sugu tensasai.lua
Script By: Hero
Distance Attack Fast.
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.8, 1, -2.0, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.8, 1, -2.0, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.8, 1, -2.0, 1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.8, 1, -2.0, 1)
arr1 = {
{3}
}
arr2 = {
{3}
}
arr3 = {
{3}
}
arr4 = {
{3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
function onCastSpell(cid, var)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
local parameters = { cid = cid, var = var}
local target = getCreatureTarget(cid)
local pos = getCreaturePosition(target)
local posi = getCreaturePosition(cid)
addEvent(doSendMagicEffect, 100, {x = posi.x+1, y = posi.y+0, z = posi.z}, 184)
addEvent(doSendDistanceShoot, 100, getCreaturePosition(cid), pos, 6)
addEvent(doSendDistanceShoot, 200, getCreaturePosition(cid), pos, 10)
addEvent(doSendDistanceShoot, 300, getCreaturePosition(cid), pos, 15)
addEvent(doSendDistanceShoot, 400, getCreaturePosition(cid), pos, 20)
addEvent(doSendDistanceShoot, 500, getCreaturePosition(cid), pos, 21)
addEvent(doSendDistanceShoot, 600, getCreaturePosition(cid), pos, 14)
addEvent(onCastSpell1, 150, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 450, parameters)
addEvent(onCastSpell4, 600, parameters)
return TRUE
end
spells.xml
<instant name="Sugu Tensasai" words="sugu tensasai" lvl="300" mana="8200" prem="0" needtarget="1" range="6" exhaustion="0" blockwalls="1" needlearn="0" script="tenten/lvl300.lua">
<vocation id="75"/>
</instant> Configurando:
addEvent(doSendDistanceShoot, 100, getCreaturePosition(cid), pos, 6)
addEvent(doSendDistanceShoot, 200, getCreaturePosition(cid), pos, 10)
addEvent(doSendDistanceShoot, 300, getCreaturePosition(cid), pos, 15)
addEvent(doSendDistanceShoot, 400, getCreaturePosition(cid), pos, 20)
addEvent(doSendDistanceShoot, 500, getCreaturePosition(cid), pos, 21)
addEvent(doSendDistanceShoot, 600, getCreaturePosition(cid), pos, 14)
ID dos Distance Effects.