPos
executeRaid = doExecuteRaid
saveServer = doSaveServer
cleanHouse = doCleanHouse
cleanMap = doCleanMap
shutdown = doShutdown
mayNotMove = doCreatureSetNoMove
doPlayerSetNoMove = doCreatureSetNoMove
getPlayerNoMove = getCreatureNoMove
getConfigInfo = getConfigValue
doPlayerAddExp = doPlayerAddExperience
isInArea = isInRange
doPlayerSetSkillRate = doPlayerSetRate
getCreatureLookDir = getCreatureLookDirection
getPlayerLookDir = getCreatureLookDirection
getPlayerLookDirection = getCreatureLookDirection
doCreatureSetLookDir = doCreatureSetLookDirection
getPlayerLookPos = getCreatureLookPosition
setPlayerStamina = doPlayerSetStamina
setPlayerPromotionLevel = doPlayerSetPromotionLevel
setPlayerGroupId = doPlayerSetGroupId
setPlayerPartner = doPlayerSetPartner
doPlayerSetStorageValue = doCreatureSetStorage
setPlayerStorageValue = doPlayerSetStorageValue
getPlayerStorageValue = getCreatureStorage
getGlobalStorageValue = getStorage
setGlobalStorageValue = doSetStorage
setPlayerBalance = doPlayerSetBalance
doAddMapMark = doPlayerAddMapMark
doSendTutorial = doPlayerSendTutorial
getWaypointsList = getWaypointList
getPlayerLastLoginSaved = getPlayerLastLogin
getThingPos = getThingPosition
doAreaCombatHealth = doCombatAreaHealth
doAreaCombatMana = doCombatAreaMana
doAreaCombatCondition = doCombatAreaCondition
doAreaCombatDispel = doCombatAreaDispel
getItemDescriptionsById = getItemInfo
hasProperty = hasItemProperty
hasClient = hasPlayerClient
print = std.cout
getPosByDir = getPositionByDirection
db.updateQueryLimitOperator = db.updateLimiter
db.stringComparisonOperator = db.stringComparer
db.stringComparison = db.stringComparer
db.executeQuery = db.query
isNumber = isNumeric
 
PlayerFlag_CannotUseCombat = 0
PlayerFlag_CannotAttackPlayer = 1
PlayerFlag_CannotAttackMonster = 2
PlayerFlag_CannotBeAttacked = 3
PlayerFlag_CanConvinceAll = 4
PlayerFlag_CanSummonAll = 5
PlayerFlag_CanIllusionAll = 6
PlayerFlag_CanSenseInvisibility = 7
PlayerFlag_IgnoredByMonsters = 8
PlayerFlag_NotGainInFight = 9
PlayerFlag_HasInfiniteMana = 10
PlayerFlag_HasInfiniteSoul = 11
PlayerFlag_HasNoExhaustion = 12
PlayerFlag_CannotUseSpells = 13
PlayerFlag_CannotPickupItem = 14
PlayerFlag_CanAlwaysLogin = 15
PlayerFlag_CanBroadcast = 16
PlayerFlag_CanEditHouses = 17
PlayerFlag_CannotBeBanned = 18
PlayerFlag_CannotBePushed = 19
PlayerFlag_HasInfiniteCapacity = 20
PlayerFlag_CanPushAllCreatures = 21
PlayerFlag_CanTalkRedPrivate = 22
PlayerFlag_CanTalkRedChannel = 23
PlayerFlag_TalkOrangeHelpChannel = 24
PlayerFlag_NotGainExperience = 25
PlayerFlag_NotGainMana = 26
PlayerFlag_NotGainHealth = 27
PlayerFlag_NotGainSkill = 28
PlayerFlag_SetMaxSpeed = 29
PlayerFlag_SpecialVIP = 30
PlayerFlag_NotGenerateLoot = 31
PlayerFlag_CanTalkRedChannelAnonymous = 32
PlayerFlag_IgnoreProtectionZone = 33
PlayerFlag_IgnoreSpellCheck = 34
PlayerFlag_IgnoreWeaponCheck = 35
PlayerFlag_CannotBeMuted = 36
PlayerFlag_IsAlwaysPremium = 37
PlayerFlag_CanAnswerRuleViolations = 38
PlayerFlag_39 = 39 -- ignore
PlayerFlag_ShowGroupNameInsteadOfVocation = 40
PlayerFlag_HasInfiniteStamina = 41
PlayerFlag_CannotMoveItems = 42
PlayerFlag_CannotMoveCreatures = 43
PlayerFlag_CanReportBugs = 44
PlayerFlag_45 = 45 -- ignore
PlayerFlag_CannotBeSeen = 46
PlayerFlag_HideHealth = 47
 
PlayerCustomFlag_AllowIdle = 0
PlayerCustomFlag_CanSeePosition = 1
PlayerCustomFlag_CanSeeItemDetails = 2
PlayerCustomFlag_CanSeeCreatureDetails = 3
PlayerCustomFlag_NotSearchable = 4
PlayerCustomFlag_GamemasterPrivileges = 5
PlayerCustomFlag_CanThrowAnywhere = 6
PlayerCustomFlag_CanPushAllItems = 7
PlayerCustomFlag_CanMoveAnywhere = 8
PlayerCustomFlag_CanMoveFromFar = 9
PlayerCustomFlag_CanLoginMultipleCharacters = 10
PlayerCustomFlag_HasFullLight = 11
PlayerCustomFlag_CanLogoutAnytime = 12
PlayerCustomFlag_HideLevel = 13
PlayerCustomFlag_IsProtected = 14
PlayerCustomFlag_IsImmune = 15
PlayerCustomFlag_NotGainSkull = 16
PlayerCustomFlag_NotGainUnjustified = 17
PlayerCustomFlag_IgnorePacification = 18
PlayerCustomFlag_IgnoreLoginDelay = 19
PlayerCustomFlag_CanStairhop = 20
PlayerCustomFlag_CanTurnhop = 21
PlayerCustomFlag_IgnoreHouseRent = 22
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Okay, já estou meio confuso.. Qual erro dá quando você usa o script que eu passei?

