Corrigi o BUG em que só jogadores com premmy podiam ter acesso ao chat do cast system
Tbm tomei a liberdade de mexer na promoção de vice-leader onde jogadores sem premium não podiam ser vice leaders de guild, agora podem
Só modificar o chat.cpp para esse:
////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "chat.h"
#include "player.h"
#include "iologindata.h"
#include "manager.h"
#include "configmanager.h"
#include "game.h"
extern ConfigManager g_config;
extern Game g_game;
extern Chat g_chat;
uint16_t ChatChannel::staticFlags = CHANNELFLAG_ENABLED | CHANNELFLAG_ACTIVE;
PrivateChatChannel::PrivateChatChannel(uint16_t id, std::string name, uint16_t flags):
ChatChannel(id, name, flags), m_owner(0) {}
bool PrivateChatChannel::isInvited(const Player* player)
{
if(player->getGUID() == m_owner)
return true;
return std::find(m_invites.begin(), m_invites.end(), player->getGUID()) != m_invites.end();
}
bool PrivateChatChannel::addInvited(Player* player)
{
if(std::find(m_invites.begin(), m_invites.end(), player->getGUID()) != m_invites.end())
return false;
m_invites.push_back(player->getGUID());
return true;
}
bool PrivateChatChannel::removeInvited(Player* player)
{
InviteList::iterator it = std::find(m_invites.begin(), m_invites.end(), player->getGUID());
if(it == m_invites.end())
return false;
m_invites.erase(it);
return true;
}
void PrivateChatChannel::invitePlayer(Player* player, Player* invitePlayer)
{
if(player == invitePlayer || !addInvited(invitePlayer))
return;
std::stringstream msg;
msg << player->getName() << " invites you to " << (player->getSex(false) ? "his" : "her") << " private chat channel.";
invitePlayer->sendTextMessage(MSG_INFO_DESCR, msg.str().c_str());
msg.str("");
msg << invitePlayer->getName() << " has been invited.";
player->sendTextMessage(MSG_INFO_DESCR, msg.str().c_str());
}
void PrivateChatChannel::excludePlayer(Player* player, Player* excludePlayer)
{
if(player == excludePlayer || !removeInvited(excludePlayer))
return;
std::string msg = excludePlayer->getName();
msg += " has been excluded.";
player->sendTextMessage(MSG_INFO_DESCR, msg.c_str());
removeUser(excludePlayer);
excludePlayer->sendClosePrivate(getId());
}
void PrivateChatChannel::closeChannel()
{
for(UsersMap::iterator it = m_users.begin(); it != m_users.end(); ++it)
it->second->sendClosePrivate(m_id);
}
ChatChannel::ChatChannel(uint16_t id, const std::string& name, uint16_t flags, uint32_t access/* = 0*/,
uint32_t level/* = 1*/, Condition* condition/* = NULL*/, int32_t conditionId/* = -1*/,
const std::string& conditionMessage/* = ""*/, VocationMap* vocationMap/* = NULL*/):
m_id(id), m_flags(flags), m_conditionId(conditionId), m_access(access), m_level(level),
m_name(name), m_conditionMessage(conditionMessage), m_condition(condition),
m_vocationMap(vocationMap)
{
if(hasFlag(CHANNELFLAG_LOGGED))
{
m_file.reset(new std::ofstream(getFilePath(FILE_TYPE_LOG, (std::string)"chat/" + g_config.getString(
ConfigManager::PREFIX_CHANNEL_LOGS) + m_name + (std::string)".log").c_str(), std::ios::app | std::ios::out));
if(!m_file->is_open())
m_flags &= ~CHANNELFLAG_LOGGED;
}
}
bool ChatChannel::addUser(Player* player)
{
if(m_users.find(player->getID()) != m_users.end())
return false;
ChatChannel* channel = g_chat.getChannel(player, m_id);
if(!channel)
{
#ifdef __DEBUG_CHAT__
std::clog << "ChatChannel::addUser - failed retrieving channel." << std::endl;
#endif
return false;
}
m_users[player->getID()] = player;
CreatureEventList joinEvents = player->getCreatureEvents(CREATURE_EVENT_CHANNEL_JOIN);
for(CreatureEventList::iterator it = joinEvents.begin(); it != joinEvents.end(); ++it)
(*it)->executeChannelJoin(player, m_id, m_users);
Manager::getInstance()->addUser(player->getID(), m_id);
return true;
}
bool ChatChannel::removeUser(Player* player)
{
if(!player || player->isRemoved())
return false;
UsersMap::iterator it = m_users.find(player->getID());
if(it == m_users.end())
return false;
m_users.erase(it);
CreatureEventList leaveEvents = player->getCreatureEvents(CREATURE_EVENT_CHANNEL_LEAVE);
for(CreatureEventList::iterator it = leaveEvents.begin(); it != leaveEvents.end(); ++it)
