Blazera 8.60
blazera.net
SOBRE O BLAZERA
Um fresh start em um servidor 8.6 clássico, com real map, focado na experiência raiz do Tibia. | Classic Real Map • Fresh Start • Client 8.6 • Old School Gameplay • Active Community
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Tudo que gutalo postou
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(Resolvido)AJUDA COM ESSE SCRIPT
Editei esse script que voce me passou e ele n deu certo! Npc nem responde, dps disso up! up! up! up! up! up! ALGUEM AJUDA CARAI
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(Resolvido)AJUDA COM ESSE SCRIPT
Omg fiz no meu que postei encima com tanto carinho demorei mó cota queria q alguem usa-se o meu e editasse ele =\
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(Resolvido)AJUDA COM ESSE SCRIPT
Estou tendo problema com esse script aqui galera, ele funciona tudo normal... mais eu preciso que quando o player escolha a vocação ele seja transportado para uma certa posição podem me ajudar? local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local choose = {} local cancel = {} local available = {} function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid if(msgcontains(msg, "info")) then selfSay("Olá "..getCreatureName(cid)..", Você quer trocar de vocação, digite o nome da sua proxima vocação. Naruto, Sasuke, Kisame, Neji, Nagato, Shikamaru, Hinata, Chouji, Obito, Kakashi, Jiraya, Rock Lee, Gaara, Anbu, Konan, killer bee, Kiba, Kimimaro, Shino, Sakura, Kabuto, Temari, Kakuzo, Hidan, Tenten, Kankuro Sai.", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "naruto") or msgcontains(msg, "naruto") and talk_state == 1 then doPlayerSetVocation(cid, 1) selfSay("Parabéns, você virou um naruto", cid) elseif msgcontains(msg, "sasuke") or msgcontains(msg, "sasuke") and talk_state == 1 then doPlayerSetVocation(cid, 10) selfSay("Parabéns, você virou um sasuke", cid) elseif msgcontains(msg, "Kisame") or msgcontains(msg, "kisame") and talk_state == 1 then doPlayerSetVocation(cid, 40) selfSay("Parabéns, você virou um Kisame", cid) elseif msgcontains(msg, "neji") or msgcontains(msg, "neji") and talk_state == 1 then doPlayerSetVocation(cid, 60) selfSay("Parabéns, você virou um neji", cid) elseif msgcontains(msg, "nagato") or msgcontains(msg, "nagato") and talk_state == 1 then doPlayerSetVocation(cid, 70) selfSay("Parabéns, você virou um nagato", cid) elseif msgcontains(msg, "shikamaru") or msgcontains(msg, "shikamaru") and talk_state == 1 then doPlayerSetVocation(cid, 80) selfSay("Parabéns, você virou um shikamaru", cid) elseif msgcontains(msg, "hinata") or msgcontains(msg, "hinata") and talk_state == 1 then doPlayerSetVocation(cid, 90) selfSay("Parabéns, você virou um hinata", cid) elseif msgcontains(msg, "chouji") or msgcontains(msg, "chouji") and talk_state == 1 then doPlayerSetVocation(cid, 100) selfSay("Parabéns, você virou um chouji", cid) elseif msgcontains(msg, "obito") or msgcontains(msg, "obito") and talk_state == 1 then doPlayerSetVocation(cid, 110) selfSay("Parabéns, você virou um obito", cid) elseif msgcontains(msg, "kakashi") or msgcontains(msg, "kakashi") and talk_state == 1 then doPlayerSetVocation(cid, 130) selfSay("Parabéns, você virou um kakashi", cid) elseif msgcontains(msg, "jiraya") or msgcontains(msg, "jiraya") and talk_state == 1 then doPlayerSetVocation(cid, 140) selfSay("Parabéns, você virou um jiraya", cid) elseif msgcontains(msg, "rock lee") or msgcontains(msg, "rock lee") and talk_state == 1 then doPlayerSetVocation(cid, 200) selfSay("Parabéns, você virou um rock lee", cid) elseif msgcontains(msg, "gaara") or msgcontains(msg, "gaara") and talk_state == 1 then doPlayerSetVocation(cid, 210) selfSay("Parabéns, você virou um gaara", cid) elseif msgcontains(msg, "anbu") or msgcontains(msg, "anbu") and talk_state == 1 then doPlayerSetVocation(cid, 220) selfSay("Parabéns, você virou um anbu", cid) elseif msgcontains(msg, "konan") or msgcontains(msg, "konan") and talk_state == 1 then doPlayerSetVocation(cid, 230) selfSay("Parabéns, você virou um konan", cid) elseif msgcontains(msg, "killer bee") or msgcontains(msg, "killer bee") and talk_state == 1 then doPlayerSetVocation(cid, 240) selfSay("Parabéns, você virou um killer bee", cid) elseif msgcontains(msg, "kiba") or msgcontains(msg, "kiba") and talk_state == 1 then doPlayerSetVocation(cid, 250) selfSay("Parabéns, você