Ir para conteúdo
  • Cadastre-se

Problema na reborn. vocação perde outfit ao relogar


Posts Recomendados

Uso servidor dbko arena 8.0 e estou tentando colocar o tapion no servidor.

Encontrei dois problemas nessa nova vocação que adicionei:

 

1° Gostaria de saber como faço para a cada transformaçao do personagem, ele ganhar 20k hp / 20k mana.

 

2° sempre que ele loga, a outfit retorna para a primeira.  ex: fiz reborn e usei a ultima transform e quando eu sai do jogo e entrei a outifit voltou para a primeira.

 

segue a script para voces verem da reborn e a da transforms

 

>>>Aqui, apenas a linha do tapion no npc reborn:<<<<

elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 505 then

doReborn(cid,506,479)
doPlayerAddHealthMax(cid,22000)
doPlayerAddManaMax(cid,22000)
setPlayerStorageValue(cid,30023,4)

talk_state = 0
 
 
>>>>agora a script das transformaçoes que eu queria que ganhasse 20k hp /20k mana a cada transformaçao do personagem<<<<<
 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)


local condition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000)
addOutfitCondition(condition, 0, 71, 0, 0, 0, 0)
setCombatCondition(combat, condition)




shenrons1 = {lookType=198}
shenrons2 = {lookType=232}
shenrons3 = {lookType=257}
shenrons4 = {lookType=265}
shenrons5 = {lookType=325}
shenrons6 = {lookType=435}




jenk  = {lookType=446}
jenk2 = {lookType=448}
jenk3 = {lookType=449}
jenk4 = {lookType=450}
jenk5 = {lookType=451}
jenk6 = {lookType=452}
jenk7 = {lookType=453}
jenk8 = {lookType=454}
jenk9 = {lookType=447}
jenk10 = {lookType=455}
jenk11 = {lookType=456}




turles = {lookType=494}
turles2 = {lookType=495} 
turles3 = {lookType=486} 
turles4 = {lookType=487} 
turles5 = {lookType=488} 
turles6 = {lookType=489}
turles7 = {lookType=490} 
turles8 = {lookType=491} 
turles9 = {lookType=492}
turles10 = {lookType=493}


raditz  = {lookType=474}
raditz2 = {lookType=468}
raditz3 = {lookType=469}
raditz4 = {lookType=470}
raditz5 = {lookType=471}
raditz6 = {lookType=471}
raditz7 = {lookType=469}
raditz8 = {lookType=471}
raditz9 = {lookType=470}
raditz10 = {lookType=472}
raditz11 = {lookType=473}


android  = {lookType=437}
android2 = {lookType=438}
android3 = {lookType=440}
android4 = {lookType=441}
android5 = {lookType=441}
android6 = {lookType=437}
android7 = {lookType=442}
android8 = {lookType=439}
android9 = {lookType=443}
android10 = {lookType=444}
android11 = {lookType=445}


tapion  = {lookType=485}
tapion2 = {lookType=477}
tapion3 = {lookType=475}
tapion4 = {lookType=476}
tapion5 = {lookType=478}
tapion6 = {lookType=479}
tapion7 = {lookType=476}
tapion8 = {lookType=480}
tapion9 = {lookType=482}
tapion10 = {lookType=483}
tapion11 = {lookType=484}
tapion12 = {lookType=543}


kame  = {lookType=457}
kame2 = {lookType=458}
kame3 = {lookType=459}
kame4 = {lookType=460}
kame5 = {lookType=461}
kame6 = {lookType=462}
kame7 = {lookType=463}
kame8 = {lookType=464}
kame9 = {lookType=464}
kame10 = {lookType=465}
kame11 = {lookType=466}
kame12 = {lookType=541}


bulma  = {lookType=496}
bulma2 = {lookType=497}
bulma3 = {lookType=498}
bulma4 = {lookType=499}
bulma5 = {lookType=500}
bulma6 = {lookType=501}
bulma7 = {lookType=502}
bulma8 = {lookType=503}
bulma9 = {lookType=504}
bulma10 = {lookType=505}
bulma11 = {lookType=506}


