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(luadoteleportthing) thing not found (ERRO)


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]Oi gente, estou tendo esses problemas com GM

quando eu uso / a
                         / T

 

Talkactions

 

          <!-- Community Managers -->

        <talkaction log="yes" words="/addskill" access="4" event="function" value="addSkill"/>
<talkaction log="yes" words="/attr" access="4" event="function" value="thingProporties"/>
<talkaction log="yes" words="/serverdiag" access="4" event="function" value="diagnostics"/>
<talkaction log="yes" words="/openserver" access="4" event="script" value="closeopen.lua"/>
<talkaction log="yes" access="5" words="/mode" event="script" value="mode.lua"/>
        <talkaction log="yes" words="/s" access="4" event="script" value="summon.lua"/>
<talkaction log="yes" words="/n" access="4" event="script" value="creature.lua"/>
<talkaction log="yes" words="/m" access="4" event="script" value="creature.lua"/>
<talkaction log="yes" words="/reload" access="4" event="script" value="reload.lua"/>
<talkaction log="yes" words="/raid" access="4" event="script" value="raid.lua"/>
<talkaction log="yes" words="/newtype" access="4" event="script" value="newtype.lua"/>
<talkaction log="yes" words="/r" access="4" event="script" value="remove.lua"/>
<talkaction log="yes" words="/owner" access="4" event="script" value="owner.lua"/>
<talkaction log="yes" words="/storage" access="4" event="script" value="storage.lua"/>
<talkaction log="yes" words="/config" access="4" event="script" value="configinfo.lua"/>
<talkaction access="4" words="/z" event="script" value="magiceffect.lua"/>
<talkaction access="4" words="/x" event="script" value="animationeffect.lua"/>
<talkaction access="4" words="/y" event="script" value="animatedtext.lua"/>
<talkaction log="yes" words="/bc" access="4" event="script" value="broadcastclass.lua"/>
<talkaction log="yes" access="4" words="/mkick" event="script" value="masskick.lua"/>
 
<!-- Gamemasters -->
<talkaction log="yes" words="/ghost" access="3" event="function" value="ghost"/>
<talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/>
<talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/>
<talkaction log="yes" words="/t" access="3" event="script" value="teleportmaster.lua"/>
<talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/>
<talkaction log="yes" words="/goto" access="3" event="script" value="teleportto.lua"/>
<talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/>
<talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/>
<talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/>
<talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/>
<talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/>
<talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/>
<talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/>
<talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/>
<talkaction log="yes" words="/clean" access="3" event="script" value="clean.lua"/>
<talkaction log="yes" words="/reports" access="3" event="script" value="reports.lua"/>
<talkaction log="yes" words="/i" access="4" event="script" value="createitem.lua"/>
<talkaction log="yes" words="/mc" access="3" event="script" value="multicheck.lua"/>
<talkaction log="yes" access="3" words="/wp" event="script" value="waypoints.lua"/>
 
 
<!-- Senior Tutors -->
<talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/>
<talkaction log="yes" words="/info" access="2" event="script" value="playerinfo.lua"/>
<talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/>
 
<!-- Tutors -->
<talkaction log="yes" words="/baninfo" access="1" event="function" value="banishmentInfo"/>
<talkaction log="yes" access="1" words="/pos" event="script" value="position.lua"/>
<talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/>

 

 

Groups.xml

<?xml version="1.0" encoding="UTF-8"?>
<groups>
<group id="1" name="Player"/>
<group id="2" name="Tutor" flags="16809984" customFlags="2" access="1" violationReasons="4" nameViolationFlags="2"/>
<group id="3" name="Senior Tutor" flags="68736352256" customFlags="14" access="2" violationReasons="10" nameViolationFlags="2" statementViolationFlags="63" maxVips="200"/>
<group id="4" name="Gamemaster" flags="3808558964575" customFlags="257215" access="3" violationReasons="19" nameViolationFlags="10" statementViolationFlags="69" depotLimit="3000" maxVips="300" outfit="75"/>
<group id="5" name="Community Manager" flags="3840774348794" customFlags="781823" access="4" violationReasons="23" nameViolationFlags="42" statementViolationFlags="213" depotLimit="4000" maxVips="400" outfit="266"/>
<group id="6" name="God" flags="3845069447162" customFlags="2097151" access="5" violationReasons="23" nameViolationFlags="426" statementViolationFlags="469" depotLimit="5000" maxVips="500" outfit="302"/>
</groups>

