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Tem como postar seu config.lua? Estou por mobile :/

Editado por Gaant (veja o histórico de edições)

Gente, não dou suporte via mp, caso queira ajuda crie um tópico no fórum!!!
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amigo aqui minha configuração lua 

-- Account manager
    accountManager = true
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 1027
    newPlayerSpawnPosY = 1027
    newPlayerSpawnPosZ = 7
    newPlayerTownId = 1
    newPlayerLevel = 8
    newPlayerMagicLevel = 5
    generateAccountNumber = false
    generateAccountSalt = false

    -- Rook system
    useRookSystem = false
    rookTownId = 1
    rookLevelToGetRooked = 5
    rookLevelToLeaveRook = 8

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    useFragHandler = true
    redSkullLength = 30 * 24 * 60 * 60
    blackSkullLength = 45 * 24 * 60 * 60
    fragsLimit = 24 * 60 * 60
    fragsSecondLimit = 7 * 24 * 60 * 60
    fragsThirdLimit = 30 * 24 * 60 * 60
    fragsToRedSkull = 3
    fragsSecondToRedSkull = 5
    fragsThirdToRedSkull = 10
    fragsToBlackSkull = fragsToRedSkull
    fragsSecondToBlackSkull = fragsSecondToRedSkull
    fragsThirdToBlackSkull = fragsThirdToRedSkull
    fragsToBanishment = fragsToRedSkull
    fragsSecondToBanishment = fragsSecondToRedSkull
    fragsThirdToBanishment = fragsThirdToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanLength = 1 * 24 * 60 * 60
    allowedMaxSizePackets = 20

    -- Battle
    -- NOTE: showHealth/ManaChangeForMonsters inherites from showHealth/ManaChange.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "open"
    protectionLevel = 35
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 60 * 1000
    huntingDuration = 60 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = false
    removeWeaponAmmunition = true
    removeWeaponCharges = true
    removeRuneCharges = true
    whiteSkullTime = 15 * 60 * 1000
    noDamageToSameLookfeet = true
    showHealthChange = true
    showManaChange = true
    showHealthChangeForMonsters = true
    showManaChangeForMonsters = true
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 2 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    recoverManaAfterDeathInPvPZone = true
    squareColor = 0
    allowFightback = true
    fistBaseAttack = 7
    useFairfightReduction = true
    optionalWarAttackableAlly = false

    -- Connection config
    worldId = 0
    ip = "192.168.0.2"
    bindOnlyGlobalAddress = false
    loginPort = 7171
    gamePort = "7172"
    loginTries = 3
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 1000
    motd = "Bem Vindo Ao CdzDream Online!"
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = 0
    serverName = "CdzDream"
    loginMessage = "Bem Vindo Ao CdzDream Online, Bom Jogo!"
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false
    packetsPerSecond = 50

    -- RSA
    -- NOTE: These should not be changed unless you know what your doing!
    -- Prime1 - known as p; Prime2 - known as q; Public - known as e;
    -- Modulus - known as n; Private - known as d.
    rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"
    rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"
    rsaPublic = "65537"
    rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
    rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

    -- Database
    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
    -- encryptionType can be plain, md5, sha1, sha256, sha512.
    sqlType = "sqlite"
    sqlHost = "localhost"
    sqlPort = 3306
    sqlUser = "root"
    sqlPass = ""
    sqlDatabase = "theforgottenserver"
    sqlFile = "theforgottenserver.s3db"
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    mysqlReconnectionAttempts = 3
    encryptionType = "sha1"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 5
    multipleNames = false

    -- Guilds
    -- NOTE: externalGuildWarsManagement supports Automatic Account Creator(webpage or whatever you want)
    externalGuildWarsManagement = false
    ingameGuildManagement = true
    levelToFormGuild = 35
    premiumDaysToFormGuild = 2
    guildNameMinLength = 20
    guildNameMaxLength = 30

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 15
    housesPerAccount = 0
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1000
    houseSkipInitialRent = true
    houseRentPeriod = "never"
    houseCleanOld = 0
    guildHalls = true
    houseProtection = true

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    timeBetweenCustomActions = 500
    hotkeyAimbotEnabled = true
    tibiaClassicSlots = true
    canOnlyRopePlayers = true

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    mapName = "cdz.otbm"
    mapAuthor = "Deus Hades"
    randomizeTiles = true
    storeTrash = true
    cleanProtectedZones = true

    -- Mailbox
    mailboxDisabledTowns = ""
    mailMaxAttempts = 20
    mailBlockPeriod = 60 * 60 * 1000
    mailAttemptsFadeTime = 10 * 60 * 1000

    -- Process
    -- NOTE: daemonize works only on *nix, same as niceLevel, while
    -- defaultPriority works only on Windows.
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    daemonize = false
    defaultPriority = "high"
    niceLevel = 5
    serviceThreads = 1
    coresUsed = "-1"

    -- Startup
    startupDatabaseOptimization = true
    updatePremiumStateAtStartup = true
    confirmOutdatedVersion = false
    skipItemsVersionCheck = true

