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    • Por Fabiano Alberto
      Intão galera estou usando o sistema de war system com escudos...http://tibiaking.com/forum/topic/8174-gesior-acc-guild-war-system-com-escudos/
       
      Gostaria de saber se ha alguma funçao para que o script veja se o player ou a guild esteje no war system...o scripter do meu ot esta tentando montar um sistema onde a guild usara um comando para ir para uma arena exclusiva para o war system..e entao precisaria da funçao...há alguma?

      Se sim alguem pode nos ajudar..se nao podem fazer uma se possivel?
       
      Grato desde já...valendo rep+ Claro.
       
      Não sei se ficou bem explicado mais se tiverem alguma duvida so postar ai que eu respondo..
    • Por lukas369
      -- The Forgotten Server Config

      -- Account manager
      accountManager = true
      namelockManager = true
      newPlayerChooseVoc = true
      newPlayerSpawnPosX = 1000
      newPlayerSpawnPosY = 1000
      newPlayerSpawnPosZ = 7
      newPlayerTownId = 1
      newPlayerLevel = 130
      newPlayerMagicLevel = 10
      generateAccountNumber = false

      -- Unjustified kills
      -- NOTE: *Banishment and *BlackSkull variables are >summed up<
      -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
      -- *RedSkull equivalents.
      -- Auto banishing works only if useBlackSkull set to negative.
      -- advancedFragList is not advised if you use huge frags
      -- requirements.
      redSkullLength = 30 * 24 * 60 * 60
      blackSkullLength = 45 * 24 * 60 * 60
      dailyFragsToRedSkull = 1000
      weeklyFragsToRedSkull = 1000
      monthlyFragsToRedSkull = 1000
      dailyFragsToBlackSkull = dailyFragsToRedSkull
      weeklyFragsToBlackSkull = weeklyFragsToRedSkull
      monthlyFragsToBlackSkull = monthlyFragsToRedSkull
      dailyFragsToBanishment = dailyFragsToRedSkull
      weeklyFragsToBanishment = weeklyFragsToRedSkull
      monthlyFragsToBanishment = monthlyFragsToRedSkull
      blackSkulledDeathHealth = 40
      blackSkulledDeathMana = 0
      useBlackSkull = true
      useFragHandler = true
      advancedFragList = false

      -- Banishments
      -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
      -- killsBanLength works only if useBlackSkull option is disabled.
      notationsToBan = 3
      warningsToFinalBan = 4
      warningsToDeletion = 5
      banLength = 7 * 24 * 60 * 60
      killsBanLength = 7 * 24 * 60 * 60
      finalBanLength = 30 * 24 * 60 * 60
      ipBanishmentLength = 1 * 24 * 60 * 60
      broadcastBanishments = true
      maxViolationCommentSize = 200
      violationNameReportActionType = 2
      autoBanishUnknownBytes = false

      -- Battle
      -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
      -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
      -- deathLostPercent set to nil enables manual mode.
      worldType = "pvp"
      protectionLevel = 1
      pvpTileIgnoreLevelAndVocationProtection = true
      pzLocked = 1 * 1000
      huntingDuration = 60 * 1000
      criticalHitChance = 7
      criticalHitMultiplier = 1
      displayCriticalHitNotify = false
      removeWeaponAmmunition = false
      removeWeaponCharges = false
      removeRuneCharges = false
      whiteSkullTime = 60 * 1000
      noDamageToSameLookfeet = false
      showHealingDamage = false
      showHealingDamageForMonsters = false
      fieldOwnershipDuration = 5 * 1000
      stopAttackingAtExit = false
      oldConditionAccuracy = false
      loginProtectionPeriod = 10 * 1000
      deathLostPercent = 10
      stairhopDelay = 2 * 1000
      pushCreatureDelay = 2 * 1000
      deathContainerId = 1987
      gainExperienceColor = 215
      addManaSpentInPvPZone = true
      squareColor = 0
      allowFightback = true

      -- Connection config
      worldId = 0
      ip = "toopwar.servegame.com"
      bindOnlyConfiguredIpAddress = false
      loginPort = 7171
      gamePort = 7172
      adminPort = 7171
      statusPort = 7171
      loginTries = 10
      retryTimeout = 5 * 1000
      loginTimeout = 60 * 1000
      maxPlayers = 1000
      motd = "Bem vindo ao ViruS War"
      displayOnOrOffAtCharlist = false
      onePlayerOnlinePerAccount = true
      allowClones = false
      serverName = "ViruS War"
      loginMessage = "Bem vindo ao ViruS War"
      statusTimeout = 5 * 60 * 1000
      replaceKickOnLogin = true
      forceSlowConnectionsToDisconnect = false
      loginOnlyWithLoginServer = false
      premiumPlayerSkipWaitList = false

      -- Database
      -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
      -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
      sqlType = "sqlite"
      sqlHost = "localhost"
      sqlPort = 3306
      sqlUser = "root"
      sqlPass = ""
      sqlDatabase = "theforgottenserver"
      sqlFile = "forgottenserver.s3db"
      sqlKeepAlive = 0
      mysqlReadTimeout = 10
      mysqlWriteTimeout = 10
      encryptionType = "plain"

      -- Deathlist
      deathListEnabled = true
      deathListRequiredTime = 1 * 60 * 1000
      deathAssistCount = 19
      maxDeathRecords = 5

      -- Guilds
      ingameGuildManagement = true
      levelToFormGuild = 1
      premiumDaysToFormGuild = 0
      guildNameMinLength = 4
      guildNameMaxLength = 20

