TekaZudo
seuserver.com.br
DESCRIÇÃO
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Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
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- (Resolvido)Onde mudo o locar que o player aparece enquanto esta criando conta
- (Resolvido)Onde mudo o locar que o player aparece enquanto esta criando conta
- (Resolvido)Onde mudo o locar que o player aparece enquanto esta criando conta
- (Resolvido)Onde mudo o locar que o player aparece enquanto esta criando conta
- Da uma ajudinha aqui bot ng 8.60 fecha o tibia sosinho apos algumas horas
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[AJUDA] Erro RME - Mapa carregando todo BUGADO
As configurações do seu otserver os ids das paredes e dos pisos são diferentes da versão do criador do mapa mas isso não vai mudar em nada apenas se vc deletar algo ira ter que arumar tudo as paredes e os pisos. ou olhe no loader do otserver a versao que foi usada para criar o mapa.
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(Resolvido)Como tiro o skill por rate stage ajuda
tem advancesave vo manda script mas eu ja consegui configurar --//Credits: Cyko//-- local config = { savePlayer = true, --Save Player When The Gain Level! healPlayerOnLevel = true, --Heal Players Hp And Mana On Level! } function onAdvance(cid, skill, oldLevel, newLevel) if(skill == SKILL__EXPERIENCE) then return true end if(config.savePlayer) then doPlayerSave(cid, true) end if(newLevel < oldLevel)then return true end if(skill == SKILL__LEVEL and config.healPlayerOnLevel) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) end local VocKnig = {4,8} if (getPlayerStorageValue(cid,100132) == -1) then if (getPlayerLevel(cid) >= 30 and isInArray(VocKnig, getPlayerVocation(cid))) then setPlayerStorageValue(cid,100132, 1) doPlayerAddItem(cid,2516,1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived a Dragon Shield." ) if (getPlayerSkill(cid,SKILL_FIST) >= getPlayerSkill(cid,SKILL_AXE) and getPlayerSkill(cid,SKILL_FIST) >= getPlayerSkill(cid,SKILL_CLUB) and getPlayerSkill(cid,SKILL_FIST) >= getPlayerSkill(cid,SKILL_SWORD)) then local ITEMS = {7408, 2430, 2434} local random = ITEMS[math.random(1, #ITEMS)] doPlayerAddItem(cid, random, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived a random weapon, since you are using fist." ) elseif (getPlayerSkill(cid,SKILL_SWORD) >= getPlayerSkill(cid,SKILL_AXE) and getPlayerSkill(cid,SKILL_SWORD) >= getPlayerSkill(cid,SKILL_CLUB)) then doPlayerAddItem(cid,7408,1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived a Wyvern Fang." ) elseif (getPlayerSkill(cid,SKILL_AXE) >= getPlayerSkill(cid,SKILL_SWORD) and getPlayerSkill(cid,SKILL_AXE) >= getPlayerSkill(cid,SKILL_CLUB)) then doPlayerAddItem(cid,2430,1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived a Knight Axe." ) elseif (getPlayerSkill(cid,SKILL_CLUB) >= getPlayerSkill(cid,SKILL_SWORD) and getPlayerSkill(cid,SKILL_CLUB) >= getPlayerSkill(cid,SKILL_CLUB)) then doPlayerAddItem(cid,2434,1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived a Dragon Hammer." ) end end end local VocSorc = {1,5} if (getPlayerLevel(cid) >= 20 and isInArray(VocSorc, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100120) == -1) then doPlayerAddItem(cid,2188,1) setPlayerStorageValue(cid,100120, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2188).."." ) elseif (getPlayerLevel(cid) >= 35 and isInArray(VocSorc, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100121) == -1) then doPlayerAddItem(cid,2189,1) setPlayerStorageValue(cid,100121, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2189).."." ) end local VocDruid = {2,6} if (getPlayerLevel(cid) >= 20 and isInArray(VocDruid, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100122) == -1) then doPlayerAddItem(cid,2185,1) setPlayerStorageValue(cid,100122, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2185).."." ) end if (getPlayerLevel(cid) >= 35 and isInArray(VocDruid, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100123) == -1) then doPlayerAddItem(cid,2181,1) setPlayerStorageValue(cid,100123, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2181).."." ) end local VocPally = {3,7} if (getPlayerLevel(cid) >= 15 and isInArray(VocPally, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100124) == -1) then doPlayerAddItem(cid,2544,200) setPlayerStorageValue(cid,100124, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 200x "..getItemNameById(2544).."." ) if (getPlayerLevel(cid) >= 25 and isInArray(VocPally, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100125) == -1) then doPlayerAddItem(cid,2455,1) setPlayerStorageValue(cid,100125, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2455).."." ) end if (getPlayerLevel(cid) >= 30 and isInArray(VocPally, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100126) == -1) then doPlayerAddItem(cid,2543,200) setPlayerStorageValue(cid,100126, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 200x "..getItemNameById(2543).."." ) end if (getPlayerLevel(cid) >= 35 and isInArray(VocPally, getPlayerVocation(cid)) and getPlayerStorageValue(cid,100127) == -1) then doPlayerAddItem(cid,7363,100) setPlayerStorageValue(cid,100127, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 100x "..getItemNameById(7363).."." ) end if (getPlayerLevel(cid) >= 30 and getPlayerStorageValue(cid,100128) == -1) then doPlayerAddItem(cid,2160,1) setPlayerStorageValue(cid,100128, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 1x "..getItemNameById(2160).."." ) end if (getPlayerLevel(cid) >= 50 and getPlayerStorageValue(cid,100129) == -1) then doPlayerAddItem(cid,2160,2) setPlayerStorageValue(cid,100129, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 2x "..getItemNameById(2160).."." ) end if (getPlayerLevel(cid) >= 75 and getPlayerStorageValue(cid,100130) == -1) then doPlayerAddItem(cid,2160,4) setPlayerStorageValue(cid,100130, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 4x "..getItemNameById(2160).."." ) end if (getPlayerLevel(cid) >= 100 and getPlayerStorageValue(cid,100131) == -1) then doPlayerAddItem(cid,2160,8) setPlayerStorageValue(cid,100131, 1) doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have recived 8x "..getItemNameById(2160).."." ) end end return true end
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- (Resolvido)Como tiro o skill por rate stage ajuda
- (Resolvido)Como tiro o skill por rate stage ajuda
- Como tiro o skill por rate stage ajuda
- Como tiro o skill por rate stage ajuda
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- Players nao conseguem entrar no meu website ajuda
- Players nao conseguem entrar no meu website ajuda
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