Postado Maio 11, 2015 10 anos Autor Consegui fazer uma adaptação com base em outro script, e está funcionando 100%, para quem quiser ai está o npc com storage. Mostrar conteúdo oculto local focus = 0 local max_distance = 8 local talk_start = 0 local conv = 0 local fighting = false local challenger = 0 local afk_limit_time = 30 -- seconds local afk_time = 0 -- don't change local battle_turn = 1 -- don't change local challenger_turn = 0 -- don't change local masterpos = {} local time_to_fight_again = 15 -- seconds, not ms (so 30 * 60 means 30 minutes) local can_walk = true -- true to make this npc walks randomly local max_distance = 5 -- maximum distance this npc can get far (sqms) local walk_delay = 7 -- every seconds make this npc walk local cooldown_table = {} local min_pokemons_to_battle = 1-- change to whatever you want local number_of_pokemons = 0 -- don't change local prizes = { [6] = {{itemid = 2393, count = 30}, {itemid = 2392, count = 20}}} local pokemons = { {name = "Geodude", level = 10, extralevel = 5, sex = SEX_MALE, nick = "Crusher", ball = "normal"}, {name = "Geodude", level = 10, extralevel = 5, sex = SEX_FEMALE, nick = "Dude", ball = "normal"}, {name = "Geodude", level = 10, extralevel = 5, sex = SEX_FEMALE, nick = "Dude", ball = "normal"}, {name = "Geodude", level = 10, extralevel = 5, sex = SEX_FEMALE, nick = "Dude", ball = "normal"}, {name = "Geodude", level = 10, extralevel = 5, sex = SEX_FEMALE, nick = "Dude", ball = "normal"}, {name = "Geodude", level = 10, extralevel = 5, sex = SEX_FEMALE, nick = "Dude", ball = "normal"}, } local function doSummonGymPokemon(npc) local this = npc if not isCreature(this) then return true end if #getCreatureSummons(this) >= 1 or focus == 0 then return true end local it = pokemons[battle_turn] doSummonMonster(this, it.name) local summon = getCreatureSummons(this)[1] local balleffect = pokeballs["normal"].effect if it.ball and pokeballs[it.ball] then balleffect = pokeballs[it.ball].effect end doSendMagicEffect(getThingPos(summon), balleffect) setPlayerStorageValue(summon, 10000, balleffect) setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name)) setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name) doSetMonsterGym(summon, focus) local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5) doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1) fighting = true battle_turn = battle_turn + 1 end local function doWinDuel(cid, npc) if not isCreature(cid) then return true end local this = npc local x = prizes[number_of_pokemons] for n = 1, #x do doPlayerAddItem(cid, x[n].itemid, x[n].count) end doCreatureSay(npc, "Entao e isso... Voce venceu, foi uma grande batalha, parabens ! Leve isto contigo", 1) setPlayerStorageValue(cid, 918271, 1) cooldown_table[getCreatureName(cid)] = os.clock() + time_to_fight_again return true end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) if focus == cid then talk_start = os.clock() end if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then if cooldown_table[getCreatureName(cid)] and cooldown_table[getCreatureName(cid)] - os.clock() > 0 then selfSay("Ola "..getCreatureName(cid)..", Eu realmente gostei da nossa batalha!") conv = 10 else selfSay("Ola "..getCreatureName(cid)..", voce esta realmente pronto para esta batalha?") conv = 1 end focus = cid talk_start = os.clock() return true end if (isDuelMsg(msg) or isConfirmMsg(msg)) and (conv == 1 or conv == 10) and focus == cid then if conv == 10 then selfSay("Nos acabamos de batalhar!") focus = 0 return true end if not hasPokemon(cid) then selfSay("Voce precisa de Pokemons para batalhar!") return true end if getPlayerStorageValue(cid, 918271) > -1 then selfSay("Voce ja possui minha insgnia, va ao proximo ginasio.") focus = 0 return true end selfSay("Okay vamos fazer uma batalha 6 vs 6.") conv = 2 return true end if conv == 2 and focus == cid then if not tonumber(msg) then selfSay("Diga-me o numero de pokemons que nos vamos batalhar.") return true elseif tonumber(msg) < #pokemons then selfSay("So podemos batalhar com "..