<?xml version="1.0" encoding="UTF-8"?>
<monster name="Kakuzu" nameDescription="Kakuzu" race="blood" experience="0" speed="650" manacost="0">
<health now="9065000" max="9065000"/>
<look type="998" head="0" body="94" legs="79" feet="79" corpse="0"/>
<targetchange interval="5000" chance="50"/>
<strategy attack="90" defense="20"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="65"/>
<flag runonhealth="0"/>
</flags>
<script>
</script>
<attacks>
<attack name="melee" interval="800" min="-550" max="-640"/>
<attack name="manadrain" interval="1000" chance="10" range="7" min="-760" max="-815">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="Katon Dragon Furie" interval="2000" chance="100" radius="4" target="1" min="-14340" max="-5600">
</attack>
<attack name="Doton Dragon Furie" interval="2200" chance="100" target="1" min="-14440" max="-5100">
</attack>
</attacks>
<defenses armor="80" defense="80">
<defense name="healing" interval="4000" chance="40" min="300" max="300">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4000" chance="40" speedchange="600" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="20"/>
<element icePercent="10"/>
<element holyPercent="-15"/>
<element deathPercent="35"/>
</elements>
<!-------->
<summons maxSummons="4">
<summon name="demon" interval="1000" chance="10" max="4"/>
</summons>
<!------->
<immunities>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence=".." yell="1"/>
</voices>
<loot>
</loot>
</monster>
Na tag 'summons', onde está demarcado:
Maxsummons - quantidade maxima do mosntro que ele vai summonar.
Name: nome do mosntro que será summonado.
Interval: Intervalo de tempo em que os monstros são summonados.
Chance: A chance do monstro possivelmente summonar.
Max: Maximo do mosntro denominado na area 'Name' que será summonado.