Tudo que Povildo postou
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Global Server [1.0 ~~ 10.30]
ERRO quer da no gesior-acc/ STEP 3Add tables and columns to DB Installer try to add new tables and columns to database. Query:ALTER TABLE `accounts` ADD `key` VARCHAR(20) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'key'Could not add column key to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `email_new` VARCHAR(255) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'email_new'Could not add column email_new to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `email_new_time` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'email_new_time'Could not add column email_new_time to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `rlname` VARCHAR(255) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'rlname'Could not add column rlname to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `location` VARCHAR(255) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'location'Could not add column location to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `page_access` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'page_access'Could not add column page_access to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `email_code` VARCHAR(255) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'email_code'Could not add column email_code to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `next_email` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'next_email'Could not add column next_email to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `premium_points` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'premium_points'Could not add column premium_points to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `create_date` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'create_date'Could not add column create_date to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `create_ip` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'create_ip'Could not add column create_ip to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `last_post` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'last_post'Could not add column last_post to table accounts. Already exist? Query:ALTER TABLE `accounts` ADD `flag` VARCHAR(80) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'flag'Could not add column flag to table accounts. Already exist? Query:ALTER TABLE `guilds` ADD `description` TEXT NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'description'Could not add column description to table guilds. Already exist? Query:ALTER TABLE `guilds` ADD `guild_logo` MEDIUMBLOB NULL DEFAULT NULLSQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'guild_logo'Query:ALTER TABLE `guilds` ADD `guild_logo` MEDIUMBLOB NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'guild_logo'Could not add column guild_logo to table guilds. Already exist? Query:ALTER TABLE `guilds` ADD `create_ip` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'create_ip'Could not add column create_ip to table guilds. Already exist? Query:ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'balance'Could not add column balance to table guilds. Already exist? Query:ALTER TABLE `players` ADD `deleted` TINYINT(1) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'deleted'Could not add column deleted to table players. Already exist? Query:ALTER TABLE `players` ADD `description` VARCHAR(255) NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'description'Could not add column description to table players. Already exist? Query:ALTER TABLE `players` ADD `comment` TEXT NOT NULL DEFAULT ''SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'comment'Could not add column comment to table players. Already exist? Query:ALTER TABLE `players` ADD `create_ip` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'create_ip'Could not add column create_ip to table players. Already exist? Query:ALTER TABLE `players` ADD `create_date` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'create_date'Could not add column create_date to table players. Already exist? Query:ALTER TABLE `players` ADD `hide_char` INT(11) NOT NULL DEFAULT '0'SQLSTATE:42S21Driver code:1060Error message:Duplicate column name 'hide_char'Could not add column hide_char to table players. Already exist? Query:CREATE TABLE `z_ots_comunication` ( `id` int(11) NOT NULL auto_increment, `name` varchar(255) NOT NULL, `type` varchar(255) NOT NULL, `action` varchar(255) NOT NULL, `param1` varchar(255) NOT NULL, `param2` varchar(255) NOT NULL, `param3` varchar(255) NOT NULL, `param4` varchar(255) NOT NULL, `param5` varchar(255) NOT NULL, `param6` varchar(255) NOT NULL, `param7` varchar(255) NOT NULL, `delete_it` int(2) NOT NULL default '1', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1;SQLSTATE:42S01Driver code:1050Error message:Table 'z_ots_comunication' already existsCould not create table z_ots_comunication. Already exist? Query:CREATE TABLE `z_shop_offer` ( `id` int(11) NOT NULL auto_increment, `points` int(11) NOT NULL default '0', `itemid1` int(11) NOT NULL default '0', `count1` int(11) NOT NULL default '0', `itemid2` int(11) NOT NULL default '0', `count2` int(11) NOT NULL default '0', `offer_type` varchar(255) default NULL, `offer_description` text NOT NULL, `offer_name` varchar(255) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1;SQLSTATE:42S01Driver code:1050Error message:Table 'z_shop_offer' already existsCould not create table z_shop_offer. Already exist? Query:CREATE TABLE `z_shop_history_item` ( `id` int(11) NOT NULL auto_increment, `to_name` varchar(255) NOT NULL default '0', `to_account` int(11) NOT NULL default '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL default '0', `price` int(11) NOT NULL default '0', `offer_id` varchar(255) NOT NULL default '', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL default '0', `trans_real` int(11) NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1;SQLSTATE:42S01Driver code:1050Error message:Table 'z_shop_history_item' already existsCould not create table z_shop_history_item. Already exist? Query:CREATE TABLE `z_forum` ( `id` int(11) NOT NULL auto_increment, `first_post` int(11) NOT NULL default '0', `last_post` int(11) NOT NULL default '0', `section` int(3) NOT NULL default '0', `replies` int(20) NOT NULL default '0', `views` int(20) NOT NULL default '0', `author_aid` int(20) NOT NULL default '0', `author_guid` int(20) NOT NULL default '0', `post_text` text NOT NULL, `post_topic` varchar(255) NOT NULL, `post_smile` tinyint(1) NOT NULL default '0', `post_date` int(20) NOT NULL default '0', `last_edit_aid` int(20) NOT NULL default '0', `edit_date` int(20) NOT NULL default '0', `post_ip` varchar(15) NOT NULL default '0.0.0.0', PRIMARY KEY (`id`), KEY `section` (`section`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1;SQLSTATE:42S01Driver code:1050Error message:Table 'z_forum' already existsCould not create table z_forum. Already exist? Tables and columns added to database. Go to STEP 4 - Add samples
- Global Server [1.0 ~~ 10.30]
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The Forgotten Server 0.3.7 10.10x
Perfeito!
