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Postado

fala, pessoal!

 

Então, estava pensando num sistema de level para as spells.. Funcionaria assim:

Cada spell aumenta 10% do attack com o level, podendo chegar até o level 5

E a única forma de conseguir "upar" de spell level, seria usando a spell...

 

Obrigado desde já!

  • 5 years later...
Postado

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1500)
setCombatCondition(combat, condition)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)

local condition2 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 2000)
setCombatCondition(combat2, condition2)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, 0)

local condition3 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition3, CONDITION_PARAM_TICKS, 3000)
setCombatCondition(combat3, condition3)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat4, COMBAT_PARAM_AGGRESSIVE, 0)

local condition4 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition4, CONDITION_PARAM_TICKS, 4000)
setCombatCondition(combat4, condition4)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat5, COMBAT_PARAM_AGGRESSIVE, 0)

local condition5 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition5, CONDITION_PARAM_TICKS, 5000)
setCombatCondition(combat5, condition5)

local function CooldownTime(cid)
if isPlayer(cid) == TRUE then
doPlayerSendTextMessage(cid,MESSAGE_STATUS_WARNING,'CD:Aurea dos Deuses.')
end
end

function onCastSpell(cid, var)

local exhaustedstorage = 800005 -- Storage Value do exhausted da magia!

local magialevel = getPlayerStorageValue(cid, 800540)

local magiaup = getPlayerStorageValue(cid, 800541)

local upmagia1 = getPlayerStorageValue(cid, 800541)/100 * 100

local upmagia2 = getPlayerStorageValue(cid, 800541)/100 * 100

local upmagia3 = getPlayerStorageValue(cid, 800541)/100 * 100

local upmagia4 = getPlayerStorageValue(cid, 800541)/100 * 100

local manacast1 = 30*getPlayerMaxMana(cid)/100

local manacast2 = 28*getPlayerMaxMana(cid)/100

local manacast3 = 26*getPlayerMaxMana(cid)/100

local manacast4 = 24*getPlayerMaxMana(cid)/100

local manacast5 = 22*getPlayerMaxMana(cid)/100

local yellow = { lookType = getCreatureOutfit(cid).lookType, lookHead = 79, lookBody = 79, lookLegs = 79, lookFeet = 79, lookAddons = 3 }


    if hasCondition(cid, CONDITION_EXHAUSTED) == 1 then
     doPlayerSendTextMessage(cid,20,"Está esgotado.")
     doSendMagicEffect(getCreaturePosition(cid), 2)
     return FALSE
    end

    if(isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
     doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
    return FALSE
     end

    if isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast1 then
     doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
     return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 26 then
     doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
     return FALSE
    end

    if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 and getPlayerMana(cid) < manacast1 then
     doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
     return FALSE
    end

    if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 and getPlayerSoul(cid) < 26 then
     doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
     return FALSE
    end

     if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 then
     setPlayerStorageValue(cid, 800540, 1)
     setPlayerStorageValue(cid, 800541, 1)
     setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
     doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: 1 Up: 0%.")
     doCreatureSay(cid,"Exeta Mas God!", 16)
     doPlayerAddSoul(cid,-26)
     doSetCreatureOutfit(cid, yellow, 1500)
     addEvent(CooldownTime, 1*26000,cid)
     doPlayerAddManaSpell(cid,manacast1)
     doPlayerAddManaSpent(cid,manacast1)
     doCombat(cid, combat, var)
     return FALSE
     end

     if isPlayer(cid) == 1 and magialevel == 1 and magiaup < 100 then
     setPlayerStorageValue(cid, 800541, magiaup+1)
     setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
     doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia1).."%.")
     doCreatureSay(cid,"Exeta Mas God!", 16)
     doPlayerAddSoul(cid,-26)
     doSetCreatureOutfit(cid, yellow, 1500)
     addEvent(CooldownTime, 1*26000,cid)
     doPlayerAddManaSpell(cid,manacast1)
     doPlayerAddManaSpent(cid,manacast1)
     doCombat(cid, combat, var)
     return FALSE
     end

     if isPlayer(cid) == 1 and magialevel == 1 and magiaup == 100 then
     setPlayerStorageValue(cid, 800540, magialevel+1)
     setPlayerStorageValue(cid, 800541, magiaup-magiaup)
     setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
     doPlayerSendTextMessage(cid,22,"Parabéns, agora sua magia Aurea dos Deuses está level "..1+magialevel..".")
     doCreatureSay(cid,"Exeta Mas God!", 16)
     doPlayerAddSoul(cid,-26)
     doSetCreatureOutfit(cid, yellow, 1500)
     addEvent(CooldownTime, 1*26000,cid)
     doPlayerAddManaSpell(cid,manacast1)
     doPlayerAddManaSpent(cid,manacast1)
     doCombat(cid, combat, var)
     return FALSE
     end