    -- Spells
    formulaLevel = 5.0
    formulaMagic = 2.0
    bufferMutedOnSpellFailure = false
    spellNameInsteadOfWords = false
    emoteSpells = true
    unifiedSpells = true
    enableCooldowns = true

    -- Outfits
    allowChangeOutfit = true
    allowChangeColors = true
    allowChangeAddons = true
    disableOutfitsForPrivilegedPlayers = false
    addonsOnlyPremium = true

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    dataDirectory = "data/"
    logsDirectory = "data/logs/"
    bankSystem = true
    promptExceptionTracerErrorBox = true
    maximumDoorLevel = 500
    maxMessageBuffer = 4
    logPlayersStatements = true
    tradeLimit = 100
    useCapacity = true
    -- set playerFollowExhaust to 1500 if someone causes lags and kicks
    -- by following unreachable creatures too often
    playerFollowExhaust = 0

    -- Depot
    defaultDepotSizePremium = 2000
    defaultDepotSize = 1000

    -- VIP list
    separateVipListPerCharacter = false
    vipListDefaultLimit = 20
    vipListDefaultPremiumLimit = 100

    -- Saving-related
    -- houseDataStorage usage may be found at README.
    houseDataStorage = "binary"
    saveGlobalStorage = true
    storePlayerDirection = false
    savePlayerData = true

    -- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    checkCorpseOwner = true
    monsterLootMessage = 3
    monsterLootMessageType = 29

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 15 * 60 * 1000
    reportsExpirationAfterReads = 1
    playerQueryDeepness = -1
    tileLimit = 0
    protectionTileLimit = 0
    houseTileLimit = 0

    -- Premium-related
    freePremium = false
    premiumForPromotion = true

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    -- pvpBlessingThreshold is damage percent received from PvP that is required to
    -- enable pvpBlessing.
    -- fairFightTimeRange is last X seconds from which damage to player counts.
    -- Applies to pvp blessing.
    blessings = true
    blessingOnlyPremium = true
    blessingReductionBase = 30
    blessingReductionDecrement = 5
    eachBlessReduction = 8
    pvpBlessingThreshold = 40
    fairFightTimeRange = 60

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    -- For constant spawn count increment, use exact values in rateSpawn* variables.
    experienceStages = false
    rateExperience = 15.0
    rateExperienceFromPlayers = 20
    rateSkill = 5.0
    rateMagic = 8.0
    rateLoot = 2.0
    rateSpawnMin = 4
    rateSpawnMax = 8

    -- Monster rates
    rateMonsterHealth = 1.0
    rateMonsterMana = 1.0
    rateMonsterAttack = 1.0
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is multiplying every second of logged out time, eg:
    -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
    -- rateStaminaThresholdGain is dividing in case the normal gain (that is
    -- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
    -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 40 * 60
    staminaRatingLimitBottom = 14 * 60
    staminaLootLimit = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = false
    globalSaveHour = 8
    globalSaveMinute = 0
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false
    closeInstanceOnShutdown = true

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50
    monsterSpawnWalkback = true
    allowBlockSpawn = true

    -- Summons
    maxPlayerSummons = 2
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    statusPort = 7171
    ownerName = ""
    ownerEmail = "@otland.net"
    url = "http://otland.net/"
    location = "Europe"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    disableLuaErrors = false
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = ""
    outputLog = ""
    truncateLogOnStartup = false

    -- Manager
    -- NOTE: managerPassword left blank disables manager.
    managerPort = 7171
    managerLogs = true
    managerPassword = ""
    managerLocalhostOnly = true
    managerConnectionsLimit = 1

    -- Admin
    -- NOTE: adminPassword left blank disables manager.
    -- Set to anything if you set adminRequireLogin to false.
    -- adminEncryption available options: rsa1024xtea;
    -- remember to set correct data!
    adminPort = 7171
    adminLogs = true
    adminPassword = ""
    adminLocalhostOnly = true
    adminConnectionsLimit = 1
    adminRequireLogin = true
    adminEncryption = ""
    adminEncryptionData = ""
 

1 hora atrás, Gaant disse:

Esta é uma mensagem automática! Este tópico foi movido para a área correta.
Pedimos que você leia as regras do fórum.

  Mostrar conteúdo oculto

This is an automated message! This topic has been moved to the correct area.
Please read the forum rules.

Está tentando logar pelo account manager?

Tem como postar seu config.lua? Estou por mobile :/

usei um pragrama de tibia lanch algo assim entro mais nao entra no game tipo aparece bem vindo ao serve mais nao entra para aii

agora ta dando esse erro ele entra digito a senha diz bem vindo ao serve

e fecha abre isso  versão 8.60

dfdfsd.png

Editado por willherwill (veja o histórico de edições)
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  • 2 weeks later...
Em 23/10/2016 ás 22:54, Gaant disse:

Esta é uma mensagem automática! Este tópico foi movido para a área correta.
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Está tentando logar pelo account manager?