 

Este é o erro

 

LuaScriptInterface::luaDoTeleportThing(). Thing not found

 

Minha conta group_id 6

 

ajuda pls

 

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teleporttitles.lua

function onSay(cid, words, param, channel)
local t = {}
if(param ~= '') then
t = string.explode(param, ",")
end
 
local n = tonumber(t[1])
if(not n) then
n = 1
end
 
local pid = cid
if(t[2]) then
pid = getPlayerByNameWildcard(t[2])
if(not pid or (isPlayerGhost(pid) and getPlayerAccess(pid) > getPlayerAccess(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player " .. t[2] .. " not found.")
return true
end
end
 
local pos = getClosestFreeTile(pid, getPosByDir(getCreaturePosition(pid), getCreatureLookDirection(pid), n), false, false)
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.")
return true
end
 
local tmp = getCreaturePosition(pid)
if(doTeleportThing(pid, pos, true) and not isPlayerGhost(pid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end
 
return true
end
 
 

 

teleportmaster.lua 

 

function onSay(cid, words, param, channel)
local tid = cid
if(param ~= '') then
tid = getPlayerByNameWildcard(param)
if(not tid or (isPlayerGhost(tid) and getPlayerGhostAccess(tid) > getPlayerGhostAccess(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player " .. param .. " not found.")
return true
end
end
 
local pos = getPlayerTown(tid)
local tmp = getTownName(pos)
if(not tmp) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Home town does not exists.")
return true
end
 
pos = getTownTemplePosition(pos)
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong temple position for town " .. tmp .. ".")
return true
end
 
pos = getClosestFreeTile(tid, pos)
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.")
return true
end
 
tmp = getCreaturePosition(tid)
if(doTeleportThing(tid, pos, true) and not isPlayerGhost(tid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end
 
return true
end
 

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TeleportMaster:

function onSay(cid, words, param, channel)
local master = false
if(words == '/t') then
master = true
elseif(param == '') then
local str = ""
for i, town in ipairs(getTownList()) do
str = str .. town.name .. "\n"
end


doShowTextDialog(cid, 2160, str)
return true
end


local tid, t = cid, string.explode(param, ",")
if(t[(master and 1 or 2)]) then
tid = getPlayerByNameWildcard(t[(master and 1 or 2)])
if(not tid or (isPlayerGhost(tid) and getPlayerAccess(tid) > getPlayerAccess(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player " .. t[(master and 1 or 2)] .. " not found.")
return true
end
end


local tmp = getPlayerTown(cid)
if(not master) then
tmp = t[1]
if(not tonumber(tmp)) then
tmp = getTownId(tmp)
if(not tmp) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Town " .. t[1] .. " does not exists.")
return true
end
end
end


local pos = getTownTemplePosition(tmp)
if(type(pos) ~= 'table' or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Town " .. t[1] .. " does not exists or has invalid temple position.")
return true
end


pos = getClosestFreeTile(tid, pos)
if(type(pos) ~= 'table' or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.")
return true
end


tmp = getCreaturePosition(tid)
if(doTeleportThing(tid, pos) and not isPlayerGhost(tid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end


return true
end

TeleportTiles:

function onSay(cid, words, param, channel)
local t = {}
if(param ~= '') then
t = string.explode(param, ",")
end


local n = tonumber(t[1])
if(not n) then
n = 1
end


local pid = cid
if(t[2]) then
pid = getPlayerByNameWildcard(t[2])
if(not pid or (isPlayerGhost(pid) and getPlayerAccess(pid) > getPlayerAccess(cid))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player " .. t[2] .. " not found.")
return true
end
end


local pos = getClosestFreeTile(pid, getPosByDir(getCreaturePosition(pid), getCreatureLookDirection(pid), n), false, false)
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.")
return true
end


local tmp = getCreaturePosition(pid)
if(doTeleportThing(pid, pos, true) and not isPlayerGhost(pid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end


return true
end
 
Editado por Ceos (veja o histórico de edições)
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Vá no seu script troque:

if(doTeleportThing(pid, pos, true) and not isPlayerGhost(pid)) then

por

if(doTeleportThing(cid, pos, true) and not isPlayerGhost(cid)) then
Editado por Ceos (veja o histórico de edições)
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