Tudo que lenhao postou
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ERRO PHP PARSE ERROR: SYNTAX ERROR
Olá, atualmente, estou tentando colocar um site on através do xampp, os arquivos já vieram prontos e não manjo nada de script/php e quando tento entrar no localhost, aparece o seguinte erro: Parse error: syntax error, unexpected $end in C:\xampp\htdocs\inc\db.class.php on line 397 vou postar o script inteiro, gostaria muito de ajuda, muito obrigado!! <?php // constants used by class define('MYSQL_TYPES_NUMERIC', 'int real '); define('MYSQL_TYPES_DATE', 'datetime timestamp year date time '); define('MYSQL_TYPES_STRING', 'string blob '); require 'configs.php'; if (!defined('_VALID_'))header("Location: index"); class db_class { var $last_error; // holds the last error. Usually mysql_error() var $last_query; // holds the last query executed. var $row_count; // holds the last number of rows from a select private $server = ''; //database server private $pw = ''; //database login password private $database = ''; //database name private $pre = ''; //table prefix private $err_email = ADMIN_EMAIL; /* // private váriaveis private $USER_TABLE = ''; private $NEWS_TABLE =''; private $ADMIN_TABLE=''; private $CONFIG_TABLE=''; */ private $errlog = true; // true or false private $error = ''; private $errno = 0; var $link_id; // current/last database link identifier var $auto_slashes; // the class will add/strip slashes when it can public function db_class() { $this->server=DB_HOST; $this->user=DB_USER; $this->pw=DB_PASS; $this->database=DB_NAME; $this->pre=DB_TABLE; /* // private váriaveis $this->USER_TABLE=TABLE_USER; $this->NEWS_TABLE=TABLE_NEWS; $this->ADMIN_TABLE=TABLE_ADMIN; $this->CONFIG_TABLE=CONFIG_TABLE; */ $this->auto_slashes = true; } public function connect($new_link=false, $persistant=false) { if ($persistant) $this->link_id =@mysql_connect($this->server,$this->user,$this->pw,$new_link); else $this->link_id =@mysql_connect($this->server,$this->user,$this->pw,$new_link); if (!$this->link_id) { $this->last_error = mysql_error(); $this->print_last_error("Connection close failed."); return false; } if(!@mysql_select_db($this->database, $this->link_id)) {//no database $this->last_error = mysql_error(); } if (!$this->select_db($this->database, $this->link_id)) return false; return $this->link_id; // success } public function close() { if(!mysql_close($this->link_id)){ $this->last_error = "Connection close failed."; } } private function escape($string) { if(get_magic_quotes_gpc()) $string = stripslashes($string); return mysql_real_escape_string($string); } function select_db($db='') { if (!empty($db)) $this->db = $db; if (!mysql_select_db($this->db)) { $this->last_error = mysql_error(); return false; } return true; } function select($sql) { $this->last_query = $sql; $r = mysql_query($sql); if (!$r) { $this->last_error = mysql_error(); return false; } $this->row_count = mysql_num_rows($r); return $r; } function select_array($sql) { $this->last_query = $sql; $r = mysql_query($sql); if (!$r) { $this->last_error = mysql_error(); return false; } $this->row_count = mysql_fetch_array($r); return $r; } public function query($query) { $r = mysql_query($sql); if (!$r) { $r->result = mysql_query($query); } else { $r->result = null; } } function select_one($sql) { $this->last_query = $sql; $r = mysql_query($sql); if (!$r) { $this->last_error = mysql_error(); return false; } if (mysql_num_rows($r) > 1) { $this->last_error = "Your query in function select_one() returned more that one result."; return false; } if (mysql_num_rows($r) < 1) { $this->last_error = "Your query in function select_one() returned no results."; return false; } $ret = mysql_result($r, 0); mysql_free_result($r); if ($this->auto_slashes) return stripslashes($ret); else return $ret; } function get_row($result, $type='MYSQL_BOTH') { if (!