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Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website).

Ex. TFS 1.3;

Base: TF 0.4

 

 

Qual erro está surgindo/O que você procura?

Senhores, bom dia!!

Este é um sistema de forja que utilizo em meu servidor, gostaria de adicionar a mensagem no broadcast "O jogador "XYZ" acabou de forjar o item "XYZ".

 

Alguem poderia auxiliar?

 

Você tem o código disponível? Se tiver publique-o aqui:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.

Editado por edustyle (veja o histórico de edições)
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3 horas atrás, edustyle disse:

Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website).

Ex. TFS 1.3;

Base: TF 0.4

 

 

Qual erro está surgindo/O que você procura?

Senhores, bom dia!!

Este é um sistema de forja que utilizo em meu servidor, gostaria de adicionar a mensagem no broadcast "O jogador "XYZ" acabou de forjar o item "XYZ".

 

Alguem poderia auxiliar?

 

Você tem o código disponível? Se tiver publique-o aqui:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end

function onThink()  npcHandler:onThink() end

function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka

	if(not npcHandler:isFocused(cid)) then
		return false
	end

	if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
		if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
			npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
		elseif not doRemoveItemsFromList(cid,parameters.items) then
			npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
		else
			local r = parameters.chance
			local v = math.random(1, 100)
			if r > v then
				npcHandler:say('Sucesso! Aqui esta seu item.', cid)
				local iname = getItemName(parameters.give.uid)
				doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
				doPlayerAddItem(cid,parameters.give,1)
				doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
			else
				npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
				doSendMagicEffect(getPlayerPosition(cid), 2) 
			end
			npcHandler:resetNpc()
		end
	else
		npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
	end
	npcHandler:resetNpc()
	return true
end

local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

asdukeeh.jpg

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4 horas atrás, DukeeH disse:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end

function onThink()  npcHandler:onThink() end

function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka

	if(not npcHandler:isFocused(cid)) then
		return false
	end

	if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
		if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
			npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
		elseif not doRemoveItemsFromList(cid,parameters.items) then
			npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
		else
			local r = parameters.chance
			local v = math.random(1, 100)
			if r > v then
				npcHandler:say('Sucesso! Aqui esta seu item.', cid)
				local iname = getItemName(parameters.give.uid)
				doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
				doPlayerAddItem(cid,parameters.give,1)
				doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
			else
				npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
				doSendMagicEffect(getPlayerPosition(cid), 2) 
			end
			npcHandler:resetNpc()
		end
	else
		npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
	end
	npcHandler:resetNpc()
	return true
end

local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

 

Boa tarde!!

Tive este erro.

image.thumb.png.0cfbc678365301330618131b7c708b4f.png

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2 minutos atrás, edustyle disse:

Boa tarde!!

Tive este erro.

image.thumb.png.0cfbc678365301330618131b7c708b4f.png

 

O script como mandou estava funcionando?

Teste assim, mas esta dando muito erro, se adicionei só uma linha.

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
local iname = getItemNameById(itemid)(parameters.give)
doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

asdukeeh.jpg

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15 minutos atrás, DukeeH disse:

O script como mandou estava funcionando?

Teste assim, mas esta dando muito erro, se adicionei só uma linha.


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
local iname = getItemNameById(itemid)(parameters.give)
doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},

 

 

image.thumb.png.760f5108fc20810e16fb54c26cef82ee.png

 

