Histórico de Curtidas
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Leandro Rissa recebeu reputação de cs007 em Velocidade de Push/empurrar playerem (distance push) game.ppc
procura por
if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) linha 1031 troque para if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 250
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) pronto e compila de novo -
Leandro Rissa recebeu reputação de Deletera em Velocidade de Push/empurrar playerem (distance push) game.ppc
procura por
if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) linha 1031 troque para if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 250
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) pronto e compila de novo -
Leandro Rissa recebeu reputação de Frajolaa em Velocidade de Push/empurrar playerem (distance push) game.ppc
procura por
if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 0
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) linha 1031 troque para if(Position::areInRange<1,1,0>(movingCreature->getPosition(), player->getPosition()) && delay > 250
&& !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) pronto e compila de novo