$result) { $this->last_error = "Invalid resource identifier passed to get_row() function."; return false; } if ($type == 'MYSQL_ASSOC') $row = mysql_fetch_array($result, MYSQL_ASSOC); if ($type == 'MYSQL_NUM') $row = mysql_fetch_array($result, MYSQL_NUM); if ($type == 'MYSQL_BOTH') $row = mysql_fetch_array($result, MYSQL_BOTH); if (!$row) return false; if ($this->auto_slashes) { foreach ($row as $key => $value) { $row[$key] = stripslashes($value); } } return $row; } function dump_query($data,$data2,$data3) { $r = $this->select("SELECT * FROM $data WHERE $data2=$data3"); if (!$r) return false; echo "<table cellpadding=\"3\" cellspacing=\"1\" border=\"0\" width=\"100%\">\n"; $i = 0; while ($row = mysql_fetch_assoc($r)) { if ($i == 0) { foreach ($row as $col => $value) { echo "<td bgcolor=\"#E6E5FF\"><span style=\"font-face: sans-serif; font-size: 9pt; font-weight: bold;\">$col</span></td>\n"; } echo "</tr>\n"; } $i++; if ($i % 2 == 0) $bg = '#E3E3E3'; else $bg = '#F3F3F3'; echo "<tr>\n"; foreach ($row as $value) { echo "<td bgcolor=\"$bg\"><span style=\"font-face: sans-serif; font-size: 9pt;\">$value</span></td>\n"; } echo "</tr>\n"; } echo "</table></div>\n"; } function insert_sql($sql) { $this->last_query = $sql; $r = mysql_query($sql); if (!$r) { $this->last_error = mysql_error(); return false; } $id = mysql_insert_id(); if ($id == 0) return true; else return $id; } function update_sql($sql) { $this->last_query = $sql; $r = mysql_query($sql); if (!$r) { $this->last_error = mysql_error(); return false; } $rows = mysql_affected_rows(); if ($rows == 0) return true; else return $rows; } function insert_array($table, $data) { if (empty($data)) { $this->last_error = "You must pass an array to the insert_array() function."; return false; } $cols = '('; $values = '('; foreach ($data as $key=>$value) { $cols .= "$key,"; $col_type = $this->get_column_type($table, $key); if (!$col_type) return false; if (is_null($value)) { $values .= "NULL,"; } elseif (substr_count(MYSQL_TYPES_NUMERIC, "$col_type ")) { $values .= "$value,"; } elseif (substr_count(MYSQL_TYPES_DATE, "$col_type ")) { $value = $this->sql_date_format($value, $col_type); $values .= "'$value',"; } elseif (substr_count(MYSQL_TYPES_STRING, "$col_type ")) { if ($this->auto_slashes) $value = addslashes($value); $values .= "'$value',"; } } $cols = rtrim($cols, ',').')'; $values = rtrim($values, ',').')'; $sql = "INSERT INTO $table $cols VALUES $values"; return $this->insert_sql($sql); } function update_array($table, $data, $condition) { if (empty($data)) { $this->last_error = "You must pass an array to the update_array() function."; return false; } $sql = "UPDATE $table SET"; foreach ($data as $key=>$value) { $sql .= " $key="; $col_type = $this->get_column_type($table, $key); if (!$col_type) return false; if (is_null($value)) { $sql .= "NULL,"; } elseif (substr_count(MYSQL_TYPES_NUMERIC, "$col_type ")) { $sql .= "$value,"; } elseif (substr_count(MYSQL_TYPES_DATE, "$col_type ")) { $value = $this->sql_date_format($value, $col_type); $sql .= "'$value',"; } elseif (substr_count(MYSQL_TYPES_STRING, "$col_type ")) { if ($this->auto_slashes) $value = addslashes($value); $sql .= "'$value',"; } } $sql = rtrim($sql, ','); if (!empty($condition)) $sql .= " WHERE $condition"; return $this->update_sql($sql); } function execute_file ($file) { if (!file_exists($file)) { $this->last_error = "The file $file does not exist."; return false; } $str = file_get_contents($file); if (!$str) { $this->last_error = "Unable to read the contents of $file."; return false; } $this->last_query = $str; $sql = explode(';', $str); foreach ($sql as $query) { if (!empty($query)) { $r = mysql_query($query); if (!