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    Deep house

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    • Por Deep house
      Como Coloca Para Sumir Vials....
       
      local ultimateHealthPot = 8473 local greatHealthPot = 7591 local greatManaPot = 7590 local greatSpiritPot = 8472 local strongHealthPot = 7588 local strongManaPot = 7589 local healthPot = 7618 local manaPot = 7620 local smallHealthPot = 8704 local antidotePot = 8474 local greatEmptyPot = 7635 local strongEmptyPot = 7634 local emptyPot = 7636   local antidote = Combat() antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true) antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false) antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)   local exhaust = Condition(CONDITION_EXHAUST_HEAL) exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000000)) -- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.   function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid ~= 1 or itemEx.type ~= THING_TYPE_PLAYER then return true end   local player = Player(cid) if player:getCondition(CONDITION_EXHAUST_HEAL) then player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED)) return true end   if item.itemid == antidotePot then if not doCombat(cid, antidote, numberToVariant(cid)) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(emptyPot, 1) elseif item.itemid == smallHealthPot then if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 60, 85, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(emptyPot, 1) elseif item.itemid == healthPot then if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 125, 175, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(emptyPot, 1) elseif item.itemid == manaPot then if not doTargetCombatMana(0, cid, 75, 125, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(emptyPot, 1) elseif item.itemid == strongHealthPot then if(not isInArray({3,4,7,8}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by paladins and knights of level 50 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(strongEmptyPot, 1) elseif item.itemid == strongManaPot then if(not isInArray({1,2,3,5,6,7}, player:getVocation():getId()) or player:getLevel() < 50) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by sorcerers, druids and paladins of level 50 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatMana(0, cid, 115, 185, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(strongEmptyPot, 1) elseif item.itemid == greatSpiritPot then if(not isInArray({3, 7}, player:getVocation():getId()) or (player:getLevel() < 80)) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by paladins of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 250, 350, CONST_ME_MAGIC_BLUE) or not doTargetCombatMana(0, cid, 100, 200, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(greatEmptyPot, 1) elseif item.itemid == greatHealthPot then if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by knights of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 425, 575, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(greatEmptyPot, 1) elseif item.itemid == greatManaPot then if(not isInArray({1,2,5,6}, player:getVocation():getId()) or player:getLevel() < 80) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by sorcerers and druids of level 80 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatMana(0, cid, 1500, 2500, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(greatEmptyPot, 1) elseif item.itemid == ultimateHealthPot then if(not isInArray({4, 8}, player:getVocation():getId()) or player:getLevel() < 130) and not(player:getGroup():getId() >= 2) then player:say("This potion can only be consumed by knights of level 130 or higher.", TALKTYPE_MONSTER_SAY) return true end   if not doTargetCombatHealth(0, cid, COMBAT_HEALING, 650, 850, CONST_ME_MAGIC_BLUE) then return false end player:addCondition(exhaust) player:say("Aaaah...", TALKTYPE_MONSTER_SAY) Item(item.uid):remove(1) player:addItem(greatEmptyPot, 1) end   return true end  
    • Por Deep house
      Ola Galera DO Tk Tenho uma script de um dice event.
      como funciona?? tipo ele eu coloquei no server todos final de evento ele cai na sala ai quando clica nele
      ele roda ou numero 1 ou 5 ou seja de 1 a 6   dando o valor q cair em token ai auto teleporta player para temple... mais o erro esta que tipo se eu cliquei uma vez e tiver com o token na backpack ele da essa mensagem "You do not have enough capacity"  sendo que tenho cap mais do mesmo jeito pega o item que rolou a contia, mais ele n teletransporta para templo ai fica clicando e ganhando token sem teleporta
      mais lembando do da isso se eu tiver com token na bp 
      ai vai script
       
       
      local config = { reward = 15515, --Vampire Token teamStore = 1000, flagStore = 2015, depot = {x=1000, y=1000, z=7} } function onUse(cid, item, fromPosition, itemEx, toPosition) if isPlayer(cid) == TRUE then doSendMagicEffect(fromPosition, CONST_ME_CRAPS) end   local plural='' local value = math.random(5792, 5797) local outcome = value - 5791 if doPlayerAddItem(cid,config.reward,outcome,false) then doTransformItem(item.uid, value) doSendMagicEffect(toPosition, 2) doTeleportThing(cid,config.depot,false) doSendMagicEffect(config.depot, 10) setPlayerStorageValue(cid,1000,0) setPlayerStorageValue(cid,config.teamStore,0) setPlayerStorageValue(cid,config.flagStore,0) doCreatureSay(cid, getCreatureName(cid) .. ' rolled a ' .. outcome .. '.', TALKTYPE_ORANGE_1) if outcome > 1 then plural = 's' doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,'You were rewarded with '.. outcome ..' event token'..plural..'.') else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,'You were rewarded with '.. outcome ..' event token'..plural..'.') end   else doCreatureSay(cid,'You do not have enough capacity.', TALKTYPE_ORANGE_1) end return true end  
    • Por Deep house
      Tipo Tenho um sistema de chuva Mais o problema que chove ate em area PZ alguem ajuda para so chover fora de pz Qm ajuda Do +rep Por 1 semana
       
      Esse e o script

                  \/
       
      local Cyko = {

      interval = 1000, --1000Recommended. But here you decide until it starts raining as hell!

      waterid = {4608, 4609, 4610, 4611, 4612}

      }





      function Rain(cid)

      if getStorage(3000) == 1 then

      for _, cid in ipairs(getPlayersOnline()) do

      if isCreature(cid) then

      if getThingPos(cid).z <= 7 then

      local pos = getThingPos(cid)

      local frompos = getThingPos(cid)

      pos.x = pos.x + math.random(-9,9)

      pos.y = pos.y + math.random(-9,9)

      frompos.x = pos.x - 9

      frompos.y = pos.y - 9  

      for i = 1,#Cyko.waterid do

      if getTileItemById(pos, Cyko.waterid[i]).uid > 0 then

      doSendMagicEffect(pos,CONST_ME_WATERSPLASH)

      else

                                             doSendDistanceShoot(frompos, pos, CONST_ANI_ICE)

                    doSendMagicEffect(pos,CONST_ME_LOSEENERGY)

                                 end

      end

      end

      end

      end

      end

      end



      function isUnderRoof(cid)

      --We need to figure this out!

      end





      function onThink(interval, lastExecution)

      if getStorage(3000) == 1 then

      for _, cid in ipairs(getPlayersOnline()) do

      if getThingPos(cid).z <= 7 then

      for i = 1, 5 do

      addEvent(Rain, i*Cyko.interval, cid)

      end

      end

      end

      end

      return true

      end
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