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Por Prizzee
Fala ai galera, tava precisando de uma ajuda não sou muito bom em scripts, alguém poderia me ajudar?
Queria um script que ao player pressionar um tile (aqueles tiles pressionáveis de Depot) sumisse uma pedra em um lugar, a pedra só ficara sumida se o player continuar encima do tile...
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Por xpionx
entao, fui na pasta data/action/scripts/liquis/potion aii pesquisei sobre como mudar mas o meu script e diferente de todos os outros, meu mapa vai ser global ai nao quero alterar nenhum numero... segue o script
local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 multiplier = { health = 1.0, mana = 1.0 } } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {250, 350}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then return false end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end -
Por runeraserver
Bom dia galera,
Estou com um problemão que o dia todo não estou conseguindo resolver.
Meu script container está funcionando, porém quando clico com direito na potion e esquerdo em algum container simplesmente não funciona.
A única maneira que funciona é clicando com o direito no container e esquerdo na poção. Está invertido.
Já tentei de todas as formas possíveis e não encontro solução, ficaria grato se alguém puder me ajudar nessa.
Uso a versao TFS 0.4
containers.lua
local DISTILLERY = {5513, 5514, 5469, 5470} local ITEM_RUM_FLASK = 5553 local ITEM_POOL = 2016 local TYPE_EMPTY = 0 local TYPE_WATER = 1 local TYPE_BLOOD = 2 local TYPE_BEER = 3 local TYPE_SLIME = 4 local TYPE_MANA_FLUID = 7 local TYPE_LIFE_FLUID = 10 local TYPE_OIL = 11 local TYPE_WINE = 15 local TYPE_MUD = 19 local TYPE_LAVA = 26 local TYPE_RUM = 27 local TYPE_SWAMP = 28 local TYPE_MEAD = 43 local oilLamps = {[2046] = 2044} local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE, [1369] = TYPE_WATER, [1368] = TYPE_WATER} local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM, TYPE_MEAD} local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP} local drunk = createConditionObject(CONDITION_DRUNK) setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000) local poison = createConditionObject(CONDITION_POISON) setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) if(itemEx.uid == cid) then if(item.type == TYPE_EMPTY) then doPlayerSendCancel(cid, "It is empty.") return true end if(item.type == TYPE_MANA_FLUID) then if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(not doPlayerAddMana(cid, math.random(80, 160))) then return false end doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) doAddCondition(cid, exhaust) elseif(item.type == TYPE_LIFE_FLUID) then if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(not doCreatureAddHealth(cid, math.random(40, 75))) then return false end doCreatureSay(cid, "Aaaah...", TALKTYPE_ORANGE_1) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) doAddCondition(cid, exhaust) elseif(isInArray(alcoholDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Aaah...", TALKTYPE_ORANGE_1) elseif(isInArray(poisonDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Urgh!", TALKTYPE_ORANGE_1) else doCreatureSay(cid, "Gulp.", TALKTYPE_ORANGE_1) end doChangeTypeItem(item.uid, TYPE_EMPTY) return true end if(not isCreature(itemEx.uid)) then if(item.type == TYPE_EMPTY) then if(item.itemid == ITEM_RUM_FLASK and isInArray(DISTILLERY, itemEx.itemid)) then if(itemEx.actionid == 100) then doItemEraseAttribute(itemEx.uid, "description") doItemEraseAttribute(itemEx.uid, "aid") doChangeTypeItem(item.uid, TYPE_RUM) else doPlayerSendCancel(cid, "You have to process the bunch into the distillery to get rum.") end return true end if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then doChangeTypeItem(item.uid, itemEx.type) doChangeTypeItem(itemEx.uid, TYPE_EMPTY) return true end if(casks[itemEx.itemid] ~= nil) then doChangeTypeItem(item.uid, casks[itemEx.itemid]) return true end local fluidEx = getFluidSourceType(itemEx.itemid) if(fluidEx ~= false) then doChangeTypeItem(item.uid, fluidEx) return true end doPlayerSendCancel(cid, "It is empty.") return true end if(item.type == TYPE_OIL and oilLamps[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, oilLamps[itemEx.itemid]) doChangeTypeItem(item.uid, TYPE_NONE) return true end if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then return false end end doDecayItem(doCreateItem(ITEM_POOL, item.type, toPosition)) doChangeTypeItem(item.uid, TYPE_EMPTY) return true end actions.xml
<action itemid="1775" event="script" value="liquids/containers.lua"/> <action itemid="2005" event="script" value="liquids/containers.lua"/> <action itemid="2006" event="script" value="liquids/containers.lua"/> <action itemid="2007" event="script" value="liquids/containers.lua"/> <action itemid="2008" event="script" value="liquids/containers.lua"/> <action itemid="2009" event="script" value="liquids/containers.lua"/> <action itemid="2011" event="script" value="liquids/containers.lua"/> <action itemid="2012" event="script" value="liquids/containers.lua"/> <action itemid="2013" event="script" value="liquids/containers.lua"/> <action itemid="2014" event="script" value="liquids/containers.lua"/> <action itemid="2015" event="script" value="liquids/containers.lua"/> <action itemid="2023" event="script" value="liquids/containers.lua"/> <action itemid="2031" event="script" value="liquids/containers.lua"/> <action itemid="2032" event="script" value="liquids/containers.lua"/> <action itemid="2033" event="script" value="liquids/containers.lua"/> <action itemid="2034" event="script" value="liquids/containers.lua"/> <action itemid="2562" event="script" value="liquids/containers.lua"/> <action itemid="2574" event="script" value="liquids/containers.lua"/> <action itemid="2575" event="script" value="liquids/containers.lua"/> <action itemid="2576" event="script" value="liquids/containers.lua"/> <action itemid="2577" event="script" value="liquids/containers.lua"/> <action itemid="3941" event="script" value="liquids/containers.lua"/> <action itemid="3942" event="script" value="liquids/containers.lua"/> <action itemid="5553" event="script" value="liquids/containers.lua"/> <action itemid="10150" event="script" value="liquids/containers.lua"/> Agradeço desde agora
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Por Kolisium
Bom dia pessoas ,
Eu gostaria de um script que quando o player fique em cima de um piso com uma action id , o script cheque a vocation do player e pote o player com uma pot de mana segundo sua vocation , tipo um sorcerer fica em cima do piso especifico , entao a cada segundo o piso "pota" 3 GMPs no player!
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