Segue script completa

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},
{"noob sword", items = {{12756,1},{12761,100}}, item_give = 12733, chance = 100, level = 8, premium = false},
{"noob axe", items = {{12759,1},{12761,100}}, item_give = 12731, chance = 100, level = 8, premium = false},
{"noob club", items = {{12758,1},{12761,100}}, item_give = 12732, chance = 100, level = 8, premium = false},
{"noob staff", items = {{12757,1},{12761,100}}, item_give = 12734, chance = 100, level = 8, premium = false},
{"noob star", items = {{12760,1},{12761,100}}, item_give = 12735, chance = 100, level = 8, premium = false},
{"elite sword", items = {{12733,1},{12762,200}}, item_give = 12728, chance = 100, level = 8, premium = false},
{"elite axe", items = {{12731,1},{12762,200}}, item_give = 12726, chance = 100, level = 8, premium = false},
{"elite club", items = {{12732,1},{12762,200}}, item_give = 12727, chance = 100, level = 8, premium = false},
{"elite staff", items = {{12734,1},{12762,200}}, item_give = 12729, chance = 100, level = 8, premium = false},
{"elite star", items = {{12735,1},{12762,200}}, item_give = 12730, chance = 100, level = 8, premium = false},
{"epic sword", items = {{12728,1},{12763,300}}, item_give = 12723, chance = 100, level = 8, premium = false},
{"epic axe", items = {{12726,1},{12763,300}}, item_give = 12721, chance = 100, level = 8, premium = false},
{"epic club", items = {{12727,1},{12763,300}}, item_give = 12722, chance = 100, level = 8, premium = false},
{"epic staff", items = {{12729,1},{12763,300}}, item_give = 12724, chance = 100, level = 8, premium = false},
{"epic crossbow", items = {{12730,1},{12763,300}}, item_give = 12725, chance = 100, level = 8, premium = false},
{"legendary sword", items = {{12723,1},{12764,400}}, item_give = 12718, chance = 100, level = 8, premium = false},
{"legendary axe", items = {{12721,1},{12764,400}}, item_give = 12716, chance = 100, level = 8, premium = false},
{"legendary club", items = {{12722,1},{12764,400}}, item_give = 12717, chance = 100, level = 8, premium = false},
{"legendary staff", items = {{12724,1},{12764,400}}, item_give = 12719, chance = 100, level = 8, premium = false},
{"legendary crossbow", items = {{12725,1},{12764,400}}, item_give = 12720, chance = 100, level = 8, premium = false},
{"ultimate sword", items = {{12718,1},{12765,500}}, item_give = 12668, chance = 100, level = 8, premium = false},
{"ultimate axe", items = {{12716,1},{12765,500}}, item_give = 12666, chance = 100, level = 8, premium = false},
{"ultimate club", items = {{12717,1},{12765,500}}, item_give = 12667, chance = 100, level = 8, premium = false},
{"ultimate staff", items = {{12719,1},{12765,500}}, item_give = 12669, chance = 100, level = 8, premium = false},
{"ultimate crossbow", items = {{12720,1},{12765,500}}, item_give = 12670, chance = 100, level = 8, premium = false},
{"itens", text = "Eu posso forjar alguns itens como: {broken sword},{broken axe},{broken club},{broken staff},{broken spear},{noob sword},{noob axe},{noob club},{noob staff},{noob star},{elite sword},{elite axe},{elite club},{elite staff},{elite star},{epic sword},{epic axe},{epic club},{epic staff},{epic crossbow},{legendary sword},{legendary axe},{legendary club},{legendary staff},{legendary crossbow},{ultimate sword},{ultimate axe},{ultimate club},{ultimate staff} ou {ultimate crossbow}!"}
}
for i = 1, #list do local get = list if type(get.items) == "table" then
local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Para forjar o item " .. get[1] .. " e necessario "..getItemsFromList(get.items)..". Voce tem tudo isso para me dar?"})
node:addChildKeyword({"yes"}, doChangeWeapon, {items = get.items, give = get.item_give, chance = get.chance, level = get.level, premium = get.premium})
node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "tudo bem entao.", reset = true})
else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end
mounts = nil npcHandler:addModule(FocusModule:new())