kingvegeta = {lookType=508}
kingvegeta2 = {lookType=509}
kingvegeta3 = {lookType=510}
kingvegeta4 = {lookType=512}
kingvegeta5 = {lookType=513}
kingvegeta6 = {lookType=514}
kingvegeta7 = {lookType=515}
kingvegeta8 = {lookType=516}
kingvegeta9 = {lookType=517}
kingvegeta10 = {lookType=518}
kingvegeta11 = {lookType=519}


zaiko = {lookType=520}
zaiko2 = {lookType=521}
zaiko3 = {lookType=522}
zaiko4 = {lookType=523}
zaiko5 = {lookType=524}
zaiko6 = {lookType=525}
zaiko7 = {lookType=526}
zaiko8 = {lookType=527}
zaiko9 = {lookType=528}
zaiko10 = {lookType=529}
zaiko11 = {lookType=530}


yancha = {lookType=531}
yancha2 = {lookType=532}
yancha3 = {lookType=533}
yancha4 = {lookType=534}
yancha5 = {lookType=535}
yancha6 = {lookType=536}
yancha7 = {lookType=537}
yancha8 = {lookType=538}
yancha9 = {lookType=539}
yancha10 = {lookType=540}
yancha11 = {lookType=541}


kagome = {lookType=544}
kagome2 = {lookType=545}
kagome3 = {lookType=546}
kagome4 = {lookType=546}
kagome5 = {lookType=547}
kagome6 = {lookType=548}
kagome7 = {lookType=549}
kagome8 = {lookType=549}
kagome9 = {lookType=550}
kagome10 = {lookType=550}
kagome11 = {lookType=551}
kagome12 = {lookType=551}


android8 = {lookType=552}
android82 = {lookType=553}
android83 = {lookType=554}
android84 = {lookType=555}
android85 = {lookType=556}
android86 = {lookType=557}
android87 = {lookType=558}
android88 = {lookType=559}
android89 = {lookType=560}
android810 = {lookType=561}
android811 = {lookType=562}
android812 = {lookType=563}


ext = 1000


--- todos Reborn ---
function todosgt(cid)
if getPlayerVocation(cid) == 404 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt,ext,cid)


      end
   end
end




function todosgt2(cid)
if getPlayerVocation(cid) == 405 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt2,ext,cid)


      end
   end
end








function todosgt3(cid)
if getPlayerVocation(cid) == 406 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 13)                     
            addEvent(todosgt3,ext,cid)


      end
   end
end






function todosgt4(cid)
if getPlayerVocation(cid) == 407 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 278)                     
            addEvent(todosgt4,ext,cid)


      end
   end
end






function todosgt5(cid)
if getPlayerVocation(cid) == 408 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 265)                     
            addEvent(todosgt5,ext,cid)


      end
   end
end




function todosgt6(cid)
if getPlayerVocation(cid) == 416 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt6,ext,cid)


      end
   end
end




function todosgt7(cid)
if getPlayerVocation(cid) == 417 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt7,ext,cid)


      end
   end
end


function todosgt8(cid)
if getPlayerVocation(cid) == 418 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt8,ext,cid)


      end
   end
end




function todosgt9(cid)
if getPlayerVocation(cid) == 419 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt9,ext,cid)


      end
   end
end




function todosgt10(cid)
if getPlayerVocation(cid) == 446 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 190)                     
            addEvent(todosgt10,ext,cid)


      end
   end
end


function todosgt11(cid)
if getPlayerVocation(cid) == 437 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt11,ext,cid)


      end
   end
end


function todosgt12(cid)
if getPlayerVocation(cid) == 438 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt12,ext,cid)


      end
   end
end


function todosgt13(cid)
if getPlayerVocation(cid) == 439 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt13,ext,cid)


      end
   end
end


function todosgt14(cid)
if getPlayerVocation(cid) == 440 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt14,ext,cid)


      end
   end
end


function todosgt15(cid)
if getPlayerVocation(cid) == 441 then 
if getPlayerMana(cid) >= 0 then 
doSendMagicEffect(getPlayerPosition(cid), 14)                     
            addEvent(todosgt15,ext,cid)


      end
   end
end
--- todos End ---




function onCastSpell(cid, var)