Tem como postar seu config.lua? Estou por mobile :/

oi amigo vc vio aii??

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      After a long time of development and testing, we're finally ready to launch this awesome game!
      Quick Info for laziness:
      Rates: Tibia 7.4 theme 1x Experience 1x Skills 1x Magic 1x Loot 1x Regen General info:
      Official launch: April 24, 17:00 CEST.
      Create characters: 1 hour before launch (16:00 CEST).
      Website: https://shadecores.com/?subtopic=news
      Authentic Damages Monster attacks Monsters carrying equipment & loot Monster Spawns & respawn depending on players online World light and watches Traps Line of sight system Floor saving system Exhaustion system Much more.. General Cannot multi-client REAL Proven & Verified Anti-Cheat system = No cheaters Many quests modified to add mystery to the game for everyone Much more..
      What is ShadeCores?
      ShadeCores is a game designed to mimic the oldschool version of Tibia.com, but in a slower pace.
      Our goal is to be a long lasting and functional game that doesn't run a course of being broken after a few years.
      Read more at: https://shadecores.com/?subtopic=about&view=about.

      World Map
      The map contains all places of Tibia 7.70.
      It also contains 100% spawns of Tibia 7.70.
      With exception of Ankrahmun and Port Hope that was removed for balancing purposes.

      Built authentically
      ShadeCores was built hand in hand with hacked Tibia files (7.70 version) and is very accurate to how Tibia was (with exception things that has been improved).
      If you played Tibia back in 7.4-7.70 and join ShadeCores, you will yourself notice how scary accurate every single spawn is.
      Read more at: https://shadecores.com/?subtopic=about&view=additional.

      Game health
      We have made many modifications to ensure a healthy economy and game.
      Read more at: https://shadecores.com/?subtopic=about&view=balance.

      Creature Behavior
      In ShadeCores, same as in CipSoft's, creatures that's fleeing for their life (low health) will not make any pauses no matter how close the player is.
      Creatures also doesn't have any exhaustion of their abilities such as attacks, healings and more.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=5-Features+-Creature+Behavior.

      Creature spawns
      ShadeCores has the very same spawn system that CipSoft's had back in the day.
      All creatures that spawns has a "home".
      And this "home" has a set amount of creatures that belongs to it, always same type of creature.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=3-Features+-Creature+spawns.

      Accurate creature loot & inventory
      ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
      Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=1-Features+-Creatures+equipping+their+loot+%26amp%3B+loot+system.

      Authentic exhaustions
      Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
      However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=6-Features+-Exhaustion+system.

      Floor saving
      ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
      The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=12-Features+-Floor+saving+system.

      Game health balance
      To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
      Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
      In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=13-Features+-Game+Health+Balance+(creatures%2C+supplies%2C+gold).

      Keep valuables valuable
      In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=14-Features+-Game+Health+Balance+(equipment).

      Line of sight system
      In ShadeCores we use the same line-of-sight system as in CipSoft's.
      You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
      And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=8-Features+-Line+of+sight+system.

      Poison storm
      Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
      While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=7-Features+-Poison+storm.

      Traps functionality
      Traps does a static amount of damage. 30 to be exact, it's always 30.
      However, traps cause a physical damage that listen to the creatures armor.
      It means that the damage can and will be reduced by any armor the creature may have.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=2-Features+-Traps+(item).

      World light & watches
      In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=9-Features+-World+lights+%26amp%3B+watches.

      Anti-Cheat system
      We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
      This system was first developed and proven to work very well in RetroCores world "Cleanera".
      It has since then been improved to be faster and detect a wider array of cheats that people could use.

      A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
      But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.

      Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
      Multi-Clienting will be treated as a cheat and lead to a deletion.
      To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
      If you try to start a new client while already having one open, you will face this little message.

      Other Game Features
      Ability to play for free. No level restrictions on items nor spells. Non-stackable runes/fluids. No Runes from NPCs. No item-hotkeys. No wands/rods. No protection zone on boats/carpets. Manual aiming Anti-lag system. Great and improved monster systems. Monsters can be lured anywhere. No stairjump exhaust. Possibility to make UH traps. Accurate 7.4 formulas. Classic premium system. Classic promotion system. Many and random raids with possibility to loot raid-rare items.
      If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
      plain link: https://discord.gg/BtZmNDNUz6


      ShadeCores will officially launch on April 24 at 17:00 CEST!
      You will be able to create characters starting at 16:00 CEST the same day!

      Sincerely,
      ShadeCores Staff
    • Por Kill of sumoners
      olá sou o takezo e estou caminhando para desenvolver um novo ot de naruto 100% com sprites 45°, ja contamos com mais de 25 vocations, cliente com layout reformulado, som ambiente e em ataques, porem a staff conta apenas comigo e mais um amigo, vim aqui procurar pessoas que possam querer integrar a staff, sejam elas devs, designers, mappers entre outros, para mais informações entre em contato privado comigo, desde ja muito obrigado!
       
      https://gyazo.com/745b10c56f4571464645fdea192cf350
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