(*it)->executeChannelLeave(player, m_id, m_users);
Manager::getInstance()->removeUser(player->getID(), m_id);
return true;
}
bool ChatChannel::talk(Player* player, SpeakClasses type, const std::string& text, uint32_t _time, ProtocolGame* pg)
{
UsersMap::iterator it = m_users.find(player->getID());
if(it == m_users.end())
return false;
if(m_condition && !player->hasFlag(PlayerFlag_CannotBeMuted))
{
if(Condition* condition = m_condition->clone())
player->addCondition(condition);
}
for(it = m_users.begin(); it != m_users.end(); ++it)
it->second->sendToChannel(player, type, text, m_id, _time, pg);
if(hasFlag(CHANNELFLAG_LOGGED) && m_file->is_open())
*m_file << "[" << formatDate() << "] " << player->getName() << ": " << text << std::endl;
return true;
}
bool ChatChannel::talk(std::string nick, SpeakClasses type, std::string text)
{
for(UsersMap::iterator it = m_users.begin(); it != m_users.end(); ++it)
it->second->sendChannelMessage(nick, text, type, m_id);
if(hasFlag(CHANNELFLAG_LOGGED) && m_file->is_open())
*m_file << "[" << formatDate() << "] " << nick << ": " << text << std::endl;
return true;
}
Chat::~Chat()
{
for(GuildChannelMap::iterator it = m_guildChannels.begin(); it != m_guildChannels.end(); ++it)
delete it->second;
m_guildChannels.clear();
clear();
}
void Chat::clear()
{
for(NormalChannelMap::iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it)
delete it->second;
m_normalChannels.clear();
for(PartyChannelMap::iterator it = m_partyChannels.begin(); it != m_partyChannels.end(); ++it)
delete it->second;
m_partyChannels.clear();
for(PrivateChannelMap::iterator it = m_privateChannels.begin(); it != m_privateChannels.end(); ++it)
delete it->second;
m_privateChannels.clear();
delete dummyPrivate;
}
bool Chat::reload()
{
clear();
return loadFromXml();
}
bool Chat::loadFromXml()
{
xmlDocPtr doc = xmlParseFile(getFilePath(FILE_TYPE_XML, "channels.xml").c_str());
if(!doc)
{
std::clog << "[Warning - Chat::loadFromXml] Cannot load channels file." << std::endl;
std::clog << getLastXMLError() << std::endl;
return false;
}
xmlNodePtr p, root = xmlDocGetRootElement(doc);
if(xmlStrcmp(root->name,(const xmlChar*)"channels"))
{
std::clog << "[Error - Chat::loadFromXml] Malformed channels file" << std::endl;
xmlFreeDoc(doc);
return false;
}
for(p = root->children; p; p = p->next)
parseChannelNode(p);
xmlFreeDoc(doc);
return true;
}
bool Chat::parseChannelNode(xmlNodePtr p)
{
int32_t intValue;
if(xmlStrcmp(p->name, (const xmlChar*)"channel"))
return false;
if(!readXMLInteger(p, "id", intValue) || intValue <= CHANNEL_GUILD)
{
std::clog << "[Warning - Chat::loadFromXml] Invalid or not specified channel id." << std::endl;
return false;
}
uint16_t id = intValue;
std::string strValue;
if(m_normalChannels.find(id) != m_normalChannels.end() && (!readXMLString(p, "override", strValue) || !booleanString(strValue)))
{
std::clog << "[Warning - Chat::loadFromXml] Duplicated channel with id: " << id << "." << std::endl;
return false;
}
if(!readXMLString(p, "name", strValue))
{
std::clog << "[Warning - Chat::loadFromXml] Missing name for channel with id: " << id << "." << std::endl;
return false;
}
std::string name = strValue;
uint16_t flags = ChatChannel::staticFlags;
if(readXMLString(p, "enabled", strValue) && !booleanString(strValue))
flags &= ~CHANNELFLAG_ENABLED;
if(readXMLString(p, "active", strValue) && !booleanString(strValue))
flags &= ~CHANNELFLAG_ACTIVE;
if((readXMLString(p, "logged", strValue) || readXMLString(p, "log", strValue)) && booleanString(strValue))
flags |= CHANNELFLAG_LOGGED;
uint32_t access = 0;
if(readXMLInteger(p, "access", intValue))
access = intValue;
uint32_t level = 1;
if(readXMLInteger(p, "level", intValue))
level = intValue;
int32_t conditionId = -1;
std::string conditionMessage = "You are muted.";
Condition* condition = NULL;
if(readXMLInteger(p, "muted", intValue))
{
conditionId = 2;
int32_t tmp = intValue * 1000;
if(readXMLInteger(p, "conditionId", intValue))
{
conditionId = intValue;
if(conditionId < 2)
std::clog << "[Warning - Chat::parseChannelNode] Using reserved muted condition sub id (" << conditionId << ")" << std::endl;
}