--- Shenron ---
if getPlayerVocation(cid) == 398 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,399) 
            doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 399 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,400) 
            doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 400 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,401) 
            doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 401 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,402) 
            doSetCreatureOutfit(cid, shenrons5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 403 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,404) 
      addEvent(todosgt1,ext,cid)
            doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 404 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,405) 
      addEvent(todosgt2,ext,cid) 
            doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 405 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,406) 
      addEvent(todosgt3,ext,cid)
            doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 406 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,407) 
      addEvent(todosgt,ext,cid)
            doSetCreatureOutfit(cid, shenrons5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 407 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,408) 
      addEvent(todosgt,ext,cid)
            doSetCreatureOutfit(cid, shenrons6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Shenron, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




--- Shenron End ---


--- turles ---
elseif getPlayerVocation(cid) == 409 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,410) 
            doSetCreatureOutfit(cid, turles2, -1)
doSendMagicEffect(getPlayerPosition(cid), 33) 


else
doPlayerSendCancel(cid, "Turles, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 410 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,411) 
            doSetCreatureOutfit(cid, turles3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 411 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,412) 
            doSetCreatureOutfit(cid, turles4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 412 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,413) 
            doSetCreatureOutfit(cid, turles5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- turles reborn ------
elseif getPlayerVocation(cid) == 414 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,415) 
            doSetCreatureOutfit(cid, turles7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 415 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,416) 
            doSetCreatureOutfit(cid, turles7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 416 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,417)
            doSetCreatureOutfit(cid, turles8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 417 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,418) 
            doSetCreatureOutfit(cid, turles9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 418 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,419) 
            doSetCreatureOutfit(cid, turles10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Turles, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- turles end ------


--- jenk ---
elseif getPlayerVocation(cid) == 420 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,421) 
            doSetCreatureOutfit(cid, jenk2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 421 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,422) 
            doSetCreatureOutfit(cid, jenk3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 422 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,423) 
            doSetCreatureOutfit(cid, jenk4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 423 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,424) 
            doSetCreatureOutfit(cid, jenk5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- jenk reborn ------
elseif getPlayerVocation(cid) == 425 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,426) 
            doSetCreatureOutfit(cid, jenk7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 426 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,427) 
            doSetCreatureOutfit(cid, jenk8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 427 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,428) 
            doSetCreatureOutfit(cid, jenk9, -1)
doSendMagicEffect(getPlayerPosition(cid), 33) 


else
doPlayerSendCancel(cid, "Jenk, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 428 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,429) 
            doSetCreatureOutfit(cid, jenk10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 429 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,430) 
            doSetCreatureOutfit(cid, jenk11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Jenk, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- jenk end ------


--- raditz ---
elseif getPlayerVocation(cid) == 431 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,432) 
            doSetCreatureOutfit(cid, raditz2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 432 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,433) 
            doSetCreatureOutfit(cid, raditz3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 433 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,434) 
            doSetCreatureOutfit(cid, raditz4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 434 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,435) 
            doSetCreatureOutfit(cid, raditz5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- raditz reborn ------
elseif getPlayerVocation(cid) == 436 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,437) 
            doSetCreatureOutfit(cid, raditz7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 437 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,438) 
            doSetCreatureOutfit(cid, raditz8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 438 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,439) 
            doSetCreatureOutfit(cid, raditz9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 439 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,440) 
            doSetCreatureOutfit(cid, raditz10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 440 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,441) 
            doSetCreatureOutfit(cid, raditz11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "Raditz, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- raditz end ------


--- android ---
elseif getPlayerVocation(cid) == 442 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,443) 
            doSetCreatureOutfit(cid, android2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 443 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,444) 
            doSetCreatureOutfit(cid, android3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 444 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,445) 
            doSetCreatureOutfit(cid, android4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 445 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,446) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, android5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- android reborn ------
elseif getPlayerVocation(cid) == 447 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,448) 
            doSetCreatureOutfit(cid, android7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 448 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,449) 
            doSetCreatureOutfit(cid, android8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 449 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,450) 
            doSetCreatureOutfit(cid, android9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 450 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,451) 
            doSetCreatureOutfit(cid, android10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 451 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,452) 
            doSetCreatureOutfit(cid, android11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "C16, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- android end ------