virou um kiba", cid) elseif msgcontains(msg, "kimimaro") or msgcontains(msg, "kimimaro") and talk_state == 1 then doPlayerSetVocation(cid, 260) selfSay("Parabéns, você virou um kimimaru", cid) elseif msgcontains(msg, "shino") or msgcontains(msg, "shino") and talk_state == 1 then doPlayerSetVocation(cid, 270) selfSay("Parabéns, você virou um shino", cid) elseif msgcontains(msg, "sakura") or msgcontains(msg, "sakura") and talk_state == 1 then doPlayerSetVocation(cid, 280) selfSay("Parabéns, você virou um sakura", cid) elseif msgcontains(msg, "kabuto") or msgcontains(msg, "kabuto") and talk_state == 1 then doPlayerSetVocation(cid, 290) selfSay("Parabéns, você virou um kabuto", cid) elseif msgcontains(msg, "temari") or msgcontains(msg, "temari") and talk_state == 1 then doPlayerSetVocation(cid, 300) selfSay("Parabéns, você virou um temari", cid) elseif msgcontains(msg, "kakuzo") or msgcontains(msg, "kakuzo") and talk_state == 1 then doPlayerSetVocation(cid, 310) selfSay("Parabéns, você virou um kakuzo", cid) elseif msgcontains(msg, "hidan") or msgcontains(msg, "hidan") and talk_state == 1 then doPlayerSetVocation(cid, 330) selfSay("Parabéns, você virou um hidan", cid) elseif msgcontains(msg, "tenten") or msgcontains(msg, "tenten") and talk_state == 1 then doPlayerSetVocation(cid, 350) selfSay("Parabéns, você virou um tenten", cid) elseif msgcontains(msg, "kankuro") or msgcontains(msg, "kankuro") and talk_state == 1 then doPlayerSetVocation(cid, 360) selfSay("Parabéns, você virou um kankuro", cid) elseif msgcontains(msg, "Sai") or msgcontains(msg, "Sai") and talk_state == 1 then doPlayerSetVocation(cid, 370) selfSay("Parabéns, você virou um Sai", cid) elseif(msgcontains(msg, "bye") or msgcontains(msg, "goodbye") or msgcontains(msg, "cya")) then selfSay("cya!", cid, TRUE) closeShopWindow(cid) removeFocus(cid) end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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[PEDIDO] Piso restrito por vocação
Como eu faço para adicionar + vocações nao só uma?
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Pedido script urgente pf...
Galera, Eu estou com um problema no meu server... esta dando para criar as vocações vips, por isso vou tirar que o account manager crie as vocações, porem eu preciso de um npc que faça as vocações depois que ele criarem os chares no vocation... Alguem pode me ajudar? È um server de nto, eu ja tentei de tudo para tirar isso, mais sem sucesso, eu pesso a ajuda de alguem. Agora o pedido é: preciso de um npc que de as vocações de numero 1 ao 400 pulando de 10 em 10 exemplo. A vocação 1 é o naruto, 10 sasuke, 20 sakura. dessa jeito irei postar a minha pasta Vocations o server é 8.60, Alguem pode fazer esse script de npc para mim por favor? OW ME EXPLICAR como tira as vocações vip do acc manager sem bugar o server... Tipo se eu tirar aquele "Fromvoc" a pessoa desloga e aparece no vocation e colocando ,premium "1" tbm n resolveu! Me ajudem garanto +5 REP vocations.xml
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(Resolvido)Spell de Sacrificio
up!
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(Resolvido)Spell de Sacrificio
Ele esta com cooldown, de 1400 minutos o,0 eu gostaria de uns 30 minutos up!
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(Resolvido)Spell de Sacrificio
Vlw show de bola! Gostaria de saber como mudar o tempo de, exalthed da magia... por Favor local cooldown = 4*1*1 function onCastSpell(cid, var) if os.time() - getPlayerStorageValue(cid, 19329) >= cooldown then doPlayerSetStorageValue(cid, 19329, os.time()) local target = getCreatureTarget(cid) doCreatureAddHealth(cid, -getCreatureHealth(cid)) doCreatureAddHealth(target, -getCreatureHealth(target)) doCreatureSay(cid, "SUICIDE!!", 20) doSendMagicEffect(getPlayerPosition (cid), 0) doSendMagicEffect(getPlayerPosition (target), 0) else doPlayerSendCancel(cid, "Your skill is in cooldown, you can use it again after "..math.floor((cooldown - (os.time() - getPlayerStorageValue(cid, 19329)))/60).." minute(s).") end return true end !up !up
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(Resolvido)Spell de Sacrificio
Gente, eu estou a procura de uma spell que quando eu usar, Tipo eu mato meu target com 100% de dano e morro enseguida... Alguem tem uma spell parecida ow algo do tipo por favor? Urgente! up!