    if(isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
    doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
    return FALSE
    end


    if isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast2 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 24 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 2 and magiaup < 100 then
    setPlayerStorageValue(cid, 800541, magiaup+1)
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 28)
    doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia2).."%.")
    doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddSoul(cid,-24)
    doSetCreatureOutfit(cid, yellow, 2000)
    doPlayerAddManaSpell(cid,manacast2)
    doPlayerAddManaSpent(cid,manacast2)
    addEvent(CooldownTime, 1*28000,cid)
    doCombat(cid, combat2, var)
    return false
    end

     if isPlayer(cid) == 1 and magialevel == 2 and magiaup == 100 then
     setPlayerStorageValue(cid, 800540, magialevel+1)
     setPlayerStorageValue(cid, 800541, magiaup-magiaup)
     setPlayerStorageValue(cid, exhaustedstorage, os.time() + 28)
     doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
     doCreatureSay(cid,"Exeta Mas God!", 16)
     doPlayerAddSoul(cid,-24)
     doSetCreatureOutfit(cid, yellow, 2000)
     doPlayerAddManaSpell(cid,manacast2)
     doPlayerAddManaSpent(cid,manacast2)
     addEvent(CooldownTime, 1*28000,cid)
     doCombat(cid, combat2, var)
     return false
     end

    if(isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
    doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast3 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 22 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 3 and magiaup < 100 then
    setPlayerStorageValue(cid, 800541, magiaup+1)
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
    doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia3).."%.")
    doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddSoul(cid,-22)
    doSetCreatureOutfit(cid, yellow, 3000)
    doPlayerAddManaSpell(cid,manacast3)
    doPlayerAddManaSpent(cid,manacast3)
    addEvent(CooldownTime, 1*26000,cid)
    doCombat(cid, combat3, var)
    return false
    end

    if isPlayer(cid) == 1 and magialevel == 3 and magiaup == 100 then
     setPlayerStorageValue(cid, 800540, magialevel+1)
     setPlayerStorageValue(cid, 800541, magiaup-magiaup)
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
    doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
     doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddSoul(cid,-22)
    doSetCreatureOutfit(cid, yellow, 3000)
    doPlayerAddManaSpell(cid,manacast3)
    doPlayerAddManaSpent(cid,manacast3)
    addEvent(CooldownTime, 1*26000,cid)
    doCombat(cid, combat3, var)
    return false
    end

    if(isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
    doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast4 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 22 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 4 and magiaup < 100 then
    setPlayerStorageValue(cid, 800541, magiaup+1)
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 24)
    doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia4).."%.")
    doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddSoul(cid,-20)
    doSetCreatureOutfit(cid, yellow, 4000)
    doPlayerAddManaSpell(cid,manacast4)
    doPlayerAddManaSpent(cid,manacast4)
    addEvent(CooldownTime, 1*24000,cid)
    doCombat(cid, combat4, var)
    return false
    end

    if isPlayer(cid) == 1 and magialevel == 4 and magiaup == 100 then
    setPlayerStorageValue(cid, 800540, magialevel+1)
    setPlayerStorageValue(cid, 800541, magiaup-magiaup)
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 24)
    doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
    doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddSoul(cid,-20)
    doSetCreatureOutfit(cid, yellow, 4000)
    doPlayerAddManaSpell(cid,manacast4)
    doPlayerAddManaSpent(cid,manacast4)
    addEvent(CooldownTime, 1*24000,cid)
    doCombat(cid, combat4, var)
    return false
    end

    if(isPlayer(cid) == 1 and magialevel == 5 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
    doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 5 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast5 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 5 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 18 then
    doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
    return FALSE
    end

    if isPlayer(cid) == 1 and magialevel == 5 then
    setPlayerStorageValue(cid, exhaustedstorage, os.time() + 22)
    doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: 5.")
    doCreatureSay(cid,"Exeta Mas God!", 16)
    doPlayerAddManaSpell(cid,manacast5)
    doPlayerAddManaSpent(cid,manacast5)
    addEvent(CooldownTime, 1*22000,cid)
    doPlayerAddSoul(cid,-18)
    doSetCreatureOutfit(cid, yellow, 5000)
    doCombat(cid, combat5, var)
    return false
    end

end

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