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@edustyle

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
local iname = getItemNameById(parameters.give)
doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},
{"noob sword", items = {{12756,1},{12761,100}}, item_give = 12733, chance = 100, level = 8, premium = false},
{"noob axe", items = {{12759,1},{12761,100}}, item_give = 12731, chance = 100, level = 8, premium = false},
{"noob club", items = {{12758,1},{12761,100}}, item_give = 12732, chance = 100, level = 8, premium = false},
{"noob staff", items = {{12757,1},{12761,100}}, item_give = 12734, chance = 100, level = 8, premium = false},
{"noob star", items = {{12760,1},{12761,100}}, item_give = 12735, chance = 100, level = 8, premium = false},
{"elite sword", items = {{12733,1},{12762,200}}, item_give = 12728, chance = 100, level = 8, premium = false},
{"elite axe", items = {{12731,1},{12762,200}}, item_give = 12726, chance = 100, level = 8, premium = false},
{"elite club", items = {{12732,1},{12762,200}}, item_give = 12727, chance = 100, level = 8, premium = false},
{"elite staff", items = {{12734,1},{12762,200}}, item_give = 12729, chance = 100, level = 8, premium = false},
{"elite star", items = {{12735,1},{12762,200}}, item_give = 12730, chance = 100, level = 8, premium = false},
{"epic sword", items = {{12728,1},{12763,300}}, item_give = 12723, chance = 100, level = 8, premium = false},
{"epic axe", items = {{12726,1},{12763,300}}, item_give = 12721, chance = 100, level = 8, premium = false},
{"epic club", items = {{12727,1},{12763,300}}, item_give = 12722, chance = 100, level = 8, premium = false},
{"epic staff", items = {{12729,1},{12763,300}}, item_give = 12724, chance = 100, level = 8, premium = false},
{"epic crossbow", items = {{12730,1},{12763,300}}, item_give = 12725, chance = 100, level = 8, premium = false},
{"legendary sword", items = {{12723,1},{12764,400}}, item_give = 12718, chance = 100, level = 8, premium = false},
{"legendary axe", items = {{12721,1},{12764,400}}, item_give = 12716, chance = 100, level = 8, premium = false},
{"legendary club", items = {{12722,1},{12764,400}}, item_give = 12717, chance = 100, level = 8, premium = false},
{"legendary staff", items = {{12724,1},{12764,400}}, item_give = 12719, chance = 100, level = 8, premium = false},
{"legendary crossbow", items = {{12725,1},{12764,400}}, item_give = 12720, chance = 100, level = 8, premium = false},
{"ultimate sword", items = {{12718,1},{12765,500}}, item_give = 12668, chance = 100, level = 8, premium = false},
{"ultimate axe", items = {{12716,1},{12765,500}}, item_give = 12666, chance = 100, level = 8, premium = false},
{"ultimate club", items = {{12717,1},{12765,500}}, item_give = 12667, chance = 100, level = 8, premium = false},
{"ultimate staff", items = {{12719,1},{12765,500}}, item_give = 12669, chance = 100, level = 8, premium = false},
{"ultimate crossbow", items = {{12720,1},{12765,500}}, item_give = 12670, chance = 100, level = 8, premium = false},
{"itens", text = "Eu posso forjar alguns itens como: {broken sword},{broken axe},{broken club},{broken staff},{broken spear},{noob sword},{noob axe},{noob club},{noob staff},{noob star},{elite sword},{elite axe},{elite club},{elite staff},{elite star},{epic sword},{epic axe},{epic club},{epic staff},{epic crossbow},{legendary sword},{legendary axe},{legendary club},{legendary staff},{legendary crossbow},{ultimate sword},{ultimate axe},{ultimate club},{ultimate staff} ou {ultimate crossbow}!"}
}
for i = 1, #list do local get = list if type(get.items) == "table" then
local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Para forjar o item " .. get[1] .. " e necessario "..getItemsFromList(get.items)..". Voce tem tudo isso para me dar?"})
node:addChildKeyword({"yes"}, doChangeWeapon, {items = get.items, give = get.item_give, chance = get.chance, level = get.level, premium = get.premium})
node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "tudo bem entao.", reset = true})
else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end
mounts = nil npcHandler:addModule(FocusModule:new())

 

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13 minutos atrás, DukeeH disse:

@edustyle


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
local iname = getItemNameById(parameters.give)
doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},
{"noob sword", items = {{12756,1},{12761,100}}, item_give = 12733, chance = 100, level = 8, premium = false},
{"noob axe", items = {{12759,1},{12761,100}}, item_give = 12731, chance = 100, level = 8, premium = false},
{"noob club", items = {{12758,1},{12761,100}}, item_give = 12732, chance = 100, level = 8, premium = false},
{"noob staff", items = {{12757,1},{12761,100}}, item_give = 12734, chance = 100, level = 8, premium = false},
{"noob star", items = {{12760,1},{12761,100}}, item_give = 12735, chance = 100, level = 8, premium = false},
{"elite sword", items = {{12733,1},{12762,200}}, item_give = 12728, chance = 100, level = 8, premium = false},
{"elite axe", items = {{12731,1},{12762,200}}, item_give = 12726, chance = 100, level = 8, premium = false},
{"elite club", items = {{12732,1},{12762,200}}, item_give = 12727, chance = 100, level = 8, premium = false},
{"elite staff", items = {{12734,1},{12762,200}}, item_give = 12729, chance = 100, level = 8, premium = false},
{"elite star", items = {{12735,1},{12762,200}}, item_give = 12730, chance = 100, level = 8, premium = false},
{"epic sword", items = {{12728,1},{12763,300}}, item_give = 12723, chance = 100, level = 8, premium = false},
{"epic axe", items = {{12726,1},{12763,300}}, item_give = 12721, chance = 100, level = 8, premium = false},
{"epic club", items = {{12727,1},{12763,300}}, item_give = 12722, chance = 100, level = 8, premium = false},
{"epic staff", items = {{12729,1},{12763,300}}, item_give = 12724, chance = 100, level = 8, premium = false},
{"epic crossbow", items = {{12730,1},{12763,300}}, item_give = 12725, chance = 100, level = 8, premium = false},
{"legendary sword", items = {{12723,1},{12764,400}}, item_give = 12718, chance = 100, level = 8, premium = false},
{"legendary axe", items = {{12721,1},{12764,400}}, item_give = 12716, chance = 100, level = 8, premium = false},
{"legendary club", items = {{12722,1},{12764,400}}, item_give = 12717, chance = 100, level = 8, premium = false},
{"legendary staff", items = {{12724,1},{12764,400}}, item_give = 12719, chance = 100, level = 8, premium = false},
{"legendary crossbow", items = {{12725,1},{12764,400}}, item_give = 12720, chance = 100, level = 8, premium = false},
{"ultimate sword", items = {{12718,1},{12765,500}}, item_give = 12668, chance = 100, level = 8, premium = false},
{"ultimate axe", items = {{12716,1},{12765,500}}, item_give = 12666, chance = 100, level = 8, premium = false},
{"ultimate club", items = {{12717,1},{12765,500}}, item_give = 12667, chance = 100, level = 8, premium = false},
{"ultimate staff", items = {{12719,1},{12765,500}}, item_give = 12669, chance = 100, level = 8, premium = false},
{"ultimate crossbow", items = {{12720,1},{12765,500}}, item_give = 12670, chance = 100, level = 8, premium = false},
{"itens", text = "Eu posso forjar alguns itens como: {broken sword},{broken axe},{broken club},{broken staff},{broken spear},{noob sword},{noob axe},{noob club},{noob staff},{noob star},{elite sword},{elite axe},{elite club},{elite staff},{elite star},{epic sword},{epic axe},{epic club},{epic staff},{epic crossbow},{legendary sword},{legendary axe},{legendary club},{legendary staff},{legendary crossbow},{ultimate sword},{ultimate axe},{ultimate club},{ultimate staff} ou {ultimate crossbow}!"}
}
for i = 1, #list do local get = list if type(get.items) == "table" then
local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Para forjar o item " .. get[1] .. " e necessario "..getItemsFromList(get.items)..". Voce tem tudo isso para me dar?"})
node:addChildKeyword({"yes"}, doChangeWeapon, {items = get.items, give = get.item_give, chance = get.chance, level = get.level, premium = get.premium})
node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "tudo bem entao.", reset = true})
else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end
mounts = nil npcHandler:addModule(FocusModule:new())

 

 

Agora quando falo itens com o NPC da o seguinte erro:

image.thumb.png.220d4d09030da232302b69d5240d0b58.png

 

OBS: A script estava funcionando 100% só falta a parte do broadcast.

 

Tem noção do que pode ser?