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(Resolvido)Spell de revidar ataque
Gostaria de saber se tem como editar, quantos danos ele poderá refletir? TEM COMO AJUDAR?
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Ajuda comm Spell
Amigo ela até funcionou, porem n sumona o item tipo sumona e no msm instante ja sai.
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Ajuda comm Spell
Galera estou com um problema com essa script... é um jutsu do meu ot de nto, ele cria uma prisao de terra, porem era para sair em 5 segundos depois de usado e nao esta saindo =s parece que bugou, ela fica la para sempre, me ajudem por favor. local remove_time = 5 -- tempo em segundos para remover as magic wall local item_id = 5750 -- id da magic wall function onCastSpell(cid, var) local waittime = 5 -- Tempo de exhaustion local storage = 15288 if exhaustion.check(cid, storage) then return false end exhaustion.set(cid, storage, waittime) local pos = getThingPosition(getCreatureTarget(cid)) posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1} posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1} posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1} posTile4 = {x=pos.x,y=pos.y-1,z=pos.z,stackpos=1} posTile5 = {x=pos.x-1,y=pos.y-1,z=pos.z,stackpos=1} posTile6 = {x=pos.x-1,y=pos.y,z=pos.z,stackpos=1} posTile7 = {x=pos.x-1,y=pos.y+1,z=pos.z,stackpos=1} posTile8 = {x=pos.x,y=pos.y+1,z=pos.z,stackpos=1} posAll = {posTile1,posTile2,posTile3,posTile4,posTile5,posTile6,posTile7,posTile8} for i=1, #posAll do if isWalkable(posAll) then doCreateItem(item_id, 1, posAll) end end addEvent(removeItem, remove_time*1000, posAll) return true end function isWalkable(pos, creature, pz, proj) if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end local creature = getTopCreature(pos) if creature.type > 0 then return false end if getTilePzInfo(pos) and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function removeItem(posAll) for i=1, #posAll do for j=0, 255 do pos_stack = {x=posAll.x,y=posAll.y,z=posAll.z,stackpos=j} removeTile = getThingfromPos(pos_stack) if removeTile.itemid == item_id then doRemoveItem(removeTile.uid) end end end end
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Bug Ajudem
Gente desculpem se estou na area errada nao sei qual é a certa! Estou com um problema um tanto quanto chato, tipo do nada algum player aleatorio no meu servidor ele buga e quando ele ataka um bicho o servidor meio que fica de closeserver, mais nem com o adm consigo entrar tendo que reiniciar o server =\.
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Script teleport summon
Vlw funcionou!
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FORMAÇÃO DE EQUIPE NTO EXTREME!
Fala galera meu nome é Thiago, tenho um servidor de Nto e estou procurando uma pessoa que entenda de compilar uma distro que saiba fazer os 256 effects no client war system que entenda dessas coisas. Pq eu sou mapper scrippter spriter + n entende de SOURCES... estou a procura. Deixem sem nome a idade e a sua experiencia! pois meu servidor ja esta online, mais esta sem efeito nas magias, e eu uso a distro TFS0.3.6
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Script teleport summon
Gostaria de pedir para alguem que me mande um script por favor que tipo em vez do summon desaparecer qnd voce for para longe, ele teleportar para perto de voce denovo, por favor rapido!
- Tfs 854, 860 opcode copilado
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EFEITO NAS SPELLS URGENTEEEE
Bom nao consegui =.\, eu precisava de uma distro de nto. 8.6 compativel com meu sv que é 0.3.6 Ngm tem? Poderia me mandar o link desse topico para eu dar uma olhada?
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EFEITO NAS SPELLS URGENTEEEE
Obrigado irei olhar, Qualquer coisa posto aqui. Bom, la diz que o maximo é 256 sendo que o meu sv tem 289 efeitos o que fazer? =s
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EFEITO NAS SPELLS URGENTEEEE
Não sei nem mexer nisso provavelmente nao!
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EFEITO NAS SPELLS URGENTEEEE
Tipo o efeito Z nao aparece apenas em alguns jutsus ele aparece.
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EFEITO NAS SPELLS URGENTEEEE
N, estou usando o meu server de nto, que abri ontem. reiniciei ele vamos tentar. Continua com o msm bug =\ n ta dando efeito! Desculpe double post, eu uso essa Distro TheForgottenServerV8.2 32bit.exe e o meu server quando era 8.54 usava essa TheForgottenServer 0.3.6
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EFEITO NAS SPELLS URGENTEEEE
Esse script vai resolver quais dos meus problemas?
