Postado Outubro 14, 2015 9 anos init start -- -- 88 -- "" ,d -- 88 -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba, -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88 -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP""""""" -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa -- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"' -- -- Monitor My Hunting! -- -- Version: 1.0 -- Created: 29.12.2013 -- Last update: 29.12.2013 -- local MMH = { SHOW_ALL_ITEMS = false, SHOW_ALL_SUPPLIES = false, } -- [[ Do not change anything below this line. ]] -- -- [[ COLORS ]] -- MMH.COLORS = {} MMH.COLORS.FONT_COLOR = color(255, 255, 255, 0) MMH.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(36, 68, 105, 20), 0.23, color(39, 73, 114, 20), 0.76, color(21, 39, 60, 20)} MMH.COLORS.ENTRY_NAME_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)} MMH.COLORS.ENTRY_VALUE_BACKGROUND = {0.0, color(145, 95, 0, 20), 0.23, color(158, 104, 0, 20), 0.76, color(84, 55, 0, 20)} MMH.COLORS.RESULT_POSITIVE_BACKGROUND = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)} MMH.COLORS.RESULT_NEGATIVE_BACKGROUND = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)} MMH.COLORS.RESET_BUTTON_BACKGROUND = MMH.COLORS.RESULT_POSITIVE_BACKGROUND -- [[ ELEMENTS ]] -- MMH.ELEMENTS = {} MMH.ELEMENTS.RESET_BUTTON = -1 MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = -1 MMH.ELEMENTS.SWITCH_SUPPLIES_USED = -1 -- [[ SECTION STATES ]] -- MMH.SECTIONS = {} MMH.SECTIONS.ITEMS_LOOTED = true MMH.SECTIONS.SUPPLIES_USED = true -- [[ OTHERS ]] -- filterinput(false, true, false, false) local MOVING, TEMP, MOVED = false, {0, 0}, {0, 0} function inputevents(e) if (e.type == IEVENT_LMOUSEDOWN) then if (e.elementid == MMH.ELEMENTS.RESET_BUTTON) then resetcharactertime() resetlootcounter() resetexpcounter() elseif (e.elementid == MMH.ELEMENTS.SWITCH_ITEMS_LOOTED) then MMH.SECTIONS.ITEMS_LOOTED = not MMH.SECTIONS.ITEMS_LOOTED elseif (e.elementid == MMH.ELEMENTS.SWITCH_SUPPLIES_USED) then MMH.SECTIONS.SUPPLIES_USED = not MMH.SECTIONS.SUPPLIES_USED end end if (e.type == IEVENT_MMOUSEDOWN) then MOVING, TEMP = true, {$cursor.x - MOVED[1], $cursor.y - MOVED[2]} end if (e.type == IEVENT_MMOUSEUP) then MOVING = false end end init end if (MOVING) then auto(10) MOVED = {$cursor.x - TEMP[1], $cursor.y - TEMP[2]} end setposition($clientwin.right - 424 + MOVED[1], $worldwin.top + MOVED[2]) setfontstyle('Tahoma', 8, 75, MMH.COLORS.FONT_COLOR, 1, color(0, 0, 0, 20)) local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP') local ITEMS_LOOTED_WORTH, ITEM_LOOTED_QUANTITY, ITEM_LOOTED_WORTH = 0, 0, 0 local SUPPLIES_USED_WORTH, SUPPLY_USED_QUANTITY, SUPPLY_USED_WORTH = 0, 0, 0 setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 0, 240, 20, 2, 2) drawtext('Monitor My Hunting v1.0', 6, 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.RESET_BUTTON_BACKGROUND)) MMH.ELEMENTS.RESET_BUTTON = drawroundrect(196, 0, 44, 20, 2, 2) drawtext('RESET', 202, 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(7) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 23, 240, 15, 2, 2) drawtext('Looting Accuracy', 6, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) drawroundrect(130, 23, 110, 15, 2, 2) drawtext(string.format('%.2f', $lootaccuracy) .. '%', 136, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1) setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BACKGROUND)) drawroundrect(0, 41, 240, 20, 2, 2) drawtext('ITEMS LOOTED', 6, 41 + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (MMH.SECTIONS.ITEMS_LOOTED) then addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = drawroundrect(220, 41, 20, 20, 2, 2) drawtext('X', 228, 41 + 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(7) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') foreach lootingitem ItemEntry do if (MMH.SHOW_ALL_ITEMS or ItemEntry.amountlooted > 0) then ITEM_LOOTED_QUANTITY = ItemEntry.amountlooted ITEM_LOOTED_WORTH = ItemEntry.sellprice * ITEM_LOOTED_QUANTITY if (MMH.SECTIONS.ITEMS_LOOTED) then setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2) setcompositionmode(CompositionMode_SourceOver) drawitem(ItemEntry.id, 6, 64 + ROW_QUANTITY * 18, 50, 100) setcompositionmode(CompositionMode_Automatic) drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) drawroundrect(130, 64 + ROW_QUANTITY * 18, 110, 15, 2, 2) drawtext(num(ITEM_LOOTED_QUANTITY) .. ' (' .. math.floor(ITEM_LOOTED_WORTH / 100) / 10 .. 'K)', 136, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 end ITEMS_LOOTED_WORTH = ITEMS_LOOTED_WORTH + ITEM_LOOTED_WORTH end end setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2) drawtext('Total: ' .. num(ITEMS_LOOTED_WORTH) .. ' GPs', 6, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BACKGROUND)) drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 20, 2, 2) drawtext('SUPPLIES USED', 6, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (MMH.SECTIONS.SUPPLIES_USED) then addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end MMH.ELEMENTS.SWITCH_SUPPLIES_USED = drawroundrect(220, 64 + ROW_QUANTITY * 18, 20, 20, 2, 2) drawtext('X', 228, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5) setfontsize(7) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') foreach supplyitem ItemEntry do if (MMH.SHOW_ALL_SUPPLIES or ItemEntry.amountused > 0) then SUPPLY_USED_QUANTITY = ItemEntry.amountused SUPPLY_USED_WORTH = ItemEntry.buyprice * SUPPLY_USED_QUANTITY if (MMH.SECTIONS.SUPPLIES_USED) then setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) setcompositionmode(CompositionMode_SourceOver) drawitem(ItemEntry.id, 6, 87 + ROW_QUANTITY * 18, 50, 100) setcompositionmode(CompositionMode_Automatic) drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2) drawtext(num(SUPPLY_USED_QUANTITY) .. ' (' .. math.floor(SUPPLY_USED_WORTH / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 end SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + SUPPLY_USED_WORTH end end if (MMH.SECTIONS.SUPPLIES_USED) then setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) setcompositionmode(CompositionMode_SourceOver) drawitem(3031, 6, 87 + ROW_QUANTITY * 18, 50, 100) setcompositionmode(CompositionMode_Automatic) drawtext('Money Spent', 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGROUND)) drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2) drawtext(num($moneyspent) .. ' (' .. math.floor($moneyspent / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 end SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + $moneyspent setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGROUND)) drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2) drawtext('Total: ' .. num(SUPPLIES_USED_WORTH) .. ' GPs', 6, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5) ROW_QUANTITY = ROW_QUANTITY + 1 setfontsize(8) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) if (ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH) then addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BACKGROUND)) else addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BACKGROUND)) end drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 20, 2, 2) drawtext(((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ('PROFIT: ')) or ('WASTE: ')) .. num(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) .. ' GPs (' .. math.abs(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / ($charactertime / 1000) / 100) / 10) .. ' k/h)', 6, 87 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5) Créditos: tibiawindbot
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