Postado Janeiro 11, 2011 14 anos Trocar de arma de acordo com monstro: Mostrar conteúdo oculto init start --setup start local monsters = {names = {'Hydra', 'Dragon'}, dist = 5, amount = 3} local items = {twohanded = 'royal crossbow', onehanded = 'assassin star', shield = 'mastermind shield'} --/setup end local weaphandn,weaphand = findweapon() local shieldhandn,shieldhand if weaphandn == 'rhand' then shieldhandn,shieldhand = 'lhand',$lhand else shieldhandn,shieldhand = 'rhand',$rhand end table.id(items,true)init end auto(100) if maround(monsters.dist,table.unpack(monsters.name)) >= monsters.amount then while weaphand.id ~= items.onehanded do equipitem(items.onehanded,weaphandn) waitping() end while shieldhand.id ~= items.shield do equipitem(items.shield,shieldhandn) waitping() endelse while weaphand.id ~= items.twohanded do equipitem(items.twohanded,weaphandn) waitping() end end Exori Con/San Striker Manual: Mostrar conteúdo oculto init start --setup start local san = {'Frost Dragon', 'Frost Dragon Hatchling'} local con = {'Hydra', 'Lizard Highguard'} --/setup end local sanspell = spellinfo('exori san') local conspell = spellinfo('exori con') table.lower(san) table.lower(con) init end if $attacked.id ~= 0 then if table.find(san,$attacked.name:lower()) and cancastspell(sanspell, $attacked) then cast(sanspell.words) wait(900,1100) elseif table.find(con,$attacked.name:lower()) and cancastspell(conspell, $attacked) then cast(conspell.words) wait(900,1100) end end Automatico: Mostrar conteúdo oculto init start --setup start local san = {'Frost Dragon', 'Frost Dragon Hatchling'} local con = {'Hydra', 'Lizard Highguard'} --/setup end local sanspell = spellinfo('exori san') local conspell = spellinfo('exori con') table.lower(san) table.lower(con) init end auto(150,350) if $attacked.id ~= 0 then if table.find(san,$attacked.name:lower()) and cancastspell(sanspell, $attacked) then cast(sanspell.words) wait(900,1100) elseif table.find(con,$attacked.name:lower()) and cancastspell(conspell, $attacked) then cast(conspell.words) wait(900,1100) end end Refill Ammo Use 2 persistents/hotkeys refillammo() Mostrar conteúdo oculto init start local refill ammo = {3449,3447,3446,3448,3450,1781,3277,7378,3298,2992,3347,7368,761,762,763,7367,7363,7364,774} init end function refillammo() local i = 1 while ammo[i] ~= nil do print(i) if $rhand.id == ammo[i] and $rhand.count < 100 then equipitem(ammo[i],"rhand") wait(100) return elseif $lhand.id == ammo[i] and $lhand.count < 100 then equipitem(ammo[i],"lhand") wait(100) return elseif $belt.id == ammo[i] and $belt.count < 100 then equipitem(ammo[i],"belt") wait(100) return end i = i+1 end end auto(800,1300) if refill == nil then refill = math.random(10,99) end if ($belt.count < refill) then Pegar Royal Spears do Chão... Mostrar conteúdo oculto init start local bppos = {x = $wptx, y = $wpty, z = $wptz} local capsave = 400 --this will save 400 of cap for you. init end reachlocation(bppos.x,bppos.y,bppos.z) openitem(0,ground(bppos.x,bppos.y,bppos.z)) waitcontainer() local handn,handi = findweapon() equipitem(handi.id,handn,nil,math.floor(($cap-capsave)/25))
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