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EFEITO NAS SPELLS URGENTEEEE
NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS = 2 CONDITION_PARAM_OUTFIT = 3 CONDITION_PARAM_HEALTHGAIN = 4 CONDITION_PARAM_HEALTHTICKS = 5 CONDITION_PARAM_MANAGAIN = 6 CONDITION_PARAM_MANATICKS = 7 CONDITION_PARAM_DELAYED = 8 CONDITION_PARAM_SPEED = 9 CONDITION_PARAM_LIGHT_LEVEL = 10 CONDITION_PARAM_LIGHT_COLOR = 11 CONDITION_PARAM_SOULGAIN = 12 CONDITION_PARAM_SOULTICKS = 13 CONDITION_PARAM_MINVALUE = 14 CONDITION_PARAM_MAXVALUE = 15 CONDITION_PARAM_STARTVALUE = 16 CONDITION_PARAM_TICKINTERVAL = 17 CONDITION_PARAM_FORCEUPDATE = 18 CONDITION_PARAM_SKILL_MELEE = 19 CONDITION_PARAM_SKILL_FIST = 20 CONDITION_PARAM_SKILL_CLUB = 21 CONDITION_PARAM_SKILL_SWORD = 22 CONDITION_PARAM_SKILL_AXE = 23 CONDITION_PARAM_SKILL_DISTANCE = 24 CONDITION_PARAM_SKILL_SHIELD = 25 CONDITION_PARAM_SKILL_FISHING = 26 CONDITION_PARAM_STAT_MAXHEALTH = 27 CONDITION_PARAM_STAT_MAXMANA = 28 CONDITION_PARAM_STAT_SOUL = 29 CONDITION_PARAM_STAT_MAGICLEVEL = 30 CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31 CONDITION_PARAM_STAT_MAXMANAPERCENT = 32 CONDITION_PARAM_STAT_SOULPERCENT = 33 CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34 CONDITION_PARAM_SKILL_MELEEPERCENT = 35 CONDITION_PARAM_SKILL_FISTPERCENT = 36 CONDITION_PARAM_SKILL_CLUBPERCENT = 37 CONDITION_PARAM_SKILL_SWORDPERCENT = 38 CONDITION_PARAM_SKILL_AXEPERCENT = 39 CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40 CONDITION_PARAM_SKILL_SHIELDPERCENT = 41 CONDITION_PARAM_SKILL_FISHINGPERCENT = 42 CONDITION_PARAM_PERIODICDAMAGE = 43 CONDITION_PARAM_BUFF = 44 CONDITION_PARAM_SUBID = 45 COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 COMBAT_PARAM_USECHARGES = 10 COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11 COMBAT_PARAM_DIFFERENTAREADAMAGE = 12 COMBAT_PARAM_HITEFFECT = 13 COMBAT_PARAM_HITCOLOR = 14 CALLBACK_PARAM_LEVELMAGICVALUE = 1 CALLBACK_PARAM_SKILLVALUE = 2 CALLBACK_PARAM_TARGETTILE = 3 CALLBACK_PARAM_TARGETCREATURE = 4 COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_EARTHDAMAGE = 4 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256 COMBAT_ICEDAMAGE = 512 COMBAT_HOLYDAMAGE = 1024 COMBAT_DEATHDAMAGE = 2048 CONDITION_NONE = 0 CONDITION_POISON = 1 CONDITION_FIRE = 2 CONDITION_ENERGY = 4 CONDITION_PHYSICAL = 8 CONDITION_HASTE = 16 CONDITION_PARALYZE = 32 CONDITION_OUTFIT = 64 CONDITION_INVISIBLE = 128 CONDITION_LIGHT = 256 CONDITION_MANASHIELD = 512 CONDITION_INFIGHT = 1024 CONDITION_DRUNK = 2048 CONDITION_EXHAUST = 4096 CONDITION_FOOD = 8192 CONDITION_REGENERATION = 8192 CONDITION_SOUL = 16384 CONDITION_DROWN = 32768 CONDITION_MUTED = 65536 CONDITION_ATTRIBUTES = 131072 CONDITION_FREEZING = 262144 CONDITION_DAZZLED = 524288 CONDITION_CURSED = 1048576 CONDITION_PACIFIED = 2097152 CONDITION_GAMEMASTER = 4194304 CONDITION_HUNTING = 8388608 EXHAUST_OTHER = 0 EXHAUST_COMBAT = 1 EXHAUST_HEALING = 2 EXHAUST_WEAPON = 3 MUTED_BUFFER = 0 MUTED_YELL = 1 MUTED_TRADE = 2 MUTED_TRADE_ROOK = 3 GAMEMASTER_INVISIBLE = 0 GAMEMASTER_IGNORE = 1 GAMEMASTER_TELEPORT = 2 CONST_SLOT_FIRST = 1 CONST_SLOT_HEAD = CONST_SLOT_FIRST CONST_SLOT_NECKLACE = 2 CONST_SLOT_BACKPACK = 3 CONST_SLOT_ARMOR = 4 CONST_SLOT_RIGHT = 5 CONST_SLOT_LEFT = 6 CONST_SLOT_LEGS = 7 CONST_SLOT_FEET = 8 CONST_SLOT_RING = 9 CONST_SLOT_AMMO = 10 CONST_SLOT_LAST = CONST_SLOT_AMMO CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 10 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 21 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_MIRRORHORIZONTAL = 57 CONST_ME_MIRRORVERTICAL = 58 CONST_ME_SKULLHORIZONTAL = 59 CONST_ME_SKULLVERTICAL = 60 CONST_ME_ASSASSIN = 61 CONST_ME_STEPSHORIZONTAL = 62 CONST_ME_BLOODYSTEPS = 63 CONST_ME_STEPSVERTICAL = 64 CONST_ME_YALAHARIGHOST = 65 CONST_ME_BATS = 66 CONST_ME_SMOKE = 271 CONST_ME_INSECTS = 288 CONST_ME_NONE = 288 CONST_ME_LAST = CONST_ME_INSECTS CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 54 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 CONST_ANI_LAST = CONST_ANI_CAKE TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_RVR_CHANNEL = 9 TALKTYPE_RVR_ANSWER = 10 TALKTYPE_RVR_CONTINUE = 11 TALKTYPE_BROADCAST = 12 TALKTYPE_CHANNEL_RN = 13 TALKTYPE_PRIVATE_RED = 14 TALKTYPE_CHANNEL_O = 15 TALKTYPE_CHANNEL_RA = 17 TALKTYPE_MONSTER = 19 TALKTYPE_MONSTER_YELL = 20 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL TALKTYPE_TYPES = { ["say"] = TALKTYPE_SAY, ["whisper"] = TALKTYPE_WHISPER, ["yell"] = TALKTYPE_YELL, ["private-playernpc"] = TALKTYPE_PRIVATE_PN, ["private-npcplayer"] = TALKTYPE_PRIVATE_NP, ["private"] = TALKTYPE_PRIVATE, ["channel-yellow"] = TALKTYPE_CHANNEL_Y, ["channel-white"] = TALKTYPE_CHANNEL_W, ["rvr-channel"] = TALKTYPE_RVR_CHANNEL, ["rvr-answer"] = TALKTYPE_RVR_ANSWER, ["rvr-continue"] = TALKTYPE_RVR_CONTINUE, ["broadcast"] = TALKTYPE_BROADCAST, ["channel-red"] = TALKTYPE_CHANNEL_RN, ["channel-orange"] = TALKTYPE_CHANNEL_O, ["channel-redanonymous"] = TALKTYPE_CHANNEL_RA, ["monster"] = TALKTYPE_MONSTER, ["monster-yell"] = TALKTYPE_MONSTER_YELL } MESSAGE_FIRST = 18 MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST MESSAGE_EVENT_ORANGE = 19 MESSAGE_STATUS_CONSOLE_ORANGE = 20 MESSAGE_STATUS_WARNING = 21 MESSAGE_EVENT_ADVANCE = 22 MESSAGE_EVENT_DEFAULT = 23 MESSAGE_STATUS_DEFAULT = 24 MESSAGE_INFO_DESCR = 25 MESSAGE_STATUS_SMALL = 26 MESSAGE_STATUS_CONSOLE_BLUE = 27 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_TYPES = { ["advance"] = MESSAGE_EVENT_ADVANCE, ["event"] = MESSAGE_EVENT_DEFAULT, ["white"] = MESSAGE_EVENT_DEFAULT, ["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE, ["info"] = MESSAGE_INFO_DESCR, ["green"] = MESSAGE_INFO_DESCR, ["small"] = MESSAGE_STATUS_SMALL, ["blue"] = MESSAGE_STATUS_CONSOLE_BLUE, ["red"] = MESSAGE_STATUS_CONSOLE_RED, ["warning"] = MESSAGE_STATUS_WARNING, ["status"] = MESSAGE_STATUS_DEFAULT } COLOR_BLACK = 0 COLOR_BLUE = 5 COLOR_GREEN = 18 COLOR_TEAL = 35 COLOR_LIGHTGREEN = 66 COLOR_DARKBROWN = 78 COLOR_LIGHTBLUE = 89 COLOR_DARKPURPLE = 112 COLOR_BROWN = 120 COLOR_GREY = 129 COLOR_DARKRED = 144 COLOR_DARKPINK = 152 COLOR_PURPLE = 154 COLOR_DARKORANGE = 156 COLOR_RED = 180 COLOR_PINK = 190 COLOR_ORANGE = 192 COLOR_DARKYELLOW = 205 COLOR_YELLOW = 210 COLOR_WHITE = 215 COLOR_NONE = 255 MAPMARK_TICK = 0 MAPMARK_QUESTION = 1 MAPMARK_EXCLAMATION = 2 MAPMARK_STAR = 3 MAPMARK_CROSS = 4 