if((condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, tmp, 0, false, conditionId)))
{
if(readXMLString(p, "conditionMessage", strValue))
conditionMessage = strValue;
}
else
conditionId = -1;
}
StringVec vocStringVec;
VocationMap vocMap;
std::string error;
for(xmlNodePtr tmpNode = p->children; tmpNode; tmpNode = tmpNode->next)
{
if(!parseVocationNode(tmpNode, vocMap, vocStringVec, error))
std::clog << "[Warning - Chat::loadFromXml] " << error << std::endl;
}
VocationMap* vocationMap = NULL;
if(!vocMap.empty())
vocationMap = new VocationMap(vocMap);
switch(id)
{
case CHANNEL_PARTY:
{
partyName = name;
break;
}
case CHANNEL_PRIVATE:
{
if(ChatChannel* newChannel = new PrivateChatChannel(CHANNEL_PRIVATE, name, flags))
dummyPrivate = newChannel;
break;
}
default:
{
if(ChatChannel* newChannel = new ChatChannel(id, name, flags, access, level,
condition, conditionId, conditionMessage, vocationMap))
m_normalChannels[id] = newChannel;
break;
}
}
return true;
}
ChatChannel* Chat::createChannel(Player* player, uint16_t channelId)
{
if(!player || player->isRemoved() || getChannel(player, channelId))
return NULL;
switch(channelId)
{
case CHANNEL_GUILD:
{
ChatChannel* newChannel = NULL;
if((newChannel = new ChatChannel(channelId, player->getGuildName(), ChatChannel::staticFlags)))
m_guildChannels[player->getGuildId()] = newChannel;
return newChannel;
}
case CHANNEL_PARTY:
{
ChatChannel* newChannel = NULL;
if(player->getParty() && (newChannel = new ChatChannel(channelId, partyName, ChatChannel::staticFlags)))
m_partyChannels[player->getParty()] = newChannel;
return newChannel;
}
case CHANNEL_PRIVATE:
{
//only 1 private channel for each player
if(getPrivateChannel(player))
return NULL;
//find a free private channel slot
for(uint16_t i = 100; i < 10000; ++i)
{
if(m_privateChannels.find(i) != m_privateChannels.end())
continue;
uint16_t flags = 0;
if(dummyPrivate)
flags = dummyPrivate->getFlags();
PrivateChatChannel* newChannel = NULL;
if((newChannel = new PrivateChatChannel(i, player->getName() + "'s Channel", flags)))
{
newChannel->setOwner(player->getGUID());
m_privateChannels[i] = newChannel;
}
return newChannel;
}
}
default:
break;
}
return NULL;
}
bool Chat::deleteChannel(Player* player, uint16_t channelId)
{
switch(channelId)
{
case CHANNEL_GUILD:
{
GuildChannelMap::iterator it = m_guildChannels.find(player->getGuildId());
if(it == m_guildChannels.end())
return false;
delete it->second;
m_guildChannels.erase(it);
return true;
}
case CHANNEL_PARTY:
{
PartyChannelMap::iterator it = m_partyChannels.find(player->getParty());
if(it == m_partyChannels.end())
return false;
delete it->second;
m_partyChannels.erase(it);
return true;
}
default:
{
PrivateChannelMap::iterator it = m_privateChannels.find(channelId);
if(it == m_privateChannels.end())
return false;
it->second->closeChannel();
delete it->second;
m_privateChannels.erase(it);
return true;
}
}
return false;
}
ChatChannel* Chat::addUserToChannel(Player* player, uint16_t channelId)
{
ChatChannel* channel = getChannel(player, channelId);
if(channel && channel->addUser(player))
return channel;
return NULL;
}
bool Chat::removeUserFromChannel(Player* player, uint16_t channelId)
{
ChatChannel* channel = getChannel(player, channelId);
if(!channel || !channel->removeUser(player))
return false;
if(channel->getOwner() == player->getGUID())
deleteChannel(player, channelId);
return true;
}
void Chat::removeUserFromAllChannels(Player* player)
{
if(!player || player->isRemoved())
return;
for(NormalChannelMap::iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it)
it->second->removeUser(player);
for(PartyChannelMap::iterator it = m_partyChannels.begin(); it != m_partyChannels.end(); ++it)
it->second->removeUser(player);
for(GuildChannelMap::iterator it = m_guildChannels.begin(); it != m_guildChannels.end(); ++it)
it->second->removeUser(player);
for(PrivateChannelMap::iterator it = m_privateChannels.begin(); it != m_privateChannels.end(); ++it)
{
it->second->removeUser(player);
if(it->second->getOwner() == player->getGUID())
deleteChannel(player, it->second->getId());
}
}
bool Chat::talkToChannel(Player* player, SpeakClasses type, const std::string& text, uint16_t channelId, ProtocolGame* pg)
