Blazera 8.60
blazera.net
SOBRE O BLAZERA
Um fresh start em um servidor 8.6 clássico, com real map, focado na experiência raiz do Tibia. | Classic Real Map • Fresh Start • Client 8.6 • Old School Gameplay • Active Community
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xBlackWolf's post in (Resolvido)Erros no character.php was marked as the answerMano blz??
Eu diria para você atualizar a versão do seu PHP. Porém, é somente um warning, e você Não precisa se preocupar neste momento.
Versões mais novas talvez te dê um erro.
Para esconder este warning, voce pode por no seu código PHP da character.php
error_reporting(0);
Abraços!
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xBlackWolf's post in (Resolvido)[AJUDA] Como instalar um Ot 8.6 OTX do zero - UBUNTU was marked as the answerOlá!!
1) Vá para a 14.04, é bem mais estável.
2) O Forum tem a área de tutoriais de infraestrutura, lá você encontrará tutoriais do zero para o Linux UBUNTU e DEBIAN.
Quanto ao OTX, você pode encontrar o tutorial aqui: Link Externo Github
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xBlackWolf's post in (Resolvido)RESOLVIDO Npc Vocation was marked as the answerSó criar um arquivo de NPC, e por dentro:
<?xml version="1.0" encoding="UTF-8"?> <npc name="The Oracle" floorchange="0" walkinterval="0"> <health now="150" max="150"/> <look typeex="1448"/> <interaction range="3" idletime="30"> <interact keywords="hi" focus="1"> <!--These are the keywords will trigger this interaction--> <keywords>hello</keywords> <keywords>greet</keywords> <response> <action name="script"> <!-- if(getPlayerVocation(cid) ~= 0) then selfSay("SORRY, YOU HAVE ALREADY MADE YOUR CHOICE IN LIFE!") _state.isidle = true return end --> if(getPlayerLevel(cid)) >= 8 then selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?") _state.b1 = (isPremium(cid) == true) _state.topic = 1 else selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!") _state.isidle = true end </action> </response> </interact> <interact keywords="yes" topic="1"> selfSay(getCreatureName(cid) .. ", WHAT KIND OF PROFESSIONAL DO YOU WANNA BE?") _stage.topic = 2 </interact> <interact keywords="sorcerer" topic="2"> <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 1 _state.topic = 3 </action> </response> </interact> <interact keywords="druid" topic="2"> <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 2 _state.topic = 3 </action> </response> </interact> <interact keywords="paladin" topic="2"> <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 3 _state.topic = 3 </action> </response> </interact> <interact keywords="knight" topic="2"> <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 4 _state.topic = 3 </action> </response> </interact> <!--If the player does not say any profession, repeat our question--> <interact keywords="|*|" topic="2"> <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/> </interact> <interact keywords="yes" topic="3"> <response> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid--> <action name="script"> selfSay("SO BE IT!") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) doPlayerSetVocation(cid, _state.n2) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) </action> <action name="idle" value="1"/> </response> </interact> <interact keywords="bye" focus="0"> <keywords>farewell</keywords> <response text="Good bye. Recommend us, if you were satisfied with our service."/> </interact> <!-- If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed the npc will be able to talk to all customers at the same time without problems. --> <interact event="onBusy"> <response text="WAIT UNTIL IT IS YOUR TURN!"> <action name="addqueue" value="|PLAYER|"/> </response> </interact> <!--This event triggers if the player goes to far away from the npc/logout/idle timeout--> <interact event="onPlayerLeave" focus="0"> <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/> </interact> </interaction> </npc> Se der erro me avisa, usei como base o The Oracle. Se ajudar rep+ =D
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xBlackWolf's post in (Resolvido)PEDID0 was marked as the answerVê se é isso que você quer.
--[[ @by Shynzo ]]-- local colors = { TEXTCOLOR_BLUE, TEXTCOLOR_LIGHTBLUE, TEXTCOLOR_LIGHTGREEN, TEXTCOLOR_TEAL, TEXTCOLOR_PURPLE, TEXTCOLOR_PLATINUMBLUE, TEXTCOLOR_LIGHTGREY, TEXTCOLOR_DARKRED, TEXTCOLOR_RED, TEXTCOLOR_ORANGE, TEXTCOLOR_YELLOW, TEXTCOLOR_WHITE_EXP } function onSay(cid, words, param) local playerpos = getPlayerPosition(cid) local random = math.random(1, #colors) if math.max(math.abs(playerpos.x-23), math.abs(playerpos.y-30)) < 9999 then doSendMagicEffect(playerpos, CONST_ME_HEARTS) doSendAnimatedText(playerpos, "CREW", colors[random]) return 0 end return 1 end -
xBlackWolf's post in (Resolvido)ShopGuild GESIOR ajuda! was marked as the answerPodem fechar, já resolvi -.-'
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xBlackWolf's post in (Resolvido)ERROR RME, PONTO DE ENTRADA was marked as the answerFerramenta de pesquisa ta ai pra usar viu rsrs
Delete as 2 Dlcs abaixo e Execute o RME.EXE Não o Atalho na Área de Trabalho
"WSOCK32.dll" e "RPCRT4.dll".
Delete o atalho do RME que está na sua área de trabalho. (Caso utilizar este atalho irá criar as dll's novamente)
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xBlackWolf's post in (Resolvido)MAP EDITOR 10.35 was marked as the answerSe não me engano, esse meu funciona. Upei ele só pra você. Agradece se ajudar. =)
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