Tudo que ADM WAR postou
- nesesito membros para formar uma equipe, servidor on-line
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Estou a procura de um ot para ajudar a administrar
bom meu nome e Andrey eu estou atras de um otserv para ajudar a administrar e anunciar meu skype; andreygenteboa gogo
- alguem ajuda account manage nao aparece pra criar conta
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TOP LEVEL FORA DE ESQUADRO
na hora de você colocar vc n colocou certo coloca quando ficha o script ai vc add esse
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Outfit Doll
tu adiciona no actions.xml <action uniqueid="ID do item" event="script" value="Nome do arquivo"/> em scripts local remove = true -- Remover ao usar? local outfits = { [1234] = {out = 302}, } -- [Item ID] = {out = ID da Outfit}, function onUse(cid, item) local t = outfits[item.itemid] if t then doCreatureChangeOutfit(cid, {lookType = t.out}) doPlayerSendTextMessage(cid, "Voce mudou a sua outfit.") end if remove then doRemoveItem(item.uid, 1) end return true end
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Ajuda phpymyadmin linux - Suporte de Infraestrutura - Tibia King - Tudo sobre Tibia, OTServ e Bots!
deve ser porcausa do seu ip esta configurado so para o computador que hostea entrar no phpmyadmin
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[erro] Account manager
na config.lua encryptionType = "plain" troque por encryptionType = "sha1"
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ERROR: Unable to load config.lua
everson eu ja fis isso olhe no meu topico.
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Estão clonando item do site no meu OT 10.76-ajuda?
amg veja se elis tem premiun points elis podem esta invadindo o seu phpmyadmin exclua o user PMA "se for xampp"
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ERROR: Unable to load config.lua
demorei horas preocurando a resposta espero ter ajudado accountManager = false namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 1183 newPlayerSpawnPosY = 1097 newPlayerSpawnPosZ = 15 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 lightChange = 1 startupTime = 351 startupLight = 40 limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 0 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 50 -- ... pra estar feliz PokemonStageOK = 200 -- ... pra estar normal PokemonStageSad = 1000 -- ... pra estar triste PokemonStageMad = 1000 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 10000 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 1000 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false rateGymSpellInterval = 0.68 redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true worldId = 0 ip = "192.168.12.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 300 -- codificado e limitado para 7 motd = "Bem-vindo, ao Pokemon Infinity." displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "Pokemon Infinity" loginMessage = "Bem-vindo ao Pokemon Infinity, Boa sorte em sua Jornada" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "poketibia" sqlFile = "" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1" deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true mapName = "mastermap" mapAuthor = "brun123" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = true emoteSpells = false allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = false promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 saveGlobalStorage = true useHouseDataStorage = true storePlayerDirection = true checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 ghostModeInvisibleEffect = false ghostModeSpellEffects = false idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 freePremium = false premiumForPromotion = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 experienceStages = false rateExperience = 80 rateExperienceFromPlayers = 0 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 globalSaveEnabled = false globalSaveHour = 1260 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false deSpawnRange = 2 deSpawnRadius = 25 maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true ownerName = "Pokemon Infinity [Advanced]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
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[Pedido]Server,client e site de poketibia.
cliente mas serve http://www.4shared.com/rar/1B-cbyyP/kit_host_pokemon_legendary.html site http://www.tibiaking.com/forum/topic/14364-modern-aac-web-site-para-poketibia-minitutorial/ https://www.youtube.com/watch?v=VTG2Wbi8qdI
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Sistema GUILD Points
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[pedido] Cast system gesior
amg baixe isso http://www.4shared.com/file/E5vCXJ5Tce/cast.html? coloque no seu htdocs ou www dps vai no phpmyadmin e executa isso ALTER TABLE `players` ADD `viewers` int(11) not null default '0';
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Sistema de bike parecido com o do otPokémon
amg pega em qual verção?
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[AJUDA] Script de Invasão
250 e o tempo em mine segundos "se nao me engano" um minuto tem 1200 eu axo
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DÚVIDA Utilizar ip .com
mano isso e facil vc compra o dominio vai em ip ou configurações ou config ip augo asim ai la vai ter o ip vc substitui para o ip de seu serv. utilize weblara ou zighost
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AJUDA; Criação de server, server pronto.
mi add no skype: andreygenteboa tedou um suport
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NPC que vende itens por outro tipo de coin
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Shop guild não envia o item
mano se tu tem copia meu script e coloca no lugar do velho. "porque seu script ta com defeito"
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Shop guild não envia o item
Apenas faça isso em seu ot, na psta globalevents abra globalevents.xml e adicione uma tagzinha: <globalevent name="shop" interval="30" script="shop.lua"/> e nas pasta scripts, crie um arquivo chamado shop.lua e add isso dentro: -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end
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(Resolvido)[Pedido] Sistema de casamento
ai da uma editada http://www.tibiaking.com/forum/topic/12994-new-marriage-system/
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Dar GM
vai na frente do player e fale /attr group 4
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que isso?o.o
vai em exit area e seleciona a porta.
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que isso?o.o
como tu remove clica em select house dps como se fosse adicionar porem aperte CTRL ai tu vai escluindo se vc quiser coloca vai na area de houses e clica em add
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Autoloot tfs 1.0
<talkaction words="!autoloot" script="autoloot.lua"/> <event type="kill" name="AutoLoot" script="Autoloot.lua"/>