$r) { $this->last_error = mysql_error(); return false; } } } return true; } function get_column_type($table, $column) { $r = mysql_query("SELECT $column FROM $table"); if (!$r) { $this->last_error = mysql_error(); return false; } $ret = mysql_field_type($r, 0); if (!$ret) { $this->last_error = "Unable to get column information on $table.$column."; mysql_free_result($r); return false; } mysql_free_result($r); return $ret; } function sql_date_format($value) { if (gettype($value) == 'string') $value = strtotime($value); return date('Y-m-d H:i:s', $value); } function print_last_error($show_query=true) { ?> <div style="border: 1px solid red; font-size: 9pt; font-family: monospace; color: red; padding: .5em; margin: 8px; background-color: #FFE2E2"> <span style="font-weight: bold">db.class.php Error:</span><br><?= $this->last_error ?> </div> <? if ($show_query && (!empty($this->last_query))) { $this->print_last_query(); } } public function get_link_id() { return $this->link_id; } function print_last_query() { ?> <div style="border: 1px solid blue; font-size: 9pt; font-family: monospace; color: blue; padding: .5em; margin: 8px; background-color: #E6E5FF"> <span style="font-weight: bold">Last SQL Query:</span><br><?= str_replace("\n", '<br>', $this->last_query) ?> </div> <? } function filter($data) { $this->connect(); $data = trim(htmlentities(strip_tags($data))); if (get_magic_quotes_gpc()) $data = stripslashes($data); $data = mysql_real_escape_string($data); return $data; } function page () { ob_start(); session_start('WebATS'); include ("inc/htmltags.php"); include ("inc/class.content.php"); $Content = new Content(); $Content->ShowContent(PAGE); echo '<title>'.$title.' - '.utf8_decode(PAGENAME).'</title>'; include ("inc/footer.php"); } function account ($data) { if($data == 'createaccount'){ define('_PAGETYPEREGISTER_','active'); } elseif ($data == 'login'){ define('_PAGETYPELOGIN_','active'); }elseif($data == ''){ define('_PAGETYPEREGISTER_','active'); }elseif($data == 'forgot_password'){ define('_PAGETYPEFORGOT_','active'); }elseif($data == 'active'){ define('_PAGETYPEACTIVE_','active'); } } } ?> obs: a linha 397 é a ultima linha, que contem ?>
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[8.60] DBRelated 1.2 Site + Data + Sources
eu compilei mas ta dando um erro na hora de executar o TFS!! fala que está faltando o arquivo LYBMYSQL.dll eu compilei mas ta dando um erro na hora de executar o TFS!! fala que está faltando o arquivo LYBMYSQL.dll eu compilei mas ta dando um erro na hora de executar o TFS!! fala que está faltando o arquivo LYBMYSQL.dll consegui compilar mas agora está dando um erro quando eu executo o TFS! Fala que está faltando o seguinte arquivo: LIBMYSQL.dll alguém poderia ajudar?
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SKILLS - TROCAR
são tópicos diferentes! um é no cliente e o outro era na programação do server amigo... vc que entendeu errado
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SKILLS - TROCAR
Olá pessoa, estou editando um server de wodbo e queira mudar o sequinte: a luva está avançando como axe fighting e queria mudar isso pra aparecer You advanced Glove Fighting? alguém poderia ajudar?
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(Resolvido)Trocar o nome da skill You advanced skill fighting...
qual editor vc usou? estou com este mesmo problema....
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DUVIDA - COMPILAÇÃO
aonde eu adiciono os effect, por exemplo aonde ta MAGIC_EFFECT_155 eu posso deixar com esse nome eu eu tenho que colocar o nome da magia por exe: MAGIC_EFFECT_KAMEHAMEHA
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DUVIDA - COMPILAÇÃO
qual trunk eu uso? depois que eu compilar eu jogo os arquivos .h e .cpp dentro da pasta do meu server?
- A maioria das Effects distance não aparecem...
