local mana = 200
local health = 200
local mana1 = 500
local health1 = 500
local mana2 = 1000
local health2 = 1000
local mana3 = 2000
local health3 = 3000
local mana4 = 6000
local health4 = 4000
------------------------
function onSay(cid, words, param)
if exhaustion.get(cid, 103) then
doPlayerSendCancel(cid, 'Slow down.')
return true
end
exhaustion.set(cid, 103, 1)
c16 = {lookType=313}
c161 = {lookType=312}
c162 = {lookType=311}
c163 = {lookType=310}
janemba = {lookType=213}
janemba1 = {lookType=217}
janemba2 = {lookType=97}
janemba3 = {lookType=221}
janemba4 = {lookType=223}
raditz = {lookType=304}
raditz1 = {lookType=303}
raditz2 = {lookType=302}
raditz3 = {lookType=301}
raditz4 = {lookType=300}
raditz5 = {lookType=287}
raditz6 = {lookType=272}
xicor = {lookType=332}
xicor1 = {lookType=323}
xicor2 = {lookType=322}
xicor3 = {lookType=331}
xicorgt = {lookType=231}
xicorgt1 = {lookType=228}
goten = {lookType=171}
chibi = {lookType=210}
gotenks1 = {lookType=52}
gotenks2 = {lookType=53}
gotenks3 = {lookType=92}
gotenksgt = {lookType=283}
gotenksgt1 = {lookType=284}
gotenksgt2 = {lookType=285}
yamcha = {lookType=277}
yamcha1 = {lookType=320}
yamcha2 = {lookType=271}
yamcha3 = {lookType=243}
yamcha4 = {lookType=241}
yamchagt = {lookType=240}
yamchagt1 = {lookType=239}
yamchagt2 = {lookType=238}
goku = {lookType=248}
goku1 = {lookType=161}
goku2 = {lookType=162}
goku3 = {lookType=163}
goku4 = {lookType=164}
gokugt = {lookType=166}
gokugt1 = {lookType=167}
gokugt2 = {lookType=38}
bardock = {lookType=2}
bardock1 = {lookType=5}
bardock2 = {lookType=7}
bardock3 = {lookType=8}
bardock4 = {lookType=59}
bardockgt = {lookType=69}
buu = {lookType=30}
buu1 = {lookType=60}
buu2 = {lookType=9}
buu3 = {lookType=54}
buu4 = {lookType=57}
uub = {lookType=73}
uub1 = {lookType=202}
cell = {lookType=104}
cell1 = {lookType=35}
cell2 = {lookType=34}
c17 = {lookType=62}
c175 = {lookType=234}
c176 = {lookType=233}
c171 = {lookType=63}
c172 = {lookType=64}
c173 = {lookType=74}
c174 = {lookType=56}
sc17 = {lookType=82}
c18 = {lookType=94}
c181 = {lookType=95}
c182 = {lookType=100}
c183 = {lookType=101}
sc18 = {lookType=88}
freeza = {lookType=256}
freeza1 = {lookType=121}
freeza2 = {lookType=258}
freeza3 = {lookType=259}
freeza4 = {lookType=260}
freezagt = {lookType=262}
cooler = {lookType=113}
cooler1 = {lookType=112}
cooler2 = {lookType=115}
cooler3 = {lookType=116}
cooler4 = {lookType=117}
coolergt = {lookType=119}
coolergt1 = {lookType=111}
tsuful = {lookType=184}
tsuful1 = {lookType=192}
tsuful2 = {lookType=193}
tsuful3 = {lookType=185}
tsuful4 = {lookType=186}
tsufulgt = {lookType=195}
tsufulgt1 = {lookType=196}
piccolo = {lookType=26}
piccolo1 = {lookType=27}
piccolo2 = {lookType=46}
piccolo3 = {lookType=37}
piccologt = {lookType=47}
piccologt1 = {lookType=172}
piccologt2 = {lookType=173}
dende = {lookType=124}
dende4 = {lookType=216}
dende1 = {lookType=211}
dende2 = {lookType=212}
dende3 = {lookType=214}
dendegt = {lookType=218}
dendegt1 = {lookType=219}
dendegt2 = {lookType=220}
vegeta = {lookType=129}
vegeta1 = {lookType=130}
vegeta2 = {lookType=200}
vegeta3 = {lookType=131}
vegeta4 = {lookType=132}
vegetagt = {lookType=222}
vegetagt1 = {lookType=134}
trunks = {lookType=75}
trunks1 = {lookType=76}
trunks2 = {lookType=177}
trunks3 = {lookType=77}
trunks4 = {lookType=178}
trunksgt = {lookType=180}
trunksgt1 = {lookType=93}
trunksgt2 = {lookType=181}
gohan = {lookType=274}
gohan1 = {lookType=275}
gohan2 = {lookType=280}
gohan3 = {lookType=3}
gohan4 = {lookType=276}
gohangt = {lookType=10}
gohangt1 = {lookType=4}
brolly = {lookType=78}
brolly1 = {lookType=18}
brolly2 = {lookType=32}
brolly3 = {lookType=31}
brolly4 = {lookType=22}
brollygt = {lookType=25}
brollygt1 = {lookType=24}
brollygt2 = {lookType=48}
function color(cid)
if getPlayerStorageValue(cid,50000) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 181)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50000) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 181)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50000) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 182)
elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 183)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 183)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50001) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 16)
elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 177)
elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 177)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50002) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 17)
elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 180)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 180)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50003) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 18)
elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 179)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 179)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50004) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 19)
elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 178)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}
doSendMagicEffect(Position, 178)
doSendMagicEffect(getPlayerPosition(cid), 1)
elseif getPlayerStorageValue(cid,50005) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 20)
end
end
---Goku---
if getPlayerVocation(cid) == 228 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,2)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goku)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 2 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,3)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goku1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 3 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,4)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goku2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 4 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,5)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goku3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 5 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,6)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goku4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 7 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,8)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gokugt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 8 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,9)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gokugt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 9 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,10)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gokugt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goku! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Bardock---
elseif getPlayerVocation(cid) == 14 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,15)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 15 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,16)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 16 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,17)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 17 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,18)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 18 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,19)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 20 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,21)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 21 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,22)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardock4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 22 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,23)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, bardockgt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Buu Uub---
elseif getPlayerVocation(cid) == 27 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,28)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, buu)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Buu! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 28 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,29)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, buu1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Buu! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 29 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,30)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, buu2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Buu! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 30 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,31)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, buu3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Buu! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 31 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,32)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, buu4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Buu! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 33 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,34)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, uub)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Uub! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 34 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,35)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, uub1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Uub! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 35 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,36)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, uub1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Uub! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Cell---
elseif getPlayerVocation(cid) == 40 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,41)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 41 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,42)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 42 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,43)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 43 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,44)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 44 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,45)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 46 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,47)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 47 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,48)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 48 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,49)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cell! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---C17---
