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  1. estoy teniendo un problema con um npc, ele ta funcando 100%, pro ja tem muitas task on ele, cuando vc fala hi, old tibia client bugea, eu tou usando otx.0.3 -- Monster Tasks by Limos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local xmsg = {} function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end function onThink() npcHandlernThink() end local storage = 62003 local monsters = { } local function getItemsFromTable(itemtable) local text = "" for v = 1, #itemtable do count, info = itemtable[v].count, ItemType(itemtable[v].id) local ret = ", " if v == 1 then ret = "" elseif v == #itemtable then ret = " and " end text = text .. ret text = text .. (count > 1 and count or info:getArticle()).." "..(count > 1 and info:getPluralName() or info:getName()) end return text end local function Cptl(f, r) return f:upper()..r:lower() end function creatureSayCallback(cid, type, msg) local player, cmsg = Player(cid), msg:gsub("(%a)([%w_']*)", Cptl) if not npcHandler:isFocused(cid) then if msg == "hi" or msg == "hello" then npcHandler:addFocus(cid) if player:getStorageValue(storage) == -1 then local text, n = "", 0 for k, x in pairs(monsters) do if player:getStorageValue(x.mstorage) < x.amount then n = n + 1 text = text .. ", " text = text .. ""..x.amount.." {"..k.."}" end end if n > 1 then npcHandler:say("I have several tasks for you to kill monsters"..text..", which one do you choose? I can also show you a {list} with rewards and you can {stop} a task if you want.", cid) npcHandler.topic[cid] = 1 xmsg[cid] = msg elseif n == 1 then npcHandler:say("I have one last task for you"..text..".", cid) npcHandler.topic[cid] = 1 else npcHandler:say("You already did all tasks, I have nothing for you to do anymore, good job though.", cid) end elseif player:getStorageValue(storage) == 1 then for k, x in pairs(monsters) do if player:getStorageValue(x.storage) == 1 then npcHandler:say("Did you kill "..x.amount.." "..k.."?", cid) npcHandler.topic[cid] = 2 xmsg[cid] = k end end end else return false end elseif monsters[cmsg] and npcHandler.topic[cid] == 1 then if player:getStorageValue(monsters[cmsg].storage) == -1 then npcHandler:say("Good luck, come back when you killed "..monsters[cmsg].amount.." "..cmsg..".", cid) player:setStorageValue(storage, 1) player:setStorageValue(monsters[cmsg].storage, 1) else npcHandler:say("You already did the "..cmsg.." mission.", cid) end npcHandler.topic[cid] = 0 elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 2 then local x = monsters[xmsg[cid]] if player:getStorageValue(x.mstorage) >= x.amount then npcHandler:say("Good job, here is your reward, "..getItemsFromTable(x.items)..".", cid) for g = 1, #x.items do player:addItem(x.items[g].id, x.items[g].count) end player:addExperience(x.exp) player:setStorageValue(x.storage, 2) player:setStorageValue(storage, -1) npcHandler.topic[cid] = 3 else npcHandler:say("You didn't kill them all, you still need to kill "..x.amount -(player:getStorageValue(x.mstorage) + 1).." "..xmsg[cid]..".", cid) end elseif msgcontains(msg, "task") and npcHandler.topic[cid] == 3 then local text, n = "", 0 for k, x in pairs(monsters) do if player:getStorageValue(x.mstorage) < x.amount then n = n + 1 text = text .. (n == 1 and "" or ", ") text = text .. "{"..k.."}" end end if text ~= "" then npcHandler:say("Want to do another task? You can choose "..text..".", cid) npcHandler.topic[cid] = 1 else npcHandler:say("You already did all tasks.", cid) end elseif msgcontains(msg, "no") and npcHandler.topic[cid] == 1 then npcHandler:say("Ok then.", cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "stop") then local text, n = "", 0 for k, x in pairs(monsters) do if player:getStorageValue(x.mstorage) < x.amount then n = n + 1 text = text .. (n == 1 and "" or ", ") text = text .. "{"..k.."}" if player:getStorageValue(x.storage) == 1 then player:setStorageValue(x.storage, -1) end end end if player:getStorageValue(storage) == 1 then npcHandler:say("Alright, let me know if you want to continue an other task, you can still choose "..text..".", cid) else npcHandler:say("You didn't start any new task yet, if you want to start one, you can choose "..text..".", cid) end player:setStorageValue(storage, -1) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "list") then local text = "Tasks\n\n" for k, x in pairs(monsters) do if player:getStorageValue(x.mstorage) < x.amount then text = text ..k .." ["..(player:getStorageValue(x.mstorage) + 1).."/"..x.amount.."]:\n Rewards:\n "..getItemsFromTable(x.items).."\n "..x.exp.." experience \n\n" else text = text .. k .." [DONE]\n" end end player:showTextDialog(1949, "" .. text) npcHandler:say("Here you are.", cid) elseif msgcontains(msg, "bye") then npcHandler:say("Bye.", cid) npcHandler:releaseFocus(cid) else npcHandler:say("What?", cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
  2. presiso ajuda pra add delay time no meu script please local doorPos = {x=1218, y=1644, z=11} function onUse(cid, item, fromPosition, itemEx, toPosition) if item.itemid == 1946 then local v = getTileItemById(doorPos, 1219) if v.itemid == 1219 then doRelocate(doorPos, {x=doorPos.x+1, y=doorPos.y, z=doorPos.z}) doTransformItem(v.uid, 1220) end else local v = getTileItemByType(doorPos, ITEM_TYPE_DOOR) if v.itemid == 1219 or v.itemid == 1220 then doTransformItem(v.uid, 1219) end end return doTransformItem(item.uid, item.itemid == 1946 and 1945 or 1946) end
  3. plz :c im getting crazy i cant find the way to open the items.otb file without the trouble of unssuported version always if you throw down the check version :C

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