      -- Highscores
      highscoreDisplayPlayers = 15
      updateHighscoresAfterMinutes = 60

      -- Houses
      buyableAndSellableHouses = true
      houseNeedPremium = true
      bedsRequirePremium = true
      levelToBuyHouse = 1
      housesPerAccount = 0
      houseRentAsPrice = false
      housePriceAsRent = false
      housePriceEachSquare = 1000
      houseRentPeriod = "never"
      houseCleanOld = 0
      guildHalls = false

      -- Item usage
      timeBetweenActions = 200
      timeBetweenExActions = 1150
      checkCorpseOwner = true
      hotkeyAimbotEnabled = true
      maximumDoorLevel = 500

      -- Map
      -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
      -- useHouseDataStorage usage may be found at README.
      mapName = "war"
      mapAuthor = "Unknown"
      randomizeTiles = true
      useHouseDataStorage = false
      storeTrash = true
      cleanProtectedZones = true
      mailboxDisabledTowns = "-1"

      -- Startup
      -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
      -- coresUsed are seperated by comma cores ids used by server process,
      -- default is -1, so it stays untouched (automaticaly assigned by OS).
      defaultPriority = "high"
      niceLevel = 5
      coresUsed = "-1"
      optimizeDatabaseAtStartup = true
      removePremiumOnInit = true
      confirmOutdatedVersion = false

      -- Muted buffer
      maxMessageBuffer = 8
      bufferMutedOnSpellFailure = false

      -- Miscellaneous
      -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
      -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
      -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
      dataDirectory = "data/"
      allowChangeOutfit = true
      allowChangeColors = true
      allowChangeAddons = true
      disableOutfitsForPrivilegedPlayers = false
      bankSystem = true
      saveGlobalStorage = true
      displaySkillLevelOnAdvance = true
      spellNameInsteadOfWords = false
      emoteSpells = true
      promptExceptionTracerErrorBox = true
      storePlayerDirection = false
      monsterLootMessage = 3
      monsterLootMessageType = 25
      separateViplistPerCharacter = false

      -- Ghost mode
      ghostModeInvisibleEffect = false
      ghostModeSpellEffects = true

      -- Limits
      idleWarningTime = 14 * 60 * 1000
      idleKickTime = 15 * 60 * 1000
      expireReportsAfterReads = 1
      playerQueryDeepness = 2
      maxItemsPerPZTile = 0
      maxItemsPerHouseTile = 0

      -- Premium-related
      freePremium = true
      premiumForPromotion = true

      -- Blessings
      -- NOTE: blessingReduction* regards items/containers loss.
      -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
      blessingOnlyPremium = true
      blessingReductionBase = 30
      blessingReductionDecreament = 5
      eachBlessReduction = 0

      -- Rates
      -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
      -- rateExperienceFromPlayers 0 to disable.
      experienceStages = false
      rateExperience = 50.0
      rateExperienceFromPlayers = 5
      rateSkill = 135.0
      rateMagic =115.0
      rateLoot = 1.0
      rateSpawn = 1

      -- Monster rates
      rateMonsterHealth = 1.0
      rateMonsterMana = 1.0
      rateMonsterAttack = 1.0
      rateMonsterDefense = 1.0

      -- Experience from players
      -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
      -- player will gain experience from every lower leveled player.
      -- max~Threshold* set to 0 will disable the maximum threshold:
      -- player will gain experience from every higher leveled player.
      minLevelThresholdForKilledPlayer = 0
      maxLevelThresholdForKilledPlayer = 0

      -- Stamina
      -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
      -- rateStaminaHits multiplies every hit done a creature, which are later
      -- multiplied by player attack speed.
      -- rateStaminaGain is divider of every logged out second, eg:
      -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
      -- rateStaminaThresholdGain is divider for the premium stamina.
      -- staminaRatingLimit* is in minutes.
      rateStaminaLoss = 1
      rateStaminaGain = 3
      rateStaminaThresholdGain = 12
      staminaRatingLimitTop = 41 * 60
      staminaRatingLimitBottom = 14 * 60
      rateStaminaAboveNormal = 1.5
      rateStaminaUnderNormal = 0.5
      staminaThresholdOnlyPremium = true

      -- Party
      -- NOTE: experienceShareLevelDifference is float number.
      -- experienceShareLevelDifference is highestLevel * value
      experienceShareRadiusX = 30
      experienceShareRadiusY = 30
      experienceShareRadiusZ = 1
      experienceShareLevelDifference = 2 / 3
      extraPartyExperienceLimit = 20
      extraPartyExperiencePercent = 5
      experienceShareActivity = 2 * 60 * 1000

      -- Global save
      -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
      -- if you want such a system please check out data/globalevents/globalevents.xml.
      globalSaveEnabled = false
      globalSaveHour = 8
      shutdownAtGlobalSave = true
      cleanMapAtGlobalSave = false

      -- Spawns
      deSpawnRange = 2
      deSpawnRadius = 50

      -- Summons
      maxPlayerSummons = 8
      teleportAllSummons = false
      teleportPlayerSummons = true

      -- Status
      ownerName = "Speedy War"
      ownerEmail = ""
      url = ""
      location = "Brasil"
      displayGamemastersWithOnlineCommand = false

      -- Logs
      -- NOTE: This kind of logging does not work in GUI version.
      -- For such, please compile the software with __GUI_LOGS__ flag.
      adminLogsEnabled = false
      displayPlayersLogging = true
      prefixChannelLogs = ""
      runFile = ""
      outLogName = ""
      errorLogName = ""
      truncateLogsonstartup = false

      Alguem ajuda aew
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