Oi boa noite!
Eu gostaria se possível de uma ajuda, para um OT de pokemon... Tentei, tentei e nao consegui fazer.
Um NPC com o mesmo sistema dos mestres de ginásio porem que ao invés de dar insignia dar storage, Ex: storage == 9991. Eu gostaria que soh depois que o player derrote o NPC X possa passar por um tile. O qual tem o seguinte script que a principio está funcionando como deveria.
<movevent type="StepIn" actionid="9991" event="script" value="script/npcx.lua"/>
function onStepIn(cid, item, position, fromPosition)if getPlayerStorageValue(cid, 9991) <= 0 then
doTeleportThing(cid, fromPosition, true)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Voce ainda nao derrotou o NPC X')
doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
return TRUE
end
return TRUE
end
gym que esta funcionando:
GYM: BROCK.LUA
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Geodude", optionalLevel = 50, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Rhyhorn", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"}, --alterado v1.3
{name = "Graveler", optionalLevel = 80, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Onix", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Golem", optionalLevel = 100, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if not isCreature(this) then return true end
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name --alterado v1.3
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "Por vencer esse duelo pegue a "..getItemNameById(a - 8)..".", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Oi sou Brock e sou lider do ginásio Pewter's. Minha especialidade? Pokemons do tipo pedra, os mais poderosos de todos os tipos.")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("Você viu a enfermeira joy por ai? Elá é uma gata.")
return true
end
selfSay("Na nossa batalha serão permitidos até "..#pokemons.." pokemons, está pronto??")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Sim vamos lutar!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("Recusou? hmm... acho que a policia Jenny está afim de mim.")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Vá e dê seu melhor!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
local change = false
function onThink()
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
end
else
afk_time = afk_time + 0.5
if change then
change = false
challenger_turn = challenger_turn + 1
end
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Está demorando muito... tenho um encontro com a Enfermeira Joy hoje!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Sem pokemons?!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("Você perdeu, acho que vou até o centro pokemon com você a enfermeira Joy está por lá.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Até mais.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Treine mais e lembre-se, os Pokemons de pedra são os melhores!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
GYN.LUA (LIB)
gymbadges = {
["Brock"] = 12252,
["Misty"] = 12253,
["Surge"] = 12254,
["Erika"] = 12255,
["Sabrina"] = 12256,
["Koga"] = 12257,
["Blaine"] = 12258,
["Kira"] = 12259,
["Zeper"] = setPlayerStorageValue(cid,9991,1)} --alterado v1.5