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ADM WAR

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  1. amigo eu posso entrar? tenho bastante experiencia meu skype : andreygenteboa
  2. bom meu nome e Andrey eu estou atras de um otserv para ajudar a administrar e anunciar meu skype; andreygenteboa gogo
  3. cria uma acc i troca o id dela para 1 login 1 senha 1
  4. na hora de você colocar vc n colocou certo coloca quando ficha o script ai vc add esse
  5. ADM WAR postou uma resposta no tópico em Suporte Tibia OTServer
    tu adiciona no actions.xml <action uniqueid="ID do item" event="script" value="Nome do arquivo"/> em scripts local remove = true -- Remover ao usar? local outfits = { [1234] = {out = 302}, } -- [Item ID] = {out = ID da Outfit}, function onUse(cid, item) local t = outfits[item.itemid] if t then doCreatureChangeOutfit(cid, {lookType = t.out}) doPlayerSendTextMessage(cid, "Voce mudou a sua outfit.") end if remove then doRemoveItem(item.uid, 1) end return true end
  6. deve ser porcausa do seu ip esta configurado so para o computador que hostea entrar no phpmyadmin
  7. na config.lua encryptionType = "plain" troque por encryptionType = "sha1"
  8. everson eu ja fis isso olhe no meu topico.
  9. amg veja se elis tem premiun points elis podem esta invadindo o seu phpmyadmin exclua o user PMA "se for xampp"
  10. demorei horas preocurando a resposta espero ter ajudado accountManager = false namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 1183 newPlayerSpawnPosY = 1097 newPlayerSpawnPosZ = 15 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 lightChange = 1 startupTime = 351 startupLight = 40 limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 0 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 50 -- ... pra estar feliz PokemonStageOK = 200 -- ... pra estar normal PokemonStageSad = 1000 -- ... pra estar triste PokemonStageMad = 1000 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 10000 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 1000 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false rateGymSpellInterval = 0.68 redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true worldId = 0 ip = "192.168.12.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 300 -- codificado e limitado para 7 motd = "Bem-vindo, ao Pokemon Infinity." displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "Pokemon Infinity" loginMessage = "Bem-vindo ao Pokemon Infinity, Boa sorte em sua Jornada" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "poketibia" sqlFile = "" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1" deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true mapName = "mastermap" mapAuthor = "brun123" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = true emoteSpells = false allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = false promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 saveGlobalStorage = true useHouseDataStorage = true storePlayerDirection = true checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 ghostModeInvisibleEffect = false ghostModeSpellEffects = false idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 freePremium = false premiumForPromotion = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 experienceStages = false rateExperience = 80 rateExperienceFromPlayers = 0 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 globalSaveEnabled = false globalSaveHour = 1260 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false deSpawnRange = 2 deSpawnRadius = 25 maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true ownerName = "Pokemon Infinity [Advanced]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
  11. cliente mas serve http://www.4shared.com/rar/1B-cbyyP/kit_host_pokemon_legendary.html site http://www.tibiaking.com/forum/topic/14364-modern-aac-web-site-para-poketibia-minitutorial/ https://www.youtube.com/watch?v=VTG2Wbi8qdI
  12. amg baixe isso http://www.4shared.com/file/E5vCXJ5Tce/cast.html? coloque no seu htdocs ou www dps vai no phpmyadmin e executa isso ALTER TABLE `players` ADD `viewers` int(11) not null default '0';
  13. amg pega em qual verção?
  14. 250 e o tempo em mine segundos "se nao me engano" um minuto tem 1200 eu axo
  15. mano isso e facil vc compra o dominio vai em ip ou configurações ou config ip augo asim ai la vai ter o ip vc substitui para o ip de seu serv. utilize weblara ou zighost
  16. mi add no skype: andreygenteboa tedou um suport
  17. mano se tu tem copia meu script e coloca no lugar do velho. "porque seu script ta com defeito"
  18. Apenas faça isso em seu ot, na psta globalevents abra globalevents.xml e adicione uma tagzinha: <globalevent name="shop" interval="30" script="shop.lua"/> e nas pasta scripts, crie um arquivo chamado shop.lua e add isso dentro: -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end
  19. ai da uma editada http://www.tibiaking.com/forum/topic/12994-new-marriage-system/
  20. ADM WAR postou uma resposta no tópico em Suporte Tibia OTServer
    vai na frente do player e fale /attr group 4
  21. ADM WAR postou uma resposta no tópico em Suporte Tibia OTServer
    vai em exit area e seleciona a porta.
  22. ADM WAR postou uma resposta no tópico em Suporte Tibia OTServer
    como tu remove clica em select house dps como se fosse adicionar porem aperte CTRL ai tu vai escluindo se vc quiser coloca vai na area de houses e clica em add
  23. ADM WAR postou uma resposta no tópico em Suporte Tibia OTServer
    <talkaction words="!autoloot" script="autoloot.lua"/> <event type="kill" name="AutoLoot" script="Autoloot.lua"/>

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