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(Resolvido)error no goback


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iaew pessoal estou com error no goback ja tentei de tudo mais nao fuciona

local EFFECTS = {
	--[OutfitID] = {Effect}
	["Magmar"] = 35,   
	["Jynx"] = 17,          --alterado v1.5
	["Shiny Jynx"] = 17, 
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205,   
}

function onUse(cid, item, frompos, item2, topos)

if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1  then    --alterado v1.9 <<
   return true                                                                                                                        
end

local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use

local effect = pokeballs[btype].effect
	if not effect then
		effect = 21
	end
	
unLock(item.uid) --alterado v1.8

if item.itemid == usando then                           

	if getPlayerStorageValue(cid, 990) == 1 then -- GYM
		doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
	return true
	end
	if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end   
    if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
       doPlayerSendCancel(cid, "You can't do that while is controling a mind")
       return true     --alterado v1.5
    end
    if #getCreatureSummons(cid) <= 0 then
		if isInArray(pokeballs[btype].all, item.itemid) then
			doTransformItem(item.uid, pokeballs[btype].off)
			doItemSetAttribute(item.uid, "hp", 0)
			doPlayerSendCancel(cid, "This pokemon is fainted.")
		    return true
		end
	end

    local cd = getCD(item.uid, "blink", 30)
    if cd > 0 then
       setCD(item.uid, "blink", 0)
    end
    
	local z = getCreatureSummons(cid)[1]

	if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
	   return true
	end
	doReturnPokemon(cid, z, item, effect)

elseif item.itemid == pokeballs[btype].on then

	if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
		doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
	return TRUE
	end

	local thishp = getItemAttribute(item.uid, "hp")

	if thishp <= 0 then
		if isInArray(pokeballs[btype].all, item.itemid) then
			doTransformItem(item.uid, pokeballs[btype].off)
			doItemSetAttribute(item.uid, "hp", 0)
			doPlayerSendCancel(cid, "This pokemon is fainted.")
		    return true
		end
	end

	local pokemon = getItemAttribute(item.uid, "poke")

	if not pokes[pokemon] then
	return true
	end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end   
end
---------------------------------------------------------------------------------------------------------------------------------------------------

	local x = pokes[pokemon]
	local boost = getItemAttribute(item.uid, "boost") or 0

	if getPlayerLevel(cid) < (x.level+boost) then
	   doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
	   return true
	end
	
	---------------------------- Sistema pokes de clan --------------------------------------
	local shinysClan = {
	["Shiny Fearow"] = {4, "Wingeon"},
	["Shiny Flareon"] = {1, "Volcanic"},
	["Shiny Vaporeon"] = {2, "Seavel"}, 
	["Shiny Jolteon"] = {9, "Raibolt"},
	["Shiny Hypno"] = {7, "Psycraft"},           
	["Shiny Golem"] = {3, "Orebound"},
	["Shiny Vileplume"] = {8, "Naturia"},
	["Shiny Nidoking"] = {5, "Malefic"},
	["Shiny Hitmontop"] = {6, "Gardestrike"},   --alterado v1.4
	}
	
	if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then  --alterado v1.9 \/
	   if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
	      doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
	      return true   
       elseif getPlayerClanRank(cid) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
	      return true
       end
    end
    --------------------------------------------------------------------------------------

	doSummonMonster(cid, pokemon)

	local pk = getCreatureSummons(cid)[1]
	if not isCreature(pk) then return true end
	