{
if(text.empty())
return false;
ChatChannel* channel = getChannel(player, channelId);
if(!channel)
return false;
if(!player->hasFlag(PlayerFlag_CannotBeMuted))
{
if(!channel->hasFlag(CHANNELFLAG_ACTIVE))
{
player->sendTextMessage(MSG_STATUS_SMALL, "You may not speak into this channel.");
return true;
}
if(player->getLevel() < channel->getLevel())
{
char buffer[100];
sprintf(buffer, "You may not speak into this channel as long as you are on level %d.", channel->getLevel());
player->sendCancel(buffer);
return true;
}
if(channel->getConditionId() >= 0 && player->hasCondition(CONDITION_MUTED, channel->getConditionId()))
{
player->sendCancel(channel->getConditionMessage().c_str());
return true;
}
}
if(isPublicChannel(channelId))
Manager::getInstance()->talk(player->getID(), channelId, type, text);
if(channelId != CHANNEL_GUILD || !g_config.getBool(ConfigManager::INGAME_GUILD_MANAGEMENT) || (text[0] != '!' && text[0] != '/'))
{
if(channelId == CHANNEL_GUILD)
{
switch(player->getGuildLevel())
{
case GUILDLEVEL_VICE:
return channel->talk(player, SPEAK_CHANNEL_O, text);
case GUILDLEVEL_LEADER:
return channel->talk(player, SPEAK_CHANNEL_RN, text);
default:
break;
}
}
return channel->talk(player, type, text, 0, pg);
}
if(!player->getGuildId())
{
player->sendCancel("You are not in a guild.");
return true;
}
if(!IOGuild::getInstance()->guildExists(player->getGuildId()))
{
player->sendCancel("It seems like your guild does not exist anymore.");
return true;
}
char buffer[350];
if(text.substr(1) == "disband")
{
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
IOGuild::getInstance()->disbandGuild(player->getGuildId());
channel->talk(player, SPEAK_CHANNEL_W, "The guild has been disbanded.");
}
else
player->sendCancel("You are not the leader of your guild.");
}
else if(text.substr(1, 6) == "invite")
{
if(player->getGuildLevel() > GUILDLEVEL_MEMBER)
{
if(text.length() > 7)
{
std::string param = text.substr(8);
trimString(param);
Player* paramPlayer = NULL;
if(g_game.getPlayerByNameWildcard(param, paramPlayer) == RET_NOERROR)
{
if(paramPlayer->getGuildId() == 0)
{
if(!paramPlayer->isGuildInvited(player->getGuildId()))
{
sprintf(buffer, "%s has invited you to join the guild, %s. You may join this guild by writing: !joinguild %s", player->getName().c_str(), player->getGuildName().c_str(), player->getGuildName().c_str());
paramPlayer->sendTextMessage(MSG_INFO_DESCR, buffer);
sprintf(buffer, "%s has invited %s to the guild.", player->getName().c_str(), paramPlayer->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
paramPlayer->invitedToGuildsList.push_back(player->getGuildId());
}
else
player->sendCancel("A player with that name has already been invited to your guild.");
}
else
player->sendCancel("A player with that name is already in a guild.");
}
else if(IOLoginData::getInstance()->playerExists(param))
{
uint32_t guid;
IOLoginData::getInstance()->getGuidByName(guid, param);
if(!IOGuild::getInstance()->hasGuild(guid))
{
if(!IOGuild::getInstance()->isInvited(player->getGuildId(), guid))
{
if(IOGuild::getInstance()->guildExists(player->getGuildId()))
{
IOGuild::getInstance()->invitePlayer(player->getGuildId(), guid);
sprintf(buffer, "%s has invited %s to the guild.", player->getName().c_str(), param.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("Your guild does not exist anymore.");
}
else
player->sendCancel("A player with that name has already been invited to your guild.");
}
else
player->sendCancel("A player with that name is already in a guild.");
}
else
player->sendCancel("A player with that name does not exist.");
}
else
player->sendCancel("Invalid guildcommand parameters.");
}
else
player->sendCancel("You don't have rights to invite players to your guild.");
}
else if(text.substr(1, 5) == "leave")
{
if(player->getGuildLevel() < GUILDLEVEL_LEADER)
{
if(!player->hasEnemy())
{
sprintf(buffer, "%s has left the guild.", player->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
player->leaveGuild();
}
else
player->sendCancel("Your guild is currently at war, you cannot leave it right now.");
}
else
