Ir para conteúdo

xBlackWolf

Membro
  • Registro em

  • Última visita

Solutions

  1. xBlackWolf's post in (Resolvido)Erros no character.php was marked as the answer   
    Mano blz??
     
    Eu diria para você atualizar a versão do seu PHP. Porém, é somente um warning, e você Não precisa se preocupar neste momento.
    Versões mais novas talvez te dê um erro.
     
    Para esconder este warning, voce pode por no seu código PHP da character.php
     
    error_reporting(0);  
    Abraços!
     
     
  2. xBlackWolf's post in (Resolvido)[AJUDA] Como instalar um Ot 8.6 OTX do zero - UBUNTU was marked as the answer   
    Olá!!
     
    1) Vá para a 14.04, é bem mais estável.
    2) O Forum tem a área de tutoriais de infraestrutura, lá você encontrará tutoriais do zero para o Linux UBUNTU e DEBIAN.
    Quanto ao OTX, você pode encontrar o tutorial aqui: Link Externo Github
     
  3. xBlackWolf's post in (Resolvido)RESOLVIDO Npc Vocation was marked as the answer   
    Só criar um arquivo de NPC, e por dentro:
    <?xml version="1.0" encoding="UTF-8"?> <npc name="The Oracle" floorchange="0" walkinterval="0"> <health now="150" max="150"/> <look typeex="1448"/> <interaction range="3" idletime="30"> <interact keywords="hi" focus="1"> <!--These are the keywords will trigger this interaction--> <keywords>hello</keywords> <keywords>greet</keywords> <response> <action name="script"> <!-- if(getPlayerVocation(cid) ~= 0) then selfSay("SORRY, YOU HAVE ALREADY MADE YOUR CHOICE IN LIFE!") _state.isidle = true return end --> if(getPlayerLevel(cid)) >= 8 then selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?") _state.b1 = (isPremium(cid) == true) _state.topic = 1 else selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!") _state.isidle = true end </action> </response> </interact> <interact keywords="yes" topic="1"> selfSay(getCreatureName(cid) .. ", WHAT KIND OF PROFESSIONAL DO YOU WANNA BE?") _stage.topic = 2 </interact> <interact keywords="sorcerer" topic="2"> <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 1 _state.topic = 3 </action> </response> </interact> <interact keywords="druid" topic="2"> <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 2 _state.topic = 3 </action> </response> </interact> <interact keywords="paladin" topic="2"> <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 3 _state.topic = 3 </action> </response> </interact> <interact keywords="knight" topic="2"> <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> _state.n2 = 4 _state.topic = 3 </action> </response> </interact> <!--If the player does not say any profession, repeat our question--> <interact keywords="|*|" topic="2"> <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/> </interact> <interact keywords="yes" topic="3"> <response> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid--> <action name="script"> selfSay("SO BE IT!") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) doPlayerSetVocation(cid, _state.n2) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) </action> <action name="idle" value="1"/> </response> </interact> <interact keywords="bye" focus="0"> <keywords>farewell</keywords> <response text="Good bye. Recommend us, if you were satisfied with our service."/> </interact> <!-- If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed the npc will be able to talk to all customers at the same time without problems. --> <interact event="onBusy"> <response text="WAIT UNTIL IT IS YOUR TURN!"> <action name="addqueue" value="|PLAYER|"/> </response> </interact> <!--This event triggers if the player goes to far away from the npc/logout/idle timeout--> <interact event="onPlayerLeave" focus="0"> <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/> </interact> </interaction> </npc>  Se der erro me avisa, usei como base o The Oracle. Se ajudar rep+ =D
  4. xBlackWolf's post in (Resolvido)PEDID0 was marked as the answer   
    Vê se é isso que você quer.
    --[[ @by Shynzo ]]-- local colors = { TEXTCOLOR_BLUE, TEXTCOLOR_LIGHTBLUE, TEXTCOLOR_LIGHTGREEN, TEXTCOLOR_TEAL, TEXTCOLOR_PURPLE, TEXTCOLOR_PLATINUMBLUE, TEXTCOLOR_LIGHTGREY, TEXTCOLOR_DARKRED, TEXTCOLOR_RED, TEXTCOLOR_ORANGE, TEXTCOLOR_YELLOW, TEXTCOLOR_WHITE_EXP } function onSay(cid, words, param) local playerpos = getPlayerPosition(cid) local random = math.random(1, #colors) if math.max(math.abs(playerpos.x-23), math.abs(playerpos.y-30)) < 9999 then doSendMagicEffect(playerpos, CONST_ME_HEARTS) doSendAnimatedText(playerpos, "CREW", colors[random]) return 0 end return 1 end
  5. xBlackWolf's post in (Resolvido)ShopGuild GESIOR ajuda! was marked as the answer   
    Podem fechar, já resolvi -.-' 
  6. xBlackWolf's post in (Resolvido)ERROR RME, PONTO DE ENTRADA was marked as the answer   
    Ferramenta de pesquisa ta ai pra usar viu rsrs
     
    Delete as 2 Dlcs abaixo e Execute o RME.EXE Não o Atalho na Área de Trabalho
     
    "WSOCK32.dll" e "RPCRT4.dll".
    Delete o atalho do RME que está na sua área de trabalho. (Caso utilizar este atalho irá criar as dll's novamente)
  7. xBlackWolf's post in (Resolvido)MAP EDITOR 10.35 was marked as the answer   
    Se não me engano, esse meu funciona. Upei ele só pra você. Agradece se ajudar. =)
     
    Download

Informação Importante

Confirmação de Termo