function onAdvance(cid, skill, oldlevel, newlevel)
local skillMsgs = {
[SKILL_FIST] = "You advanced in first fighting ["..getPlayerSkill(cid, SKILL_FIST).."].",
[SKILL_CLUB] = "You advanced in club fighting ["..getPlayerSkill(cid, SKILL_CLUB).."].",
[SKILL_SWORD] = "You advanced in sword fighting ["..getPlayerSkill(cid, SKILL_SWORD).."].",
[SKILL_AXE] = "You advanced in axe fighting ["..getPlayerSkill(cid, SKILL_AXE).."].",
[SKILL_DISTANCE] = "You advanced in distance fighting ["..getPlayerSkill(cid, SKILL_DISTANCE).."].",
[SKILL_SHIELD] = "You advanced in shielding ["..getPlayerSkill(cid, SKILL_SHIELD).."].",
[SKILL_FISHING] = "You advanced in fishing ["..getPlayerSkill(cid, SKILL_FISHING).."].",
[SKILL__MAGLEVEL] = "You advanced in magic level ["..getPlayerMagLevel(cid).."]."
}
if(skillMsgs[skill]) then
doCreatureSay(cid, skillMsgs[skill], TALKTYPE_MONSTER)
end
return true
end