player->sendCancel("You cannot leave your guild because you are the leader of it, you have to pass the leadership to another member of your guild or disband the guild.");
}
else if(text.substr(1, 6) == "revoke")
{
if(player->getGuildLevel() > GUILDLEVEL_MEMBER)
{
if(text.length() > 7)
{
std::string param = text.substr(8);
trimString(param);
Player* paramPlayer = NULL;
if(g_game.getPlayerByNameWildcard(param, paramPlayer) == RET_NOERROR)
{
if(paramPlayer->getGuildId() == 0)
{
InvitedToGuildsList::iterator it = std::find(paramPlayer->invitedToGuildsList.begin(),paramPlayer->invitedToGuildsList.end(), player->getGuildId());
if(it != paramPlayer->invitedToGuildsList.end())
{
sprintf(buffer, "%s has revoked your invite to %s guild.", player->getName().c_str(), (player->getSex(false) ? "his" : "her"));
paramPlayer->sendTextMessage(MSG_INFO_DESCR, buffer);
sprintf(buffer, "%s has revoked the guildinvite of %s.", player->getName().c_str(), paramPlayer->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
paramPlayer->invitedToGuildsList.erase(it);
return true;
}
else
player->sendCancel("A player with that name is not invited to your guild.");
}
else
player->sendCancel("A player with that name is already in a guild.");
}
else if(IOLoginData::getInstance()->playerExists(param))
{
uint32_t guid;
IOLoginData::getInstance()->getGuidByName(guid, param);
if(IOGuild::getInstance()->isInvited(player->getGuildId(), guid))
{
if(IOGuild::getInstance()->guildExists(player->getGuildId()))
{
sprintf(buffer, "%s has revoked the guildinvite of %s.", player->getName().c_str(), param.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
IOGuild::getInstance()->revokeInvite(player->getGuildId(), guid);
}
else
player->sendCancel("It seems like your guild does not exist anymore.");
}
else
player->sendCancel("A player with that name is not invited to your guild.");
}
else
player->sendCancel("A player with that name does not exist.");
}
else
player->sendCancel("Invalid guildcommand parameters.");
}
else
player->sendCancel("You don't have rights to revoke an invite of someone in your guild.");
}
else if(text.substr(1, 7) == "promote" || text.substr(1, 6) == "demote" || text.substr(1, 14) == "passleadership" || text.substr(1, 4) == "kick")
{
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
std::string param;
uint32_t length = 0;
if(text[2] == 'r')
length = 9;
else if(text[2] == 'e')
length = 7;
else if(text[2] == 'a')
length = 16;
else
length = 6;
if(text.length() < length)
{
player->sendCancel("Invalid guildcommand parameters.");
return true;
}
param = text.substr(length);
trimString(param);
Player* paramPlayer = NULL;
if(g_game.getPlayerByNameWildcard(param, paramPlayer) == RET_NOERROR)
{
if(paramPlayer->getGuildId())
{
if(IOGuild::getInstance()->guildExists(paramPlayer->getGuildId()))
{
if(player->getGuildId() == paramPlayer->getGuildId())
{
if(text[2] == 'r')
{
if(paramPlayer->getGuildLevel() == GUILDLEVEL_MEMBER)
{
paramPlayer->setGuildLevel(GUILDLEVEL_VICE);
sprintf(buffer, "%s has promoted %s to %s.", player->getName().c_str(), paramPlayer->getName().c_str(), paramPlayer->getRankName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("You can only promote Members to Vice-Leaders.");
}
else if(text[2] == 'e')
{
if(paramPlayer->getGuildLevel() == GUILDLEVEL_VICE)
{
paramPlayer->setGuildLevel(GUILDLEVEL_MEMBER);
sprintf(buffer, "%s has demoted %s to %s.", player->getName().c_str(), paramPlayer->getName().c_str(), paramPlayer->getRankName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("You can only demote Vice-Leaders to Members.");
}
else if(text[2] == 'a')
{
if(paramPlayer->getGuildLevel() == GUILDLEVEL_VICE)
{
const uint32_t levelToFormGuild = g_config.getNumber(ConfigManager::LEVEL_TO_FORM_GUILD);
if(paramPlayer->getLevel() >= levelToFormGuild)
{
paramPlayer->setGuildLevel(GUILDLEVEL_LEADER);
player->setGuildLevel(GUILDLEVEL_VICE);
IOGuild::getInstance()->updateOwnerId(paramPlayer->getGuildId(), paramPlayer->getGUID());
sprintf(buffer, "%s has passed the guild leadership to %s.", player->getName().c_str(), paramPlayer->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
{
