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arthur122222

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  1. Tudo resolvido. Valeu "Snow".
  2. Tipo, fiz uma lista de items e de mounts e eles são entregues tudo normal, mas quando tento colocar pra entregar addon ele não entrega e fica com os items.. Wakon, o npc não aceita o comando "yes" quando tento comprar o item. Wakon, deixa já resolvi. Era o npcHandler.topic[cid] = 1 que estava com um numero diferente do elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1 then Quase resolvido..
  3. Script do NPC local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local item = 'I\'m sorry, but you do not have the required items for this trade.' local done = 'Here you are, thank you for your business.' function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'items') then npcHandler:say('I sell items for bar of golds, i have: {boots of waterwalking}, {furious} {frock}, {umbral master spellbook}, {umbral master crossbow}, {umbral} {master} {slayer}, {umbral master} {chopper}, {umbral master hammer}, {umbral master bow}, {umbral master} {mace}, {umbral master axe}, {umbral} {masterblade}, {change sex}, {remover} {skull}, {sweet mangonaise elixir}.', cid) elseif msgcontains(msg, 'addons') then npcHandler:say('I sell addons for bar of golds, i have: {assassin}, {warrior}, {barbarian}, {druid}, {brotherhood}, {entrepreneur}, {dream warden}, {glooth engineer}, {conjurer}, {death herald}, {ceremonial} {garb}, {chaos acolyte}, {beastmaster}, {ranger}, {puppeteer}, {spirit caller} and {champion}.', cid) elseif msgcontains(msg, 'mounts') then npcHandler:say('I sell mounts for bar of golds, i have: {ursagrodon}, {walker}, {armoured war} {horse}, {shadow draptor}, {azudocus}, {blazebringer}, {carpacosaurus}, {crimson ray}, {death crawler}, {desert} {king}, {flamesteed}, {winter} { king}, {jade pincer}, {platesaurian}, {tempest}, {tombstinger}, {nethersteed}, {jade lion}, {steelbreak}, {floating kashmir}, {magic carpet}, {flying divian}, {night} {waccoon}, {ringtail waccoon}, {emerald} {waccoon}, {blackpelt}, {siegebreaker}, {poisonbane}, {doombringer}, {woodland prince}, {hailtorm fury}.', cid) elseif msgcontains(msg, 'assassin') then if getPlayerItemCount(cid,15515) >= 25 then npcHandler:say('Did you bring me the 25 bar of golds?', cid) npcHandler.topic[cid] = 45 else npcHandler:say('I need a {25 bar of golds}, to give you addon assassin. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 46 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,15515) >= 25 then if doPlayerRemoveItem(cid,15515, 25) == TRUE then npcHandler:say(done, cid) local player = player(cid) player:addOutfitAddon(152, 3) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'no') and npcHandler.topic[cid] >= 1 and npcHandler.topic[cid] <= 90 then npcHandler:say('Well, then leave.') npcHandler.topic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Alguém?
  4. Coloquei assim e não funcionou: elseif msgcontains(msg, 'assassin') then if getPlayerItemCount(cid,15515) >= 25 then npcHandler:say('Did you bring me the 25 bar of golds?', cid) npcHandler.topic[cid] = 45 else npcHandler:say('I need a {25 bar of golds}, to give you addon assassin. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 46 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,15515) >= 25 then if doPlayerRemoveItem(cid,15515, 25) == TRUE then npcHandler:say(done, cid) local player = player(cid) player:addOutfitAddon(152, 3) end else npcHandler:say(item, cid) end
  5. 10.76 sorry! TÁ DIFICIL...
  6. configurei assim: elseif msgcontains(msg, 'assassin') then if getPlayerItemCount(cid,15515) >= 25 then npcHandler:say('Did you bring me the 25 bar of golds?', cid) npcHandler.topic[cid] = 45 else npcHandler:say('I need a {25 bar of golds}, to give you mount hailtorm fury. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 46 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,15515) >= 25 then if doPlayerRemoveItem(cid,15515, 25) == TRUE then npcHandler:say(done, cid) player:addOutfitAddon(152, 3) end else npcHandler:say(item, cid) end Só que o npc come o item e não entrega o addon..
  7. Essa não serve, tipo assim, eu uso esse código pra add mount doPlayerAddMount(cid, 38) mas não sei se tem um tipo esse pra add addon. Tentei alguns aqui e nenhum deu certo.
