RME/data/versão/walls.xml
<brush name="New Venore wall" type="wall" server_lookid="19377">
<wall type="horizontal">
<item id="19377" chance="500"/>
<door id="20277" type="normal" open="false"/>
<door id="20276" type="normal" open="true"/>
<door id="20278" type="quest" open="false"/>
<door id="20279" type="quest" open="true"/>
<door id="20280" type="locked" open="false"/>
<door id="20281" type="locked" open="true"/>
<door id="20182" type="window"/>
</wall>
<wall type="vertical">
<item id="19376" chance="400"/>
<door id="20284" type="normal" open="true"/>
<door id="20285" type="normal" open="false"/>
<door id="20287" type="quest" open="false"/>
<door id="20288" type="quest" open="true"/>
<door id="20289" type="locked" open="false"/>
<door id="20290" type="locked" open="true"/>
<door id="20185" type="window"/>
</wall>
<wall type="corner">
<item id="19414" chance="1000"/>
</wall>
<wall type="pole">
<item id="19378" chance="1000"/>
</wall>
</brush>
<brush name="New Venore Wall 2" type="wall" server_lookid="19485">
<wall type="horizontal">
<item id="19485" chance="500"/>
<door id="19980" type="normal" open="false"/>
<door id="19982" type="normal" open="true"/>
<door id="19985" type="quest" open="false"/>
<door id="19986" type="quest" open="true"/>
<door id="19987" type="locked" open="false"/>
<door id="19988" type="locked" open="true"/>
<door id="19809" type="window"/>
</wall>
<wall type="vertical">
<item id="19481" chance="400"/>
<door id="19990" type="normal" open="false"/>
<door id="19991" type="normal" open="true"/>
<door id="19994" type="quest" open="false"/>
<door id="19995" type="quest" open="true"/>
<door id="19996" type="locked" open="false"/>
<door id="19997" type="locked" open="true"/>
<door id="19808" type="window"/>
</wall>
<wall type="corner">
<item id="19495" chance="1000"/>
</wall>
<wall type="pole">
<item id="19334" chance="1000"/>
</wall>
</brush>
<brush name="Dirty Venore Wall" type="wall" server_lookid="19487">
<wall type="horizontal">
<item id="19487" chance="500"/>
<door id="19810" type="window"/>
</wall>
<wall type="vertical">
<item id="19503" chance="400"/>
<door id="19811" type="window"/>
</wall>
<wall type="corner">
<item id="19497" chance="1000"/>
</wall>
<wall type="pole">
<item id="19345" chance="1000"/>
</wall>
</brush>
<brush name="Mini Wall 1" type="wall" server_lookid="19603">
<wall type="horizontal">
<item id="19603" chance="500"/>
</wall>
<wall type="vertical">
<item id="19604" chance="400"/>
</wall>
<wall type="corner">
<item id="19605" chance="1000"/>
</wall>
<wall type="pole">
<item id="19606" chance="1000"/>
</wall>
</brush>
<brush name="Mini Wall 2" type="wall" server_lookid="20164">
<wall type="horizontal">
<item id="20164" chance="500"/>
</wall>
<wall type="vertical">
<item id="20165" chance="400"/>
</wall>
<wall type="corner">
<item id="20166" chance="1000"/>
</wall>
<wall type="pole">
<item id="20167" chance="1000"/>
</wall>
</brush>
<brush name="Mini Wall 3" type="wall" server_lookid="19898">
<wall type="horizontal">
<item id="19898" chance="500"/>
</wall>
<wall type="vertical">
<item id="19899" chance="400"/>
</wall>
<wall type="corner">
<item id="19900" chance="1000"/>
</wall>
<wall type="pole">
<item id="19901" chance="1000"/>
</wall>
</brush>
<brush name="Pilar Venore" type="doodad" server_lookid="19619" draggable="true" on_blocking="true"
thickness="15/100">
<composite chance="10">
<tile x="0" y="0" z="0"> <item id="19616"/> </tile>
<tile x="0" y="0" z="-1"> <item id="19617"/> </tile>
<tile x="0" y="0" z="-2"> <item id="19619"/> </tile>
</composite>
</brush>
<brush name="Pilar Venore 2" type="doodad" server_lookid="19620" draggable="true" on_blocking="true" thickness="15/100">
<composite chance="10">
<tile x="0" y="0" z="0"> <item id="19616"/> </tile>
<tile x="0" y="0" z="-1"> <item id="19617"/> </tile>
<tile x="1" y="1" z="-2"> <item id="19620"/> </tile>
</composite>
</brush>
RME/data/versão/doodads.xml
<brush name="venore bed" type="doodad" server_lookid="20197" draggable="true" on_blocking="true" thickness="100/100">
<alternate> -- south --
<composite chance="10">
<tile x="0" y="0"> <item id="20197"/> </tile>
<tile x="0" y="1"> <item id="20198"/> </tile>
</composite>
</alternate>
<alternate> -- east --
<composite chance="10">
<tile x="0" y="0"> <item id="20199"/> </tile>
<tile x="1" y="0"> <item id="20200"/> </tile>
</composite>
</alternate>
</brush>
<brush name="venore boy bed" type="doodad" server_lookid="20201" draggable="true" on_blocking="true" thickness="100/100">
<alternate> -- south --
<composite chance="10">
<tile x="0" y="0"> <item id="20201"/> </tile>
<tile x="0" y="1"> <item id="20202"/> </tile>
</composite>
</alternate>
<alternate> -- east --
<composite chance="10">
<tile x="0" y="0"> <item id="20203"/> </tile>
<tile x="1" y="0"> <item id="20204"/> </tile>
</composite>
</alternate>
</brush>
RME/data/versão/tilesets.xml
<tileset name="New Venore">
<terrain>
<brush name="New Venore wall"/>
<brush name="New Venore Wall 2"/>
<brush name="Dirty Venore Wall"/>
<brush name="Pilar Venore"/>
<brush name="Pilar Venore 2"/>
<brush name="venore bed"/>
<brush name="venore boy bed"/>
<brush name="venore female bed"/>
</terrain>
</tileset>
Pics;
Reservado para atualizações & changelog;
novas atualizações em breve
100% Amnexiac