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DUVIDA - COMPILAÇÃO
Olá pessoal, estou alguns problemas no meu ot dbo com as effects e talvez tenha que aumentar os effects na distro, porém sou novo nisso.... Meu ot não possui arquivos .h / .cpp / .dev o que eu devo fazer? é versão 8.60!! Me ajudem!! Thanks!!
- DEV C++ Compilando TFS no Windows
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[8.60] DBRelated 1.2 Site + Data + Sources
ja tentei e da uns par de erro..
- A maioria das Effects distance não aparecem...
- A maioria das Effects distance não aparecem...
- A maioria das Effects distance não aparecem...
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Magias Não Aparecem
alguem ajudaaaaaaaaaaaaa
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Magias Não Aparecem
estou com o mesmo problema, alguém para ajudar? ;c
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A maioria das Effects distance não aparecem...
eu estou com o mesmo poblema.. alguém poderia me ajudar? não tenho esses arquivos .cpp e nem .h . O server é de wodbo que estou de editando aqui está o arquivo lua da spell: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 128) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr1 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 2, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr2 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr3 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 130) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr4 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 130) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr5 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area5 = createCombatArea(arr5) setCombatArea(combat5, area5) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr6 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 2, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area6 = createCombatArea(arr6) setCombatArea(combat6, area6) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr7 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {2, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area7 = createCombatArea(arr7) setCombatArea(combat7, area7) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 128) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr8 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, } local area8 = createCombatArea(arr8) setCombatArea(combat8, area8) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 133) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr9 = { {0, 0, 0, 0, 0}, {0, 0, 0, 2, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area9 = createCombatArea(arr9) setCombatArea(combat9, area9) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr10 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area10 = createCombatArea(arr10) setCombatArea(combat10, area10) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr11 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area11 = createCombatArea(arr11) setCombatArea(combat11, area11) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr12 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area12 = createCombatArea(arr12) setCombatArea(combat12, area12) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr13 = { {0, 0, 0, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 2, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area13 = createCombatArea(arr13) setCombatArea(combat13, area13) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr14 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area14 = createCombatArea(arr14) setCombatArea(combat14, area14) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr15 = { {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 133) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr16 = { {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area16 = createCombatArea(arr16) setCombatArea(combat16, area16) function k5(cid) if getCreatureLookDirection(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) doCombat(cid, combat2, numberToVariant(cid)) doCombat(cid, combat3, numberToVariant(cid)) doCombat(cid, combat4, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 2 then doCombat(cid, combat13, numberToVariant(cid)) doCombat(cid, combat14, numberToVariant(cid)) doCombat(cid, combat15, numberToVariant(cid)) doCombat(cid, combat16, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 3 then doCombat(cid, combat5, numberToVariant(cid)) doCombat(cid, combat6, numberToVariant(cid)) doCombat(cid, combat7, numberToVariant(cid)) doCombat(cid, combat8, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 0 then doCombat(cid, combat9, numberToVariant(cid)) doCombat(cid, combat10, numberToVariant(cid)) doCombat(cid, combat11, numberToVariant(cid)) doCombat(cid, combat12, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) end end function k4(cid) doPlayerSay(cid, 'Me!', TALKTYPE_ORANGE_1) addEvent(k5,100,cid) end function k3(cid) doPlayerSay(cid, 'Ha!', TALKTYPE_ORANGE_1) addEvent(k4,100,cid) end function k2(cid) doPlayerSay(cid, 'Me!', TALKTYPE_ORANGE_1) addEvent(k3,100,cid) end function k1(cid) doPlayerSay(cid, 'Ka!', TALKTYPE_ORANGE_1) addEvent(k2,100,cid) end function onCastSpell(cid, var) addEvent(k1,0,cid) return true end OBS: em todas as waves está esse erro, o kamehameha é apenas um exemplo! meu server nao tem os arquivos .h e ccp alguém poderia ajudar? up
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ERRO - MAGIAS DE WAVE
se faz alguma ideia de como poderia arrumar? up
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EFFECT NÃO APARECE - SPELLS
como assim, erro no console? alguma solução? alguem??! up
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[8.60] DBRelated 1.2 Site + Data + Sources
ja tentei copilar da uns par de erro
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[Link Quebrado] [ModenAcc] WebSite Otpokemon V4.0 Completo
tudo pela pasta do htdocs do xampp!!! clica com o botao direito, inspecionar elemento, ai vc vai ver aonde ele se localiza e vai alterando no arquivo...