elseif getPlayerVocation(cid) == 53 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,54)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c17)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 54 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,55)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c171)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 55 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,56)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c175)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 56 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,57)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c176)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 57 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,58)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c174)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 59 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,60)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c172)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 60 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,61)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c173)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 61 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,62)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, sc17)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C17! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---C18---
elseif getPlayerVocation(cid) == 229 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,67)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c18)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 67 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,68)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c181)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 68 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,69)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c181)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 69 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,70)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 70 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,71)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 72 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,73)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 73 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,74)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c183)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 74 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,75)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, sc18)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C18! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Freeza---
elseif getPlayerVocation(cid) == 79 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,80)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 80 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,81)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 81 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,82)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 82 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,83)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 83 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,84)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 85 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,86)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 86 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,87)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freeza2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 87 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,88)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, freezagt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Cooler---
elseif getPlayerVocation(cid) == 92 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,93)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 93 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,94)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 94 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,95)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 95 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,96)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 96 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,97)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 98 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,99)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, cooler3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 99 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,100)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, coolergt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 100 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,101)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, coolergt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Tsuful---
elseif getPlayerVocation(cid) == 105 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,106)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsuful)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 106 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,107)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsuful1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 107 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,108)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsuful2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 108 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,109)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsuful3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 109 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,110)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsuful4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 111 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,112)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsufulgt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 112 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,113)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsufulgt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 113 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,114)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, tsufulgt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Piccolo---
elseif getPlayerVocation(cid) == 118 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,119)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccolo)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 119 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,120)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccolo1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 120 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,121)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccolo2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 121 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,122)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccolo3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 122 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,123)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccolo3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 124 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,125)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccologt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 125 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,126)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccologt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 126 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,127)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, piccologt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Dende---
elseif getPlayerVocation(cid) == 131 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,132)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dende)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 132 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,133)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dende1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 133 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,134)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dende2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 134 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,135)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dende4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 135 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,136)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dende3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 137 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,138)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dendegt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 138 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,139)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dendegt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 139 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,140)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, dendegt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Dende! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Vegeta---
elseif getPlayerVocation(cid) == 144 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,145)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegeta)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 145 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,146)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegeta1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 146 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,147)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegeta2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 147 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,148)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegeta3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 148 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,149)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegeta4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 150 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,151)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegetagt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 151 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,152)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegetagt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 152 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,153)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, vegetagt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Trunks---
elseif getPlayerVocation(cid) == 157 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,158)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunks)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 158 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,159)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunks1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 159 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,160)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunks2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 160 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,161)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunks3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 161 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,162)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunks4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 163 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,164)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunksgt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 164 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,165)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunksgt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 165 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,166)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, trunksgt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Gohan---
