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  1. Golf's post in (Resolvido)Ajuda Nesse Scrpit Transform was marked as the answer   
    local mana = 200 local health = 200 local mana1 = 500 local health1 = 500 local mana2 = 1000 local health2 = 1000 local mana3 = 2000 local health3 = 3000 local mana4 = 6000 local health4 = 4000 ------------------------ function onSay(cid, words, param) if exhaustion.get(cid, 103) then doPlayerSendCancel(cid, 'Slow down.') return true end exhaustion.set(cid, 103, 1) c16 = {lookType=313} c161 = {lookType=312} c162 = {lookType=311} c163 = {lookType=310} janemba = {lookType=213} janemba1 = {lookType=217} janemba2 = {lookType=97} janemba3 = {lookType=221} janemba4 = {lookType=223} raditz = {lookType=304} raditz1 = {lookType=303} raditz2 = {lookType=302} raditz3 = {lookType=301} raditz4 = {lookType=300} raditz5 = {lookType=287} raditz6 = {lookType=272} xicor = {lookType=332} xicor1 = {lookType=323} xicor2 = {lookType=322} xicor3 = {lookType=331} xicorgt = {lookType=231} xicorgt1 = {lookType=228} goten = {lookType=171} chibi = {lookType=210} gotenks1 = {lookType=52} gotenks2 = {lookType=53} gotenks3 = {lookType=92} gotenksgt = {lookType=283} gotenksgt1 = {lookType=284} gotenksgt2 = {lookType=285} yamcha = {lookType=277} yamcha1 = {lookType=320} yamcha2 = {lookType=271} yamcha3 = {lookType=243} yamcha4 = {lookType=241} yamchagt = {lookType=240} yamchagt1 = {lookType=239} yamchagt2 = {lookType=238} goku = {lookType=248} goku1 = {lookType=161} goku2 = {lookType=162} goku3 = {lookType=163} goku4 = {lookType=164} gokugt = {lookType=166} gokugt1 = {lookType=167} gokugt2 = {lookType=38} bardock = {lookType=2} bardock1 = {lookType=5} bardock2 = {lookType=7} bardock3 = {lookType=8} bardock4 = {lookType=59} bardockgt = {lookType=69} buu = {lookType=30} buu1 = {lookType=60} buu2 = {lookType=9} buu3 = {lookType=54} buu4 = {lookType=57} uub = {lookType=73} uub1 = {lookType=202} cell = {lookType=104} cell1 = {lookType=35} cell2 = {lookType=34} c17 = {lookType=62} c175 = {lookType=234} c176 = {lookType=233} c171 = {lookType=63} c172 = {lookType=64} c173 = {lookType=74} c174 = {lookType=56} sc17 = {lookType=82} c18 = {lookType=94} c181 = {lookType=95} c182 = {lookType=100} c183 = {lookType=101} sc18 = {lookType=88} freeza = {lookType=256} freeza1 = {lookType=121} freeza2 = {lookType=258} freeza3 = {lookType=259} freeza4 = {lookType=260} freezagt = {lookType=262} cooler = {lookType=113} cooler1 = {lookType=112} cooler2 = {lookType=115} cooler3 = {lookType=116} cooler4 = {lookType=117} coolergt = {lookType=119} coolergt1 = {lookType=111} tsuful = {lookType=184} tsuful1 = {lookType=192} tsuful2 = {lookType=193} tsuful3 = {lookType=185} tsuful4 = {lookType=186} tsufulgt = {lookType=195} tsufulgt1 = {lookType=196} piccolo = {lookType=26} piccolo1 = {lookType=27} piccolo2 = {lookType=46} piccolo3 = {lookType=37} piccologt = {lookType=47} piccologt1 = {lookType=172} piccologt2 = {lookType=173} dende = {lookType=124} dende4 = {lookType=216} dende1 = {lookType=211} dende2 = {lookType=212} dende3 = {lookType=214} dendegt = {lookType=218} dendegt1 = {lookType=219} dendegt2 = {lookType=220} vegeta = {lookType=129} vegeta1 = {lookType=130} vegeta2 = {lookType=200} vegeta3 = {lookType=131} vegeta4 = {lookType=132} vegetagt = {lookType=222} vegetagt1 = {lookType=134} trunks = {lookType=75} trunks1 = {lookType=76} trunks2 = {lookType=177} trunks3 = {lookType=77} trunks4 = {lookType=178} trunksgt = {lookType=180} trunksgt1 = {lookType=93} trunksgt2 = {lookType=181} gohan = {lookType=274} gohan1 = {lookType=275} gohan2 = {lookType=280} gohan3 = {lookType=3} gohan4 = {lookType=276} gohangt = {lookType=10} gohangt1 = {lookType=4} brolly = {lookType=78} brolly1 = {lookType=18} brolly2 = {lookType=32} brolly3 = {lookType=31} brolly4 = {lookType=22} brollygt = {lookType=25} brollygt1 = {lookType=24} brollygt2 = {lookType=48} function color(cid) if getPlayerStorageValue(cid,50000) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 181) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50000) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 181) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50000) == 1 then doSendMagicEffect(getPlayerPosition(cid), 182) elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 183) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 183) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50001) == 1 then doSendMagicEffect(getPlayerPosition(cid), 16) elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 177) elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 177) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50002) == 1 then doSendMagicEffect(getPlayerPosition(cid), 17) elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 180) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 180) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50003) == 1 then doSendMagicEffect(getPlayerPosition(cid), 18) elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 179) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 179) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50004) == 1 then doSendMagicEffect(getPlayerPosition(cid), 19) elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerLevel(cid) > 149 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 178) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerVocation(cid) == 263 then local p = getCreaturePosition(cid) local Position = {x = p.x+1, y = p.y, z = p.z} doSendMagicEffect(Position, 178) doSendMagicEffect(getPlayerPosition(cid), 1) elseif getPlayerStorageValue(cid,50005) == 1 then doSendMagicEffect(getPlayerPosition(cid), 20) end end ---Goku--- if getPlayerVocation(cid) == 228 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,2) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goku) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 2 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,3) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goku1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 3 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,4) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goku2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 4 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,5) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goku3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 5 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,6) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goku4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 7 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,8) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gokugt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 8 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,9) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gokugt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 9 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,10) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gokugt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goku! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Bardock--- elseif getPlayerVocation(cid) == 14 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,15) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 15 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,16) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 16 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,17) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 17 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,18) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 18 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,19) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 20 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,21) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 21 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,22) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardock4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 22 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,23) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, bardockgt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Buu Uub--- elseif getPlayerVocation(cid) == 27 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,28) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, buu) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Buu! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 28 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,29) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, buu1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Buu! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 29 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,30) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, buu2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Buu! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 30 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,31) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, buu3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Buu! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 31 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,32) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, buu4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Buu! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 33 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,34) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, uub) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Uub! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 34 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,35) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, uub1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Uub! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 35 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,36) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, uub1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Uub! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Cell--- elseif getPlayerVocation(cid) == 40 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,41) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 41 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,42) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 42 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,43) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 43 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,44) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 44 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,45) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 46 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,47) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 47 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,48) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 48 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,49) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cell2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cell! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---C17--- elseif getPlayerVocation(cid) == 53 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,54) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c17) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 54 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,55) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c171) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 55 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,56) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c175) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 56 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,57) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c176) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 57 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,58) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c174) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 59 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,60) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c172) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 60 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,61) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c173) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 61 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,62) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, sc17) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C17! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---C18--- elseif getPlayerVocation(cid) == 229 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,67) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c18) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 67 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,68) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c181) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 68 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,69) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c181) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 69 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,70) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c182) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 70 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,71) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c182) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 72 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,73) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c182) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 73 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,74) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c183) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 74 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,75) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, sc18) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C18! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Freeza--- elseif getPlayerVocation(cid) == 79 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,80) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 80 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,81) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 81 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,82) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 82 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,83) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 83 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,84) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 85 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,86) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 86 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,87) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freeza2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 87 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,88) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, freezagt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Cooler--- elseif getPlayerVocation(cid) == 92 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,93) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 93 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,94) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 94 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,95) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 95 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,96) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 96 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,97) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 98 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,99) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, cooler3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 99 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,100) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, coolergt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 100 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,101) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, coolergt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Tsuful--- elseif getPlayerVocation(cid) == 105 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,106) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsuful) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 106 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,107) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsuful1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 107 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,108) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsuful2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 108 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,109) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsuful3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 109 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,110) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsuful4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 111 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,112) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsufulgt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 112 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,113) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsufulgt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 113 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,114) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, tsufulgt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Piccolo--- elseif getPlayerVocation(cid) == 118 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,119) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccolo) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 119 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,120) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccolo1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 120 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,121) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccolo2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 121 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,122) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccolo3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 122 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,123) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccolo3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 124 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,125) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccologt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 125 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,126) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccologt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 126 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,127) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, piccologt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Dende--- elseif getPlayerVocation(cid) == 131 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,132) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dende) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 132 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,133) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dende1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 133 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,134) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dende2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 134 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,135) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dende4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 135 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,136) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dende3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 137 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,138) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dendegt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 138 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,139) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dendegt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 139 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,140) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, dendegt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Dende! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Vegeta--- elseif getPlayerVocation(cid) == 144 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,145) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegeta) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 145 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,146) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegeta1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 146 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,147) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegeta2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 147 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,148) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegeta3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 148 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,149) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegeta4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 150 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,151) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegetagt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 151 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,152) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegetagt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 152 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,153) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, vegetagt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Trunks--- elseif getPlayerVocation(cid) == 157 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,158) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunks) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 158 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,159) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunks1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 159 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,160) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunks2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 160 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,161) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunks3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 161 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,162) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunks4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 163 