local items = {
{itemId = 2160, count = 10, chance = 90}, -- ITEM, QUANTIDADE, CHANCE
}
local broadcastitems = {2160, 2161}
function onUse(cid, item, frompos, item2, topos)
local config = {
pos = getCreaturePosition(cid), -- posição do player
exhaustionSeconds = 3600, -- exausted em segundos
storageUse = 44231, -- storage usado.
}
if(exhaustion.check(cid, config.storageUse)) then
if (exhaustion.get(cid, config.storageUse) >= 60) then
doPlayerSendCancel(cid, "Voce so poderar abrir o bau novamente em " .. math.floor(exhaustion.get(cid, config.storageUse) / 60 + 1) .." minutos.")
end
if (exhaustion.get(cid, config.storageUse) <= 60) then
doPlayerSendCancel(cid, "Voce precisa esperar " .. exhaustion.get(cid, config.storageUse).." segundos.")
end
return true
end
local totalChance, randomTable, randomNumber = 0, {}, 0
for _, itemInfo in pairs (items) do
randomTable[itemInfo.itemId] = {min = totalChance + 1, max = itemInfo.chance, count = itemInfo.count or 1}
totalChance = totalChance + itemInfo.chance
end
randomNumber = math.random(1, totalChance)
for itemId, itemInfo in pairs (randomTable) do
local min, max = itemInfo.min, itemInfo.min + itemInfo.max
if randomNumber >= min and randomNumber <= max then
local newItem = addEvent(doPlayerAddItem, 1*1000, cid, itemId, itemInfo.count, false)
if not newItem then return doPlayerSendCancel(cid, "Voce nao tem espaco para receber o item!") end
doRemoveItem(item.uid, 0)
exhaustion.set(cid, config.storageUse, config.exhaustionSeconds)
local iInfo = getItemInfo(itemId)
addEvent(doPlayerSendTextMessage, 1*1000, cid, 27, "Voce achou ("..iInfo.name..")!")
for i, broaditem in ipairs(broadcastitems) do
if itemId==broaditem then doBroadcastMessage(""..getCreatureName(cid).." acabou de ganhar: "..iInfo.name.." na Mystery Box.")end
return doRemoveItem(item.uid, 1)
end
break
end
end
return true
end