--- tapion ---
elseif getPlayerVocation(cid) == 501 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,502) 
            doSetCreatureOutfit(cid, tapion2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 502 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,503) 
            doSetCreatureOutfit(cid, tapion3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 503 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,504) 
            doSetCreatureOutfit(cid, tapion4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 504 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,505) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, tapion5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- tapion reborn ------
elseif getPlayerVocation(cid) == 506 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,507) 
            doSetCreatureOutfit(cid, tapion7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 507 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,508) 
            doSetCreatureOutfit(cid, tapion8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 508 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,509) 
            doSetCreatureOutfit(cid, tapion9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 509 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,510) 
            doSetCreatureOutfit(cid, tapion10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 510 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,511) 
            doSetCreatureOutfit(cid, tapion11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 511 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,511) 
            doSetCreatureOutfit(cid, tapion11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "tapion, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- tapion end ------




--- kame ---
elseif getPlayerVocation(cid) == 520 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,521) 
            doSetCreatureOutfit(cid, kame2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 521 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,522) 
            doSetCreatureOutfit(cid, kame3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 522 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,523) 
            doSetCreatureOutfit(cid, kame4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 523 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,524) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kame5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kame reborn ------
elseif getPlayerVocation(cid) == 525 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,526) 
            doSetCreatureOutfit(cid, kame7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 526 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,527) 
            doSetCreatureOutfit(cid, kame8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 527 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,528) 
            doSetCreatureOutfit(cid, kame9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 528 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,529) 
            doSetCreatureOutfit(cid, kame10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 529 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,530) 
            doSetCreatureOutfit(cid, kame11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 530 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,531) 
            doSetCreatureOutfit(cid, kame11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kame end ------




--- bulma ---
elseif getPlayerVocation(cid) == 533 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,534) 
            doSetCreatureOutfit(cid, bulma2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 534 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,535) 
            doSetCreatureOutfit(cid, bulma3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 535 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,536) 
            doSetCreatureOutfit(cid, bulma4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 536 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,537) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, bulma4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- bulma reborn ------
elseif getPlayerVocation(cid) == 538 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,539) 
            doSetCreatureOutfit(cid, bulma6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 539 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,540) 
            doSetCreatureOutfit(cid, bulma7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 540 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,541) 
            doSetCreatureOutfit(cid, bulma8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kame, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 541 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,542) 
            doSetCreatureOutfit(cid, bulma9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 542 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,543) 
            doSetCreatureOutfit(cid, bulma10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 543 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,544) 
            doSetCreatureOutfit(cid, bulma11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "bulma, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- bulma end ------


--- kingvegeta ---
elseif getPlayerVocation(cid) == 546 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,547) 
            doSetCreatureOutfit(cid, kingvegeta2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 547 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,548) 
            doSetCreatureOutfit(cid, kingvegeta3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 548 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,549) 
            doSetCreatureOutfit(cid, kingvegeta4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 549 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,550) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kingvegeta5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kingvegeta reborn ------
elseif getPlayerVocation(cid) == 551 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,552) 
            doSetCreatureOutfit(cid, kingvegeta7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 552 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,553) 
            doSetCreatureOutfit(cid, kingvegeta7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 553 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,554) 
            doSetCreatureOutfit(cid, kingvegeta8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta , You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 554 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,555) 
            doSetCreatureOutfit(cid, kingvegeta9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 555 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,556) 
            doSetCreatureOutfit(cid, kingvegeta10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 543 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,544) 
            doSetCreatureOutfit(cid, kingvegeta11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kingvegeta, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kingvegeta end ------


--- zaiko ---
elseif getPlayerVocation(cid) == 558 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,559) 
            doSetCreatureOutfit(cid, zaiko2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 559 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,560) 
            doSetCreatureOutfit(cid, zaiko2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 560 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,561) 
            doSetCreatureOutfit(cid, zaiko3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 561 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,562) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, zaiko4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- zaiko reborn ------
elseif getPlayerVocation(cid) == 563 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,564) 
            doSetCreatureOutfit(cid, zaiko6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 564 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,565) 
            doSetCreatureOutfit(cid, zaiko7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 565 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,566) 
            doSetCreatureOutfit(cid, zaiko8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 566 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,567) 
            doSetCreatureOutfit(cid, zaiko9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 567 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,568) 
            doSetCreatureOutfit(cid, zaiko10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 568 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,569) 
            doSetCreatureOutfit(cid, zaiko11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "zaiko, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- zaiko end ------


