
jeffersonpetrolina
Membro
-
Registro em
-
Última visita
Solutions
-
jeffersonpetrolina's post in (Resolvido)[Duvida] Spell Torta was marked as the answerTá Ae . local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -1000000.0, 0) -- Formula do Dano local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local parameters = { cid = cid, var = var, combat1 = combat1 } doCreatureAddHealth(cid, -1000000000) -- Quantidade de HP que você irá perder ao usar a Magia doSendAnimatedText(getPlayerPosition(cid), "-1000000000", TEXTCOLOR_RED) doSendMagicEffect(position1, 152) doSendMagicEffect(position127, 230) -- Aqui muda o Efeito que aparece em você. addEvent(onCastSpell1, 1, parameters) return true end
-
jeffersonpetrolina's post in (Resolvido)[Duvida] Minha Spell sai torta was marked as the answerTEsta Ai!! e diz se pegou ou não '-'
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -90.2, 1, -90.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_SLEEP) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition1, CONDITION_PARAM_SPEED, -350) setConditionFormula(condition1, -0.9, 0, -0.9, 0) setCombatCondition(combat1, condition1) arr1 = { {0, 3, 0} } arr2 = { {0, 3, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) doSendMagicEffect(position1, 229) return true end