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Andrelols

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  1. ai esta <instant name="Suiton Suidanha" words="suiton suidanha" lvl="250" mana="4500" prem="0" needtarget="1" range="6" exhaustion="1200" blockwalls="1" needlearn="0" script="tobirama/lvl220.lua">
  2. Aqui está a spell alguma sugestão? local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, 1, -2.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, 1, -2.2, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, 1, -2.1, 1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.2, 1, -2.2, 1) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } arr4 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} local parameters = { cid = cid, var = var} local target = getCreatureTarget(cid) local pos = getCreaturePosition(target) addEvent(doSendMagicEffect, 400, {x = pos.x+1, y = pos.y+0, z = pos.z}, 215) addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell2, 600, parameters) return TRUE end
  3. Então eu criei um jutsu chamado bushin tobirama max,aparentemente ele funciona ao summonalos,só que eu editei para os clones usar uma magia de target chamada suiton suidanha,a magia chega a soltar o problema é que a magia não hita em bixo em trainer e nem nos proprios clones ou seja ela nao hita em nada a unica coisa e hita e na mão então pesso ajuda a vocês desde já Rep ++ para quem conseguir me ajudar a script estará abaixo: <?xml version="1.0" encoding="UTF-8"?> <monster name="Clone Tobirama" nameDescription="clone tobirama" race="blood" experience="0" speed="510" manacost="0"> <health now="150000" max="150000"/> <look type="20" head="0" body="94" legs="79" feet="79" corpse="0"/> <targetchange interval="5000" chance="8"/> <strategy attack="100000" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="5"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-500" max="-600"/> <attack name="suiton suidanha" interval="3000" chance="2000" range="4" target="1" min="-3000" max="-4000"> </attack> </attacks> <defenses armor="0" defense="0"/> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="15"/> <element deathPercent="35"/> </elements> <immunities> <immunity poison="1"/> </immunities> </monster>

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