#pokemons.." pokemons!") return true elseif tonumber(msg) > #pokemons then selfSay("So podemos batalhar com "..#pokemons.." pokemons!") return true else number_of_pokemons = tonumber(msg) selfSay("Okay, o primeiro a derrotar "..number_of_pokemons.." Pokemons sera o vencedor, vamos comecar!") challenger = focus setPlayerStorageValue(cid, 990, 1) addEvent(doSummonGymPokemon, 850, getThis()) conv = 3 return true end return true end if isNegMsg(msg) and conv == 1 and focus == cid then focus = 0 selfSay("Voce esta realmente preparado?") return true end if msgcontains(msg, 'bye') and focus == cid then selfSay('Adeus, voce sera um grande treinador!') setPlayerStorageValue(focus, 990, -1) focus = 0 return true end end local afk_warning = false local change = false local walkdelay = 0 function onThink() if not masterpos.x then masterpos = getThingPos(getThis()) end if focus == 0 then selfTurn(2) fighting = false challenger = 0 change = false challenger_turn = 0 battle_turn = 1 afk_time = 0 afk_warning = false if #getCreatureSummons(getThis()) >= 1 then setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0) doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1])) end walkdelay = walkdelay - 0.5 if walkdelay <= 0 then walkdelay = walk_delay local pos = getThingPos(getThis()) local npos = {} for a = 0, 3 do if getDistanceBetween(getPosByDir(pos, a), masterpos) <= max_distance and canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then table.insert(npos, getPosByDir(pos, a)) end end if npos and #npos > 0 then doTeleportThing(getThis(), npos[math.random(#npos)]) end end return true else if not isCreature(focus) then focus = 0 return true end if fighting then talk_start = os.clock() if not isCreature(getCreatureTarget(getThis())) then if #getCreatureSummons(challenger) >= 1 then if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v2.6 selfAttackCreature(getCreatureSummons(challenger)[1]) challenger_turn = challenger_turn + 1 afk_time = 0 end else afk_time = afk_time + 0.5 if change then change = false challenger_turn = challenger_turn + 1 end end end if afk_time > afk_limit_time then setPlayerStorageValue(focus, 990, -1) focus = 0 selfSay("Eu ja esperei muito, tenho que lutar contra outros treinadores, volte quando estiver pronto!") return true end if not afk_warning and afk_time > afk_limit_time / 2 then selfSay("Cade seus Pokemons? Vamos logo!") afk_warning = true end if #getCreatureSummons(getThis()) == 0 then if battle_turn > number_of_pokemons then addEvent(doWinDuel, 1000, focus, getThis()) setPlayerStorageValue(focus, 990, -1) focus = 0 return true end addEvent(doSummonGymPokemon, 1000, getThis()) end if not hasPokemon(challenger) or challenger_turn > 6 or challenger_turn >= number_of_pokemons then selfSay("Hahahaha e assim que voce quer me vencer? Va treinar mais !.") setPlayerStorageValue(focus, 990, -1) focus = 0 return true end end local npcpos = getThingPos(getThis()) local focpos = getThingPos(focus) if npcpos.z ~= focpos.z then setPlayerStorageValue(focus, 990, -1) focus = 0 selfSay("Adeus.") return true end if (os.clock() - talk_start) > 30 then selfSay("Ate logo, Forca e Honrra!") setPlayerStorageValue(focus, 990, -1) focus = 0 end if getDistanceToCreature(focus) > max_distance then setPlayerStorageValue(focus, 990, -1) focus = 0 return true end local dir = doRedirectDirection(getDirectionTo(npcpos, focpos)) selfTurn(dir) end return true end Lembrando que na tag de prêmio você deve por a quantia de pokémons que o npc possui, por exemplo : Se o npc possuir 6 Pokémons a tag deverá ficar assim : [6] = {{itemid = 2393, count = 30}, {itemid = 2392, count = 20}}} Se o npc possuir 4 Pokémons a tag deverá ficar assim: [4] = {{itemid = 2393, count = 30}, {itemid = 2392, count = 20}}}
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