--- yancha ---
elseif getPlayerVocation(cid) == 571 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,572) 
            doSetCreatureOutfit(cid, yancha2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 572 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,573) 
            doSetCreatureOutfit(cid, yancha3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 573 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,574) 
            doSetCreatureOutfit(cid, yancha4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 574 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,575) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, yancha4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- yancha reborn ------
elseif getPlayerVocation(cid) == 576 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,577) 
            doSetCreatureOutfit(cid, yancha6, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 577 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,578) 
            doSetCreatureOutfit(cid, yancha7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 578 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,579) 
            doSetCreatureOutfit(cid, yancha8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 579 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,580) 
            doSetCreatureOutfit(cid, yancha9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 580 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,581) 
            doSetCreatureOutfit(cid, yancha10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 581 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,582) 
            doSetCreatureOutfit(cid, yancha11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "yancha, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- yancha end ------


--- kagome ---
elseif getPlayerVocation(cid) == 583 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,584) 
            doSetCreatureOutfit(cid, kagome2, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 584 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,585) 
            doSetCreatureOutfit(cid, kagome3, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 585 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,586) 
            doSetCreatureOutfit(cid, kagome4, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 586 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,587) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, kagome5, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- kagome reborn ------
elseif getPlayerVocation(cid) == 588 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,589) 
            doSetCreatureOutfit(cid, kagome7, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 564 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,591) 
            doSetCreatureOutfit(cid, kagome8, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 591 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,592)
addEvent(todosgt10,ext,cid) 
            doSetCreatureOutfit(cid, kagome9, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 592 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,567) 
            doSetCreatureOutfit(cid, kagome10, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 592 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,593) 
            doSetCreatureOutfit(cid, kagome11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 593 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,594)
addEvent(todosgt10,ext,cid) 
            doSetCreatureOutfit(cid, kagome11, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "kagome, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- kagome end ------


--- android8 ---
elseif getPlayerVocation(cid) == 595 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,596) 
            doSetCreatureOutfit(cid, android82, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 596 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,597) 
            doSetCreatureOutfit(cid, android83, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 597 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,598) 
            doSetCreatureOutfit(cid, android84, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 598 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,599) 
      addEvent(todosgt10,ext,cid)
            doSetCreatureOutfit(cid, android85, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


------- android8 reborn ------
elseif getPlayerVocation(cid) == 600 then 
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,601) 
            doSetCreatureOutfit(cid, android87, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 601 then 
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,602) 
            doSetCreatureOutfit(cid, android88, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 602 then 
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,603) 
            doSetCreatureOutfit(cid, android89, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 603 then 
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,604) 
            doSetCreatureOutfit(cid, android810, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end




elseif getPlayerVocation(cid) == 604 then 
    if getPlayerLevel(cid) >= 400 then
      doPlayerSetVocation(cid,605) 
            doSetCreatureOutfit(cid, android811, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 400 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


elseif getPlayerVocation(cid) == 605 then 
    if getPlayerLevel(cid) >= 600 then
      doPlayerSetVocation(cid,606) 
            doSetCreatureOutfit(cid, android812, -1)
doSendMagicEffect(getPlayerPosition(cid), 32) 


else
doPlayerSendCancel(cid, "android8, You need 600 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end


-------- android8 end ------




else
doPlayerSendCancel(cid, "You cannot transform.")
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
end

 
Link para o post
Compartilhar em outros sites

@jeanchess, amigo use spoiler's quando for postar um script muito extenso. E não esqueça de usar a ferramenta code para postar scripts.

 

 

Como usar ambas ferramentas:

Basta seguir o modelo a seguir:

[spoiler]
[code]
SCRIPT AQUI!!!
[/code]
[/spoiler]

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Link para o post
Compartilhar em outros sites

[code]
 