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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usei sim ta dando esse do print :

 

post-98333-0-56771800-1424987562_thumb.p

 

No ot fica assim:

 

post-98333-0-39645200-1424987744_thumb.p

 

 

Editado por matheuskc (veja o histórico de edições)
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  • Solução

Sim, o erro é na hora de executar a query para confimar a entrega do item.

Tenta deletar essa linha aqui no seu 100-compat.lua db.executeQuery = db.query
Se não funcionar.. tenta usar essa lib:
lib.rar

Obs: Salve a sua pasta original caso ocorra algum outro erro
 

Editado por Rusherzin (veja o histórico de edições)

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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Vlw Cara deu certo! Era apenas excluir o db.executeQuery = db.query muito abrigador mesmo cara 3 dia tentando resolve sor vc mesmo pra conseguir vlw abraços tudo de bom para vc cara.

 

post-98333-0-54213300-1424989649_thumb.j

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  • 1 year later...
Em 26/02/2015 at 18:29, Rusherzin disse:

Tenta com esse:
 


local SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_RED
local SQL_interval = 30

function generateSerial()
  --local lettersUsedToGenerateHash = "AaBbCcDdEeFfGgHhIiJjKkLlMmOoPpQqRrSsTtUuVvWwXxYyZz"
	local lettersUsedToGenerateHash = "ABCDEFGHIJKLMOPQRSTUVWXYZ"
	local newSerial = "!"
	for k = 1, 10 do
		local l = math.random(1, string.len(lettersUsedToGenerateHash))
		newSerial = newSerial .. string.sub(lettersUsedToGenerateHash, l, l)
	end
	local newSerialInt  = math.random(999999)
	newSerial = newSerial .."-" .. newSerialInt
	-- Set TIME -> newSerial = newSerialStr .. "-" .. os.time() .. "-" .. newSerialInt
	-- length: ![10 letters]-[10 numbers (unix date)]-[6 numbers]
	-- length = 29 [always!]
	return newSerial
end 
function onThink(interval, lastExecution)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
		while(true) do
			local id = tonumber(result_plr:getDataInt("id"))
			local action = tostring(result_plr:getDataString("action"))
			local delete = tonumber(result_plr:getDataInt("delete_it"))
			local cid = getCreatureByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) then
				local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
				local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
				local container_id = tonumber(result_plr:getDataInt("param3"))
				local container_count = tonumber(result_plr:getDataInt("param4"))
				local add_item_type = tostring(result_plr:getDataString("param5"))
				local add_item_name = tostring(result_plr:getDataString("param6"))
				local received_item = 0
				local full_weight = 0
				if add_item_type == 'container' then
					container_weight = getItemWeightById(container_id, 1)
					if isItemRune(itemtogive_id) == TRUE then
						items_weight = container_count * getItemWeightById(itemtogive_id, 1)
					else
						items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
					end
					full_weight = items_weight + container_weight
				else
					full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					if isItemRune(itemtogive_id) == TRUE then
						full_weight = getItemWeightById(itemtogive_id, 1)
					else
						full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
					end
				end
				local free_cap = getPlayerFreeCap(cid)
				if full_weight <= free_cap then
					if add_item_type == 'container' then
						local new_container = doCreateItemEx(container_id, 1)
						local iter = 0
						while iter ~= container_count do
							doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
							iter = iter + 1
						end
						received_item = doPlayerAddItemEx(cid, new_container)
					else
						local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
						--doItemSetAttribute(new_item, "description",  "Name: ".. getPlayerName(cid) ..". Data: ".. os.date("%d %B %Y Hora: %X. ").."Serial: "..generateSerial().."")
						doItemSetAttribute(new_item, "description", "Serial: "..generateSerial().."")
						--doItemSetAttribute(new_item, "description", "This item was purchased at the shop by the player ".. getPlayerName(cid) ..".")
						--doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000)
						received_item = doPlayerAddItemEx(cid, new_item)
					end
					if received_item == RETURNVALUE_NOERROR then
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '{Shopping System} Entrega do Item '.. add_item_name ..' Feita com Sucesso!.')
						db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
						db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' {Shopping System} Sua Backpack Nao Tem Espaco Para Receber o Item '.. add_item_name ..' Por Favor Abra Espaco em Sua Backpack, Estaremos Tentando Entregar o Item Em '.. SQL_interval ..' Segundos!.')
					end
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
				end
			end
			if not(result_plr:next()) then
				break
			end
		end
		result_plr:free()
	end
	return true
end

Se não funcionar posta o seu 100-compat.lua (fica em data/lib).

Vlw mano fuciono aqui esse ae blz meu abraço 

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  • 3 years later...

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