sprintf(buffer, "The new guild leader has to be at least Level %d.", levelToFormGuild);
player->sendCancel(buffer);
}
}
else
player->sendCancel("A player with that name is not a Vice-Leader.");
}
else
{
if(player->getGuildLevel() > paramPlayer->getGuildLevel())
{
if(!player->hasEnemy())
{
sprintf(buffer, "%s has been kicked from the guild by %s.", paramPlayer->getName().c_str(), player->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
paramPlayer->leaveGuild();
}
else
player->sendCancel("Your guild is currently at war, you cannot kick right now.");
}
else
player->sendCancel("You may only kick players with a guild rank below your.");
}
}
else
player->sendCancel("You are not in the same guild as a player with that name.");
}
else
player->sendCancel("Could not find the guild of a player with that name.");
}
else
player->sendCancel("A player with that name is not in a guild.");
}
else if(IOLoginData::getInstance()->playerExists(param))
{
uint32_t guid;
IOLoginData::getInstance()->getGuidByName(guid, param);
if(IOGuild::getInstance()->hasGuild(guid))
{
if(player->getGuildId() == IOGuild::getInstance()->getGuildId(guid))
{
if(text[2] == 'r')
{
if(IOGuild::getInstance()->getGuildLevel(guid) == GUILDLEVEL_MEMBER)
{
if(IOLoginData::getInstance()->isPremium(guid))
{
IOGuild::getInstance()->setGuildLevel(guid, GUILDLEVEL_VICE);
sprintf(buffer, "%s has promoted %s to %s.", player->getName().c_str(), param.c_str(), IOGuild::getInstance()->getRank(guid).c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("A player with that name does not have a premium account.");
}
else
player->sendCancel("You can only promote Members to Vice-Leaders.");
}
else if(text[2] == 'e')
{
if(IOGuild::getInstance()->getGuildLevel(guid) == GUILDLEVEL_VICE)
{
IOGuild::getInstance()->setGuildLevel(guid, GUILDLEVEL_MEMBER);
sprintf(buffer, "%s has demoted %s to %s.", player->getName().c_str(), param.c_str(), IOGuild::getInstance()->getRank(guid).c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("You can only demote Vice-Leaders to Members.");
}
else if(text[2] == 'a')
{
if(IOGuild::getInstance()->getGuildLevel(guid) == GUILDLEVEL_VICE)
{
const uint32_t levelToFormGuild = g_config.getNumber(ConfigManager::LEVEL_TO_FORM_GUILD);
if(IOLoginData::getInstance()->getLevel(guid) >= levelToFormGuild)
{
IOGuild::getInstance()->setGuildLevel(guid, GUILDLEVEL_LEADER);
player->setGuildLevel(GUILDLEVEL_VICE);
sprintf(buffer, "%s has passed the guild leadership to %s.", player->getName().c_str(), param.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
{
sprintf(buffer, "The new guild leader has to be at least Level %d.", levelToFormGuild);
player->sendCancel(buffer);
}
}
else
player->sendCancel("A player with that name is not a Vice-Leader.");
}
else
{
sprintf(buffer, "%s has been kicked from the guild by %s.", param.c_str(), player->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
IOLoginData::getInstance()->resetGuildInformation(guid);
}
}
}
else
player->sendCancel("A player with that name is not in a guild.");
}
else
player->sendCancel("A player with that name does not exist.");
}
else
player->sendCancel("You are not the leader of your guild.");
}
else if(text.substr(1, 4) == "nick" && text.length() > 5)
{
StringVec params = explodeString(text.substr(6), ",");
if(params.size() >= 2)
{
std::string param1 = params[0], param2 = params[1];
trimString(param1);
trimString(param2);
Player* paramPlayer = NULL;
if(g_game.getPlayerByNameWildcard(param1, paramPlayer) == RET_NOERROR)
{
if(paramPlayer->getGuildId())
{
if(param2.length() > 2)
{
if(param2.length() < 21)
{
if(isValidName(param2, false))
{
if(IOGuild::getInstance()->guildExists(paramPlayer->getGuildId()))
{
if(player->getGuildId() == paramPlayer->getGuildId())
{
if(paramPlayer->getGuildLevel() < player->getGuildLevel() || (player == paramPlayer && player->getGuildLevel() > GUILDLEVEL_MEMBER))
{
paramPlayer->setGuildNick(param2);
if(player != paramPlayer)
sprintf(buffer, "%s has set the guildnick of %s to \"%s\".", player->getName().c_str(), paramPlayer->getName().c_str(), param2.c_str());
else
sprintf(buffer, "%s has set %s guildnick to \"%s\".", player->getName().c_str(), (player->getSex(false) ? "his" : "her"), param2.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("You may only change the guild nick of players that have a lower rank than you.");
}
else
player->sendCancel("A player with that name is not in your guild.");
}
else
player->sendCancel("A player with that name's guild could not be found.");
}
else
player->sendCancel("That guildnick is not valid.");
}
else
player->sendCancel("That guildnick is too long, please select a shorter one.");
}
else
player->sendCancel("That guildnick is too short, please select a longer one.");
}
else
player->sendCancel("A player with that name is not in a guild.");
}
else if(IOLoginData::getInstance()->playerExists(param1))
{
uint32_t guid;
IOLoginData::getInstance()->getGuidByName(guid, (std::string&)param1);
if(IOGuild::getInstance()->hasGuild(guid))
{
if(param2.length() > 2)
{
if(param2.length() < 21)
{
if(isValidName(param2, false))
{
if(IOGuild::getInstance()->guildExists(guid))
{
if(player->getGuildId() == IOGuild::getInstance()->getGuildId(guid))
{
if(IOGuild::getInstance()->getGuildLevel(guid) < player->getGuildLevel())
{
IOGuild::getInstance()->setGuildNick(guid, param2);
sprintf(buffer, "%s has set the guildnick of %s to \"%s\".", player->getName().c_str(), param1.c_str(), param2.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("You may only change the guild nick of players that have a lower rank than you.");
}
else
player->sendCancel("A player with that name is not in your guild.");
}
else
player->sendCancel("A player with that name's guild could not be found.");
}
else
player->sendCancel("That guildnick is not valid.");
}
else
player->sendCancel("That guildnick is too long, please select a shorter one.");
}
else
player->sendCancel("That guildnick is too short, please select a longer one.");
}
else
player->sendCancel("A player with that name is not in any guild.");
}
else
player->sendCancel("A player with that name does not exist.");
}
else
player->sendCancel("Invalid guildcommand parameters.");
}
else if(text.substr(1, 11) == "setrankname" && text.length() > 12)
{
StringVec params = explodeString(text.substr(13), ",");
if(params.size() >= 2)
{
std::string param1 = params[0], param2 = params[1];
trimString(param1);
trimString(param2);
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
if(param2.length() > 2)
{
if(param2.length() < 21)
{
if(isValidName(param2, false))
{
if(IOGuild::getInstance()->getRankIdByName(player->getGuildId(), param1))
{
if(!IOGuild::getInstance()->getRankIdByName(player->getGuildId(), param2))
{
IOGuild::getInstance()->changeRank(player->getGuildId(), param1, param2);
sprintf(buffer, "%s has renamed the guildrank: \"%s\", to: \"%s\".", player->getName().c_str(), param1.c_str(), param2.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("There is already a rank in your guild with that name.");
}
else
player->sendCancel("There is no such rankname in your guild.");
}
else
player->sendCancel("The new guildrank contains invalid characters.");
}
else
player->sendCancel("The new rankname is too long.");
}
else
player->sendCancel("The new rankname is too short.");
}
else
player->sendCancel("You are not the leader of your guild.");
}
else
player->sendCancel("Invalid guildcommand parameters");
}
else if(text.substr(1, 7) == "setmotd")
{
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
if(text.length() > 8)
{
std::string param = text.substr(9);
trimString(param);
if(param.length() > 2)
{
if(param.length() < 225)
{
IOGuild::getInstance()->setMotd(player->getGuildId(), param);
sprintf(buffer, "%s has set the Message of the Day to: %s", player->getName().c_str(), param.c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("That motd is too long.");
}
else
player->sendCancel("That motd is too short.");
}
else
player->sendCancel("Invalid guildcommand parameters.");
}
else
player->sendCancel("Only the leader of your guild can set the guild motd.");
}
else if(text.substr(1, 9) == "cleanmotd")
{
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
IOGuild::getInstance()->setMotd(player->getGuildId(), "");