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BUG WEB SITET
Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/Sao_Paulo' for '-3.0/no DST' instead in C:\xampp\htdocs\pages\latestnews.php on line 103
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[970] Projeto Mapper RookGaard - v18
Pronto! as imagen postei Pronto! as imagen postei
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[970] Projeto Mapper RookGaard - v18
Está em manutenção ainda xD
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[970] Projeto Mapper RookGaard - v18
Olá pessoas Estou aqui para falar da minha Rookgaard Mapper projeto É um projeto que cada vez que as atualizações mapper Rookgaard eu vou colocar alguma coisa aqui. É feito por SharpMapTracker. Area Free: 100% Area Premium: 15% Screenshots: Download: RookGaard Mapper: Click Here Remere's Map Editor: Click Here Credito: adrianootavares - 100%
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Key do BBOT
xD ai é massa mesmo vou ver se arrumo para você!
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[Nicaw AAC] TheSpring Template
Renato eu fiz o download pelo as coisa de boa mais uma pergunta tem como cria na pagina do players qual equipe ele está usando ?
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[9.46] The Forgotten Server v0.2.12 (Mystic Spirit)
gogogoog flw Thriller você é o cara vey xD
- NPC Mount! - Atualizado para 9.44
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[RookGuardia] Recruta
Vey eu tenho um char level 53 em rookgaard e outra coisa eu tenho dominio rookgaard.com.br Outra coisa eu ia abre um servidor de rookgaard.
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NPC Frans "Runas"
Olá gente eu fiz um NPC runas completo. <npc name="Frans" script="data/npc/scripts/default.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look typeex="2229" head="113" body="113" legs="113" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="Beeee Greeeeted |PLAYERNAME|. What is your neeeed?"/> <parameter key="message_farewell" value="Bye."/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;" /> <parameter key="keyword_reply1" value="I am selliiiing ruuuunes." /> <parameter key="module_shop" value="3" /> <parameter key="shop_buyable" value="Avalanche Rune,2274,45,4;magic wall rune,2293,116,3;destroy field rune,2261,15,3;light magic missile rune,2287,4,10;heavy magic missile rune,2311,12,10;great fireball rune,2304,45,4;explosion rune,2313,31,6;sudden death rune,2268,108,3;paralyze rune,2278,700,1;animate dead rune,2316,375,1;convince creature rune,2290,80,1;chameleon rune,2291,210,1;desintegrate rune,2310,26,3;antidote rune,2266,65,1;Energy Bomb Rune,2262,162,2;Energy Field Rune,2277,38,3;Energy Wall Rune,2279,85,4;firebomb rune,2305,117,2;fire field rune,2301,28,3;Fire Wall Rune,2303,61,4;Holy Missile Rune,2295,16,5;Icicle Rune,2271,30,5;Intense Healing Rune,2265,95,1;Poison Bomb Rune,2286,85,2;Poison Field Rune,2285,21,3;Poison Wall Rune,2289,52,4;Soulfire Rune,2308,46,2;Stalagmite Rune,2292,12,10;Stone Shower Rune,2288,37,4;Thunderstorm Rune,2315,37,4;ultimate healing rune,2273,175,1;Wild Growth Rune,2269,160,2;" /> <parameter key="shop_sellable" value="" /> </parameters> </npc> Como colocar no RME Map Editor (Atual usado): Creditos: JhonatanCWest 1° Abra o RME, juntamente ao seu mapa. 2° Clique em File>Import>Importar Monsters/NPC 3° Clique no arquivo XML acima criado 4° De um F5 para garantir o aparecimento do NPC 5° Vá em Window e selecione Terrain Palette caso ainda não tenha feito isso. 6° Vá em Creature, no canto esquero onde tem um option Terrain Palette. 7° Selecione abaixo em creatures, NPCS. 8° Clique lá embaixo, em spawns e crie uma área de circulamento do NPC no seu Mapa. 9° Clique no nome do seu NPC, e coloque-o no mapa. 10° Salve o Mapa! Pronto!! Pronto, seu NPC criado, e desenvolvido.