	------------------------passiva hitmonchan------------------------------
	if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
	-------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then             
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))  
    end
    --------------------------------------------------------------------------      

	if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

	doCreatureSetLookDir(pk, 2)

	adjustStatus(pk, item.uid, true, true, true)
              if not getCreatureCondition(cid, CONDITION_INFIGHT) then
             addEvent(doRegenerateWithHeld, 0, getCreatureMaster(pk), pk)
       end
	doAddPokemonInOwnList(cid, pokemon)

	doTransformItem(item.uid, item.itemid+1)

	local pokename = getPokeName(pk) --alterado v1.7 

	local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
	doCreatureSay(cid, mgo, TALKTYPE_SAY)
    
	doSendMagicEffect(getCreaturePosition(pk), effect)
	
	if useOTClient then
	   doPlayerSendCancel(cid, '12//,show') --alterado v1.7
    end
    
else

    doPlayerSendCancel(cid, "This pokemon is fainted.")

end

	if useKpdoDlls then
		doUpdateMoves(cid)
	end
return true
end

acredito nao seja erro na script pois ja fiz troca dela 5x pow outras

post-153752-0-12523500-1435972544_thumb.

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  • Solução

Bom pode ser que esteja causando o Error na hora de trocar de Pokemon muito Rapido eu vi muito error parecido com  o Seu e muitos Servidores de Pokemons estao colocando um Exaust no Goback para impedir isso , Bom nao custa tentar, troca o seu goback por esse aqui:

local EFFECTS = {


--[OutfitID] = {Effect}
["Magmar"] = 35,
["Jynx"] = 17, --alterado v1.5
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}
local tempo = 5 ----- Coloca o Tempo do Goback aqui
function onUse(cid, item, frompos, item2, topos)
if getPlayerStorageValue(cid, 102930) > os.time() then
return doPlayerSendTextMessage(cid,19, "[Goback] Aguarde "..getPlayerStorageValue(cid, 102930) - os.time().." Segundos Para dar Goback.")
end
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<
return true
end

local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use

local effect = pokeballs[btype].effect
if not effect then
effect = 21
end

unLock(item.uid) --alterado v1.8

if item.itemid == usando then
setPlayerStorageValue(cid, 102930, os.time() + tempo)
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
doPlayerSendCancel(cid, "You can't do that while is controling a mind")
return true --alterado v1.5
end
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end

local cd = getCD(item.uid, "blink", 30)
if cd > 0 then
setCD(item.uid, "blink", 0)
end

local z = getCreatureSummons(cid)[1]

if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)

elseif item.itemid == pokeballs[btype].on then

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end

local thishp = getItemAttribute(item.uid, "hp")

if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end

local pokemon = getItemAttribute(item.uid, "poke")

if not pokes[pokemon] then
return true
end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------

local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0

if getPlayerLevel(cid) < (x.level+boost) then
doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
return true
end

---------------------------- Sistema pokes de clan --------------------------------------
local shinysClan = {
["Shiny Fearow"] = {4, "Wingeon"},
["Shiny Flareon"] = {1, "Volcanic"},
["Shiny Vaporeon"] = {2, "Seavel"},
["Shiny Jolteon"] = {9, "Raibolt"},
["Shiny Hypno"] = {7, "Psycraft"},
["Shiny Golem"] = {3, "Orebound"},
["Shiny Vileplume"] = {8, "Naturia"},
["Shiny Nidoking"] = {5, "Malefic"},
["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4
}

if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/
if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerClanRank(cid) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end

------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

doCreatureSetLookDir(pk, 2)

adjustStatus(pk, item.uid, true, true, true)
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
addEvent(doRegenerateWithHeld, 0, getCreatureMaster(pk), pk)
end
doAddPokemonInOwnList(cid, pokemon)

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v1.7

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pk), effect)

if useOTClient then
doPlayerSendCancel(cid, '12//,show') --alterado v1.7
end

else

doPlayerSendCancel(cid, "This pokemon is fainted.")

end

if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end

eu coloquei tempo de 5 Segundos para o Goback \/

local tempo = 5  ----- Coloca o Tempo do Goback aqui


 

 

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vlw nextbr ja resolvir rep pra thu lek pow mim responde rapidao

 

to com ot on ser quize da passada la pra joga POKExHERO estou trocando base dele agr fica melhor ainda

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