2 minutos atrás, edustyle disse:

Agora quando falo itens com o NPC da o seguinte erro:

image.thumb.png.220d4d09030da232302b69d5240d0b58.png

 

OBS: A script estava funcionando 100% só falta a parte do broadcast.

 

Tem noção do que pode ser?

 

Consegui resolver faltava um  lá no final!! deu certo.

image.png.a22b04181902626add63ba9b6616d58d.png

 

REP!!!

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6 minutos atrás, edustyle disse:

Agora quando falo itens com o NPC da o seguinte erro:

image.thumb.png.220d4d09030da232302b69d5240d0b58.png

 

OBS: A script estava funcionando 100% só falta a parte do broadcast.

 

Tem noção do que pode ser?

Consegui resolver faltava um  lá no final!! deu certo.

image.png.a22b04181902626add63ba9b6616d58d.png

 

REP!!!

 

Se quiser trocar pra vermelho no centro da tela, tira o ,22 no final da linha.

 

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23 minutos atrás, DukeeH disse:

@edustyle


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()  npcHandler:onThink() end
function doChangeWeapon(cid, message, keywords, parameters, node) -- by vodka
if(not npcHandler:isFocused(cid)) then
return false
end
if (isPlayerPremiumCallback == nil or isPlayerPremiumCallback(cid) == true or parameters.premium == false) then
if(parameters.level ~= nil and getPlayerLevel(cid) < parameters.level) then
npcHandler:say('Desculpe, voce precisa ter level ' .. parameters.level .. ' ou mais para forjar este item.', cid)
elseif not doRemoveItemsFromList(cid,parameters.items) then
npcHandler:say('Desculpe, mas voce nao tem '..getItemsFromList(parameters.items)..' para forjar este item!', cid)
else
local r = parameters.chance
local v = math.random(1, 100)
if r > v then
npcHandler:say('Sucesso! Aqui esta seu item.', cid)
local iname = getItemNameById(parameters.give)
doBroadcastMessage("[Sistema de Forja]\nO jogador "..getCreatureName(cid).." acabou de forjar o item "..iname..".", 22) 
doPlayerAddItem(cid,parameters.give,1)
doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) 
else
npcHandler:say('Desculpe, mas seu item falho na forja!', cid)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end
npcHandler:resetNpc()
end
else
npcHandler:say('Desculpe, mas apenas forjo esse item para jogadores premium account.', cid)
end
npcHandler:resetNpc()
return true
end
local list = {
{"broken sword", items = {{12766,100}}, item_give = 12756, chance = 100, level = 8, premium = false},
{"broken axe", items = {{12766,100}}, item_give = 12759, chance = 100, level = 8, premium = false},
{"broken club", items = {{12766,100}}, item_give = 12758, chance = 100, level = 8, premium = false},
{"broken staff", items = {{12766,100}}, item_give = 12757, chance = 100, level = 8, premium = false},
{"broken spear", items = {{12766,100}}, item_give = 12760, chance = 100, level = 8, premium = false},
{"noob sword", items = {{12756,1},{12761,100}}, item_give = 12733, chance = 100, level = 8, premium = false},
{"noob axe", items = {{12759,1},{12761,100}}, item_give = 12731, chance = 100, level = 8, premium = false},
{"noob club", items = {{12758,1},{12761,100}}, item_give = 12732, chance = 100, level = 8, premium = false},
{"noob staff", items = {{12757,1},{12761,100}}, item_give = 12734, chance = 100, level = 8, premium = false},
{"noob star", items = {{12760,1},{12761,100}}, item_give = 12735, chance = 100, level = 8, premium = false},
{"elite sword", items = {{12733,1},{12762,200}}, item_give = 12728, chance = 100, level = 8, premium = false},
{"elite axe", items = {{12731,1},{12762,200}}, item_give = 12726, chance = 100, level = 8, premium = false},
{"elite club", items = {{12732,1},{12762,200}}, item_give = 12727, chance = 100, level = 8, premium = false},
{"elite staff", items = {{12734,1},{12762,200}}, item_give = 12729, chance = 100, level = 8, premium = false},
{"elite star", items = {{12735,1},{12762,200}}, item_give = 12730, chance = 100, level = 8, premium = false},