  8. Tipo, estou fazendo um npc que venda addon por um item, ai eu não estou conseguindo achar o codigo certo para adicionar o addon no player. Alguém poderia me dar uma ajuda? Não sei se tem algo a ver, a tfs é 1.0
  9. Exatamente. Tentei fazer um tipo esse mas sempre dava algum erro. VALEU
  10. Quase isso, eu queria que quando eu falasse addon ou mount aparecesse uma lista de addons/mounts que estão vendendo no npc como o de item que está configurado. No que você me passou, eu falo addon ou mount e aparece a lista de items.
  11. Não, olha: falo hi pro npc, ai aquele "items" lá em cima está programa do pra quando eu falar items ele mostra uma lista de items que estão a venda, ai eu queria adicionar outra palavra como "addon" e outra como "mount" para aparecer os addons e mounts que estão a venda. if msgcontains(msg, 'items') then npcHandler:say('I sell items for gold nuggets, i have: {boots of waterwalking}, {furious frock}, {umbral master spellbook}, {umbral master crossbow}, {umbral master slayer}, {umbral master chopper}, {umbral master hammer}, {umbral master bow}, {umbral master mace}, {umbral master axe}, {umbral masterblade}, {change sex}, {remover skull}, {sweet mangonaise elixir}.', cid) essa é quando eu falo items, tentei colocar outras pra que com outras falas ele fale outras coisas como a do item ai.
  12. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local item = 'I\'m sorry, but you do not have the required items for this trade.' local done = 'Here you are, thank you for your business.' function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'items') then npcHandler:say('I sell items for gold nuggets, i have: {boots of waterwalking}, {furious frock}, {umbral master spellbook}, {umbral master crossbow}, {umbral master slayer}, {umbral master chopper}, {umbral master hammer}, {umbral master bow}, {umbral master mace}, {umbral master axe}, {umbral masterblade}, {change sex}, {remover skull}, {sweet mangonaise elixir}.', cid) elseif msgcontains(msg, 'boots of waterwalking') then if getPlayerItemCount(cid,2157) >= 25 then npcHandler:say('Did you bring me the 25 bar of golds?', cid) npcHandler.topic[cid] = 1 else npcHandler:say('I need a {25 bar of golds}, to give you one boots of waterwalking. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 25 then if doPlayerRemoveItem(cid,2157, 25) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 2358, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'furious frock') then if getPlayerItemCount(cid,2157) >= 10 then npcHandler:say('Did you bring me the 10 bar of golds?', cid) npcHandler.topic[cid] = 2 else npcHandler:say('I need a {10 bar of golds}, to give you the furious frock. Come back when you have it.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 2 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 10 then if doPlayerRemoveItem(cid,2157,10) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid,21725,1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master spellbook') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 3 else npcHandler:say('I need {10 bar of golds}, to give you the umbral master spellbook. Come back when you have it.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 3 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then if doPlayerRemoveItem(cid,2157,15) == TRUE then doPlayerAddItem(cid,22424,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master crossbow') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 4 else npcHandler:say('I need {15 bar of golds}, to give you the umbral master crossbow. Come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 4 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then if doPlayerRemoveItem(cid,2157,15) == TRUE then doPlayerAddItem(cid,22421,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master slayer') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 5 else npcHandler:say('I need {10 bar of golds}, to give you the umbral master slayer. Come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 5 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then if doPlayerRemoveItem(cid,2157,15) == TRUE then doPlayerAddItem(cid,22403,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master chopper') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 6 else npcHandler:say('I need {15 bar of golds}, to give you the umbral master chopper. Come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 6 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then doPlayerRemoveItem(cid,2157,15) doPlayerAddItem(cid,22409,1) npcHandler:say(done, cid) else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master hammer') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 7 else npcHandler:say('I need a {15 bar of golds}, to give you the umbral master hammer. Come back when you have it.