<vocation id="501" name="tapion" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="300" gainmanaticks="3" gainmanaamount="300" manamultiplier="1.1" attackspeed="2000" soulmax="50" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="5"  meledamage="15" kidamage="1" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="502" name="tapion2" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="300" gainmanaticks="3" gainmanaamount="300" manamultiplier="1.1" attackspeed="1200" soulmax="50" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="20"  meledamage="30" kidamage="4" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="503" name="tapion3" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="150" gainmanaticks="3" gainmanaamount="150" manamultiplier="1.1" attackspeed="1200" soulmax="100" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="40"  meledamage="70" kidamage="7" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="504" name="tapion4" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="300" gainmanaticks="3" gainmanaamount="300" manamultiplier="1.1" attackspeed="1200" soulmax="150" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="60"  meledamage="90" kidamage="9" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="505" name="tapion5" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="1200" soulmax="200" gainsoulticks="150" lostexp="3" lostmlv="3" lostskill="3" distdamage="100"  meledamage="105" kidamage="10" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
 
 
 
<vocation id="506" name="tapion Gt" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="100" gainmanaticks="3" gainmanaamount="100" manamultiplier="1.1" attackspeed="1200" soulmax="100" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="25"  meledamage="30" kidamage="3" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="507" name="tapion2 Gt" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="150" gainmanaticks="3" gainmanaamount="150" manamultiplier="1.1" attackspeed="1200" soulmax="110" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="40"  meledamage="60" kidamage="6" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="508" name="tapion3 Gt" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="200" gainmanaticks="3" gainmanaamount="200" manamultiplier="1.1" attackspeed="1200" soulmax="120" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="50"  meledamage="75" kidamage="7" corpse="6070" charge="11" piorunki="191">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="509" name="tapion4 Gt" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="250" gainmanaticks="3" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="150" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="60"  meledamage="90" kidamage="9" corpse="6070" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="510" name="tapion5 Gt" description="a tapion" gaincap="50" gainhp="380" gainmana="320" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="1200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70"  meledamage="125" kidamage="12" corpse="6070" charge="11" piorunki="191">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="511" name="tapion6 gt" description="a tapion" gaincap="50" gainhp="280" gainmana="220" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="1200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70"  meledamage="150" kidamage="13" corpse="2853" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="512" name="tapion7 gt" description="a tapion" gaincap="50" gainhp="180" gainmana="120" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="1200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70"  meledamage="160" kidamage="15" corpse="2853" charge="11">
<skill id="0" multiplier="1.1"/>
<skill id="1" multiplier="1.1"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
 
[/code]

Editado por jeanchess (veja o histórico de edições)
Link para o post
Compartilhar em outros sites

amigo, nunca mechi nessa versão, os scripts sao um pouco confuso pra mim, nao vou poder ajudar, Desculpa.

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

  • Conteúdo Similar

    • Por 001rafa
      Galera como faz para poder criar um slot a mais no otcliente para poder equipar com itens por exemplo mais um ring e mais um colar?
      sei que tem q modificar no source do cliente e no distro alguem poderia me ajudar com um tutorial?

      grato pela atenção.

      up
    • Por M Cronos
      Boa Noite amigos, eu estava usando o Object builder e o item editor para adicionar uns sprites no meu servidor para usar com um script, este aqui >>> 
       que o @Comedinha postou para ajudar um outro membro.
      Bom a questão é que o script parece estar funcionando,por que não dá nenhum erro, mas o item também não é usado. bom eu fucei bastante e ainda  não consegui resultado então eu pensei que talvez eu tivesse que setar o item como usável no OB ou no IE, pois me lembro de ter visto isso em algum lugar, mas não consigo achar onde eu faço isso. alguém pode me ajudar? se possível. obrigado.
    • Por fezeRa
      Estou com um problema chato. Seguinte:
       
      O player pega , compra promotion, dai fica lá "Elder Druid", dai se ele reloga, ele volta pra Druid.
      Ou seja não ta salvando a vocation, é algum problema no login.lua que nao salva a vocation atual? Alguem sabe?
    • Por Bryan Robert
      Olá Eu tenho um server 8.0 ou 8.1 e para ligar o server utilizamos Serve.exe ou restarter.bat mas eu queria o server.exe em bat para eu editalo ou fazer ele volter a ser bat se alguem poder me passar link do server.bat ou programa q faz ele votar a ser bat vlw
       
       
      dboeternal.servegame.com:8090
    • Por thiaguinhuh
      gente eu qero saber como eu crio um npc q vc da 20k e vc vira a vocacion Troll e nova chegou hj e a mais forte ai vc compra com 20 k de gb =Gold Bar ai qero saber pf ajudem ai
×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo