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[Duvida] Compilar TibiaApi


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Primeiro... quanod voce compila ela... ela já é uma dll

Pra compilar ela corretamente precisa do c#2008

Depois tente isto

http://code.google.com/p/tibiaapi/wiki/CompileFromSource

Crystal Server
Crystal Server no GitHub

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Ela e precisa ser paga ? porque ta escrito isso aki

Register this Product

within 30 days

O C# não...

basta voce ir ao site e registrar

Editado por Toty (veja o histórico de edições)

Crystal Server
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Tipo na hr de eu compilar eu posso ponhar outro nome na TibiaApi ou tem que ser ela ?

Se tiver usanod microsoft c# 2008 pode

se for o 2010 não... d um erro com client choser por causa do framework

Crystal Server
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Tenho so essa aki

using Tibia.Addresses;

using System.Diagnostics;

using System;

namespace Tibia

{

public partial class Version

{

public static void SetVersion910(Process p)

{

uint baseAdress = Convert.ToUInt32(p.MainModule.BaseAddress.ToInt32());

BattleList.Start = 0x7e4f98 - 0x400000 + baseAdress;

BattleList.StepCreatures = 0xb0;

BattleList.MaxCreatures = 1300;

BattleList.End = BattleList.Start + (BattleList.StepCreatures * BattleList.MaxCreatures);

//Client.StartTime = 0x80fb20;

Client.SocketStruct = 0x86c910 - 0x400000 + baseAdress;

Client.RecvPointer = 0x6c4928 - 0x400000 + baseAdress;

Client.SendPointer = 0x6c4958 - 0x400000 + baseAdress;

Client.LastRcvPacket = 0x822800 - 0x400000 + baseAdress;

Client.DecryptCall = 0x45d230 - 0x400000 + baseAdress;

Client.ParserFunc = 0x45d1f0 - 0x400000 + baseAdress;

Client.XTeaKey = 0x7dad4c - 0x400000 + baseAdress;

Client.GetNextPacketCall = 0x4fc0c0 - 0x400000 + baseAdress;

// Same as Client.DecryptCall = ParserFunc + 0x35

Client.RecvStream = 0x9b2690 - 0x400000 + baseAdress;

Client.FrameRatePointer = 0x86d448 - 0x400000 + baseAdress;

Client.FrameRateCurrentOffset = 0x60;

Client.FrameRateLimitOffset = 0x58;

Client.MultiClient = 0x50f221 - 0x400000 + baseAdress;

Client.MultiClientJMP = 0xeb;

Client.MultiClientJNZ = 0x75;

Client.Status = 0x8296ec - 0x400000 + baseAdress;

Client.SafeMode = 0x829506 - 0x400000 + baseAdress;

Client.FollowMode = 0x8270d8 - 0x400000 + baseAdress;

Client.AttackMode = 0x82950c - 0x400000 + baseAdress;

Client.ActionState = 0x829698 - 0x400000 + baseAdress;

// Client.ActionStateFreezer = 0x51fa70;

Client.ActionStateOriginal = new byte[] {

0xa3,

0x0,

0x0,

0x0,

0x0,

0xc3,

0xcc,

0xcc,

0xcc,

0xcc,

0xcc

};

Client.ActionStateFreezed = new byte[] {

0xc7,

0x5,

0x0,

0x0,

0x0,

0x0,

0x7,

0x0,

0x0,

0x0,

0xc3

};

//Client.LastMSGText = 0x80CD60;

// Client.LastMSGAuthor = Client.LastMSGText - &H28

Client.StatusbarText = 0x86b360 - 0x400000 + baseAdress;

Client.StatusbarTime = 0x86b35c - 0x400000 + baseAdress;

Client.ClickId = 0x9b34b4 - 0x400000 + baseAdress;

Client.ClickCount = Client.ClickId + 4;

Client.ClickZ = Client.ClickId - 0x68;

Client.SeeId = 0x9b2a2c - 0x400000 + baseAdress;

Client.SeeCount = Client.SeeId + 4;

Client.SeeZ = Client.SeeId - 0x68;

Client.ClickContextMenuItemId = Client.SeeId;

//Client.ClickContextMenuItemGroundId = ?

Client.ClickContextMenuCreatureId = Client.ClickContextMenuItemId + 0xc;

Client.LoginServerStart = 0x821f98 - 0x400000 + baseAdress;

Client.StepLoginServer = 112;

Client.DistancePort = 100;

Client.MaxLoginServers = 10;

Client.RSA = 0x757280 - 0x400000 + baseAdress;

Client.LoginCharList = 0x8296b8 - 0x400000 + baseAdress;

Client.LoginCharListLength = 0x8296e8 - 0x400000 + baseAdress;

Client.LoginSelectedChar = 0x829738 - 0x400000 + baseAdress;

// Client.GameWindowRectPointer = &H67969C

// Client.GameWindowBar = &H80DB10

Client.DatPointer = 0x827030 - 0x400000 + baseAdress;

Client.EventTriggerPointer = 0x523750 - 0x400000 + baseAdress;

Client.DialogPointer = 0x81d45c - 0x400000 + baseAdress;

Client.DialogLeft = 0x14;

Client.DialogTop = 0x18;

Client.DialogWidth = 0x1c;

Client.DialogHeight = 0x20;

Client.DialogCaption = 0x50;

Client.LoginAccountNum = 0;

Client.LoginPassword = Client.LoginCharList + 8;

Client.LoginAccount = Client.LoginPassword + 32;

Client.LoginPatch = 0;

Client.LoginPatch2 = 0;

Client.LoginPatchOrig = new byte[] {

0xe8,

0xd,

0x1d,

0x9,

0x0

};

Client.LoginPatchOrig2 = new byte[] {

0xe8,

0xc8,

0x15,

0x9,

0x0

};

Container.Start = 0x86f6b8 - 0x400000 + baseAdress;

Container.StepContainer = 492;

Container.StepSlot = 12;

Container.MaxContainers = 16;

Container.MaxStack = 100;

Container.DistanceIsOpen = 0;

Container.DistanceId = 4;

Container.DistanceName = 16;

Container.DistanceVolume = 48;

Container.DistanceAmount = 56;

Container.DistanceItemId = 60;

Container.DistanceItemCount = 64;

Container.End = Container.Start + (Container.MaxContainers * Container.StepContainer);

ContextMenus.AddContextMenuPtr = 0x4538e0 - 0x400000 + baseAdress;

ContextMenus.OnClickContextMenuPtr = 0x453fd0 - 0x400000 + baseAdress;

//ContextMenus.OnClickContextMenuVf = 0x5BFD48;

ContextMenus.AddSetOutfitContextMenu = 0x454626 - 0x400000 + baseAdress;

ContextMenus.AddPartyActionContextMenu = 0x45454c - 0x400000 + baseAdress;

ContextMenus.AddCopyNameContextMenu = 0x4546bd - 0x400000 + baseAdress;

ContextMenus.AddTradeWithContextMenu = 0x4542b6 - 0x400000 + baseAdress;

ContextMenus.AddLookContextMenu = 0x45418f - 0x400000 + baseAdress;

Creature.DistanceId = 0;

Creature.DistanceType = 3;

Creature.DistanceName = 4;

Creature.DistanceX = 36;

Creature.DistanceY = 40;

Creature.DistanceZ = 44;

Creature.DistanceScreenOffsetHoriz = 48;

Creature.DistanceScreenOffsetVert = 52;

Creature.DistanceIsWalking = 76;

Creature.DistanceDirection = 80;

Creature.DistanceOutfit = 96;

Creature.DistanceColorHead = 100;

Creature.DistanceColorBody = 104;

Creature.DistanceColorLegs = 108;

Creature.DistanceColorFeet = 112;

Creature.DistanceAddon = 116;

Creature.DistanceMountId = 120;

Creature.DistanceLight = 124;

Creature.DistanceLightColor = 128;

Creature.DistanceBlackSquare = 136;

Creature.DistanceHPBar = 140;

Creature.DistanceWalkSpeed = 144;

Creature.DistanceIsVisible = 148;

Creature.DistanceSkull = 152;

Creature.DistanceParty = 156;

Creature.DistanceWarIcon = 164;

Creature.DistanceIsBlocking = 168;

DatItem.StepItems = 0x50;

DatItem.Width = 0;

DatItem.Height = 4;

DatItem.MaxSizeInPixels = 8;

DatItem.Layers = 12;

DatItem.PatternX = 16;

DatItem.PatternY = 20;

DatItem.PatternDepth = 24;

DatItem.Phase = 28;

DatItem.Sprite = 32;

DatItem.Flags = 36;

DatItem.CanEquip = 40;

DatItem.CanLookAt = 0;

DatItem.WalkSpeed = 44;

DatItem.TextLimit = 48;

DatItem.LightRadius = 52;

DatItem.LightColor = 56;

DatItem.ShiftX = 60;

DatItem.ShiftY = 64;

DatItem.WalkHeight = 68;

DatItem.Automap = 72;

DatItem.LensHelp = 76;

DrawItem.DrawItemFunc = 0x4b5a30 - 0x400000 + baseAdress;

DrawSkin.DrawSkinFunc = 0x4b96f0 - 0x400000 + baseAdress;

Hotkey.SendAutomaticallyStart = 0x8295b4 - 0x400000 + baseAdress;

Hotkey.SendAutomaticallyStep = 0x1;

Hotkey.TextStart = 0x8270e8 - 0x400000 + baseAdress;

Hotkey.TextStep = 0x100;

Hotkey.ObjectStart = 0x829600 - 0x400000 + baseAdress;

Hotkey.ObjectStep = 0x4;

Hotkey.ObjectUseTypeStart = 0x829518 - 0x400000 + baseAdress;

Hotkey.ObjectUseTypeStep = 0x4;

Hotkey.MaxHotkeys = 36;

Map.MapPointer = 0x871fb8 - 0x400000 + baseAdress;

Map.StepTile = 168;

Map.StepTileObject = 12;

Map.DistanceTileObjectCount = 0;

Map.DistanceTileObjects = 4;

Map.DistanceObjectId = 0;

Map.DistanceObjectData = 4;

Map.DistanceObjectDataEx = 8;

Map.MaxTileObjects = 10;

Map.MaxX = 18;

Map.MaxY = 14;

Map.MaxZ = 8;

Map.MaxTiles = 2016;

Map.ZAxisDefault = 7;

Map.NameSpy1 = 0x4f245b - 0x400000 + baseAdress;

Map.NameSpy2 = 0x4f2465 - 0x400000 + baseAdress;

Map.NameSpy1Default = 0x4c75;

Map.NameSpy2Default = 0x4275;

Map.LevelSpy1 = 0x4eef7f - 0x400000 + baseAdress;

Map.LevelSpy2 = 0x4ef06b - 0x400000 + baseAdress;

Map.LevelSpy3 = 0x4ef0db - 0x400000 + baseAdress;

Map.LevelSpyPtr = Client.GameWindowRectPointer;

Map.LevelSpyAdd1 = 28;

Map.LevelSpyAdd2 = 0x5bc0;

Map.FullLightNop = 0x4F7229 - 0x400000 + baseAdress;

Map.FullLightAdr = 0x4F722E - 0x400000 + baseAdress;

Map.FullLightNopDefault = new byte[] {

0x7e,

0xA

};

Map.FullLightNopEdited = new byte[] {

0x90,

0x90

};

Map.FullLightAdrDefault = 0x80;

Map.FullLightAdrEdited = 0xff;

Player.Experience = 0x81ce10 - 0x400000 + baseAdress;

Player.Flags = 0x7e2cdc - 0x400000 + baseAdress;

Player.Id = 0x81ceac - 0x400000 + baseAdress;

Player.Health = 0x3E2CD4 - 0x400000 + baseAdress;

Player.HealthMax = 0x81cea0 - 0x400000 + baseAdress;

Player.Level = 0x81ce44 - 0x400000 + baseAdress;

Player.MagicLevel = 0x81ce4c - 0x400000 + baseAdress;

Player.LevelPercent = 0x81ce9c - 0x400000 + baseAdress;

Player.MagicLevelPercent = 0x81ce54 - 0x400000 + baseAdress;

Player.Mana = 0x41CE5C - 0x400000 + baseAdress;

Player.ManaMax = 0x41CE08 - 0x400000 + baseAdress;

Player.Soul = Player.Experience - 32;

Player.Stamina = Player.Experience - 36;

Player.Capacity = Player.Experience - 40;

Player.FistPercent = Player.Flags + 4;

Player.ClubPercent = Player.FistPercent + 4;

Player.SwordPercent = Player.FistPercent + 8;

Player.AxePercent = Player.FistPercent + 12;

Player.DistancePercent = Player.FistPercent + 16;

Player.ShieldingPercent = Player.FistPercent + 20;

Player.FishingPercent = Player.FistPercent + 24;

Player.Fist = Player.FistPercent + 28;

Player.Club = Player.FistPercent + 32;

Player.Sword = Player.FistPercent + 36;

Player.Axe = Player.FistPercent + 40;

Player.Distance = Player.FistPercent + 44;

Player.Shielding = Player.FistPercent + 48;

Player.Fishing = Player.FistPercent + 52;

Player.WhiteSquare = Player.Flags + 60;

Player.GreenSquare = Player.Flags + 64;

Player.RedSquare = 0x81ce58 - 0x400000 + baseAdress;

Player.SlotHead = 0x871f28 - 0x400000 + baseAdress;

Player.SlotNeck = Player.SlotHead + 12;

Player.SlotBackpack = Player.SlotHead + 24;

Player.SlotArmor = Player.SlotHead + 36;

Player.SlotRight = Player.SlotHead + 48;

Player.SlotLeft = Player.SlotHead + 60;

Player.SlotLegs = Player.SlotHead + 72;

Player.SlotFeet = Player.SlotHead + 84;

Player.SlotRing = Player.SlotHead + 96;

Player.SlotAmmo = Player.SlotHead + 108;

Player.MaxSlots = 10;

Player.DistanceSlotCount = 4;

Player.CurrentTileToGo = Player.Flags + 132;

Player.TilesToGo = Player.CurrentTileToGo + 4;

Player.GoToX = 0x81cea8 - 0x400000 + baseAdress;

Player.GoToY = 0x81ce90 - 0x400000 + baseAdress;

Player.GoToZ = 0x7e2ce4 - 0x400000 + baseAdress;

//Player.AccessN = 0;

//Player.AccessS = 0;

Player.TargetId = Player.RedSquare;

Player.TargetBattlelistId = Player.TargetId - 8;

Player.TargetBattlelistType = Player.TargetId - 5;

Player.TargetType = Player.TargetId + 3;

Player.Z = 0x81d484 - 0x400000 + baseAdress;

Player.Y = 0x81d480 - 0x400000 + baseAdress;

Player.X = 0x81d478 - 0x400000 + baseAdress;

Player.AttackCount = 0x86c6e4 - 0x400000 + baseAdress;

Player.FollowCount = 0x7e2cd8 - 0x400000 + baseAdress;

TextDisplay.PrintName = 0x4f010f - 0x400000 + baseAdress;

TextDisplay.PrintFPS = 0x45a793 - 0x400000 + baseAdress;

TextDisplay.ShowFPS = 0x86c6e2 - 0x400000 + baseAdress;

TextDisplay.PrintTextFunc = 0x4b6e20 - 0x400000 + baseAdress;

TextDisplay.NopFPS = 0x45a6e9 - 0x400000 + baseAdress;

Vip.Start = 0x7e2cec - 0x400000 + baseAdress;

Vip.StepPlayers = 0x2c;

Vip.MaxPlayers = 200;

Vip.DistanceId = 0;

Vip.DistanceName = 4;

Vip.DistanceStatus = 34;

Vip.DistanceIcon = 40;

Vip.End = Vip.Start + (Vip.StepPlayers * Vip.MaxPlayers);

}

}

}

#Edit

Pra falar verdade nem sei compilar essa DLL kkk' e o unico code que tenho /\ pensei que so precisava disso :trollface:

Editado por Mek Fiuchem (veja o histórico de edições)

tk-melhor.png

KIIZH.png

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@Mek

Caso você tenha baixado as sources do site do TibiaAPI, você só conseguirá compila-la no Visual Studio, e eu recomendo que seja no Visual Studio 2008, ou terá que fazer inúmeras gambiarras para conseguir compilar.

# Regras Gerais - TibiaKing.com #
Contato: [email protected]
Não respondo dúvidas via MP.


1C2tu.png4Tlqo.png1C2tu.png


 

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