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 7 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then if doPlayerRemoveItem(cid,2157,15) == TRUE then doPlayerAddItem(cid,22415,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master bow') then if getPlayerItemCount(cid,2157) >= 15 then npcHandler:say('Did you bring me 15 bar of golds?', cid) npcHandler.topic[cid] = 8 else npcHandler:say('I need a {15 bar of golds}, to give you the umbral master bow. Come back when you have it.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 8 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 15 then if doPlayerRemoveItem(cid,2157,15) == TRUE then doPlayerAddItem(cid,22418,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master mace') then if getPlayerItemCount(cid,2157) >= 12 then npcHandler:say('Did you bring me the 12 bar of golds?', cid) npcHandler.topic[cid] = 9 else npcHandler:say('I need a {12 bar of golds}, to give you the umbral master mace. Come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 9 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 12 then if doPlayerRemoveItem(cid,2157,12) == TRUE then doPlayerAddItem(cid,22412,1) npcHandler:say(done, cid) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral master axe') then if getPlayerItemCount(cid,2157) >= 12 then npcHandler:say('Did you bring me the 12 bar of golds?', cid) npcHandler.topic[cid] = 10 else npcHandler:say('I need a {12 bar of golds}, to give you one umbral master axe. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 10 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 12 then if doPlayerRemoveItem(cid,2157, 12) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 22406, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'umbral masterblade') then if getPlayerItemCount(cid,2157) >= 12 then npcHandler:say('Did you bring me the 12 bar of golds?', cid) npcHandler.topic[cid] = 11 else npcHandler:say('I need a {12 bar of golds}, to give you one umbral masterblade. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 11 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 12 then if doPlayerRemoveItem(cid,2157, 12) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 22400, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'change sex') then if getPlayerItemCount(cid,2157) >= 5 then npcHandler:say('Did you bring me the 5 bar of golds?', cid) npcHandler.topic[cid] = 12 else npcHandler:say('I need a {5 bar of golds}, to give you one change sex. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 12 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 5 then if doPlayerRemoveItem(cid,2157, 5) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 21400, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'remover skull') then if getPlayerItemCount(cid,2157) >= 5 then npcHandler:say('Did you bring me the 5 bar of golds?', cid) npcHandler.topic[cid] = 13 else npcHandler:say('I need a {5 bar of golds}, to give you one remover skull. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 13 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 5 then if doPlayerRemoveItem(cid,2157, 5) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 21399, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'sweet mangonaise elixir') then if getPlayerItemCount(cid,2157) >= 10 then npcHandler:say('Did you bring me the 10 bar of golds?', cid) npcHandler.topic[cid] = 14 else npcHandler:say('I need a {10 bar of golds}, to give you one sweet mangonaise elixir. Please come back when you have them.', cid) npcHandler.topic[cid] = 0 end elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 14 then npcHandler.topic[cid] = 0 if getPlayerItemCount(cid,2157) >= 10 then if doPlayerRemoveItem(cid,2157, 10) == TRUE then npcHandler:say(done, cid) doPlayerAddItem(cid, 12544, 1) end else npcHandler:say(item, cid) end elseif msgcontains(msg, 'no') and npcHandler.topic[cid] >= 1 and npcHandler.topic[cid] <= 15 then npcHandler:say('Well, then leave.') npcHandler.topic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  13. Como fazer uma continuação disso: if msgcontains(msg, 'items') then npcHandler:say('I sell items for gold nuggets, i have: {boots of waterwalking}, {furious frock}, {umbral master spellbook}, {umbral master crossbow}, {umbral master slayer}, {umbral master chopper}, {umbral master hammer}, {umbral master bow}, {umbral master mace}, {umbral master axe}, {umbral masterblade}, {change sex}, {remover skull}, {sweet mangonaise elixir}.', cid) Ex: coloco pra quando o player falar items ai aparece isso, tudo certo, mas quando tento colocar outros pra o player falar outras coisas e o npc falar outras coisas da um erro na distro ou não funciona. Alguém sabe como proceder? TFS 1.0
  14. queria um npc que venda addon e mount por x item. TFS 1.0
  15. Estou atrás da script do npc Haroun, tenho uma aqui mas ela só troca os items e não vende e nem compra nada. Queria uma que compre e venda os items tudo certo e troque os items. TFS 1.0
