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Oxdedo

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  1. @Caronte Fiz isso fudeo kkkkkkkkk [23/01/2015 18:34:38] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (224) [23/01/2015 18:34:38] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (225) [23/01/2015 18:34:38] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (226) [23/01/2015 18:34:38] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (227) [23/01/2015 18:34:38] [Warning - Houses::loadFromXm
  2. Ae galera deu certo, mais agora apareceu isso [23/01/2015 13:18:42] [Warning - Houses::loadFromXml] Cannot load houses file. [23/01/2015 13:18:42] Line: 10, Info: Premature end of data in tag houses line 2 [23/01/2015 13:18:42] > WARNING: Could not load house data. [23/01/2015 13:18:42] > Data parsing time: 0.652 seconds. Aaaaaaaaaaaa volto o error e ta certo a porra do bagui aaff Olha eu salvei mapa e crio essa coisa
  3. Aaaaaa fiz oq tu pedi e deu isso '-' [23/01/2015 00:11:49] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (237) [23/01/2015 00:11:49] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (238) [23/01/2015 00:11:49] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (250) [23/01/2015 00:11:49] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (267) [23/01/2015 00:11:49] [Warning - Houses::loadFromXml] House
  4. @danihcv 00:01 You see a closed door. It belongs to house 'Forgotten headquarter (Flat 1, Area 42)
  5. Rlx sobre o error que tu me mostro eu ja arrumei e deu certo oq vc disse Vlw
  6. Puis esse que tu me passo fico assim agr \/ [22/01/2015 23:47:57] [Warning - Houses::loadFromXml] Cannot load houses file. [22/01/2015 23:47:57] Line: 2, Info: Extra content at the end of the document
  7. @danihcv Explica melhor nao intendi fais mais explicado coloca onde sao vermelho, azul e verde Porfavor
  8. Vou fazer oq voce pediu \/ / https://www.mediafire.com/?6j56qq5vf79396c https://www.mediafire.com/?6j56qq5vf79396c https://www.mediafire.com/?6j56qq5vf79396c
  9. Como o meu colega diz ai em cia /\, Não deu certo :s @Olokomeu /\ '-' ve ai se puder
  10. @Daniel nao da pra colocar na frente da porta :/
  11. @Daniel Ja Fiz isso Daniel mais olha \/ Eu quero colocar a mancha da agua "SELECT EXIT" na porta da casa pra a casa ser comprada mais não da porque ?
  12. EDITADO -- Consegui Criar valeu ai Rep++
  13. Olá estou com um probleminha e alguem pode me ajudar ? Obrigado. Não esta dando pra eu criar as houses, ai em baixo segue a imagem demonstrando o problema.
  14. @Thayam Assim é o "shiny dragonite" eu criei ele pelo /m shiny dragonite e ele é feio verda e pá daí eu takei mb nele e catei e ele nao queria sair pra fora da ball e ir icon system mas ele veio so na ball '-'
  15. [21/01/2015 05:20:46] [Error - CreatureScript Interface] [21/01/2015 05:20:46] data/creaturescripts/scripts/login.lua:onLogin [21/01/2015 05:20:46] Description: [21/01/2015 05:20:46] (luaGetItemAttribute) Item not found local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local accountManager = getPlayerAccountManager(cid) if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) <= 80 then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 90) doCreatureSetDropLoot(cid, false) e
  16. Gente meu pokemon nao sai pra fora da ball alguem sabe pq ?
  17. [21/01/2015 01:10:50] [Error - CreatureScript Interface] [21/01/2015 01:10:50] data/creaturescripts/scripts/login.lua:onLogin [21/01/2015 01:10:50] Description: [21/01/2015 01:10:50] (luaGetItemAttribute) Item not found local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local accountManager = getPlayerAccountManager(cid) if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) <= 80 then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 90) doCreatureSetDropLoot(cid, fals
  18. Mals vo procurar a le as regras gerais. Ai cara \/ \/ \/ function onLogout(cid) if not isCreature(cid) then return true end local thisitem = getPlayerSlotItem(cid, 8) if thisitem.uid <= 0 then return true end local ballName = getItemAttribute(thisitem.uid, "poke") local btype = getPokeballType(thisitem.itemid) --------------------------------------------------------------- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(
  19. [20/01/2015 21:58:18] [Error - CreatureScript Interface] [20/01/2015 21:58:18] data/creaturescripts/scripts/goback.lua:onDeath [20/01/2015 21:58:18] Description: [20/01/2015 21:58:19] data/creaturescripts/scripts/goback.lua:114: bad argument #3 to 'gsub' (string/function/table expected) [20/01/2015 21:58:19] stack traceback: [20/01/2015 21:58:19] [C]: in function 'gsub' [20/01/2015 21:58:19] data/creaturescripts/scripts/goback.lua:114: in function <data/creaturescripts/scripts/goback.lua:81> [20/01/2015 21:58:20] [Error - CreatureScript Interface] [20/01/2015 21:58:20] data/cre
  20. HU3UHU3 O comando "/summon charizards" nao funciona :s
  21. Entendi o bagui de 659 NÃO MAIS TA AI function getStringOfTaskArray(array) if type(array) ~= 'table' or not next(array) then return "" end local result = {} for _, value in ipairs(array) do local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2] table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s")) end result[#result] = " and"..(result[#result]:sub(2,#result[#result])) return table.concat(result) end function getVitalityByMaster(cid) if not isCreature(cid) then return 0 end local ba
  22. [20/01/2015 15:14:48] [Error - CreatureScript Interface] [20/01/2015 15:14:48] data/creaturescripts/scripts/look.lua:onLook [20/01/2015 15:14:48] Description: [20/01/2015 15:14:48] data/lib/some functions.lua:659: attempt to compare nil with number [20/01/2015 15:14:48] stack traceback: local NPCBattle = { ["Brock"] = {artig = "He is", cidbat = "Pewter"}, ["Misty"] = {artig = "She is", cidbat = "Cerulean"}, ["Blaine"] = {artig = "He is", cidbat = "Cinnabar"}, ["Sabrina"] = {artig = "She is", cidbat = "Saffron"}, --alterado v1.9 \/ peguem tudo! ["Kira"] = {artig = "She is", cidbat
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