elseif getPlayerVocation(cid) == 170 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,171)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohan)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 171 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,172)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohan1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 172 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,173)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohan2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 173 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,174)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohan3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 174 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,175)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohan4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 176 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,177)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohangt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 177 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,178)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohangt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 178 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,179)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gohangt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Brolly---
elseif getPlayerVocation(cid) == 183 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,184)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brolly)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 184 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,185)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brolly1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 185 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,186)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brolly2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 186 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,187)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brolly3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 187 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,188)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brolly4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 189 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,190)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brollygt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 190 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,191)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brollygt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 191 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,192)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, brollygt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Chibi Trunks/Goten/Gotenks---
elseif getPlayerVocation(cid) == 196 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,197)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, chibi)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Chibi Trunks! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 198 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,199)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, goten)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Goten! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 200 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,201)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenks1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 201 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,202)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenks2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 202 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,203)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenks3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 204 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,205)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenksgt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 205 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,206)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenksgt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 206 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,207)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, gotenksgt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Xicor---
elseif getPlayerVocation(cid) == 211 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,212)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 212 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,213)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 213 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,214)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 214 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,215)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 215 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,216)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 217 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,218)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicorgt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 218 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,219)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicorgt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 219 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,220)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, xicor3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---C16---
elseif getPlayerVocation(cid) == 230 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,231)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c16)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 231 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,232)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c161)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 232 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,233)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c162)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 233 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,234)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 234 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,235)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 236 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,237)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c161)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 237 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,238)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c162)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 238 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,239)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "C16! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Raditz---
elseif getPlayerVocation(cid) == 243 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,244)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 244 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,245)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 245 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,246)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 246 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,247)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 247 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,248)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 249 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,250)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz5)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 250 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,251)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz6)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 251 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,252)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, raditz4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Janemba---
elseif getPlayerVocation(cid) == 260 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,261)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 261 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,262)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 262 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,263)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 263 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,264)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 264 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,265)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 266 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,267)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 267 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,268)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 268 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,269)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, janemba4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---Yamcha---
elseif getPlayerVocation(cid) == 273 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,274)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamcha)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 274 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,275)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamcha1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 275 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,276)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamcha2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 276 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,277)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamcha3)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 277 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,278)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamcha4)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 279 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,280)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamchagt)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 280 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,281)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamchagt1)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 281 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,282)
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)
doCreatureAddHealth(cid, 1)
doCreatureAddMana(cid, 1)
doCreatureChangeOutfit(cid, yamchagt2)
addEvent(color,0,cid)
else
doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- End ---
else
doPlayerSendCancel(cid, "Sorry.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
return 0
end
ta ai o script q usa no meu dbz 8.54 espero ter ajudado