- NPC Mount! - Atualizado para 9.44
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Frigobar
tem mesmo não ainda mais se seu pai for governador de SALVADOR e você conhece IVETE SANGALO
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Frigobar
e quem trabalhar ganhando R$ 3,500,00 como contador sera bom trabalhar das 08:00 as 17:00 com duas hora de almoço e só trabalhar até sexta Sera que é bom ?
- NPC Mount! - Atualizado para 9.44
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NPC Mount! - Atualizado para 9.44
Olá gente eu vim trazer aqui para você o NPC Mount 9.44! Apoio: OTWorks Atualização: 26/02/2012 Vai em "Data/NPC" Cria um documento XML e bota o nome "Mount" e colla isso aqui em baixo dentro. <npc name="Mount" script="mounts.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="146" head="24" body="59" legs="135" feet="0" addons="3" mount="426"/> <parameters> <parameter key="message_greet" value="Hi |PLAYERNAME|, I sell these mounts: {Widow Queen}, {Rapid Bird}, {War Bear}, {Black Sheep}, {Midnight Panther}, {Draptor}, {Titanica}, {Tin Lizzard}, {Blazebringer}, {Rapid Boar}, {Stampor}, {Undead Cavebear}, {Donkey}, {Tiger Slug}, {Uniwheel}, {Crystal Wolf}, {War Horse}, {Kingly Deer}, {Tamed Panda}, {Saddled Dromedary}, {Scorpion King}, {Rented Horse Brown Dark}, {Fire War Horse}, {Shadow Draptor}, {Rented Horse Gray} or {Rented Horse Brown}! - Speak the name of Mounts {nomemdamontaria}Ex: Draptor."/> </parameters> </npc> Agora você vai em "Data/NPC/Scripts" E crie um arquivo .LUA de renomeia para "mounts" e cola isso aqui em baixo dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function AddMount(cid, message, keywords, parameters, node) --by vodka if(not npcHandler:isFocused(cid)) then return false end if parameters.premium == true and not isPremium(cid) then return true,npcHandler:say('Sorry,Only premium members buy this mount!', cid) elseif not doPlayerRemoveMoney(cid, parameters.price) then return true,npcHandler:say('Sorry You need '..parameters.price..' gps to buy this mount!', cid) end doPlayerAddMount(cid, parameters.mount) npcHandler:say('Here is your mount!', cid) npcHandler:resetNpc() return true end keywordHandler:addKeyword({'mounts'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell these mounts: {Widow Queen}, {Rapid Bird}, {War Bear}, {Black Sheep}, {Midnight Panther}, {Draptor}, {Titanica}, {Tin Lizzard}, {Blazebringer}, {Rapid Boar}, {Stampor}, {Undead Cavebear}, {Donkey}, {Tiger Slug}, {Uniwheel}, {Crystal Wolf}, {War Horse}, {Kingly Deer}, {Tamed Panda}, {Saddled Dromedary}, {Scorpion King}, {Rented Horse Brown Dark}, {Fire War Horse}, {Shadow Draptor}, {Rented Horse Gray} or {Rented Horse Brown}!'}) local node1 = keywordHandler:addKeyword({'widow queen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount widow queen?'}) node1:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 1,premium = false}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node2 = keywordHandler:addKeyword({'rapid bird'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount racing bird'}) node2:addChildKeyword({'yes'}, AddMount, {price = 20000,mount = 2,premium = false}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node3 = keywordHandler:addKeyword({'war bear'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount war Bear'}) node3:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 3,premium = false}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node4 = keywordHandler:addKeyword({'black sheep'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount black sheep?'}) node4:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 4,premium = false}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node5 = keywordHandler:addKeyword({'midnight panther'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount midnight panther?'}) node5:addChildKeyword({'yes'}, AddMount, {price = 20000,mount = 5,premium = false}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node6 = keywordHandler:addKeyword({'draptor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount draptor?'}) node6:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 6,premium = false}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node7 = keywordHandler:addKeyword({'titanica'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount titanica?'}) node7:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 7,premium = false}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node8 = keywordHandler:addKeyword({'tin lizzard'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount tin lizzard?'}) node8:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 8,premium = false}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node9 = keywordHandler:addKeyword({'blazebringer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount blazebringer?'}) node9:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 9,premium = false}) node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node10 = keywordHandler:addKeyword({'rapid boar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount rapid boar?'}) node10:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 10,premium = false}) node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node11 = keywordHandler:addKeyword({'stampor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount stampor?'}) node11:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 11,premium = false}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node12 = keywordHandler:addKeyword({'undead cavebear'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount undead cavebear?'}) node12:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 12,premium = false}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node13 = keywordHandler:addKeyword({'donkey'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Donkey?'