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Ajuda Effects Nao Aparecem
estou com o mesmo problema, alguém seja mais específico por favor! Não dá pra entender nada do que vocês estão falando, fala passo por passo!! thanks
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EFFECT NÃO APARECE - SPELLS
alguem poderia me ajudar? estou com um erro parecido, a effect das waves não aparecem, a magia funciona normalmente, aparece o dano mas não aparece o effect, vou postar como ele está e como aparece no game. muito obrigado! local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 128) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr1 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 2, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr2 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr3 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 130) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr4 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 130) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr5 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area5 = createCombatArea(arr5) setCombatArea(combat5, area5) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr6 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 2, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area6 = createCombatArea(arr6) setCombatArea(combat6, area6) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 129) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr7 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {2, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area7 = createCombatArea(arr7) setCombatArea(combat7, area7) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 128) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr8 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, } local area8 = createCombatArea(arr8) setCombatArea(combat8, area8) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 133) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr9 = { {0, 0, 0, 0, 0}, {0, 0, 0, 2, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area9 = createCombatArea(arr9) setCombatArea(combat9, area9) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr10 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area10 = createCombatArea(arr10) setCombatArea(combat10, area10) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr11 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area11 = createCombatArea(arr11) setCombatArea(combat11, area11) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr12 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area12 = createCombatArea(arr12) setCombatArea(combat12, area12) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 131) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr13 = { {0, 0, 0, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 2, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area13 = createCombatArea(arr13) setCombatArea(combat13, area13) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr14 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area14 = createCombatArea(arr14) setCombatArea(combat14, area14) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, 132) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr15 = { {0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_HITCOLOR, COLOR_TEAL) setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, 133) setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -250.0, 0, -300.0, 0) local arr16 = { {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area16 = createCombatArea(arr16) setCombatArea(combat16, area16) function k5(cid) if getCreatureLookDirection(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) doCombat(cid, combat2, numberToVariant(cid)) doCombat(cid, combat3, numberToVariant(cid)) doCombat(cid, combat4, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 2 then doCombat(cid, combat13, numberToVariant(cid)) doCombat(cid, combat14, numberToVariant(cid)) doCombat(cid, combat15, numberToVariant(cid)) doCombat(cid, combat16, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 3 then doCombat(cid, combat5, numberToVariant(cid)) doCombat(cid, combat6, numberToVariant(cid)) doCombat(cid, combat7, numberToVariant(cid)) doCombat(cid, combat8, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) elseif getCreatureLookDirection(cid) == 0 then doCombat(cid, combat9, numberToVariant(cid)) doCombat(cid, combat10, numberToVariant(cid)) doCombat(cid, combat11, numberToVariant(cid)) doCombat(cid, combat12, numberToVariant(cid)) doPlayerSay(cid, 'Haa!', TALKTYPE_ORANGE_1) end end function k4(cid) doPlayerSay(cid, 'Me!', TALKTYPE_ORANGE_1) addEvent(k5,100,cid) end function k3(cid) doPlayerSay(cid, 'Ha!', TALKTYPE_ORANGE_1) addEvent(k4,100,cid) end function k2(cid) doPlayerSay(cid, 'Me!', TALKTYPE_ORANGE_1) addEvent(k3,100,cid) end function k1(cid) doPlayerSay(cid, 'Ka!', TALKTYPE_ORANGE_1) addEvent(k2,100,cid) end function onCastSpell(cid, var) addEvent(k1,0,cid) return true end OBS: em todas as waves está esse erro, o kamehameha é apenas um exemplo! ME AJUDEM POR FAVOR!
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[8.60] DBRelated 1.2 Site + Data + Sources
não estou conseguindo compilar, esta dando muitos erros..
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ERRO PHPMYADMIN
alguem ajuda?