Coloquei o zombievent no meu serve so que fica dando esse bug no distro
ta ae os arquivos
esse ae éo arquivo do zombie q ta dando erro no console \/
function loseOnZombieArena(cid)
kickPlayerFromZombiesArea(cid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "BOOM! You are dead.")
local players = getZombiesEventPlayers()
if(#players <= 1) then
local winner = players[1]
if(winner) then
doPlayerAddItem(winner, 2157, 5, true)
doPlayerAddItem(winner, 6119, 1, true)
doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "You won zombies arena event.")
doBroadcastMessage("After " .. os.time() - getPlayerZombiesEventStatus(winner) .. " seconds of fight " .. getCreatureName(winner) .. " won Zombie Arena Event in game versus " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zombies!")
kickPlayerFromZombiesArea(winner)
else
doBroadcastMessage("Zombie arena event finished! No one win?!?!?! WTF!")
end
doSetStorage(ZE_STATUS, 0)
doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
centerPos.z = z
for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
if(isMonster(uid)) then
doRemoveCreature(uid)
end
end
end
end
end
function onStatsChange(target, cid, changetype, combat, value)
if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
doCreatureAddHealth(target, getCreatureMaxHealth(target))
loseOnZombieArena(target)
return false
end
return true
end
eo lib aqui
function isInRange(pos, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function getDistanceBetween(firstPosition, secondPosition)
local x, y = math.abs(firstPosition.x - secondPosition.x), math.abs(firstPosition.y - secondPosition.y)
local diff = math.max(x, y)
if(firstPosition.z ~= secondPosition.z) then
diff = diff + 9 + 6
end
return diff
end
function getDirectionTo(pos1, pos2)
local dir = NORTH
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getCreatureLookPosition(cid)
return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end
function getPosByDir(fromPosition, direction, size)
local n = size or 1
local pos = fromPosition
if(direction == NORTH) then
pos.y = pos.y - n
elseif(direction == SOUTH) then
pos.y = pos.y + n
elseif(direction == WEST) then
pos.x = pos.x - n
elseif(direction == EAST) then
pos.x = pos.x + n
elseif(direction == NORTHWEST) then
pos.y = pos.y - n
pos.x = pos.x - n
elseif(direction == NORTHEAST) then
pos.y = pos.y - n
pos.x = pos.x + n
elseif(direction == SOUTHWEST) then
pos.y = pos.y + n
pos.x = pos.x - n
elseif(direction == SOUTHEAST) then
pos.y = pos.y + n
pos.x = pos.x + n
end
return pos
end
function doComparePositions(pos, posEx)
return pos.x == posEx.x and pos.y == posEx.y and pos.z == posEx.z
end
function getArea(pos, rangeX, rangeY)
local t = {}
for i = (pos.x - rangeX), (pos.x + rangeX) do
for j = (pos.y - rangeY), (pos.y + rangeY) do
table.insert(t, {x = i, y = j, z = pos.z})
end
end
return t
end