  16. Estou querendo um npc que tipo, troca 20 phoenix egg por x item e outro npc que compre x item por y quantidade de phoenix egg (e que eu possa colocar vários items que possa ser comprado ou vendido por x quantidade de phoenix egg) TFS 1.0
  17. arthur122222 postou uma resposta no tópico em Suporte Tibia OTServer
    Pra liberar os portões de yalahar basta trocar o que tem dentro da Script Mechanisms por isto: local mechanisms = { [3091] = {pos = {x = 32744, y = 31161, z = 5}, value = 21}, -- Alchemist [3092] = {pos = {x = 32744, y = 31164, z = 5}, value = 21}, [3093] = {pos = {x = 32833, y = 31269, z = 5}, value = 24}, -- Trade [3094] = {pos = {x = 32833, y = 31266, z = 5}, value = 24}, [3095] = {pos = {x = 32729, y = 31200, z = 5}, value = 29}, -- Arena [3096] = {pos = {x = 32734, y = 31200, z = 5}, value = 29}, [3097] = {pos = {x = 32776, y = 31141, z = 5}, value = 35}, -- Cemetery [3098] = {pos = {x = 32776, y = 31145, z = 5}, value = 35}, [3099] = {pos = {x = 32874, y = 31202, z = 5}, value = 41}, -- Sunken [3100] = {pos = {x = 32869, y = 31202, z = 5}, value = 41}, [3101] = {pos = {x = 32854, y = 31251, z = 5}, value = 45}, -- Factory [3102] = {pos = {x = 32856, y = 31248, z = 5}, value = 45} } local mechanisms2 = { [9235] = {pos = {x = 32773, y = 31116, z = 7}}, [9236] = {pos = {x = 32780, y = 31115, z = 7}} } function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) if(mechanisms[item.uid]) then --if(player:getStorageValue(30) >= mechanisms[item.uid].value) then player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:teleportTo(mechanisms[item.uid].pos) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) --else --player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate.") --end elseif(mechanisms2[item.uid]) then player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:teleportTo(mechanisms2[item.uid].pos) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) end return true end
  18. Deixa, já resolvi o meu problema.
  19. Tá bugado, não está sumindo só os summoners, todos addons female estão sumindo. Lol, minha script também não está trocando addon male por female.. Ceos, resolvi deixar assim, o addon fica no sexo que foi feito. Valeu mesmo assim. REPUTADO
  20. Bom, é que tipo: O player vai trocar de sexo, ele tem um addon sumomner male, ai quando troca, o summoner male vira o female, mas isso não é o "certo", pois o summoner female é usado um ferumbras hat, ai complica a minha vida, pois ferumbras hat é um item raro e só pode ser obtido por invasão. Ai eu queria que quando o player fosse trocar de sexo, e tivesse o summoner (male), ele perdesse o addon ou algo do tipo (APENAS O SUMMONER) TFS 1.0 Uso script de change sex por item.. Atualmente uso este script: function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey) local player = Player(cid) if not player:isPzLocked() then player:setSex(player:getSex() == 1 and 0 or 1) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Seu sexo foi alterado.') player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) player:save() else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, 'Você não pode usar em batalha.') end return true end
  21. Não funcionou e começou a dar um bug na distro. UP
  22. Alguém pode me dizer o que tem com este script? Ele não está descongelando o Frozen Ursagrodon com o Melting Horn. function onUse(cid, item, fromPosition, itemEx, toPosition) if(item.itemid == 22719) then if(itemEx.itemid == 22722) and getPlayerStorageValue(cid, 16410) < 1 then doPlayerSendTextMessage(cid, 19, "You managed to melt about half of the ice blook. Quickly now, it's ice cold here and the ice block could freeze over again.") doTransformItem(getTileItemById(toPosition,22722).uid,22723) setPlayerStorageValue(cid, 16410, 1) elseif (itemEx.itemid == 22722) and getPlayerStorageValue(cid, 16410) == 3 then doPlayerSendCancel(cid, "You already have the Ursagrodon.") end if(itemEx.itemid == 22723) and getPlayerStorageValue(cid, 16410) == 1 then doPlayerSendTextMessage(cid, 19, "You managed to melt almost the whole block, only the feet of the creature are still stuck in the ice. Finish the job!") doTransformItem(getTileItemById(toPosition,22723).uid,22724) setPlayerStorageValue(cid, 16410, 2) end if(itemEx.itemid == 22724) and getPlayerStorageValue(cid, 16410) == 2 then doPlayerSendTextMessage(cid, 19, "The freed Ursagrodon looks at you with glowing, obedient eyes.") doTransformItem(getTileItemById(toPosition,22724).uid,22725) setPlayerStorageValue(cid, 16410, 3) doPlayerAddMount(cid,38) doRemoveItem(item.uid, 1) end end return true end
  23. Abra seu Config.lua e procure isso - > removeAmmoWhenUsingDistanceWeapon = "no" E coloque yes
  24. O que fazer e onde fazer? UP UP

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