sprintf(buffer, "%s has cleaned the Message of the Day.", player->getName().c_str());
channel->talk(player, SPEAK_CHANNEL_W, buffer);
}
else
player->sendCancel("Only the leader of your guild can clean the guild motd.");
}
else if(text.substr(1, 8) == "commands")
player->sendToChannel(player, SPEAK_CHANNEL_W, "Guild commands with parameters: disband, invite[name], leave, kick[name], revoke[name], demote[name], promote[name], passleadership[name], nick[name, nick], setrankname[oldName, newName], setmotd[text] and cleanmotd.", CHANNEL_GUILD);
else
return false;
return true;
}
std::string Chat::getChannelName(Player* player, uint16_t channelId)
{
if(ChatChannel* channel = getChannel(player, channelId))
return channel->getName();
return "";
}
ChannelList Chat::getChannelList(Player* player)
{
ChannelList list;
if(!player || player->isRemoved())
return list;
ChatChannel* channel = NULL;
if(player->getParty() && ((channel = getChannel(player, CHANNEL_PARTY)) || (channel = createChannel(player, CHANNEL_PARTY))))
list.push_back(channel);
if(player->getGuildId() && player->getGuildName().length() && ((channel = getChannel(
player, CHANNEL_GUILD)) || (channel = createChannel(player, CHANNEL_GUILD))))
list.push_back(channel);
for(NormalChannelMap::iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it)
{
if((channel = getChannel(player, it->first)))
list.push_back(it->second);
}
bool hasPrivate = false;
PrivateChatChannel* privChannel = NULL;
for(PrivateChannelMap::iterator pit = m_privateChannels.begin(); pit != m_privateChannels.end(); ++pit)
{
if(!(privChannel = pit->second))
continue;
if(privChannel->isInvited(player))
list.push_back(privChannel);
if(privChannel->getOwner() == player->getGUID())
hasPrivate = true;
}
if(!hasPrivate && player->isPremium())
list.push_front(dummyPrivate);
return list;
}
ChatChannel* Chat::getChannel(Player* player, uint16_t channelId)
{
#ifdef __DEBUG_CHAT__
std::clog << "Chat::getChannel - getChannel id " << channelId << std::endl;
#endif
if(!player || player->isRemoved())
return NULL;
if(channelId == CHANNEL_GUILD)
{
GuildChannelMap::iterator git = m_guildChannels.find(player->getGuildId());
if(git != m_guildChannels.end())
return git->second;
return NULL;
}
if(channelId == CHANNEL_PARTY)
{
if(player->getParty())
{
PartyChannelMap::iterator it = m_partyChannels.find(player->getParty());
if(it != m_partyChannels.end())
return it->second;
}
return NULL;
}
NormalChannelMap::iterator nit = m_normalChannels.find(channelId);
if(nit != m_normalChannels.end())
{
#ifdef __DEBUG_CHAT__
std::clog << "Chat::getChannel - found normal channel" << std::endl;
#endif
ChatChannel* tmpChannel = nit->second;
if(!tmpChannel || !tmpChannel->hasFlag(CHANNELFLAG_ENABLED) || player->getAccess() < tmpChannel->getAccess()
|| (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges) && !tmpChannel->checkVocation(
player->getVocationId())))
{
#ifdef __DEBUG_CHAT__
std::clog << "Chat::getChannel - cannot access normal channel" << std::endl;
#endif
return NULL;
}
if(channelId == CHANNEL_RVR && !player->hasFlag(PlayerFlag_CanAnswerRuleViolations))
return NULL;
#ifdef __DEBUG_CHAT__
std::clog << "Chat::getChannel - endpoint return" << std::endl;
#endif
return tmpChannel;
}
PrivateChannelMap::iterator pit = m_privateChannels.find(channelId);
if(pit != m_privateChannels.end() && pit->second->isInvited(player))
return pit->second;
return NULL;
}
ChatChannel* Chat::getChannelById(uint16_t channelId)
{
NormalChannelMap::iterator it = m_normalChannels.find(channelId);
if(it != m_normalChannels.end())
return it->second;
return NULL;
}
PrivateChatChannel* Chat::getPrivateChannel(Player* player)
{
if(!player || player->isRemoved())
return NULL;
PrivateChatChannel* channel = NULL;
for(PrivateChannelMap::iterator it = m_privateChannels.begin(); it != m_privateChannels.end(); ++it)
{
if((channel = it->second) && channel->getOwner() == player->getGUID())
return channel;
}
return NULL;
}
ChannelList Chat::getPublicChannels() const
{
ChannelList list;
for(NormalChannelMap::const_iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it)
{
if(isPublicChannel(it->first))
list.push_back(it->second);
}
return list;
}