Tudo que Etheron8 postou
- DataPack WosBR 2015
- DataPack WosBR 2015
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DataPack WosBR 2015
Olá venho Trazer uma Base que a muito tempo eu procurei e consegui a pouco tempo e vim compartilhar com vocês Fico ansioso para ver oque conseguem fazer com ela. Datapack Wosbr https://www.virustotal.com/gui/file/0030eddd53a5ba6e9195a3e6ba4e61fff4fe55a718fb1233bdbce91f67bcb8b7?nocache=1 Client compativel anexado scan client : https://www.virustotal.com/gui/file/7a90cda2bffd7cb6cb26f551968b13d5eeceb11ad69e8c1178708dba9eeadf57?nocache=1 NtoLegend.rar
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Site Dando Erro
Verifica sua page de gerenciamento de contas
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Não estou conseguindo colocar para não sumonar monstros em área PZ.
deixa seu script da spell de summonar seria mais pratico .... você pode add isso em sua spell de summonar TFS 0.4 OTX2 TFS 0.3.6
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Site Dando Erro
no seu Index.php procura por isso define('DEBUG_DATABASE', false); <<< deixa true define('INITIALIZED', true);
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Fazer arma de distance upar club.
Sim deve ser na source voce deve procurar alterar para todos o skil Distance dar Club assim voce vai poder usar Distance mais vai upar CLUB irei procurar essa soluçao e encontrando trago para voce isso ou voce poderia fazer uma ganbiarra mais nao sei se ia ficar legal voce poderia ir em vocation,xml e colocar velocidade de Distance em 82.0 assim ele nao ia upar distance e no script do weapon q te passei voce poderia pra dar skill de club
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Fazer arma de distance upar club.
vamos lá .. Data/weapons/weapons.xml ADD <distance id="ID DO ITEM" level="LEVEL PARA USAR ITEM" unproperly="1" event="script" value="NOMEDOLUA.lua"/> CODIGO:
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Fazer arma de distance upar club.
Vamos lá ITEM.XML <item id="ID DO SEU ITEM" article="a" name="NOME DO SEU ITEM"> <attribute key="weight" value="1000" /> -- PESO <attribute key="defense" value="14" /> <attribute key="attack" value="50" /> <attribute key="shootType" value="chain" /> -- VOCE DEVE CRIAR UM NOVO NO CASO DO SEU NAO ESTAR FUNCIONANDO <attribute key="weaponType" value="distance"/> --- OQUE ELE VAI TREINAR VOCE PODE MUDAR PARA CLUB <attribute key="hitChance" value="95"/> -- Chance de hitar <attribute key="range" value="3" /> --- distance <attribute key="breakChance" value="15" /> -- chance de quebrar o item </item> Criando um novo ShootType data/lib/000-constant Procure por CONST_ANI_SPEAR = 0 apos CONST_ANI_CAKE = 41 antes de CONST_ANI_LAST = CONST_ANI_SEMFIM voce pode criar um novo tipo CONST_ANI_CHAIN = 68 -- numero da spriter do missile ver em sua spr exemplo: CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_CHAIN = 68 CONST_ANI_SEMFIM = 65534 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 65534 CONST_ANI_LAST = CONST_ANI_SEMFIM apos isso voce poder ir na sua Source/const.h enum ShootEffect_t { SHOOT_EFFECT_SPEAR = 0, SHOOT_EFFECT_BOLT = 1, SHOOT_EFFECT_ARROW = 2, SHOOT_EFFECT_FIRE = 3, SHOOT_EFFECT_ENERGY = 4, SHOOT_EFFECT_POISONARROW = 5, SHOOT_EFFECT_BURSTARROW = 6, SHOOT_EFFECT_THROWINGSTAR = 7, SHOOT_EFFECT_THROWINGKNIFE = 8, SHOOT_EFFECT_SMALLSTONE = 9, SHOOT_EFFECT_DEATH = 10, SHOOT_EFFECT_LARGEROCK = 11, SHOOT_EFFECT_SNOWBALL = 12, SHOOT_EFFECT_POWERBOLT = 13, SHOOT_EFFECT_POISONFIELD = 14, SHOOT_EFFECT_INFERNALBOLT = 15, SHOOT_EFFECT_HUNTINGSPEAR = 16, SHOOT_EFFECT_ENCHANTEDSPEAR = 17, SHOOT_EFFECT_REDSTAR = 18, SHOOT_EFFECT_GREENSTAR = 19, SHOOT_EFFECT_ROYALSPEAR = 20, SHOOT_EFFECT_SNIPERARROW = 21, SHOOT_EFFECT_ONYXARROW = 22, SHOOT_EFFECT_PIERCINGBOLT = 23, SHOOT_EFFECT_WHIRLWINDSWORD = 24, SHOOT_EFFECT_WHIRLWINDAXE = 25, SHOOT_EFFECT_WHIRLWINDCLUB = 26, SHOOT_EFFECT_ETHEREALSPEAR = 27, SHOOT_EFFECT_ICE = 28, SHOOT_EFFECT_EARTH = 29, SHOOT_EFFECT_HOLY = 30, SHOOT_EFFECT_SUDDENDEATH = 31, SHOOT_EFFECT_FLASHARROW = 32, SHOOT_EFFECT_FLAMMINGARROW = 33, SHOOT_EFFECT_SHIVERARROW = 34, SHOOT_EFFECT_ENERGYBALL = 35, SHOOT_EFFECT_SMALLICE = 36, SHOOT_EFFECT_SMALLHOLY = 37, SHOOT_EFFECT_SMALLEARTH = 38, SHOOT_EFFECT_EARTHARROW = 39, SHOOT_EFFECT_EXPLOSION = 40, SHOOT_EFFECT_CAKE = 41, SHOOT_EFFECT_CHAIN = 68, SHOOT_EFFECT_SEMFIM = 0xFFFE, //65534 SHOOT_EFFECT_LAST = SHOOT_EFFECT_SEMFIM, apos source/tools.cpp Procure por ShootTypeNames shootTypeNames[] = e adicione tbm exemplo ShootTypeNames shootTypeNames[] = { {"spear", SHOOT_EFFECT_SPEAR}, {"bolt", SHOOT_EFFECT_BOLT}, {"arrow", SHOOT_EFFECT_ARROW}, {"fire", SHOOT_EFFECT_FIRE}, {"energy", SHOOT_EFFECT_ENERGY}, {"poisonarrow", SHOOT_EFFECT_POISONARROW}, {"burstarrow", SHOOT_EFFECT_BURSTARROW}, {"throwingstar", SHOOT_EFFECT_THROWINGSTAR}, {"throwingknife", SHOOT_EFFECT_THROWINGKNIFE}, {"smallstone", SHOOT_EFFECT_SMALLSTONE}, {"death", SHOOT_EFFECT_DEATH}, {"largerock", SHOOT_EFFECT_LARGEROCK}, {"snowball", SHOOT_EFFECT_SNOWBALL}, {"powerbolt", SHOOT_EFFECT_POWERBOLT}, {"poison", SHOOT_EFFECT_POISONFIELD}, {"infernalbolt", SHOOT_EFFECT_INFERNALBOLT}, {"huntingspear", SHOOT_EFFECT_HUNTINGSPEAR}, {"enchantedspear", SHOOT_EFFECT_ENCHANTEDSPEAR}, {"redstar", SHOOT_EFFECT_REDSTAR}, {"greenstar", SHOOT_EFFECT_GREENSTAR}, {"royalspear", SHOOT_EFFECT_ROYALSPEAR}, {"sniperarrow", SHOOT_EFFECT_SNIPERARROW}, {"onyxarrow", SHOOT_EFFECT_ONYXARROW}, {"piercingbolt", SHOOT_EFFECT_PIERCINGBOLT}, {"whirlwindsword", SHOOT_EFFECT_WHIRLWINDSWORD}, {"whirlwindaxe", SHOOT_EFFECT_WHIRLWINDAXE}, {"whirlwindclub", SHOOT_EFFECT_WHIRLWINDCLUB}, {"etherealspear", SHOOT_EFFECT_ETHEREALSPEAR}, {"ice", SHOOT_EFFECT_ICE}, {"earth", SHOOT_EFFECT_EARTH}, {"holy", SHOOT_EFFECT_HOLY}, {"suddendeath", SHOOT_EFFECT_SUDDENDEATH}, {"flasharrow", SHOOT_EFFECT_FLASHARROW}, {"flammingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"flamingarrow", SHOOT_EFFECT_FLAMMINGARROW}, {"shiverarrow", SHOOT_EFFECT_SHIVERARROW}, {"energyball", SHOOT_EFFECT_ENERGYBALL}, {"smallice", SHOOT_EFFECT_SMALLICE}, {"smallholy", SHOOT_EFFECT_SMALLHOLY}, {"smallearth", SHOOT_EFFECT_SMALLEARTH}, {"eartharrow", SHOOT_EFFECT_EARTHARROW}, {"explosion", SHOOT_EFFECT_EXPLOSION}, {"cake", SHOOT_EFFECT_CAKE}, {"chain", SHOOT_EFFECT_CHAIN}, {"semfim", SHOOT_EFFECT_SEMFIM} }; Depois so copilar ela seu novo ShootType vai estar ok
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Erro na database
CREATE TABLE `z_shop_offer` ( `id` int(11) NOT NULL auto_increment, `points` int(11) NOT NULL default '0', `itemid1` int(11) NOT NULL default '0', `count1` int(11) NOT NULL default '0', `itemid2` int(11) NOT NULL default '0', `count2` int(11) NOT NULL default '0', `offer_type` varchar(255) default NULL, `offer_description` text NOT NULL, `offer_name` varchar(255) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ; INSERT INTO `z_shop_offer`(`id`,`points`,`itemid1` ,`count1` ,`itemid2` ,`count2` ,`offer_type` ,`offer_description` ,`offer_name`) VALUES (NULL , '10', '0', '12', '0', '0', 'pacc', 'Buy 12 days of premium account for yourself or your friend!', '12 Days of PACC' ), (NULL , '40', '5890', '50', '0', '0', 'item', 'Buy 50 Chicken Feathers!', '50x Chicken Feather' ), (NULL , '100', '2466', '1', '1987', '8', 'container', 'Buy bag with 8 Golden Armor! Become a rich mother fucker!', '8x Golden Armor'); CREATE TABLE `z_shop_history_item` ( `id` int(11) NOT NULL auto_increment, `to_name` varchar(255) NOT NULL default '0', `to_account` int(11) NOT NULL default '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL default '0', `price` int(11) NOT NULL default '0', `offer_id` int(11) NOT NULL default '0', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL default '0', `trans_real` int(11) NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; CREATE TABLE `z_ots_comunication` ( `id` int(11) NOT NULL auto_increment, `name` varchar(255) NOT NULL, `type` varchar(255) NOT NULL, `action` varchar(255) NOT NULL, `param1` varchar(255) NOT NULL, `param2` varchar(255) NOT NULL, `param3` varchar(255) NOT NULL, `param4` varchar(255) NOT NULL, `param5` varchar(255) NOT NULL, `param6` varchar(255) NOT NULL, `param7` varchar(255) NOT NULL, `delete_it` int(2) NOT NULL default '1', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; CREATE TABLE `z_shop_history_pacc` ( `id` int(11) NOT NULL auto_increment, `to_name` varchar(255) NOT NULL default '0', `to_account` int(11) NOT NULL default '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL default '0', `price` int(11) NOT NULL default '0', `pacc_days` int(11) NOT NULL default '0', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL default '0', `trans_real` int(11) NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; CREATE TABLE IF NOT EXISTS `z_news_tickers` ( `date` int(11) NOT NULL default '1', `author` int(11) NOT NULL, `image_id` int(3) NOT NULL default '0', `text` text NOT NULL, `hide_ticker` tinyint(1) NOT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1; INSERT INTO `z_news_tickers` (`date`, `author`, `image_id`, `text`, `hide_ticker`) VALUES (1274141844, 1, 1, 'Hello! Gesior account manager 0.3.6 installed. Report bugs Otland.Net Thread. Thanks to widnet and Norix.', 1);
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EXP Stages por storage
function onLogin(cid) local rate = 1.2 -- 20% EXTRA EXP local config = { str = 101010,-- ADD STORAGE DE SUA ESCOLHA expE = "voce está ganhando "..((rate - 1)*100).."% de experience." } if getPlayerStorageValue(cid, config.str) == TRUE then doPlayerSetExperienceRate(cid, rate) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.expE) end return TRUE end ADD Creaturescripts/scripts cria um arquivo lua com nome ( EXPEXTRA) E ADD CODIGO ACIMA em Creaturescripts.xml <event type="login" name="EXPSTR" event="script" value="EXPEXTRA.lua"/> no arquivo login.lua ADD registerCreatureEvent(cid, "EXPSTR")
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Site Dando Erro
VocÊ está usando Gesior ? sem sim tenta ativar seu DEBUG ele irar mostrar consultas enviadas e status de consultas SQL e codigo de status assim como uma msg de erro e sua origem pode ser uma coluna ou tabela faltando em, sua DataBase.
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Melhorar Script Task
o manu ai pediu sua ajuda pra posta seu sistema no server dele e vc nem se quer respondeu ele . mais pedir ajuda vc sabe ne
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[OPEN]Launcher(Updater)
mylaucher Unknow Protocol pq serar ?