MAPMARK_TEMPLE = 5 MAPMARK_KISS = 6 MAPMARK_SHOVEL = 7 MAPMARK_SWORD = 8 MAPMARK_FLAG = 9 MAPMARK_LOCK = 10 MAPMARK_BAG = 11 MAPMARK_SKULL = 12 MAPMARK_DOLLAR = 13 MAPMARK_REDNORTH = 14 MAPMARK_REDSOUTH = 15 MAPMARK_REDEAST = 16 MAPMARK_REDWEST = 17 MAPMARK_GREENNORTH = 18 MAPMARK_GREENSOUTH = 19 ITEM_TYPE_DEPOT = 1 ITEM_TYPE_MAILBOX = 2 ITEM_TYPE_TRASHHOLDER = 3 ITEM_TYPE_CONTAINER = 4 ITEM_TYPE_DOOR = 5 ITEM_TYPE_MAGICFIELD = 6 ITEM_TYPE_TELEPORT = 7 ITEM_TYPE_BED = 8 ITEM_TYPE_LEVELDOOR = 9 CONST_PROP_BLOCKSOLID = 0 CONST_PROP_HASHEIGHT = 1 CONST_PROP_BLOCKPROJECTILE = 2 CONST_PROP_BLOCKPATHFIND = 3 CONST_PROP_ISVERTICAL = 4 CONST_PROP_ISHORIZONTAL = 5 CONST_PROP_MOVEABLE = 6 CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 CONST_PROP_SUPPORTHANGABLE = 8 MANAGER_NONE = 0 MANAGER_NEW = 1 MANAGER_ACCOUNT = 2 MANAGER_NAMELOCK = 3 PLAYERSEX_FEMALE = 0 PLAYERSEX_MALE = 1 PLAYERSEX_GAMEMASTER = 2 PLAYERLOSS_EXPERIENCE = 0 PLAYERLOSS_MANA = 1 PLAYERLOSS_SKILLS = 2 PLAYERLOSS_CONTAINERS = 3 PLAYERLOSS_ITEMS = 4 STATSCHANGE_HEALTHGAIN = 0 STATSCHANGE_HEALTHLOSS = 1 STATSCHANGE_MANAGAIN = 2 STATSCHANGE_MANALOSS = 3 SKILL_FIST = 0 SKILL_CLUB = 1 SKILL_SWORD = 2 SKILL_AXE = 3 SKILL_DISTANCE = 4 SKILL_SHIELD = 5 SKILL_FISHING = 6 SKILL__MAGLEVEL = 7 SKILL__LEVEL = 8 SKILL_NAMES = { [sKILL_FIST] = "fist fighting", [sKILL_CLUB] = "club fighting", [sKILL_SWORD] = "sword fighting", [sKILL_AXE] = "axe fighting", [sKILL_DISTANCE] = "distance fighting", [sKILL_SHIELD] = "shielding", [sKILL_FISHING] = "fishing", [sKILL__LEVEL] = "level", [sKILL__MAGLEVEL] = "magic level" } SKILL_IDS = { ["fist"] = SKILL_FIST, ["club"] = SKILL_CLUB, ["sword"] = SKILL_SWORD, ["axe"] = SKILL_AXE, ["distance"] = SKILL_DISTANCE, ["dist"] = SKILL_DISTANCE, ["shielding"] = SKILL_SHIELD, ["shield"] = SKILL_SHIELD, ["fishing"] = SKILL_FISHING, ["fish"] = SKILL_FISHING, ["level"] = SKILL__LEVEL, ["magic"] = SKILL__MAGLEVEL } GUILDLEVEL_MEMBER = 1 GUILDLEVEL_VICE = 2 GUILDLEVEL_LEADER = 3 SKULL_NONE = 0 SKULL_YELLOW = 1 SKULL_GREEN = 2 SKULL_WHITE = 3 SKULL_RED = 4 SKULL_BLACK = 5 SKULL_LAST = SKULL_BLACK SHIELD_NONE = 0 SHIELD_WHITEYELLOW = 1 SHIELD_WHITEBLUE = 2 SHIELD_BLUE = 3 SHIELD_YELLOW = 4 SHIELD_BLUE_SHAREDEXP = 5 SHIELD_YELLOW_SHAREDEXP = 6 SHIELD_BLUE_NOSHAREDEXP_BLINK = 7 SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8 SHIELD_BLUE_NOSHAREDEXP = 9 SHIELD_YELLOW_NOSHAREDEXP = 10 SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP WORLDTYPE_NO_PVP = 1 WORLDTYPE_PVP = 2 WORLDTYPE_PVP_ENFORCED = 3 DATABASE_ENGINE_NONE = 0 DATABASE_ENGINE_MYSQL = 1 DATABASE_ENGINE_SQLITE = 2 DATABASE_ENGINE_POSTGRESQL = 3 DATABASE_ENGINE_ODBC = 4 GAMESTATE_STARTUP = 1 GAMESTATE_INIT = 2 GAMESTATE_NORMAL = 3 GAMESTATE_MAINTAIN = 4 GAMESTATE_CLOSED = 5 GAMESTATE_CLOSING = 6 GAMESTATE_SHUTDOWN = 7 RELOAD_ACTIONS = 1 RELOAD_CHAT = 2 RELOAD_CONFIG = 3 RELOAD_CREATUREEVENTS = 4 RELOAD_GAMESERVERS = 5 RELOAD_GLOBALEVENTS = 6 RELOAD_GROUPS = 7 RELOAD_HIGHSCORES = 8 RELOAD_HOUSEPRICES = 9 RELOAD_ITEMS = 10 RELOAD_MONSTERS = 11 RELOAD_MOVEEVENTS = 12 RELOAD_NPCS = 13 RELOAD_OUTFITS = 14 RELOAD_QUESTS = 15 RELOAD_RAIDS = 16 RELOAD_SPELLS = 17 RELOAD_STAGES = 18 