}) node13:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 13,premium = false}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node14 = keywordHandler:addKeyword({'tiger slug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the tiger slug?'}) node14:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 14,premium = false}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node15 = keywordHandler:addKeyword({'uniwheel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the uniwheel?'}) node15:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 15,premium = false}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node16 = keywordHandler:addKeyword({'crystal wolf'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the crystal wolf?'}) node16:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 16,premium = false}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node17 = keywordHandler:addKeyword({'brown war horse'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the brown war horse?'}) node17:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 17,premium = false}) node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node18 = keywordHandler:addKeyword({'kingly deer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Kingly Deer?'}) node18:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 18,premium = false}) node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node19 = keywordHandler:addKeyword({'tamed panda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Tamed Panda?'}) node19:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 19,premium = false}) node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node20 = keywordHandler:addKeyword({'saddled dromedary'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Saddled Dromedary?'}) node20:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 20,premium = false}) node20:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node21 = keywordHandler:addKeyword({'scorpion king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Scorpion King?'}) node21:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 21,premium = false}) node21:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node22 = keywordHandler:addKeyword({'rented horse brown dark'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Rented Horse Brown Dark?'}) node22:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 22,premium = false}) node22:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node23 = keywordHandler:addKeyword({'fire war horse'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy fire War Horse?'}) node23:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 23,premium = false}) node23:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node24 = keywordHandler:addKeyword({'shadow draptor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Shadow Draptor?'}) node24:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 24,premium = false}) node24:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node25 = keywordHandler:addKeyword({'rented horse gray'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Rented Horse Gray?'}) node25:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 25,premium = false}) node25:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node26 = keywordHandler:addKeyword({'rented horse brown'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Rented Horse Brown?'}) node26:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 26,premium = false}) node26:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
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Raids automáticos
@adrianootavares é mesmo esse elf já está passando dos limites...
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Raids automáticos
como meu amigo gostou eu também gostei e está bem feito mesmo.....
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Outfit Maker
Showww muito massa
- OtLand IP Changer [9.10]
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OtLand IP Changer [9.10]
OtLand IP Changer Na verdade esse IP Changer pega qual quer versão de OpenTibia. OtLand IP Changer: é uma aplicação desenhada para permitir que você se conectar a conectar a servidores de OpenTibia. A intenção é trabalhar para todas as versões do Tibia. Ele é escrito em C # com. NET Framework 3.5 por Kornholijo e Talaturen. Ele só roda em Windows. características: Lançador cliente. Detecta a versão mais recente Tibia instalado e registra-lo no aplicativo. Aplica-se a qualquer versão multiclient Tibia existentes (no caso, não iria trabalhar para alguma versão futura, você pode ativar o sinalizador gamemaster). Procura por locais de endereço de memória em vez de usar endereços estáticos, o que significa que ele deve trabalhar para qualquer cliente Tibia menos que a chave RSA ou hostnames servidor de login são mudados. OTServ: manipulador / / protocolo, você pode iniciar o cliente com alterações aplicadas diretamente do OTServ: / / links em que a versão do cliente é definido. Opção para armazenar arquivos de configuração do cliente (e arquivos automap) em pastas separadas, de modo que você não tem que perder as configurações que você tinha armazenado em clientes mais antigos. Opção para forçar o motor gráfico para clientes lançado. Se você encontrar qualquer problema ao tentar iniciar a aplicação, certifique-se que você tem. NET Framework 3.5 instalado. Ele pode ser baixado aqui: Download Details - Microsoft Download Center - .NET Framework 3.5. Download OtLand IP Changer:. OtLand IP Changer.zip
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MapTracker [8.1 até 8.71]
Sera que esse ai pega na versão 9.10 ?