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,164) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunksgt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 164 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,165) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunksgt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 165 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,166) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, trunksgt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Gohan--- elseif getPlayerVocation(cid) == 170 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,171) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohan) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 171 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,172) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohan1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 172 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,173) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohan2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 173 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,174) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohan3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 174 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,175) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohan4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 176 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,177) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohangt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 177 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,178) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohangt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 178 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,179) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gohangt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Brolly--- elseif getPlayerVocation(cid) == 183 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,184) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brolly) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 184 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,185) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brolly1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 185 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,186) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brolly2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 186 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,187) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brolly3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 187 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,188) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brolly4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 189 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,190) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brollygt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 190 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,191) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brollygt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 191 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,192) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, brollygt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Chibi Trunks/Goten/Gotenks--- elseif getPlayerVocation(cid) == 196 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,197) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, chibi) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Chibi Trunks! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 198 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,199) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, goten) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Goten! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 200 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,201) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenks1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 201 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,202) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenks2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 202 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,203) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenks3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 204 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,205) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenksgt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 205 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,206) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenksgt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 206 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,207) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, gotenksgt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Xicor--- elseif getPlayerVocation(cid) == 211 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,212) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 212 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,213) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 213 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,214) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 214 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,215) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 215 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,216) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 217 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,218) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicorgt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 218 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,219) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicorgt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 219 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,220) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, xicor3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---C16--- elseif getPlayerVocation(cid) == 230 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,231) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c16) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 231 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,232) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c161) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 232 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,233) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c162) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 233 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,234) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c163) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 234 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,235) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c163) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 236 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,237) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c161) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 237 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,238) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c162) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 238 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,239) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, c163) addEvent(color,0,cid) else doPlayerSendCancel(cid, "C16! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Raditz--- elseif getPlayerVocation(cid) == 243 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,244) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 244 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,245) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 245 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,246) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 246 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,247) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 247 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,248) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 249 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,250) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz5) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 250 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,251) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz6) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 251 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,252) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, raditz4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Janemba--- elseif getPlayerVocation(cid) == 260 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,261) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 261 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,262) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 262 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,263) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 263 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,264) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 264 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,265) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 266 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,267) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 267 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,268) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 268 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,269) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, janemba4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---Yamcha--- elseif getPlayerVocation(cid) == 273 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,274) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamcha) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 274 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,275) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamcha1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 275 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,276) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamcha2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 276 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,277) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamcha3) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 277 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,278) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamcha4) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 279 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,280) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamchagt) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 280 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,281) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamchagt1) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 281 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,282) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3) doCreatureAddHealth(cid, 1) doCreatureAddMana(cid, 1) doCreatureChangeOutfit(cid, yamchagt2) addEvent(color,0,cid) else doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- End --- else doPlayerSendCancel(cid, "Sorry.") doSendMagicEffect(getPlayerPosition(cid), 2) end return 0 end ta ai o script q usa no meu dbz 8.54 espero ter ajudado

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