RELOAD_TALKACTIONS = 19 RELOAD_VOCATIONS = 20 RELOAD_WEAPONS = 21 RELOAD_MODS = 22 RELOAD_ALL = 23 BAN_NONE = 0 BAN_IP = 1 BAN_PLAYER = 2 BAN_ACCOUNT = 3 BAN_NOTATION = 4 BAN_STATEMENT = 5 PLAYERBAN_NONE = 0 PLAYERBAN_REPORT = 1 PLAYERBAN_LOCK = 2 PLAYERBAN_BANISHMENT = 3 CHANNEL_GUILD = 0 CHANNEL_PARTY = 1 CHANNEL_RVR = 3 CHANNEL_HELP = 9 CHANNEL_DEFAULT = 0xFFFE CHANNEL_PRIVATE = 0xFFFF STACKPOS_GROUND = 0 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 WEAPON_NONE = 0 WEAPON_SWORD = 1 WEAPON_CLUB = 2 WEAPON_AXE = 3 WEAPON_SHIELD = 4 WEAPON_DIST = 5 WEAPON_WAND = 6 WEAPON_AMMO = 7 WEAPON_FIST = 8 ACTION_NOTATION = 0 ACTION_NAMEREPORT = 1 ACTION_BANISHMENT = 2 ACTION_BANREPORT = 3 ACTION_BANFINAL = 4 ACTION_BANREPORTFINAL = 5 ACTION_STATEMENT = 6 ACTION_DELETION = 7 ACTION_NAMELOCK = 8 ACTION_BANLOCK = 9 ACTION_BANLOCKFINAL = 10 ACTION_PLACEHOLDER = 11 ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_FISH = 2667 ITEM_WORM = 3976 ITEM_MECHANICAL_FISH = 10224 ITEM_NAIL = 8309 ITEM_MECHANICAL_FISHING_ROD = 10223 ITEM_GREEN_PERCH = 7159 ITEM_RAINBOW_TROUT = 7158 ITEM_NORTHERN_PIKE = 2669 ITEM_PARCEL = 2595 ITEM_LABEL = 2599 ITEM_GLOWING_SWITCH = 11060 RETURNVALUE_DONTSHOWMESSAGE = 0 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVEABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57 RETURNVALUE_CANNOTCONJUREITEMHERE = 58 RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59 RETURNVALUE_NAMEISTOOAMBIGUOUS = 60 RETURNVALUE_CANONLYUSEONESHIELD = 61 RETURNVALUE_YOUARENOTTHEOWNER = 62 RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63 RETURNVALUE_TILEISFULL = 64 CONTAINER_POSITION = 0xFFFF EMPTY_STORAGE = -1 EMPTY_RESULT = -1 ITEMCOUNT_MAX = 100 AUTOID_PLAYERS = 0x10000000 AUTOID_MONSTERS = 0x40000000 AUTOID_NPCS = 0x80000000 PLAYERFLAG_CANNOTUSECOMBAT = 0 PLAYERFLAG_CANNOTATTACKPLAYER = 1 PLAYERFLAG_CANNOTATTACKMONSTER = 2 PLAYERFLAG_CANNOTBEATTACKED = 3 PLAYERFLAG_CANCONVINCEALL = 4 PLAYERFLAG_CANSUMMONALL = 5 PLAYERFLAG_CANILLUSIONALL = 6 PLAYERFLAG_CANSENSEINVISIBILITY = 7 PLAYERFLAG_IGNOREDBYMONSTERS = 8 PLAYERFLAG_NOTGAININFIGHT = 9 PLAYERFLAG_HASINFINITEMANA = 10 PLAYERFLAG_HASINFINITESOUL = 11 PLAYERFLAG_HASNOEXHAUSTION = 12 PLAYERFLAG_CANNOTUSESPELLS = 13 PLAYERFLAG_CANNOTPICKUPITEM = 14 PLAYERFLAG_CANALWAYSLOGIN = 15 PLAYERFLAG_CANBROADCAST = 16 PLAYERFLAG_CANEDITHOUSES = 17 PLAYERFLAG_CANNOTBEBANNED = 18 PLAYERFLAG_CANNOTBEPUSHED = 19 PLAYERFLAG_HASINFINITECAPACITY = 20 PLAYERFLAG_CANPUSHALLCREATURES = 21 PLAYERFLAG_CANTALKREDPRIVATE = 22 PLAYERFLAG_CANTALKREDCHANNEL = 23 PLAYERFLAG_TALKORANGEHELPCHANNEL = 24 PLAYERFLAG_NOTGAINEXPERIENCE = 25 PLAYERFLAG_NOTGAINMANA = 26 PLAYERFLAG_NOTGAINHEALTH = 27 PLAYERFLAG_NOTGAINSKILL = 28 PLAYERFLAG_SETMAXSPEED = 29 PLAYERFLAG_SPECIALVIP = 30 PLAYERFLAG_NOTGENERATELOOT = 31 PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32 PLAYERFLAG_IGNOREPROTECTIONZONE = 33 PLAYERFLAG_IGNORESPELLCHECK = 34 PLAYERFLAG_IGNOREWEAPONCHECK = 35 PLAYERFLAG_CANNOTBEMUTED = 36 PLAYERFLAG_ISALWAYSPREMIUM = 37 PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38 PLAYERFLAG_39 = 39 -- ignore PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40 PLAYERFLAG_HASINFINITESTAMINA = 41 PLAYERFLAG_CANNOTMOVEITEMS = 42 PLAYERFLAG_CANNOTMOVECREATURES = 43 PLAYERFLAG_CANREPORTBUGS = 44 PLAYERFLAG_45 = 45 -- ignore PLAYERFLAG_CANNOTBESEEN = 46 PLAYERCUSTOMFLAG_ALLOWIDLE = 0 PLAYERCUSTOMFLAG_CANSEEPOSITION = 1 PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2 PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3 PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4 PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5 PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6 PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7 PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8 PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9 PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10 PLAYERCUSTOMFLAG_HASFULLLIGHT = 11 PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12 PLAYERCUSTOMFLAG_HIDELEVEL = 13 PLAYERCUSTOMFLAG_ISPROTECTED = 14 PLAYERCUSTOMFLAG_ISIMMUNE = 15 PLAYERCUSTOMFLAG_NOTGAINSKULL = 16 PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17 PLAYERCUSTOMFLAG_HIDELEVEL = 18 PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 19 PLAYERCUSTOMFLAG_CANSTAIRHOP = 20 PLAYERCUSTOMFLAG_CANTURNHOP = 21 PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22 PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23 maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335} femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10774] = 10776, [10775] = 10776, [10779] = 10780, [10781] = 10782, [10783] = 10785, [10784] = 10785, [10788] = 10789, [10790] = 10791} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10780, 10782, 10789, 10791} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10789, 10791} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10780, 10782} specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10781, 10790} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} enchantableGems = {2147, 2146, 2149, 2150} enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905} enchantingAltars = { {7504, 7505, 7506, 7507}, {7508, 7509, 7510, 7511}, {7516, 7517, 7518, 7519}, {7512, 7513, 7514, 7515} } enchantedGems = {7760, 7759, 7761, 7762} enchantedItems = { [2383] = {7744, 7763, 7854, 7869}, [7383] = {7745, 7764, 7855, 7870}, [7384] = {7746, 7765, 7856, 7871}, [7406] = {7747, 7766, 7857, 7872}, [7402] = {7748, 7767, 7858, 7873}, [2429] = {7749, 7768, 7859, 7874}, [2430] = {7750, 7769, 7860, 7875}, [7389] = {7751, 7770, 7861, 7876}, [7380] = {7752, 7771, 7862, 7877}, [2454] = {7753, 7772, 7863, 7878}, [2423] = {7754, 7773, 7864, 7879}, [2445] = {7755, 7774, 7865, 7880}, [7415] = {7756, 7775, 7866, 7881}, [7392] = {7757, 7776, 7867, 7882}, [2391] = {7758, 7777, 7868, 7883}, [2544] = {7840, 7839, 7850, 7838}, [8905] = {8906, 8907, 8909, 8908} }
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EFEITO NAS SPELLS URGENTEEEE
Nao é isso, o problema nao esta nas spells amigo, ela parece que esta na distro do sv e eu não faço ideia de como mexer nessa distro =s nem como atualizar a distro antiga que era 8.54 para 8.60. E agora apareceu um novo bug, que do nada o servidor fica online mais nao da para conectar fica apenas carregando o char aff =/