{"epic sword", items = {{12728,1},{12763,300}}, item_give = 12723, chance = 100, level = 8, premium = false},
{"epic axe", items = {{12726,1},{12763,300}}, item_give = 12721, chance = 100, level = 8, premium = false},
{"epic club", items = {{12727,1},{12763,300}}, item_give = 12722, chance = 100, level = 8, premium = false},
{"epic staff", items = {{12729,1},{12763,300}}, item_give = 12724, chance = 100, level = 8, premium = false},
{"epic crossbow", items = {{12730,1},{12763,300}}, item_give = 12725, chance = 100, level = 8, premium = false},
{"legendary sword", items = {{12723,1},{12764,400}}, item_give = 12718, chance = 100, level = 8, premium = false},
{"legendary axe", items = {{12721,1},{12764,400}}, item_give = 12716, chance = 100, level = 8, premium = false},
{"legendary club", items = {{12722,1},{12764,400}}, item_give = 12717, chance = 100, level = 8, premium = false},
{"legendary staff", items = {{12724,1},{12764,400}}, item_give = 12719, chance = 100, level = 8, premium = false},
{"legendary crossbow", items = {{12725,1},{12764,400}}, item_give = 12720, chance = 100, level = 8, premium = false},
{"ultimate sword", items = {{12718,1},{12765,500}}, item_give = 12668, chance = 100, level = 8, premium = false},
{"ultimate axe", items = {{12716,1},{12765,500}}, item_give = 12666, chance = 100, level = 8, premium = false},
{"ultimate club", items = {{12717,1},{12765,500}}, item_give = 12667, chance = 100, level = 8, premium = false},
{"ultimate staff", items = {{12719,1},{12765,500}}, item_give = 12669, chance = 100, level = 8, premium = false},
{"ultimate crossbow", items = {{12720,1},{12765,500}}, item_give = 12670, chance = 100, level = 8, premium = false},
{"itens", text = "Eu posso forjar alguns itens como: {broken sword},{broken axe},{broken club},{broken staff},{broken spear},{noob sword},{noob axe},{noob club},{noob staff},{noob star},{elite sword},{elite axe},{elite club},{elite staff},{elite star},{epic sword},{epic axe},{epic club},{epic staff},{epic crossbow},{legendary sword},{legendary axe},{legendary club},{legendary staff},{legendary crossbow},{ultimate sword},{ultimate axe},{ultimate club},{ultimate staff} ou {ultimate crossbow}!"}
}
for i = 1, #list do local get = list if type(get.items) == "table" then
local node = keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Para forjar o item " .. get[1] .. " e necessario "..getItemsFromList(get.items)..". Voce tem tudo isso para me dar?"})
node:addChildKeyword({"yes"}, doChangeWeapon, {items = get.items, give = get.item_give, chance = get.chance, level = get.level, premium = get.premium})
node:addChildKeyword({"no"}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "tudo bem entao.", reset = true})
else keywordHandler:addKeyword({get[1]}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = get.text}) end end
mounts = nil npcHandler:addModule(FocusModule:new())

 

 

Duke, a mensagem fica no meio da tela em branco, é dificil colocar ela no topo em vermelho?? Para não atrapalhar a jogabilidade??

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  • Solução
4 horas atrás, edustyle disse:

Duke, a mensagem fica no meio da tela em branco, é dificil colocar ela no topo em vermelho?? Para não atrapalhar a jogabilidade??

 

Topo em vermelho não é uma opção, só centro da tela em vermelho, pois são usados os tipos de broadcast do tibia, como eu falei no post acima, pra deixar em vermelho, tira o ,12 no final da linha.

Mas infelizmente não é possível mudar a posição, apenas cor/estilo.

asdukeeh.jpg

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15 horas atrás, DukeeH disse:

Topo em vermelho não é uma opção, só centro da tela em vermelho, pois são usados os tipos de broadcast do tibia, como eu falei no post acima, pra deixar em vermelho, tira o ,12 no final da linha.

Mas infelizmente não é possível mudar a posição, apenas cor/estilo.

 

beleza!! muito obrigado!!

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